Transcript
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5th Battalion, 20th Infantry
MOUT Standard Operating
Procedures
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FUNDAMENTALS OF CLOSE QUARTERS COMBAT
Ten Fundamentals:The ten fundamentals of close quarters combat addressactions soldiers take while moving along confined corridors to the room to be
cleared, while preparing to enter the room, during room entry and targetengagement, and after contact. Team members must:
1. Move tactically and silently while securing the corridors to the room to becleared. Carry only the minimum amount of equipment. Rucksacks and loose
items carried by soldiers tire them and slow their pace, and cause noise.
2. Arrive undetected at the entry in the correct order of entrance, prepared to
enter on a single command.
3. Enter quickly and dominate the room. Move immediately to positions that
allow complete control of the room and provide unobstructed fields of fire.
4. Eliminate all enemy within the room by the use of fast, accurate, and
discriminating fires.
5. Gain and maintain immediate control of the situation and all personnel in theroom.
6. Confirm whether enemy casualties are wounded or dead. Disarm/segregate thewounded. Search casualties.
7. Immediately perform a cursory search of the room. Determine if a detailed
search is required.
8. Evacuate all wounded and any friendly dead.
9. Mark the room as cleared, using simple, clearly identifiable markings in
accordance with our unit SOP.
10. Maintain security at all times and be prepared to react to more enemy contact
at any moment. Do not neglect rear security.
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INITIAL ACTIONS TO CLEAR A BUILDING (PLATOON)
Initial Actions:
1. The unit isolates the building using direct or indirect fires before the lead element
moves to the breach point. The unit covers mounted avenues of approach with antiarmor weapons. The unit also covers dismounted avenues of approach with automaticweapons.
2. The unit suppresses enemy fires and neutralizes suspected and likely enemy positions
as the breach and clearing teams move into position. The unit obscures the movement
of the breach and clearing teams to the building by using smoke.
3. Breach and clearing teams secure a foothold in the building. Teams move along
covered and concealed routes and enter at the highest possible level of the building.
The unit shifts fires to other floors or buildings as the clearing teams enter. If possible,
clearing teams clear hallways and rooms from the top of the building down.
BREACH POINT/ACTIONS AT ENTRY POINT
Breach/Entry Point:Clearing team members must approach the breach point quickly,quietly, and in standard order. This approach preserves the element of surprise and allows for
quick entry and domination of the room.
Order of Movement:The order of movement to the breach point is determined by themethod of breach and the intended actions at the breach point. The members of the fire team
are assigned numbers 1 through 4, with the team leader always designated number 3. If one
member of the clearing team is armed with the SAW rather than an M4 rifle, he should be
designated number 4.
General:Close quarters combat clearing techniques are designed to be executed by thestandard four man fire team. Because of the confined spaces typical of building and room
clearing operations, units larger than squads quickly become unwieldy. When shortages of
personnel demand it, room clearing operations can be conducted by two and three man teams,
but four man teams are optimum. Using fewer personnel greatly increases the combat strainand the risks to the participants.
1. The clearing team must always be alert. Team members provide security at the breach
point and to the rear, laterally down corridors, and upward if near stairs or landings.
2. Clearing team members positions relative to the door are important as are theweapons carry positions. Team members stand as close to the entry point as possible,
staying in a crouched position. They hold their weapons either in the high carry or the
low carry position. They ensure the muzzle is not pointed at another team member.
3. All individual equipment that is carried must be selected carefully and prepared
properly to ensure that it is quiet and not cumbersome. Essential items should only becarried during close quarters combat. Protective vests, gloves, kneepads, goggles and
helmet should be worn by all team members.
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Standard Fire Team Stack:
Number 1 Man: The number 1 man assumes his position on the door first. His eyes andweapon are oriented on the door.
Number 2 Man: The number 2 man will close in tight with his weapon oriented in a high orlow ready position, in the direction he will move when he enters the room (i.e. If he is to clear
to the left, upon entry, then his weapon will be to the left of the number 1 man.). This ensures
rapid target acquisition without sweeping his weapon across the back of the number 1 man.
