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Documents A Real Time Radiosity Architecture for Video Games Sam Martin, Per Einarsson Geomerics, DICE.

Slide 1A Real Time Radiosity Architecture for Video Games Sam Martin, Per Einarsson Geomerics, DICE Slide 2 Radiosity Architecture Hot topic: real time radiosity –Research…

Documents Tessellation in a Low Poly World Nicolas Thibieroz AMD Graphics Products Group...

Slide 1Tessellation in a Low Poly World Nicolas Thibieroz AMD Graphics Products Group [email protected] Original materials from Bill Bilodeau 1 15/01/2014 GDC Paris…

Documents Physical Simulation on GPUs Jim Van Verth OpenGL Software Engineer NVIDIA [email protected] .

Slide 1Physical Simulation on GPUs Jim Van Verth OpenGL Software Engineer NVIDIA [email protected] www.nvidia.com www.essentialmath.com www.nvidia.com Slide 2 Physics…

Documents Level Sets Framework Refactoring Arnaud Gelas, Kishore Mosaliganti, Nicolas Rannou, Lydie Souhait,.....

Slide 1Level Sets Framework Refactoring Arnaud Gelas, Kishore Mosaliganti, Nicolas Rannou, Lydie Souhait, Sean Megason Boston 02/03/2011 Slide 2 Outline Goals Principles…

Documents Shuai Ding, Jinru He, Hao Yan, Torsten Suel Using Graphics Processors for High Performance IR Query....

Slide 1Shuai Ding, Jinru He, Hao Yan, Torsten Suel Using Graphics Processors for High Performance IR Query Processing April,23 2009 Slide 2 The problem? Search engine: 1000s…

Documents Reconstruction voxelique temps réel Jean-Marc Hasenfratz E107.

Slide 1Reconstruction voxelique temps réel Jean-Marc Hasenfratz E107 Slide 2 Reconstruction voxellique temps réel CYBER-II Slide 3 Reconstruction voxellique temps réel…

Documents Larrabee Eric Jogerst Cortlandt Schoonover Francis Tan.

Slide 1Larrabee Eric Jogerst Cortlandt Schoonover Francis Tan Slide 2 Larrabee Intels new approach to a GPU Considered to be a hybrid between a multi- core CPU and a GPU…

Documents Deferred Lighting and Post Processing on PLAYSTATION®3 Matt Swoboda PhyreEngine Team Sony Computer....

Slide 1Deferred Lighting and Post Processing on PLAYSTATION®3 Matt Swoboda PhyreEngine Team Sony Computer Entertainment Europe (SCEE) R&D Slide 2 2 Where Are We Now?…

Documents VIRTUAL TEXTURING IN THE DOCUMENTATION OF CULTURAL HERITAGE THE DOMITILLA CATACOMB IN ROME Irmengard...

Slide 1VIRTUAL TEXTURING IN THE DOCUMENTATION OF CULTURAL HERITAGE THE DOMITILLA CATACOMB IN ROME Irmengard Mayer – Claus Scheiblauer Julian Albert Mayer Slide 2 I. Mayer,…

Documents J ACOBI I TERATIVE TECHNIQUE ON M ULTI GPU PLATFORM By Ishtiaq Hossain Venkata Krishna Nimmagadda.

Slide 1J ACOBI I TERATIVE TECHNIQUE ON M ULTI GPU PLATFORM By Ishtiaq Hossain Venkata Krishna Nimmagadda Slide 2 A PPLICATION OF J ACOBI I TERATION Cardiac Tissue is considered…