Transcript
8/3/2019 Arthur Mini-Game Concepts
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Game Concepts | Harshal Chheda
Mini-Game Concepts
Table of Contents
Overview ....................................................................................................................................................... 2
1. Protect your world/castle ..................................................................................................................... 3
2. Fly the dragonfly ................................................................................................................................... 5
3. Golf with Romeo ................................................................................................................................... 6
4. Painted Canvas Trick ............................................................................................................................. 7
5. Swordfighting Turntable Fight Sequence ........................................................................................... 8
6. Tunnel Race ........................................................................................................................................... 9
7. River Rafting ........................................................................................................................................ 10
8. Attraction ............................................................................................................................................ 11
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Overview
This is a set of Flash Mini-Game concepts based on the Arthur and the Minimoys universe. The objective
is to promote the upcoming Arthur game and movie.
The games are meant to be simple and addictive, while promoting the characters, values and
environment of the Arthur universe.
Player Characters
In most of the mini-games, the player can chose to play as any one of the 3 main characters:
Arthur Betameche Selenia
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1.Protect your world/castle1. Overview:In the game, player needs to protect the castle (world) from the evil world army of Malthazar. The evil
world army will consist of all the mosquitoes/villain present in the movie/games.
2. Villain character:
Mosquito army Darkos army
Hit point = 1 arrow Hit point = 2 arrow
3. OCR:Objective: Objective of the player is to stop the villain character from reaching the castle.
Challenge: Challenge for the player is to shoot all the villain character accurately and survive for the
maximum amount of time.
Reward: Player will face new villain depending upon the survival time. Also player will get high score if
they survive for more time.
4. Game play: Player will try to protect the castle by shooting all the enemy coming towards their castle. Player can shoot the enemy by one left click of the mouse. Once the player clicks on the enemy the arrow will hit that particular enemy. At the start few mosquitoes will come to destroy the castle. With the progression different type
of mosquitoes/ villain with more hit points strength will try to reach castle.
Once any of the villain character reaches the castle game is over and player will get a scoredepending upon the amount of time he or she has survived.
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5. Game Control:Player will play this game by only using their mouse. Player will aim at enemy using their mouse and will
press the left mouse button to fire the arrows.
Reference :http://www.y8.com/games/Monster_Hunt
http://www.y8.com/games/Monster_Hunthttp://www.y8.com/games/Monster_Hunthttp://www.y8.com/games/Monster_Hunthttp://www.y8.com/games/Monster_Hunt8/3/2019 Arthur Mini-Game Concepts
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2.Fly the dragonfly1. Overview:Player can choose any of the three main characters to play
the game. Here the player will be the pilot of a dragonfly.Player needs to control the dragonfly with its mouse.
2. Dragonfly view:Player will be piloting the dragonfly and will be seated at the
chair shown near dragonfly head.
3. OCR:Objective: Objective of the game is to fly the dragonfly to the maximum distance.
Challenge: Challenge for the player is to avoid the obstacles in the tunnel and fly to the maximumdistance as possible.
Reward: Player will get a high score depending on the distance covered.
4. Game Play: Player need to click and hold
left mouse button to go up and
release the button to go down
Player need to avoid obstacleson the way by pressing andreleasing mouse at the
appropriate time
Also since the game is played ina tunnel player need to avoid
collision from the boundaries of
the tunnel
Player score will be calculatedbased on the distance travelled.
More the distance covered
more will be the score
Reference:http://www.freegames.ws/games/flash_games/helicopter_game/helicopter_game.htm
http://www.freegames.ws/games/flash_games/helicopter_game/helicopter_game.htmhttp://www.freegames.ws/games/flash_games/helicopter_game/helicopter_game.htmhttp://www.freegames.ws/games/flash_games/helicopter_game/helicopter_game.htmhttp://www.freegames.ws/games/flash_games/helicopter_game/helicopter_game.htm8/3/2019 Arthur Mini-Game Concepts
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3.Golf with Romeo1. Overview:The player who will be the main character will be playing a golf game with Romeo as a ball.
