2013-2014 Season. Thank you for your help IPFW IVY Tech Purdue University College of Technology, Anderson GE Mentors Parents Spouses.
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2013-2014 Season
Thank you for your helpThank you for your help IPFW IVY Tech Purdue University College of
Technology, Anderson GE Mentors Parents Spouses
Game Design CommitteeGame Design Committee Bill Malin Kris Kimmel* James Grim Mike Bierbaum Pete Marotti Rick Haynie
*Rookie Member
2013-2014 YBOT Schools2013-2014 YBOT Schools
Howe* Leo North Side Northrop* South Adams* West Noble
* New Team
Anderson Prep. Academy
Bellmont Bishop
Dwenger Canterbury Carroll Dekalb Central
General InformationGeneral Information
Youth B.O.T. WebsiteYouth B.O.T. Website
Check often for rule changes and cancellations
Submit questions via Game Q&A section of website Via email: game@youthbot.org
Submit part requests Submit white papers
ybot.orgybot.org
School WebsitesSchool Websites
This year schools are encouraged to create a website on Weebly.com. Please use this site to track your team and robot progress over the course of the season. We will use this site to get to know your team, and it will help us decide who should win the Technical Award. Details on how to create a website have been sent out to all school mentors.
MakerBot & Laser cut PartsMakerBot & Laser cut PartsYBOT has access to a MakerBot Replicator™ and an industrial laser cutter. If your team would like YBOT to make something for your robot please visit our website for complete details.Teams will be required to submit a sketch or cad file of the requested part and will be required to arrange for pickup. Please allow at least a week for fabrication.
Youth B.O.T. Youth B.O.T. Tournament RulesTournament Rules
Tournament StructureTournament Structure
The tournament will consist of 5 meets:
1 practice meet3 competition meets1 championship meet
◦Teams must compete in competition to be eligible for the championship
Tournament Competition Tournament Competition DatesDates
January 11th Practice day @ Carroll HS
January 25th 1st competition @ IVY Tech
February 22nd
2nd competition @ IVY Tech March 15th
3rd competition @ Anderson, IN April 26th
Championship @ IVY Tech
Practice DayPractice Day Teams are encouraged to show up and run their robots.
This helps YBOT test the field and for teams to test your robots.
The field will be available on a first-come first-served basis.
Teams that show up with a robot, and their robot drives on the field, will be able to drop their lowest score at the first competition
Teams that show up and run scrimmage matches will be able to replace their lowest score at the first competition with their highest score from their scrimmage matches.◦ A scrimmage match is a full match in which two robots
compete against each other as they would in a normal competition match. A robot must be able to participate in each match of the game to qualify.
Competition Meet LayoutCompetition Meet Layout
12:00 to 12:30 pm INTERMISSION
12:30 to 2:00 pm AFTERNOON ROUNDS
2:00 to 3:00 pm CLEAN UP
8:30 to 8:45 am SETUP
8:45 to 9:00 am DRIVER MEETING
9:00 to 9:15 am OPENING CEREMONIES
9:15 – 12:00 pm MORNING ROUNDS
Competition MeetsCompetition Meets Each student must complete a release form and
submit it at the first competition. Forms can be found at ybot.org.
Each team must complete an inspection form and team roster and hand it in prior to the start of each competition.
Each team must be queued up and ready to compete before their match is scheduled to start.
Teams will have minimum of 6 minutes between matches.
Competition MeetsCompetition Meets Competition Meets consist of a round-robin style
tournament. Each team will compete against every team at
each competition. If a team is unable to compete they will forfeit
the match. The forfeiting team will receive zero points. The non-forfeiting team will receive no score if
their robot is on the field and ready to run.
Competition MeetsCompetition Meets Teams which are unable to compete in a match
may elect to “push” their match to the end of the day. Both teams must agree to “push” the match
and report this to the scoring desk prior to the match’s scheduled start time.
The “pushed” matches will be ran in scheduled order as time permits.
If for any reason the match cannot be ran the requesting team will forfeit the match, including if either team must leave.
Competition MeetsCompetition Meets If a team fails to show up at the competition
prior to their scheduled match it will forfeit the match if the present team has its robot on the field and is ready to start.
