1. Using games as Brand Utilities Nathan, Rory, Carolina, Jon, Alex L, Dan W 2. What is Gamification? There are numerous definitions of this marketing ‘buzzword’…
AUTOSAR VFB & RTE Introduction · In order to achieve a high degree of transparency against the underlying hardware infrastructure, the AUTOSAR standard introduces two…
Slide 1Understanding STEM with Interactive Virtual Reality Teaching in Depth Slide 2 Next Generation of Interaction 1960s Text 1980s Mouse 2000s Touch Today Virtual Reality…
Slide 1 Virtual Interaction: Basic Similarities and Unique Opportunities Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction Lab http://vhil.stanford.edu…
Slide 1 Ana Armendariz Carolina Ruiz Montani Slide 2 The term “Aprendizaje de lenguas e-lectivo” derives from the following concepts: E- indica que el texto meta…
Slide 1Charles Hughes, School of Computer Science Media Convergence Laboratory School of Film and Digital Media June 15, 2005 Mixed Reality Trompe l’oëil in the 21st Century…
Slide 1 By Clair Kieffer EDT 652 (FD12) Slide 2 Ian Jukes, Ted McCain and Lee Crockett (2009) believe that the 21 st century skills fall into 6 main categories called the…
Slide 1 Future online classes: School of Arts and Sciences Future online classes: School of Arts and Sciences Developing E-Learning Presented by Mr. Anu Goyal Slide 2 Types…
LEARNING COMMONS University of New England, Armidale Created by Kate Hunter for Information Services, May 2008 LEARNING COMMONS⦠WHAT IS IT? âThe Learning Commons provides…
CEVI (Interactive Rendering Center) is a research center linked to the Language and Information Systems department in the Universitat Jaume I. Research lines: Interactive…