Agile testing games
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Seminar – 14 March 2013
Agile Testing Games
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AGILE PARTNERWho we are…
14 March 2013 Agile Testing Games
Agile Testing Games
Software Development
BespokeCustomizedData exchange
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Knowledge TransferTechnologyMethodology
OUR SERVICES
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Innovation SupportConsulting
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Speakers
14 March 2013 Agile Testing Games
Christian BAUMANN
Yann GENSOLLEN
Senior Consultant Agile Coach
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YOU
What about you?
Who are you?What is your role?What do you know about “agile” testing?
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Agile Testing Games
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Why games, why play?
Learning while playingIt´s providing a save environment
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Playing @ work!
Why games?Interesting, playful and fun; work is important, but we should be able to have fun while doing it.Goal: broaden horizons to find powerful and novel concepts people can put into practice (= key concept).
Different kindsInnovation Games to help hear a customer's voiceCoding katasLegos for facilitating and problem solving
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Let´s play!
Let´s play!
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Let´s Play!
The Dice Game
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The Dice Game
How to
One participant starts rolling a set of ~5 dices
Every participant gives a guess about his expected result
Facilitator "calculates" real outcome & tells the participants
Next round starts by rolling another participant rolling the dices
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The Dice Game
Rules
There are no rules. Participants may vary the number of dices, exchange them, etc.
No questions regarding the underlying algorithm are allowed. Every participant gives a guess, and the facilitator gives the correct result.
Please keep your idea about the algorithm secret!
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Debrief
Dice Game
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Debrief
Dice Game
Open your mindThink outside the boxReduce number of input parametersDon´t interpret the resultsProof that your model is valid (verify), and adapt if needed"There are no rules" => What is "correct" testing?Step back and take a break might helpSharing & discussing your thoughts with the team leads to results more quicklyDon´t make assumptionssystem may change over time
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Let´s Play!
Agile Jenga
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Agile Jenga
1 developer, 1 tester
3 iterations
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Debrief
Jenga
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Debrief
Jenga
It’s good to test small increments of code rather than wait until the code is 100% complete
less rework
Waterfall: Fundamental bugs will delay the project a lot
Miniwaterfall: Faster feedback
Agile: Avoiding bugs from the very beginning
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Q & A + Feedback
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Question & Answers
Feedback
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R.O.T.I for this SESSION
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Agile Testing Games
Source: www.qualitystreet.fr
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A FEW MORE QUESTIONS…
What did you like about it?
To make it perfect… what shall we do?
What topic(s) would you like to discuss during a future session?
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Agile Testing Games
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TAKE AWAYConclusion…
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Further Games/ Simulations/ Resources
The Wordcount simulation http://goo.gl/GQlzu99 Test balloons http://goo.gl/gb85DThe Penny Game http://goo.gl/HKm6TDrawing Exercise http://goo.gl/0MQfaTesting Easy Button http://goo.gl/xKJLI
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THANK YOU
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CONTACTS
Retrouvez nous sur : Agile Partner: www.agilepartner.net & http://blog.agilepartner.net
Christian Baumann Yann GENSOLLENSenior Consultant Agile Coach
cbaumann@agilepartner.net
ygensollen@agilepartner.net
+352 691 666 306 +33 6 17 80 98 54@chbaumann @Yann_G
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