3D internet precentation

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3D

A Presentation on

By,Zack’s

Contents: Slide no… FLASH BACK………!!!!! 2…….12 1. A Case Study : The Implementation. ~ Usage of virtual environment in e-learning… ~ The FLAWS…… ~Proposed Implementation…

~Future works…. 2. Interesting section…….”The PICTURES” 3. Data Collected from….?????????

Abstract

What is 3D ……?

Technology is the “VIRTUAL WORLD”

• 3D images are created by using “STEREO CAMERA “

3D

What is 3D INTERNET……….???• Images instead of Words……

• An Active Medium for interaction.

• New way to reach customers, Partners, Students . (Attract Them)

• Replicates Real life .

Why 3D INTERNET…..?

• Interesting 3D shopping..

• Easy Social Interactions…

• To represent Interior Designs effectively

• Gaming made more interesting

• Distance Learning is a joyous experience.

How can 3D-Internet be made possible…….?

“THE GOOGGLES”(goggles from google….!)

• Provides 3-Dimensional view .

• Voice commands made possible .

• Record & Share videos

……continued• Interesting “Visual search” Technology for

Smart phones (Android)…!!

LOGO DETECTION

“The 3d mouse”

Time saving . Easy to handle . Great experience .

Differentiating 2D & 3Dmouse usage…..!!!!!!!!

Increase Design performance

Sensitive controller cap

Literature Survey

Existing Technology (with its disadvantages) # 2D Technology……( “FLAT”) -> Less Interactive (less images). -> More wastage of time (Handling

mouse). -> Lack of Proper Representation (Ex: Online Shopping) ->No Privacy / Security

(Ex: online payement)

Proposed Technology

# 3D Technology……..(for Internet) -> More Interactive (Comfort level

is more). -> Reduced mouse movements . -> Simple yet Effective

representation . (3D Images)

-> Increased Speed of working .

Exit Reality Button

Hit a button that magically transforms the 2D site into 3D .

3D-fying the websites .

Virtual Interaction

A Case Study : e-Learning through distributed virtual environments ( The 3D )E-leaning – Access to education….

• VEs (virtual environments) : Real World expressed as images…..• Networked VEs are of different types….

Different types of VEs or VR ( virtual Reality) technology

1. mDVEs ( multi-user distributed VEs ) Features :

Distant communication…Multiple users can communicate..Easy to use interfaces..Conversation logs..Presence/Absence of attendees..

2. LVEs ( Learning virtual environment ) Features :

Synchronous and Asynchronous learning..

AVATARS ( The graphical representation)Behavior such as Gestures, Interaction,

Movements, sound..

The VIRTUAL EUROPEAN SCHOOL PROJECT (VES)Aim : To provide Teaching and Learning

materials forsecondary school students (aged 10-

19) The consortium of 4 countries :

AUSTRIAITALY GREEC

EUNITED KINGDOM

VES has 3 user groups : Publisher : Manipulate Data Base. Teachers : Search and compose

lessons. Students : View materials in 3D VE. Chat window..9 3D rooms...Virtual

library….

Group plan of VES 3D environment

Evaluation of VES in 3 cycles :

1. Feedback from project partners….

2. Validation Phase….usage of VES by partners….

3. Small implementations…

The drawbacks…. Technical Difficulties….. Not fashionable enough…

Time consuming…

Proposed extension to LVEs……Thematic rooms….Self Avatar creation…..Easy window….On-line lectures….No physical presence req.

21

NO…..!!!!!!!

Authorizing participants…. -by publisher

The Related Data Base…

23

Authorization by respective organization..

Your Identity…….

24

Hey this is how I look……!!!!

25

One-One Chat…

Public chat………

26

A Public Discussion….

Where do you want to go……???

27

Please…..Fill this Admission Application form….

28

LIVE discussion in Academic Hall…

29

Have any queries on the discussion……????

Want to know about furture events……?????

Check out the event Calendar…..

30

Technical Aspects…

Web 3.0 VRML ( Virtual Reality Modeling

Language)Balxxun server Java AppletNetwork that uses 3G technology with

maximum Bandwidth of upto 14.4 Mbps

HTTP ( allows HTML files, scripts, etc.. To be

added and transmitted)

31

ONE WEB : same info for alll users irrespective of all aspects…

Semantic WEB : linked data… linked devices.. linked people…

Web 1.0 Web 2.0 Web 3.0

Functionality

Companies publish limited webpages for large num of

users..

People publish info for other users..

Integaration of data over the internet from

various means..

Usage Adobe.com for graphicsMicrosoft.com for windows..CNN.com for news

YOUTUBEFlickrWikipedia

Integration of devices : cellphones, cars etc.. High Accessibility

Extensibility

Upto ‘n’ users Upto ‘n’ users Upto ‘n2’ users

32

VRML for co-ordinating nodes - The transformation

#VRML V2.0 utf8#A CylinderShape {

appearance Appearance { geometry Cylinder { Height 2.0 radius 1.5

}}

}VRML files contain:

The file header Comments - notes to yourself Nodes - scene information Fields - node attributes you can change Values - attribute values .wrl extension

A simple text language for describing 3-D shapes and interactive environments

NODE

FIELD

VALUES

Dimension ‘x’ Liquid Reality browser supports VRML code

33INSIGHT MAKER 3.0

34

References:

Ch.Bouras & A.philopoulos. Distibuted virtual reality environments for distance education 2000.http://vimeo.com/designingdigitally/3dvctfeatureswww.google.comwww.3dconnexion.comwww.seminarsonly.comwww.i3dnow.com

THANK YOU

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