2014 Port-Folio 3D Artist(WithCharacter Art)
Post on 23-Oct-2015
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1951 Chevrolet Pickup Truck
Software used: Maya (Rendered
with V-Ray), Photoshop.
Studio Worked for: Pandora
Professional Level: Unpaid Mod
Community
One of my first attempts at
modelling a vehicle, the first time
round it was too simple and I was
advised to give it more life and
character, to also put it into an
environment. Well that is exactly
what I have done, I returned to this
model, revamped the textures
completely by adding mud and
doing more in-depth research to
layering textures to create better
more unique materials. It now has
mud and it renders quicker then
before without losing any quality.
Time taken to Complete: 5 Hours
Poly Count: 10,183 (19,818
Triangles)
1951 Chenney
(Converted Ambulance)
Software used: Maya
(Rendered with V-Ray),
Photoshop.
Studio Worked for:
Pandora
Professional Level:
Unpaid Mod Community
After completing the
Chevrolet Truck,
modelling vehicles had
become a lot easier,
allowing me to finish this
on my first go.
Time Taken to Complete:
3 Hours
Poly Count: 12,292
(24,176 Triangles)
Pod Racer on Mars
Software used: 3D Studio Max (Rendered with V-Ray), Photoshop.
Studio Worked for: Personal Training
Professional Level: Personal Training
This project was more of me adjusting to the 3DS Max controls and layout,
while at the same time, completing and extra piece for my port-folio
Time taken to Complete: 5-7 Hours
Poly Count: 397,572
Lizard Alien
Software used: Maya (Rendered with
Mental-Ray), Mudbox, Photoshop.
Studio Worked for: Aura
Professional Level: Unpaid Mod
Community
One of my early projects right out of
University was working as a 3D Artist
for an ambitious Mod Team, I was
tasked with creating a Lizard Warrior
to be used as a template for more
Lizard types. Having just been
researching anatomy for a previous
project this gave me an opportunity to
test my knowledge and my skill in
Mudbox.
Time taken to Complete: 10-12 Hours
Poly Count: 7,415 (14,722 Triangles)
Yellow Creature Bot
Software used: Maya (Rendered
with Mental-Ray), Photoshop.
Studio Worked for: Personal Training
Professional Level: Personal Training
I like to keep my skills sharp, so when
I see an interesting piece of
concept art (far right by Greg
Baldwin at CreatureBox), it spurs me
on to make it and then maybe
animate it too. This is another model
I re-visited after taking advice to
push the textures and add life. I
had a lot of fun making him, learned
how to position and think in
advance how I want him to move.
Most importantly I learnt how to rig
a mechanical character.
Time taken to Complete: 10-12
Hours
Poly Count: 10,282 (20,364
Triangles)
Venetian Street
Software used: Maya (Rendered
with Mental-Ray), Photoshop.
Studio Worked for: Personal
Training
Professional Level: Personal
Training
If you know me in person then you
will know that I carry a note book
filled with ideas, stories and great
worlds. One idea of mine set in a
fantasy world very similar to
Venice stuck with me. Although this
piece could use more life and
energy I was able to achieve the
architecture that I sought.
Hopefully I will be able to make
time inbetween projects to return
to this and give it the proper
attention it deserves.
Time taken to Complete: 6-8 Hours
Poly Count: 10,282 (20,364
Triangles)
Good vs Evil
Software used: Maya
(Rendered with Mental-Ray),
Shave and Haircut, Photoshop.
Studio Worked for: Personal
Training
Professional Level: Personal
Training
A project of my own that I
have started some simple
designs and believe I can
make this into an interesting
animation or game. Very
slapstick humour, taking a lot
of influence from ‘Tom & Jerry’
violence as well as ‘Despicable
Me’ style and animation.
One new skill this has allowed
me to learn is how to work with
hair and using the plug-in
‘Shave and Haircut’.
Time taken to Complete: 6-8
Hours
Poly Count: 3,866 (7,692
Triangles)
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