21st Century Students
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21st Century Students
Jennifer FargoAmerican InterContinental University Online
21st Century Students
Digital Natives
Digital Natives Defined
Some define by date of birth: Before the 1980’s
Photo 1
(Shah, 2011)
Digital Natives Defined
Others by use of technology through childhood
“born into a ubiquitous digital media environment” (Bittman, Rutherford, Brown, & Unsworth, 2011, p. 161).
Digital Natives Defined
Others say digital natives are made, not
born because of:
• Socio-economic status
• Family
• Personal preferences
• Personal attitudes
(Brown & Czerniewicz, 2010)
Before & After
Photo 2
21st Century Students
Digital Natives
Tech Savv
y
Texting: Using ≠ Learning
Technology in school means:
• Learning better skills
• Learning responsible use
Use or Useless
Students are web surfers not digital divers. Technology must:
• Be easy to use
• Be well organized
• Provide quickly understood ideas
• Show relevancePhoto 3
Technology Is No Substitute for a Teacher
Teachers Provide:
• Modeling
• Guidance
• Scaffolding and Timing
• Another collaborator
21st Century Students
Digital Natives
Tech Savv
y
Creative Constructor
s
Creativity: Engaged v. Bored
“Do Schools Kill Creativity?”
The school system right now is not necessarily built to inspire creativity.http://www.youtube.com/watch?v=A1KHjKgh3j0
(Abbasi, 2011)
Creative Construction
Means…• Using knowledge
• Active learning
• Making something of value
• Sensory learning
21st Century Students
Digital Natives
Tech Savv
y
Creative Constructor
s
Collaborative Learners
Collaboration
“Working together—through collaborative problem solving and sharing ideas—was an important element of engagement and learning” so individual ideas gain value and misconceptions can be corrected.
(Downes & Bishop, 2012, p. 10)
Sharing
• Blogs
• Discussion Boards
• Wikis
• File Sharing
• YouTube
• Vimeo
• Online role playing games
21st Century Students
Digital Natives
Tech Savv
y
Creative Constructor
s
Collaborative Learners
Motivated Learners
Engaged Students
• Understand the relevance
• Not distracted
• Persistent
• Enjoyment
• Pride in finished product
(Downes & Bishop, 2012)
Motivated by Feedback
• Rubrics
• From teacher
• Peer to peer
• Self-assessment
Our Responsibility
“ ‘Whenever I go to school,’ says one
student I know, ‘I have to power down.’
He's not just talking about his devices—
he's talking about his brain.”
(Prensky, 2008, p. 42)
Photo Attributions
1. Ian Usher, “Commodore PET” February 15, 2013 via Flicker, Creative Commons Attribution, Noncommercial, Share Alike
2. theirhistory, “We had our races on Wednesday at the field” February 15, 2013 via Flicker, Creative Commons Attribution, Noncommercial, Share Alike
3. CollegeDegrees360, “Confused” February 16, 2013 via Flicker, Creative Commons Attribution, Share Alike
ReferencesAbbasi, W. (2011, October 29). How do schools kill creativity [Online video]. RSAnimate. Retrieved from http://www.youtube.com/watchv=A1KHjKgh3j0
Bittman, M., Rutherford, L., Brown, J., & Unsworth, L. (2011). Digital natives? New and old media and children's outcomes. Australian Journal Of Education (ACER Press), 55(2), 161-175.
Brown, C. C., & Czerniewicz, L. L. (2010). Debunking the 'digital native’: beyond digital apartheid, towards digital democracy. Journal Of Computer Assisted Learning, 26(5), 357-369. doi:10.1111/j. 1365-2729.2010.00369.x
Downes, J. M., & Bishop, P. (2012). Educators engage digital natives and learn from their experiences with technology. Middle School Journal, 43(5), 6-15.
Prensky, M. (2008). Turning on the lights. Educational Leadership, 65(6), 40.
Shah, N. (2011, October 24). In search of the other: Decoding digital natives [Web log post]. Retrieved from http://dmlcentral.net/blog/nishant- shah/search- other-decoding-digital-natives
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