Hammer (golf stick) Romeo (ball)
2. OCR:Objective: Objective of the game is to hit the Romeo using hammer (Golf mechanics)
Challenge: Challenge for the player is to make the Romeo (ball) travel maximum distance within 6
attempts
Reward: Player will get a high score depending on the maximum distance Romeo attains.
3. Game Play: Player will start from the starting point. First click of the mouse will define the angle
(height ) where player wants to hit the ball
Second click will define the power with whichplayer wants to hit the Romeo
Once the player hit Romeo , then Romeo willattain a height and will take a projectile path
Also there will be lot of objects in the way (Forexample villains, wall, blockage, trampoline)
which have different effects when the ballcollide with it.
At the end of 6 attempts player will get a score depending upon the distance travelled by ball.Reference:http://www.methodshop.com/games/play/yeti/yeti5.shtml
http://www.methodshop.com/games/play/yeti/yeti5.shtmlhttp://www.methodshop.com/games/play/yeti/yeti5.shtmlhttp://www.methodshop.com/games/play/yeti/yeti5.shtmlhttp://www.methodshop.com/games/play/yeti/yeti5.shtml8/3/2019 Arthur Mini-Game Concepts
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4.Painted Canvas Trick1. BackgroundWhile in Africa, Arthurs grandfather used a large canvas
painted to look like a landscape to confuse animals attacking
his tent. They would see the canvas and assume there is no-
one there, as all they would see is the landscape painted on
the canvas.
2. ScenarioArthur, Selenia and Betameche are camping outside the Minimoy city, waiting for a group of Minimoys
to join them. They are warned about a group ofSeides (bad guys) about to attack. But our heroes are
prepared. They unroll the painted canvas, prop it up around the tent and wait.
3. Gameplay The game is played in top view - the
player is in the centre, inside the
tent, holding a lever that turns the
whole canvas (blue)
Friendly and allied units spawn atrandom intervals from all sides of
the screen and move toward the
centre of the screen/tent
The player pushes the lever so thatthe gap moves to keep enemies outand allow friendlies to get in
Any unit, enemy or friendly, thattouches the canvas dies
The movement speed of allincoming units increases with time
When an enemy enters the gap, thegame is over
The number of friendlies saved istracked and displayed at the end
Controls: Player turns the canvas by moving the mouse to the left or right Variation: Having more than one gap or making harder levels by increasing the number of gaps
Player
Enemy
Friendly
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5.Swordfighting Turntable Fight Sequence1. Background and ScenarioIn Arthur and the Invisibles, there is a swordfight
sequence on top of a giant turntable, which this
concept is based on. Inspired by:
http://www.flashrolls.com/shooting-games/Sword-
Fight-Flash-Game.htm
2. Gameplay The game is played in 3rd person back view, with
a side-scrolling background that gives the
impression that the player is standing on top of
a spinning turntable
The player has a target on his sword (graycircles), which he has to overlap with thetargets on enemies and then click to
attack/defend
Enemies appear as the background scrollssideways
If the enemy has a red target on his sword, itmeans he will attack you in x sec , so the player
needs to overlap his target with the enemys
and wait for the attack, whereupon a block will
occur If the enemy has a green target on his body, it
means he is vulnerable for x sec, so the player
needs to overlap his target with the enemys
and left-click, whereupon he will attack the
enemy and kill him
Every time the players get hit, they lose acertain amount of health
When the player health is 0, the game is over,and the number of enemies slain is displayed
Enemy about to attack
Enemy vulnerable
Overlapping of targets
to block in this case
http://www.flashrolls.com/shooting-games/Sword-Fight-Flash-Game.htmhttp://www.flashrolls.com/shooting-games/Sword-Fight-Flash-Game.htmhttp://www.flashrolls.com/shooting-games/Sword-Fight-Flash-Game.htmhttp://www.flashrolls.com/shooting-games/Sword-Fight-Flash-Game.htmhttp://www.flashrolls.com/shooting-games/Sword-Fight-Flash-Game.htm8/3/2019 Arthur Mini-Game Concepts
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6.Tunnel Race1. BackgroundIn the first Arthur movie, there is a scene where our heroes are escaping through a tunnel, in a wind-up
toy car.