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Number 3 Man: The number 3 man will take the same actions as the number 2 man. Theonly difference will be that his weapon will be oriented to the opposite side, as he will bemoving in the opposite direction of the number 2 man upon entry.
Number 4 Man: The number 4 man will take the same actions as the number 3 man, but hisweapon will be oriented in the direction he intends to move upon entry. His position and
actions may be modified if he is responsible for the rear security of the team, or if a door mustbe breached. In the event a door must be opened the number 4 man will move forward to the
opposite side of the door. It is important that the number 4 man or whoever opens the doorcheck for booby traps prior to opening the door by running his hand along the door jam and
checking for wires and other suspicious objects visually. Once in position number 4 man
opens the door, steps aside, then follows the number 3 man to continue normal room clearing
operations. All team members must signal one another that they are prepared before the team
enters the room. The last man taps or squeezes the arm of the man in front of him, and eachone passes this signal along. The 1 man, upon receiving the tap or squeeze initiates entry.
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Team members avoid the use of a verbal signal, which may alert the enemy and destroy the
element of surprise.
Mechanical Breach of a Locked Door:The preferred method is to have the trail fireteam send up a breach man. If the trail fire team cannot provide a breach man then the door
will be breached as follows. The order of movement for a breach has the breach man up front,followed by the number 1 man, number 2 man, and then the number 3 man (team leader).
Prior to breaching the door the breach man must ensure he checks for booby traps. The door is
breached using a Hooligan Tool for doors opening out and a battering ram for doors opening
in. After the door is breached, the breach man falls to the rear of the lineup and acts as thenumber 4 man.
Demolitions Breach:The order of movement for a demolition breach is number 3 (teamleader), number 2, number 1, and then number 4. The team leader provides security at thedoorway. The number 2 man carries the demolition charge and places it. Number 1 carries a
fabricated blast shield. Number 4 provides rear security. After the demolition charge is
placed, number 2 falls behind number 1 (with the blast shield), and number 3 (team leader)falls in behind number 2, re-forming the standard 1,2,3,4 configuration.
Window Entry:The order of movement for a ground level window entry/breach is the sameas for a door breach. Once the window to enter is identified the number four man from the
lead fire team moves forward to become the window breach man. If the window needs to be
breached then he takes necessary action to breach the window and clear the glass. Once the
window is breached the number 4 man prepares to assist the rest of the team/squad in enteringthe window. There are two preferred methods for providing assistance:
Kneeling on hands and knees: The number four man kneels down on his hands and kneesand the rest of the squad/team uses his back as a step to enter the window.
One knee support: The number 4 man kneels down with his inside knee on the ground forsupport. He keeps his right leg bent at a 90 degree angle, and he leans his head against the
side of the building if possible to keep it out of the way. The rest of the squad/team uses his
outside leg as a step to enter the window.
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Ladder Entry: The collapsing foldableladder should be used to gain access to 2
nd
floor windows and low roofs. No more than
two soldiers should be on the ladder. The 3and 4 men will stabilize the ladder and secure
the upper level windows by orienting theirweapons up facing in opposite directions.
Stack Location Based on Hinge Location and Door Swing Direction: (see figure next page)
The position of the stack will always be opposite of the hinge on the door. The flow left or
right will vary depending on hinge position and door swing direction. The following
descriptions and images explain the different positions.
Hinged Left, Opens In: One man goes right, two man goes left, three man goes right, fourman goes left. When the 4 man/breacher opens the door he position himself by the hinge,
opens or battering rams the door and then while staying out of the way reaches out and
pushes/holds the door open without entering the fatal funnel.
Hinged Right, Opens In: One man goes left, two man goes right, three man goes left, fourman goes right. 4Man/breacher take same action on opposite side.
Hinged Left Opens Out: One man goes right, two man goes left, three man goes right, four
man goes left.
Hinged Right, Opens Out: One man goes right, two man goes left, three man goes right,four man goes left.
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NOTE:The figures tothe right represent the
different stack positionsrelative to the way thedoor opens and the
position of the hinge.
ACTIONS UPON ENTRY/CLEAR A ROOM
The entire team should enter the room as quickly and as smoothly as possible
and clear the doorway immediately. The number 4 man may or may not enterthe room based on room size.