If both teams fail to show at the start of the match both teams will forfeit the match.
Each match will be ran till completion, unless the field controls fail and the referees deem it necessary to stop the match.
No match will be re-ran unless the referees deem it necessary due to field failure.
Competition MeetsCompetition Meets All disputes must be presented in writing to the
scoring desk for review. All disputes will be reviewed in the order they
are received. All scoring changes will be announced by the
MC If for any reason the meet cannot be completed
the outcomes of each match for that meet will not be used in seeding.
SeedingSeeding Teams will be seeded after all competitions and
before the final rounds at the championship Teams will be seeded as follows
First by wins, then by ties, then by losses Next by average highest score truncated to
the second decimal place Next by highest single match score Finally by coin flip
Teams will be seeded using all the outcomes from each competition for the championship.
ChampionshipChampionship The championship will consist of two round-robin
tournaments and double elimination tournament. The teams will be broken into two groups for the
championship event. The first set will play a double round-robin tournament
made of the top four seeded teams going into the championship. This group will be seeded into quarter-final rounds as the
top four seeded teams. The second set of teams will play a round-robin
tournament made of the remaining teams. The top four seeds from this group will seeded into the
quarter-final rounds as the bottom four seeded teams. Each group will compete in a round-robin tournament and will
be seeded as a group before the semifinal rounds.
ChampionshipChampionship The final rounds will be made of a double elimination
tournament. If a team is unable to advance to the double elimination
tournament the next highest seeded team will advance into the tournament.
If both teams are eliminated in the same round the next highest seeded teams will advance into their positions.
If both teams tie for the win the match we be rerun until a winner is found.
Tournament PenaltiesTournament Penalties Robots may be disabled and or disqualified
If the robot is operating in an unsafe or malicious manner.
If the robot or part of the robot leave the field during a match.
If any part of a member of the team enters the field during a match.
If a team fails to comply with rules contained in this document or instructions issued by Youth B.O.T. staff.
Tournament GuidelinesTournament Guidelines The following items are not allowed at any meet.
Flames, gas, fuel tanks, power tools, paints, glues, welding, soldering, or brazing.
Compressors, except those that are hand or battery powered.
Open toed shoes Unsafe acts of any kind Fighting, bulling, or any other displays of disrespect
Please be respectful of our venues and clean up all debris created by your team or any other team. Please leave the venue better than we found it.
Tournament SafetyTournament Safety Everyone is responsible for safety. Safety glasses and closed toed shoes must be worn at all
times in the pits, at the field, or anytime you are performing work or your robot is running.
Disconnect all power sources while working on your robot. Robots are only permitted to run wirelessly while
competing during a match. All other times robots must be tethered.
Please remove all jewelry, tie back long hair, roll up long sleeves while performing work or testing your robots.
Failure to follow these guidelines may result in penalties.
Team CollaborationTeam Collaboration
We love the community that has developed over the years. It make us proud to be a part of this processes. This competition is about learning new things and sharing the knowledge that teams have gathered. Youth B.O.T. is always looking for new ways to encourage teams to continue to collaborate. If there is anything we do to help with this please let us know.
~ yBOT
Technical AwardTechnical Award The technical award is a judge’s choice award. It is awarded to a
team who has shown great growth over the course of the tournament. The judges will use the following guidelines along with personal observations when making their decisions. Has the team attempted all game objectives? Has the team continued to improve their robot over the
tournament? Has the team continued to improve themselves over the
tournament? Has the team helped other teams both during and outside of
the competitions? Does the team share their knowledge with other teams? Does the team conduct themselves in a professional manner? Does the team use good troubleshooting skills?
Competition RulesCompetition Rules
Robot ConstructionRobot Construction
Material can be no thicker than ¼” Teams may laminate ¼” or less material
together to create a thicker piece of material. No bolts/screws thicker than ¼” O.D. and
related hardware No bearings larger than ¼” I.D. Up to $300 total on non-VEX wheels, sensors,
and other electronics. No glass, liquid, particulate or living
materials can be used on the robot
Robot ControllersRobot Controllers
Teams must use one VEX Cortex robot microcontroller and up to two VEX Cortex transmitter.
