Transcript
3D
A Presentation on
By,Zack’s
Contents: Slide no… FLASH BACK………!!!!! 2…….12 1. A Case Study : The Implementation. ~ Usage of virtual environment in e-learning… ~ The FLAWS…… ~Proposed Implementation…
~Future works…. 2. Interesting section…….”The PICTURES” 3. Data Collected from….?????????
Abstract
What is 3D ……?
Technology is the “VIRTUAL WORLD”
• 3D images are created by using “STEREO CAMERA “
3D
What is 3D INTERNET……….???• Images instead of Words……
• An Active Medium for interaction.
• New way to reach customers, Partners, Students . (Attract Them)
• Replicates Real life .
Why 3D INTERNET…..?
• Interesting 3D shopping..
• Easy Social Interactions…
• To represent Interior Designs effectively
• Gaming made more interesting
• Distance Learning is a joyous experience.
How can 3D-Internet be made possible…….?
“THE GOOGGLES”(goggles from google….!)
• Provides 3-Dimensional view .
• Voice commands made possible .
• Record & Share videos
……continued• Interesting “Visual search” Technology for
Smart phones (Android)…!!
LOGO DETECTION
“The 3d mouse”
Time saving . Easy to handle . Great experience .
Differentiating 2D & 3Dmouse usage…..!!!!!!!!
Increase Design performance
Sensitive controller cap
Literature Survey
Existing Technology (with its disadvantages) # 2D Technology……( “FLAT”) -> Less Interactive (less images). -> More wastage of time (Handling
mouse). -> Lack of Proper Representation (Ex: Online Shopping) ->No Privacy / Security
(Ex: online payement)
Proposed Technology
# 3D Technology……..(for Internet) -> More Interactive (Comfort level
is more). -> Reduced mouse movements . -> Simple yet Effective
representation . (3D Images)
-> Increased Speed of working .
Exit Reality Button
Hit a button that magically transforms the 2D site into 3D .
3D-fying the websites .
Virtual Interaction
A Case Study : e-Learning through distributed virtual environments ( The 3D )E-leaning – Access to education….
• VEs (virtual environments) : Real World expressed as images…..• Networked VEs are of different types….
Different types of VEs or VR ( virtual Reality) technology
1. mDVEs ( multi-user distributed VEs ) Features :
Distant communication…Multiple users can communicate..Easy to use interfaces..Conversation logs..Presence/Absence of attendees..
2. LVEs ( Learning virtual environment ) Features :
Synchronous and Asynchronous learning..
AVATARS ( The graphical representation)Behavior such as Gestures, Interaction,
Movements, sound..
The VIRTUAL EUROPEAN SCHOOL PROJECT (VES)Aim : To provide Teaching and Learning
materials forsecondary school students (aged 10-
19) The consortium of 4 countries :
AUSTRIAITALY GREEC
EUNITED KINGDOM
VES has 3 user groups : Publisher : Manipulate Data Base. Teachers : Search and compose
lessons. Students : View materials in 3D VE. Chat window..9 3D rooms...Virtual
library….
Group plan of VES 3D environment
Evaluation of VES in 3 cycles :
1. Feedback from project partners….
2. Validation Phase….usage of VES by partners….
3. Small implementations…
The drawbacks…. Technical Difficulties….. Not fashionable enough…
Time consuming…
Proposed extension to LVEs……Thematic rooms….Self Avatar creation…..Easy window….On-line lectures….No physical presence req.
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NO…..!!!!!!!
Authorizing participants…. -by publisher
The Related Data Base…
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Authorization by respective organization..
Your Identity…….
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Hey this is how I look……!!!!
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One-One Chat…
Public chat………
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A Public Discussion….
Where do you want to go……???
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Please…..Fill this Admission Application form….
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LIVE discussion in Academic Hall…
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Have any queries on the discussion……????
Want to know about furture events……?????
Check out the event Calendar…..
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Technical Aspects…
Web 3.0 VRML ( Virtual Reality Modeling
Language)Balxxun server Java AppletNetwork that uses 3G technology with
maximum Bandwidth of upto 14.4 Mbps
HTTP ( allows HTML files, scripts, etc.. To be
added and transmitted)
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ONE WEB : same info for alll users irrespective of all aspects…
Semantic WEB : linked data… linked devices.. linked people…
Web 1.0 Web 2.0 Web 3.0
Functionality
Companies publish limited webpages for large num of
users..
People publish info for other users..
Integaration of data over the internet from
various means..
Usage Adobe.com for graphicsMicrosoft.com for windows..CNN.com for news
YOUTUBEFlickrWikipedia
Integration of devices : cellphones, cars etc.. High Accessibility
Extensibility
Upto ‘n’ users Upto ‘n’ users Upto ‘n2’ users
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VRML for co-ordinating nodes - The transformation
#VRML V2.0 utf8#A CylinderShape {
appearance Appearance { geometry Cylinder { Height 2.0 radius 1.5
}}
}VRML files contain:
The file header Comments - notes to yourself Nodes - scene information Fields - node attributes you can change Values - attribute values .wrl extension
A simple text language for describing 3-D shapes and interactive environments
NODE
FIELD
VALUES
Dimension ‘x’ Liquid Reality browser supports VRML code
33INSIGHT MAKER 3.0
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References:
Ch.Bouras & A.philopoulos. Distibuted virtual reality environments for distance education 2000.http://vimeo.com/designingdigitally/3dvctfeatureswww.google.comwww.3dconnexion.comwww.seminarsonly.comwww.i3dnow.com
THANK YOU
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