1. The door is the focal point of anyone in the room. It is known as the "fatal
funnel", because it focuses attention at the precise point where the individual
team members are the most vulnerable. Moving into the room quickly reducesthe chance that anyone will be hit by enemy fire directed at the doorway.
2. On the squeeze/tap of the 1 man, the clearing team moves through the door
quickly and takes up positions inside the room that allow it to completely
dominate the room and eliminate the threat. Team members stop movement
only after they have cleared the door and reached their designated point of
domination. When moving to the point of dominance soldiers must stay at least
2 ft. off the walls to reduce the risk of being struck by "rabbit rounds". At thepoint of dominance all personnel should take one step away from the wall to
allow the repositioning of the fire team or follow on fire team without crossing
in front of weapons.
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a. The first man to enter moves in as straight a line as possible toward the corner
for which he is responsible. He then turns and moves to a point no further than
mid way down the wall. The depth of his movement is determined by the size
of the room, any obstacles in the room such as furniture, and by the number
and location of enemy and noncombatants in the room.
b. The second man enters and moves toward the corner in the opposite direction,
following the wall, but not directly against it.c. The number 3 man (team leader) buttonhooks inside the room at least 1 meter
from the door, but between the number 1 man and the door.d. The team leader can either use the number 4 man (normally the SAW gunner)
as rear security at the breach site, or he can have him enter with the remainder
of the team. If he enters, the number 4 man moves in the direction of the
number 2 man and buttonhooks between the number 2 man and the door.
3. To make close quarters combat techniques work, each member of the team must know
his sector of fire and how his sector overlaps and links with the sectors of the other
team members. Team members engage targets as they move to their designated
point. They do not move to the point of domination and then engage their targets.
However, engagements must not slow movement to their points of domination.
Team members may shoot from as short a range as 1 to 2 inches. They engage the
most immediate threats first. Examples of immediate threats are enemy personnel
who:
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a. Are armed and prepared to return fire immediately.
b. Block movement to the position of domination.
c. Are within arms reach of a clearing team member
d. Are within 3 to 5 feet of the breach point.
4. Each clearing team member has a designated sector of fire that is unique to him
initially but expands to overlap sectors of the other team members. (see figure below)
a. The number 1 and 2 men are initially concerned with the area along the
wall on either side of the door or entry point. This area is in their path
of movement, and it is their primary sector of fire. Their alternate
sector of fire is the wall that they are moving toward, sweeping back to
the far corner. The 1 man and 2 man should not move deeper than
halfway across the depth of the room.b. The number 3 and 4 men start at the center of the wall opposite their
point of entry and sweep to the left if moving toward the left, or to the
right if moving toward the right. They stop short of their respective
team member (either the number 1 man or the number 2 man).
5. While the team members move toward their points of domination, they engage all
targets in their sector. Team members must exercise fire control and discriminate
between hostile and non combatant occupants of the room. Shooting is done without
stopping, using reflexive shooting techniques. Because the soldiers are moving and
shooting at the same time, they must move using careful hurry. They do not rush with
total disregard for any obstacles. When full four man teams are not available for roomclearing, three man and two man teams can be used.
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CLEARING HALLWAYS
The Three Basic Movement Techniques:The three basic techniques for moving downhallways are shown below. Fire teams covering very short distances while moving from room
to room may remain in the team stack.
The Serpentine Technique: Should be used in narrow hallways. The number 1 manprovides security to the front. His sector of fire includes any enemy soldiers who appear at the
far end of the hall or from any doorways near the end. The number 2 and number 3 men coverthe left and right sides of the number 1 man and are positioned either one step forward or
rearward of the 1 man. Their sectors of fire include any targets in nearby doorways on either
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side of the hall, covering the number 1 mans flanks. The number 4 man, normally carrying
the SAW, provides rear protection against any enemy soldiers suddenly appearing behind the
clearing team.
The Cross Cover/ Rolling Thunder Formation: This formation is used for wider corridorswhen the lead fire team is moving down a hallway or passageway and the second fire team or
security element is covering the rear of the lead element. The numbers one and two men move
down the hallway abreast providing security to the immediate front on opposite sides of the
hallway. The number three and four man move abreast of each other to the rear and inside of
the two men providing security to the front far down the hallway.