2. Gameplay Tunnel Race is a fast-paced driving game in 3rd
person view, where players drive through a
tunnel, which scrolls towards them
Controls: Players can move the car left andright by moving the mouse in that direction
The car itself always stays in the same spot atthe bottom centre of the screen, while the
tunnel (background) itself turns to give the
appearance that the car is moving
The car can even drive at the top of thetunnelgravity doesnt matter in this game
There are obstacles in the tunnel that spawnrandomly and, when players hit obstacle, they
dont slow down, but the obstacle is
destroyed (obstacles can simply be rubble)
When players hit 3 obstacles, the game is overthe players totaldistance is displayed
Alternatively, the insect-vehicles from Arthur 2 can also be usedReference -http://www.goplay247.com/game/2984/Tunnel-Racer.html
http://www.goplay247.com/game/2984/Tunnel-Racer.htmlhttp://www.goplay247.com/game/2984/Tunnel-Racer.htmlhttp://www.goplay247.com/game/2984/Tunnel-Racer.htmlhttp://www.goplay247.com/game/2984/Tunnel-Racer.html8/3/2019 Arthur Mini-Game Concepts
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7.River Rafting1. BackgroundThis mini-game is inspired by the river-rafting
scene in Arthur and the Invisibles. In it, Arthur ties
a rope to his sword, throws it at a tree on the
riverbank and then pulls the raft along.
2. Gameplay This is a fast-paced game played in top view. There is no scrolling as such, but the river flows
towards the bottom of the screen
Players find themselves in a raft on a swift-flowing river, and they have to try and get as farupstream as possible
They can do this by pointing and clicking at one of the trees on the riverbank this launches thesword (which is tied to the raft by a long rope) at the tree, where it gets stuck
The raft is then automatically pulled towards the tree and comes to rest in the water near thetree
The player then clicks on another tree further up, pulls the raft to it, and so on There are randomly spawning logs floating in the river, which destroy the raft when they hit it,
ending the game
The rivers path curves randomly, but is always vertical, and its speed increases steadily The total distance travelled by the player is recorded and displayed at the end
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8.Attraction Harshal Chheda1. BackgroundIn the Arthur universe, there is a creature like a fuzzy ball, the males called
Romeos and the females, Juliets. They have a strong attraction for each
other and whenever they are separated, they pull towards each other like
magnets.
2. The Idea2 Romeos and 1 Juliet are placed in round metal bowls, and released inside an ice-skating rink. The Juilet
has to try and run from the Romeos, who dash towards her as soon as theyre released. The concept is
based onhttp://www.fupa.com/play/Other-free-games/attraction.html.
3. Gameplay This game is very simple to play. The red circles (Romeos) will always move towards the green
circle (player, Juliet), but since they cant stop, they will slip and slide all over the place
Controls: The player moves the green circle (Juliet) with the mouse directly The objective is to avoid touching the red circles (Romeos) The game is over when the red circles (Romeos) touch the green circle (Juliet) 5 times As in the reference game, there is no collision between the circles (Romeos and Juliets), they
just pass through each other although this can be tuned to be different
All circles (Romeos and Juliets) bounce off walls (same way as reflection of light) From a technical standpoint, it is useful to know that the physics are quite simple, and based on
laws of gravity (I actually got the Romeos in a pretty stable orbit around Juliet at one point)
There is an issue that it will be hard to let the player play as one of the 3 main characters
http://www.fupa.com/play/Other-free-games/attraction.htmlhttp://www.fupa.com/play/Other-free-games/attraction.htmlhttp://www.fupa.com/play/Other-free-games/attraction.htmlhttp://www.fupa.com/play/Other-free-games/attraction.html
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