Android Jim Shepherd 2011. What is Android? A mobile device operating system. Seen primary in tablets and Cellphones. Based on a Linux kernel. Applications.
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What is Android?
A mobile device operating system.
Seen primary in tablets and Cellphones. Based on a Linux kernel. Applications are Java
Based Open source and given freely to both
developers and cellphone manufactures
Android Market Share is growing
http://arstechnica.com/gadgets/news/2011/01/android-beats-nokia-apple-rim-in-2010-but-firm-warns-about-2011.ars
A simple app can make pretty penny
Kim, a former Volkswagen engineer and co-founder of San Francisco-based startup Picwing, now earns $13,000 each month off an Android app called Car Locator
http://www.wired.com/gadgetlab/2010/03/android-developer/
How hard is it to make an app?
Not difficult at all. If you know Java you practically know Android. Google provides all the tools. Google provides comprehensive tutorials. Many matured book resources available
Android SDK
The Android SDK includes everything to connect an application to the UI and comes with the emulator and a simple GUI creator.
Android tools GUI tools Application Emulator
XMLFrom Wikipedia Extensible Markup Language (XML) is a set of rules
for encoding documents in machine-readable form. It is defined in the XML 1.0 Specification[4] produced by the W3C, and several other related specifications, all gratis open standards.[5]
The design goals of XML emphasize simplicity, generality, and usability over the Internet.[6] It is a textual data format with strong support via Unicode for the languages of the world. Although the design of XML focuses on documents, it is widely used for the representation of arbitrary data structures, for example in web services.
Android and XML
Android uses XML for anything that isn't the actual program.
GUI. Information about the program, ie the version Enables future web based extensions
(XML is primarily web)
Android Virtual Device
A virtual machine used for testing applications
Allows Developers to test a wide range of device.
These devices could be a tablets, cellphones or low powered computers.
It's a VM, thus allows consistent testing to happen on any computer set up with the SDK!
How to make an app.Setting Up.
You need
Eclipse http://www.eclipse.org/
Plugin http://developer.android.com/sdk/eclipse-adt.html
Android SKDhttp://developer.android.com/sdk/index.html
Getting Started
developer.android.com/resources/tutorials/
Android applications launched from eclipse run off a Virtual Machine (Android Virtual Device)
To set up the ADV in eclipse
window-> Android SDK and AVD Manager.
Click New
Use next frame as a guide for settings
Create a new Project
Application name. This is the human-readable title for your application
Package name. This is the package namespace. Think Java Name space
Create Activity. Creates a class, and auto creates the “onCreate” method. onCreate, think of it as “main”
Min SDK Version. The minimum Android API to run the application.
http://developer.android.com/index.html
ProgrammingMain concepts
No main, instead an onCreate method.
This should be auto defined in new set up
or manually added later Listeners and observers. You tell Android what
method is connected to what buttons GUI
Create GUIs
GUIs are rarely manually created. There are generators for Android for GUIs.
Droid Draw. A Drag and Drop style application. Not perfect, but great for quickly making a slick interface.
http://www.droiddraw.org/
So you think you can develop
It's easy, it's simple and you can make a lot of money! What else is there to think about?
Fees: cost to actually sell an application. Development hurdles. How does Android stand up to Apple?
Google fees
To sell an application, one must have a Google Checkout account.
Google charges 20 dollars for the account. Google also charges 3% to withdraw your profits. This is in addition to the 30% cut for selling an app.
In the end, Google consumes 33% of your sale price.
https://market.android.com/support/bin/answer.py?answer=112622
Issues with Android Development
The strength of Google Android platform is its flexibility. Anyone can put their version of Android on any hardware.
This is a pain for developers.
Random amount of RAM, different CPUs, screen sized and manufacture changes to the phone make it almost impossible to make completely compatible applications.
Solutions
Testing Testing Testing
A developer just simply has to test using the AVDs and watch for error reports. The android SDK should stop most compatibility issues. High resource applications should consider putting system requirements.
Industry views android users as cheaper than apple users. If one can afford an iPhone, whats a 1, 5, 15, 60 dollars for an ap? Many android users even pride themselves on never buying a paid ap.
More users willing to spend more money, the more big companies such as EA or EPIC are willing to invest into a platform.
This is highlighted on the previous screen. Game on the left is a smaller company game. Game on the right is also likely a smaller company, but it is using EPICs unreal engine for iPhone.
More money, more tools.http://www.phonearena.com/news/Gaming-guru-John-Carmack-says-iOS-better-for-game-developing-than-Android-Epic-Games-founder-agrees_id18186
Conclusion
Android is a great platform gaining strength every day.
If your main goal is to make as much money as possible creating applications, it is still better to go with Apple.
If you want to make apps quickly and with less hassle go with Android. Apple is extremely strict with their sales process and requirements
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