The Rolling T Technique: Is used in wide hallways. The number 1 and number 2 men moveabreast, covering the opposite side of the hallway from the one they are walking on. Thenumber 3 man covers the far end of the hallway from a position behind the number 1 and
number 2 men, firing between them. Once again, the number 4 man provides rear security.
Hallway Intersection Clearance:Hallway intersections are dangerous areas and shouldbe approached cautiously. When a team clears the hallway entry point, corridors, and
intersecting hallways, the number 1 man squats down to a low position at the corner.
Simultaneously the number 2 man moves up to a high position at the corner while looking
over the number 1 man. The number 3 man steps out and pulls frontal security, while thenumber 4 man maintains rear security.
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1. The number 2 man places his
outside leg against the number 1mans side. This lets the number 1
man know that he is ready.
2. The number 1 man steps off and this
keys the number 2 man to do the
same simultaneous.
3. The sectors are split down themiddle of the hallway. Number 1
man secures the far side as thenumber 2 man secures the near side.
4. After the sectors are cleared, the
number 2 man squeezes the shoulder
of the number 1 man. This tells him
that the number 2 man is finished
firing. Only then will the number 1
man pick up and continue to move
down the hallway.
Clearing a "T" Intersection:When clearing a "T" intersection, the number 1 man squatsdown to a low position at the corner. The number 2 man moves up to a high position at the
corner while looking over the number 1 man. The number 3 and 4 man do the same thing on
the opposite side. All team members look at the team leader who gives a silent count on hisfingers. With all team members clearing simultaneously on the count of three.
1. The number 2 man places his outside leg against the number 1 mans side. This
lets the number 1 man know that he is ready. Number 3 and 4 man do the same
on the opposite side.
2. On the silent three count, the number 1 man steps off and this keys the number2 man to do the same simultaneous. The number 3 and 4 men are doing the
same thing on the opposite side.
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3. The sectors are split down the middle of the hallway. Number 1 man secures
the far side as the number 2 man secures the near side. The number 3 and 4
men are doing the same thing.
4. After the sectors are cleared, the number 2 man squeezes the shoulder of thenumber 1 man. This tells him that the number 2 man is finished firing. Only
then will the number 1 man pick up and continue to move down the hallway.
The number 3 and 4 men do the same thing on their side.
CLEARING STAIRWELLS
General:Stairwells add to the "fatal funnel" effect of doorways, by including additionallevels in to the equation. This creates a " 3 dimensional " atmosphere. The movement of the
squad/team will differ depending on direction of travel, and the layout of the stairwell. In any
case the method follows a basic format.
1. The squad leader designates an assault element to clear the staircase.
2. The squad/team maintains 360 degree/3 dimensional security in the immediate
vicinity of the staircase.
3. The squad leader then directs the assault team to locate, mark, bypass, and or
clear any obstacles/booby traps that may be blocking access to the staircase.
4. The assault element moves up the stairs using either the fire team flow, or theBuddy team flow, providing overwatch for movement, up/down on the
stairwell, to the degree possible. The three man team is the preferred method.
a. Straight Staircase: The number 1 man scans and clears the stairwellfor booby traps. The number 2 man scans forward and up the stairwell.
The number 3 man scans directly up and to the rear to check the upper
level. He does this by moving backwards, his back pressed to the backs
of the number 1 and 2 men. (see figure next page)
b. Split Flight of Stairs: The 1 man clears forward and up, the 2 manclears up to the next split level and the 3 man clears up and back as in
figures below.
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5. A stun or fragmentary grenade may be employed to the upper/lower landing if
the stairwell, structure, and ROE permit. (If clearing downward on a stairwell
grenades may be employed before movement).
6. No soldiers head will crest the top of the stairs. Soldiers crouch lower to get as
far up the stairs as possible. Simultaneously all three members crest the stairs
above floor level clearing 360 degrees simultaneously.
7. The squad leader determines when to rotate elements during movement and
reports the clearing status to the platoon leader.