Teams can not use VEX Pic microcontroller.
Teams may use one Arduino controller if “controlled” by the VEX Cortex microcontroller.
Robot ControllersRobot Controllers
Please read the operators manual before you use the microcontrollers. The VEX controllers have limitations and maybe damaged or cause unexpected behavior is misused. Please take the time to understand its limits.
VEX netVEX net
Please read the operators manual before you use the microcontrollers. The VEX dongles must be kept two inches away from metal material. Failure to do this may result in unexpected behavior. The dongles can be relocated using a USB extension cable.
Robot BatteriesRobot Batteries
Up to two 7.2V batteries or battery packs not exceeding 3000 mAh, maybe used on each robot.
Up to two 9V back up batteries maybe used. If using rechargeable batteries please read
the instruction manual and follow all recommendations. Some batteries require full discharging and/or slow charging to extend their life. Not following the manufactures suggestion may cause unexpected behavior and/or damage the batteries.
No other batteries maybe used.
Other ElectronicsOther Electronics
All unaltered VEX electronics can be used. Non VEX sensors maybe use when included
in the $300 sensor/wheel/electronics total. All other electronics must be submitted via
whitepaper and approved before it can be added to the robot and must be included in the $300 sensor/wheel/electronics total.
Teams are allowed to use non-VEX electronics and/or modify VEX electronics. Teams will be required to provide a whitepaper for approval one week PRIOR to competition. Teams will not be allowed to use any non-vex electronics and/or modify VEX electronics unless the whitepaper is approved. Whitepapers are to be submitted to game@youthbot.org.
Please visit ybot.org for examples of past whitepapers.
WhitepapersWhitepapers
WARNING!!!!!!Youth B.O.T. can’t verify how all modifications will affect your robot. These modifications may cause your robot to act in an unexpected manner. Modifications may also harm your robot components. It will be the team’s responsibility to test compatibility to the field. Youth B.O.T. is not responsible for any damage caused by modifications teams have made to their electronics. Proceed at your own risk.
Robot LimitationsRobot Limitations Robot Size
No larger than 16”x16”x12” at start of a match.
Robot Weight There is no weight restriction this season
Stored Mechanical Energy Stored Mechanical Energy Gizmos must be in
the relaxed state at the start of the match.
Robot Competition RulesRobot Competition Rules
Team Colored Lights Teams must leave a 4”x4” space on top of their
robots with a 2”x2” piece of hook Velcro. The light must be clearly visible. Lights must be oriented in the upright position. The light is not included in the size of the robot.
Robot Transmitters Must be connected to field control boxes at the
start of each match Partner controllers must be connect to the main
controller. Only referees may disconnect transmitters
during the competition.
Robot ConstructionRobot Construction
Please build your robots to handle the rigors of game play, including contact with the field and other robots.
Please use caution when coming in contact with other teams and the field.
Remember to be a good sport! YBOT is only a game.
Please take precautions to mitigate entanglement issues.
Please remove all sharp edges from the robot.
Robot InspectionRobot Inspection Team Self Inspection Sheets must be
completed and handed into the scoring desk prior the start of each meet.
Self Inspection Sheets can be found at ybot.org. Robots must meet Youth B.O.T. guidelines. Teams must bring list of purchased parts
and receipts to every meet. Robot must be sized in its largest starting
configuration. Only one robot per team may be
registered at each meet – No back-ups
Robot InspectionRobot Inspection Self Inspection
If any team feels another team is in violation of the current game rules they may institute a challenge.
All challenges must be submitted in writing to the scoring desk.
The judge will gather both parties and check for the rule violation.
If the judge finds the challenged team in violation, 5 points will be subtracted from their average score at the end of the day.
If the judge finds the challenged team is not in violation, the challenging team will have 5 points subtracted from their average score at the end of the day.
2013-2014 Game2013-2014 Game
We at Youth B.O.T. are always looking for ways to improve our games. One issue that has plagued us for years is testing our game before kick-off. For obvious reasons we can’t have students test our field and adults are poor drivers. So we thought we could program a robot to drive like a high school student. This proved to be a very challenging task. After many years of hard work we succeeded in creating a robot that acted like a high school student and TOBy was born.
