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The Use of Games to Educate
Education The Use of Games to Educate

1. The Use of Games to Educate Super Saturday 2008 November 1, 2008 Dru Ryan Manager of Technology Training and Learning Resources, Center for Professional and Organizational…

Get Your Game On!The Why & Howof GamingIn Your Library (SMUG)
Technology Get Your Game On!The Why & Howof GamingIn Your Library (SMUG)

1. Get Your Game On!The Why & Howof GamingIn Your LibrarySirsi Midwest Users’ Group Pre-Conference 30 July 2009http://www.flickr.com/photos/pixteca/297504996/ 2. http://www.flickr.com/photos/picstever/387307699/…

Canadian Library Association Conference
Technology Canadian Library Association Conference

1. Gaming and the New LiteracyBeth Gallaway informationgoddess29@gmail.com Canadian Library Association Conference May 2007 2. What is a Game? GAME: activityengaged in fordiversion…

Gaming In Libraries: Who & Why
Technology Gaming In Libraries: Who & Why

1. http://www.flickr.com/photos/pixteca/297504996/ 2. http://www.flickr.com/photos/picstever/387307699/ 3. see themselves as a hero on a quest. are willing to experiment…

Social Media Marketing for Business, Entertainment & Music
Career Social Media Marketing for Business, Entertainment & Music

1. Social Media Marketingfor Business,Entertainment & MusicPresentation at the Music InstituteHollywood, California Thursday, January 31, 2013Teri Thompson, PresidentRocky…

Future Of Innovation
Entertainment & Humor Future Of Innovation

1. The Future of Innovation. 2. •The Challenge: 500 words to describe a personal view about “the future of innovation”•The target: To get as many as 350 views originated…

Gamification of Learning Michael Barshinger. Engagement
Documents Gamification of Learning Michael Barshinger. Engagement

Slide 1 Gamification of Learning Michael Barshinger Slide 2 Engagement Slide 3 G-Word  Slide 4 Game-ification Slide 5 “Practicing law is serious business, done by serious…

Gamer Generation: The Ill Effects of Violent Video Games on Today’s Youth Michelene Thompson
Documents Gamer Generation: The Ill Effects of Violent Video Games on Today’s Youth...

Slide 1 Gamer Generation: The Ill Effects of Violent Video Games on Today’s Youth Michelene Thompson Slide 2 The issues of today.  There have been many claims that playing…

Ten Steps for Staff Buy-In Michael Stephens
Documents Ten Steps for Staff Buy-In Michael Stephens

Slide 1 Ten Steps for Staff Buy-In Michael Stephens www.tametheweb.com Slide 2 “Why are we doing this?” Slide 3 Plan for your Users User-centered planning Find new ways…

Into the user environment now!
Documents Into the user environment now!

Into the user environment now! How the users changed and how libraries can adjust Central Medical Library, UMCG www.rug.nl/umcg/bibliotheek Digicmb.blogspot.com Guus van…