8. The following actions will be, at a minimum, taken when enemy forces areencountered.
a. The squad/team will assault to secure the landing/flight of stairs by fireand maneuver.
b. Remain at the last covered and concealed position until the squad/teamhas gained fire superiority and is able to move up the staircase.
Grenades and M203 rounds through windows may be used to help
achieve this.
c. If fire superiority cannot be achieved the squad/team will request
assistance.
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MOVE TACTICALLY DURING MOUT
General:As in all combat situations, the clearing team must move tacticallyand safely. Individuals who are part of a clearing team must move in a standard
manner, using practiced techniques known to all.
Individual Movement and Weapons Control:
1. When moving, team members hold their weapons with the muzzle pointed inthe direction of travel. They keep the butt of the rifle in the pocket of their
shoulder, with the both eyes open looking thruogh the optic or down the sights.
Soldiers swing the muzzle with their head so that the rifle is always aimed
where the soldier is looking.
2. Team members avoid "flagging" or leading, with the weapon when working
around windows, doors, corners, or where obstacles must be negotiated.
Flagging the weapon gives advance warning to anyone looking in the soldiers
direction, making it easier for an enemy to grab the weapon. Soldiers mustkeep their weapons under control at all times.
3. Team members should keep weapons safe (selector switch on SAFE and index
finger outside of trigger guard) until hostile target is identified and engaged.
After a team member clears his sector of all targets, he returns his weapon to
the SAFE position.
4. If a soldier has a malfunction with his weapon during close quarters combat, he
should immediately drop to one knee and conduct immediate action to reduce
the malfunction. Once the weapon is operational, there is no need to return tothe standing position to engage targets unless the soldier must move to another
firing position. Valuable time is saved by resuming target engagement from thekneeling position. When other members of the team see a soldier drop to one
knee, they know immediately that he has a malfunction and that they should
engage in his sector.
Ready Positions:The two weapon ready positions are low ready and highready.
Low ready position: The butt of the weapon is placed firmly in the pocket ofthe shoulder with the barrel pointed down at a 45 degree angle. This is the
safest carry position. It should be used in the fire team stack or when preparing
to clear "High-Low".
High ready position: The butt of the weapon is held under the armpit, withthe barrel pointed slightly up, keeping the front sight assembly under the lineof sight but within the gunners peripheral vision. To engage a target, the
gunner pushes the weapon out as if to bayonet the target. When the weapon
leaves the armpit, he slides it up into the firing shoulder. This technique is best
suited for the lineup outside the door.
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UNIT MOVEMENT
General:The preferred technique is to move using bounding overwatch. Normally the
platoon/squad will move as two elements: a movement element and an overwatch
element. When necessary, these elements or parts of them exchange roles. If moving
in small elements, there may be a designated overwatch element.
Key Points to Consider:
1. Elements moving by themselves or infiltrating may not have support elements.
2. The platoon/squad leader determines when to rotate elements duringmovement.
3. The platoon/squad will use a covered and concealed route whenever possible.
Moving through underground passageways, through or behind buildings, along
walls, and over rooftops. Avoiding streets, alleys, and other danger areas
unless necessary.
4. The platoon/squad makes the best use of cover and concealment when moving,
moving in the street only when ROE dictates or the situation requires.
Movement through a Street:When forced to move in the street the squad/platoonhas a few options.
Platoon: Move the two squads/teams abreast, having each squad/team overwatch thebuildings forward and across the street on ground level and observing the stories
above the opposite squad.
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One Squad Forward, Fire Teams on Opposite Sides: Use this technique (figure
B) when making contact with a small element is important and the number of
buildings with more than two floors is low. It also keeps two squads free to
maneuver.
Two Squads Forward on Opposite Sides: Use this option when many multistoried buildings are present and the risk from above is high. This technique
doubles the number of soldiers that will focus on the 2nd floor and above.
Squad: During squad movement the lead buddy team/fire team covers across thestreet forward of the lead element at ground level. The trail buddy team/fire team
covers across and forward from the second story and higher.
Key points to consider while moving through a street:
1. Use smoke, rubble and debris for cover and concealment.
2. Clear intersecting streets and alleyways in similar techniques used for
the clearing of intersecting hallways.