First a little historyFirst a little history
We soon grew to regret this decision. TOBy acted just like a teenager. He stopped doing what he was asked. He slept in to all hours of the morning. He hung out at Starbucks and the mall. He started to rebel. TOBy soon grew too smart and powerful and we tried to shut him down, but he escaped into the world and is now in charge of the game. Since escaping he learned how to travel to alternate universes and began conquering other worlds. So far he has conquered ten worlds in multiple universes. He is currently focused on 4 more worlds in this universe -- including our own.
TOBy’s storyTOBy’s story
Since TOBy’s escape we have perfected our own worm hole generator and have located the conquered worlds. We need your help to rescue the conquered worlds from TOBy, uncover his current location, and secure the worlds in a stable orbit around nearby stars. We think since TOBy is programmed to think and act like a high school student that if our teams work together they will be able to out-smart him.
You are our last hope.
YBOT needs your helpYBOT needs your help
SHALL WE PLAY A GAME?
TIC-TAC-TOEBLACK JACKGIN RUMMYHEARTSBRIDGECHECKERSCHESSPOKERFIGHTER COMBATGUERRILLA ENGAGEMENTDESERT WARFAREAIR-TO-GROUND ACTIONSTHEATERWIDE TACTICAL WARFARETHEATERWIDE BIOTOXIC AND CHEMICAL
WARFAREGLOBAL THERMONUCLEAR WAROTHER
The FieldThe Field
Teams will rescue the worlds from the evil robot, TOBy, by pressing their lit worm hole generator button to activate their team’s worm hole. After a worm hole is established, a world will be delivered to the corresponding button. Teams can also navigate the game field and collect worlds TOBy has not yet conquered.Teams can then earn points by pinging the galactic network revealing TOBy’s location for 1 second and racing to a designated network tower. Teams must work together to trace TOBy’s whereabouts through the scrambled network.Teams then race to secure their rescued world in a secure orbit around their team’s stars.
Game OverviewGame Overview
Field Components Field Components
Globes 2-7/8” Foam Globe 12 Game Globes 2 Autonomous Globes Weighs .8 oz
Field Components Field Components Worm Hole Generators
Located at mid-field 20”x20”x51.5” Constructed of 80/20 and
PVC pipe Each tube holds 5 globes Capable of delivering
globes to corresponding button.
Please note due to constant changes to the field conditions we cannot guaranty the globes will always hit the button. This should be considered part of the game.
Field Components Field Components Worm Hole
Generator Button Located directly in
front of each team’s drivers station
Each team will have one WHGB
Lighted button at the base
Field Components Field Components Network Trace Towers
Located on the sides and ends of the field
Towers can belong to either team
Yellow and Blue or Red or Green lighted buttons at the base
Field Components Field Components Space Debris
6.25”x6.25”x7.5” empty cardboard boxes.
2 stacks of 3 located on both sides of the Worm Hole Generator.
Weighs 4.1 oz Non-scoring obstacles.
Field Components Field Components Star and Orbit
Located at the corners of the field.
Light color will designate scoring team.
Orbit 12.375” x 6.25” x 1.5” outside
dimensions 3.25” x 12” x 1.5” inside
dimensions Max of 4 globes per orbit
The GameThe Game 2 minutes 10 seconds per match
20 second autonomous mode 55 second memory/speed mode 55 second strategy mode
Robots may start anywhere on their team’s side of the field. Robot cannot extend over or touch any
field component except the carpet and white field striping.
Robots must start no larger than 16”x16”x12”.
The GameThe Game Only the drive team may be in their
designated driving area during the match All drivers and coach must be behind the
autonomous line at the start of the match and for the duration of autonomous mode or receive a penalty.
Robots MUST stop ALL motion at the end of the match or receive a penalty.
Field SetupField Setup The field will start with 5 globes
loaded into each Worm Hole Generator and 4 globes positioned on top of the blue and yellow buttons located on the sides of the field.
There will be 3 stacked space debris boxes located on both sides of the Worm Hole Generator.
All Field lights will be off.
