AI techniques for the game of Go Erik van der Werf ISBN 90 5278 445 0 Universitaire Pers Maastricht Printed by Datawyse b.v., Maastricht, The Netherlands. c 2004 E.C.D. van…
AI techniques for the game of Go Erik van der Werf ISBN 90 5278 445 0 Universitaire Pers Maastricht Printed by Datawyse b.v., Maastricht, The Netherlands. c 2004 E.C.D. van…
Zhiwen Yu, Zhiyong Yu, Xingshe Zhou, Christian Becker, Yuichi Nakamura, "Tree-Based Mining for Discovering Patterns of Human Interaction in Meetings," IEEE Transactions…
COMPETITIVE PLAY IN STRATEGO A.F.C. Arts Master Thesis DKE 10-05 Thesis submitted in partial fulfilment of the requirements for the degree of Master of Science of Artificial…
A Knowledge-based Approach of Connect-Four The Game is Solved: White Wins Victor Allis Department of Mathematics and Computer Science Vrije Universiteit Amsterdam, The Netherlands…
1. Keywords Idea generation Design Drawing Concept generation, Sketch,DrawingWhen you enter a design studio you will find out that CommunicatingPresentation drawing by hand…
Renju Presented by JungYun Lo National Dong Hwa University Department of Computer Science and Information Engineering Artificial Intelligence Laboratory 2004/12/02 Renju…
Board Games Studies 3/ 2000 CNWS PUBLICATIONS Board Games Studies CNWS PUBLICATIONS is produced by the Research School of Asian, African, and Amerindian Studies (CNWS), Universiteit…