3. The platoon/squad will cross the urban danger areas using the greatest
cover, concealment, speed, and overwatch. An element normally
crosses as a dispersed group at the same time but METT-T conditions
may cause the element leader to decide to cross in buddy teams or
individually.
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4. Always stay at least one meter away from buildings. Rounds that strike
buildings tend to follow the walls making the one meter closest to
buildings and walls a dangerous area.
REACT TO SNIPER
General:If the lead fire team/squad encounters sniper fire while moving down the streetthey will immediately return fire in the direction of the suspected location of the sniper and
throws smoke for concealment. The lead team/squad then becomes the support element and
continues to try and pinpoint the snipers location while suppressing. On the command of the
Platoon/Squad Leader the trail squad/team breaks off and moves along an adjacent road orconcealed route at a double time to set up a blocking position or positions to stop the sniperfrom exiting the building or hide site. A distance of approximately 3 buildings away from the
suspected position of the sniper is sufficient in most cases to set up a good blocking position.Once the blocking position is in place the Platoon Leader commands his support team that
first made contact to take the most direct route into the building that the fire came from and
clear the building to neutralize the sniper. It is absolutely critical that the maneuver
element in charge of setting up the blocking position moves as quickly as possible while
moving into position. If this does not happen the unit will continue to fight the same
sniper block after block as he egresses and sets up new positions along the route.
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React To Sniper Diagram:
Upon receiving fire from the enemy sniper, (represented by the circled "X"), the leadteam/squad takes the following actions as described above.
1. Lead team/squad throws smoke and returns fire.
2. Lead team/squad seeks cover and continues to suppress the sniper.
3. Trail team/squad moves at a double time to a blocking position.
4. Trail team/squad blocks to prevent the sniper from moving to a new hide position.
5. Lead team/squad (or a squad not in contact) moves to the building that the sniper islocated in and executes enter and clear a building.
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MARKINGS AND SIGNALS
Standard for marking and signaling:
1. Entry Points. Entry points will be marked with two Wolf Tails flanking eachside of the entry point.
2. Cleared Rooms. Rooms cleared will be marked with the Wolf Tails ( minusthe 9 volt batteries ) at the entrance of each room. Follow-on forces must not
have to enter a room to determine that it has been cleared .
3. Floor Clear. When a floor is clear it will be marked with a Wolf Tail markingdevice with the chemlight activated and the 9-volt batteries making contact
shorting them out causing a heat signature that can be picked up easily bythermal sights. It will be hung from the windows facing the SBF and other
follow on forces. This marking can also be used as a signal to shift fire from
the floor immediately above or below (depending on the order of floors to be
cleared) to the next floor in the clearance sequence.
4. Building Clear. Buildings cleared will be marked by a Modified Wold Tail (an orange VS17 panel with three IR chemlights taped together forming a triple
long chemlight, with a two-foot length of 550 cord tied on to the end of it. At
the end of the 550 cord there will be two 9 volt batteries taped together andattached to the 550 cord by a secure knot. ) The signaler will first twirl the
signal approximately 6-10 times while in view of a window on the support side
of the building. This ensures that the support element will be able to obtain the
visual signal easily. He then secures the signal to the window frame where it
will be in full view outside of the building.
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Construction of the Wolf Tail requires the following materials:
1. A 3 ft. length of engineer tape (brightly colored)
2. Approx. 5 ft. of 550 cord
3. A small weight such as a bolt or similar object4. Duct tape/100mph tape
5. Chemlight ( colored and/or IR )
6. Two 9-volt batteries
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CONSTRUCTION OF THE MODIFIED WOLF TAIL
Constuction of the Modified Wolf Tail Requires The Following Materials:
1. VS 17 Panel
2. 3ft 550 Cord
3. Two 9-Volt Batteries
4. 1 Bolt or similar object for weight
5. Another 2ft length of 550 Cord
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MOUT KITS
Company:The company should maintain three MOUT and three breaching kits. The
contents of the platoon MOUT Kit are included bellow.