Autonomous ModeAutonomous Mode Rescuing the worlds
0-20 seconds At the start of the match all field buttons will light. Teams must race to be the first team to toggle their
Worm Hole Generator Button to receive 1 bonus point and 1 globe and the button’s light will go out.
After 1 second the 2nd place team’s button will light and they will have up to 5 seconds to toggle their button. If successful they will receive 1 globe and their
button’s light will go out and 1 second later the opposing team’s button will light.
If unsuccessful their button’s light will go out and the opposing team’s button will light.
This game play will continue until all globes have been rescued or 20 seconds have elapsed.
Buttons will not light while they are pressed.
Autonomous ModeAutonomous Mode Rescuing the worlds (cont.)
Teams may also use the field lines and button lights to race and rescue the worlds located on top of the blue and yellow buttons on the side of the fields.
Teams will have until the end of autonomous mode to rescue the globes on the referee’s side of the field. If untouched the globes will be removed after autonomous mode and will belong to TOBy.
Memory/Speed ModeMemory/Speed Mode Locating TOBy
21 – 75 seconds After Autonomous mode is over the drivers can take manual
control of their robots. TOBy, holding the upper hand, will start with all of the points. This
score represents the number of scrambled nodes he is hiding behind. Teams will be required to work together to reduce his score and locate his current position.
The field will flash all of its lights and two random mirrored towers will light, one of each team’s color for 1 second before going dark.
If the random tower is one of the side towers a button color will also light. Teams must toggle the correct button to score points.
Then teams will race to toggle the correct buttons on the Network Towers in order to track TOBy’s whereabouts.
The team’s receive the points awarded to the tower with their colored lights.
Memory/Speed ModeMemory/Speed Mode Locating TOBy (cont.)
The first tower to have its correct button toggled will receive 3 points and TOBy’s score will be decremented 3 points.
The second tower to be toggled will receive 2 points and TOBy’s score will be decremented 2 points and the cycle will repeat.
Both towers’ correct buttons must be toggled in order to repeat the cycle.
When the correct button is toggled the tower’s light will light indicating the team that will receive the points.
This mode will continue until TOBy’s score is 0 or 75 seconds has elapsed.
Like the you, TOBy can improve between each competition, so TOBy’s starting score may increase between each meet.
Strategy ModeStrategy Mode 76 – 130 seconds After Memory/Speed Mode the corner lights will light
in a random mirrored pattern. Two lights for each team will be lit.
Teams will race to place their rescued globes into the orbits at the base of the Star Towers.
Each Orbit can hold no more than 4 globes. Teams will receive 2 points per scored globe in their
stars’ orbits as designated by the Star Towers’ light color.
A globe is scored when it is fully contained by the orbit and touching the carpet.
Globes cannot touch its scoring team’s robot. Any un-scored globe is worth two points for TOBy.
End of GameEnd of Game All robots must stop at the end of the match Students will wait until the referees have
scored the game and given the go-ahead before taking their robots.
Field will be scored as it sits after robots have stopped all motion
Robots may need to be moved to score the game. Care will be given not to disturb the field during
robot removal When entering and exiting the field DO NOT
step on any field components. This may cause damage to the field.
ScoringScoring Points from the Memory/Speed and Strategy mode,
along with any bonus points will be added together and will become the team’s final score.
The player (including TOBy) with the highest points will WIN the game and have its final score calculated into its tournament average.
The player with the next highest points will receive a LOSS and have its final score calculated into its tournament average.
The player who has the lowest score will receive a LOSS and have 0 points calculated into its tournament average.
If two players tie for the highest points they will both receive a TIE and have its score calculated into its tournament average.
If two players tie for the lowest points both will receive a LOSS and will have its final score calculated into its tournament average.
PenaltiesPenalties Any team receiving a penalty will have 5
points deducted from their final score for that match.
Any team receiving 3 penalties will be disqualified for that match.
A referee may stop a match at anytime. Teams may not pin another robot for more
than 3 seconds. After 3 seconds both teams must leave the area by at least 3 feet.
Rules and DrawingsRules and Drawings All rules, field drawings, and CAD files can be
found at YBOT.org.
Contact YBOT using game@youthbot.org for additional information.
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