Platoon MOUT Kit:The platoon MOUT Kit mirrors a standard breach kit in many ways. Itis recommended that the platoon breach kits be augmented to create a MOUT Kit. By having
the MOUT specific items stored in a separate bag, the Breach Kit can be used for standard
breaching and MOUT. At a minimum, the platoon Breaching Kit will include:
Wire handling gloves 4 pair.
Wire cutters -3.
Rifle firedgrappling hooks 6 Iron grapnel hook with rope -3 (for climbing and moving debris inside buildings in MOUT)
Wolf Tails 2 per soldier
Modified Wolf Tails 3 per squad
Marking devices for breach lanes: Three rolls of engineer tape and three boxes of chem lights
Signal devices for lifting and shifting fires and for safely moving between buildings
Lightweight, foldable assault ladder
Sand table kit geared specifically for MOUT.
A mirror device for observing around corners and up stairs. (one per fire team)Forced entry tool kit:Hooligan Tool, Sledge, and bolt/lock cutters 3
Battering Ram
Protective eyewear to shield against flying debris 30, one per soldier
COMMAND AND CONTROL VERBIAGE
In an environment where teams are shooting and moving, command and control is critical.
The assaulters will be moving very close to each other as they engage targets, and the high
volume of noise from explosives, simulators, and individual weapons will make
communications extremely difficult. It is therefore imperative that the verbiage used during
the assault consist of terms that each assaulter is familiar with and knows how to respond to.The terms listed below should be a part of each teams vocabulary.
STATUS: A command given by the assault team leader that requires all team members to
report whether their sectors are clear and whether they are prepared to continue the assault.
UP (ONE UP, TWO UP, THREE UP, FOUR UP): A reply by each team member to the
other team members acknowledging that his sector is clear and secured and he is prepared to
continue the assault.
DEEP CLEAR PROBLEM: The individual assaulter cannot clear a portion of his sector
because of something obscuring his vision (i.e. a table, a couch, etc. ) Whenever an assaulter
encounters a deep clear problem, he should identify the area he cannot see. For example
"Deep clear problem to my front. I cannot see behind the green couch."
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ROOM CLEAR: A signal from the assault team leader to the team members and follow on
teams that the room has been cleared and is secure. Follow on teams can now safely enter the
building and assault the next room.
DOOR TO MY (GIVE DIRECTION) STACK RIGHT/LEFT: A command given by the
assault team leader in a secured room that requires the follow on team to position themselveson the right/left side of the door. This will eliminate the confusion caused when the follow on
team stacks up on the wrong side of a locked door and has to move to allow the breacher to
breach the door.
BREACHER: A signal to the demolitions man/mechanical breacher that a locked door has
been encountered and he is needed to breach the locking mechanism.
BREACH: A command given by the number two man that requires the breacher to breach the
locking mechanism. A visual signal should be used at the same time the verbal command is
given. A fist thrust downward where the breacher can see works well. The reason both signals
are given is that with the noise surrounding the team, the breacher may not hear the verbalsignal.
COMING OUT: A signal given by an individual or a team that they are ready to exit a room
and come back into an occupied hallway. This should be used in conjunction with a visual
signal ( a thumbs up thrust out the door). This is important when there are adjoining rooms in
a building. If the team clears more than one room, they will probably not exit from the same
door that they entered from.
COME OUT: A reply given by the security element or a follow on team in the hallway thatinforms the team that it is all right for them to come out into the hallway.
COMING IN: A signal given by an individual or a team when they are preparing to enter an
occupied room.
COME IN: A reply given by personnel in the room that it is all right for the individual or the
team to enter the room.
DRY HOLE: A room or a structure that is empty of personnel or equipment.
MAN DOWN: A command given when an assaulter has been injured and cannot continue
with the mission.
SUPPORT OR HELP LEFT/RIGHT: A request given by an individual or a team for
additional personnel for security or clearing purposes.
CEASE FIRE: A command given by any person that requires all shooters to cease firing
because of an unsafe act or an injury to an individual.
SHOT: Given by any team member to alert others that he is engaging targets outside of theroom.
SHORT ROOM: Given by team member ONE or TWO to signal a small room and that allteam members should not enter.
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LONG: A command given to tell another team member to take up security further into the
room.
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