Games are uniquely pliable systems. They can be used to generate empathy towards a situation by allowing players to inhabit parts of a topic, and contextualize the larger…
1. Josephine DoradoImmersive Learning:#TechCamp Mumbai, February 2013Twitter: @funksoup www.funksoup.com Tying Virtual to Real 2. Over 80 million 3. Virtual goods Real-world…
1. WEEK 6 PRESENTATION ON-PERVASIVE PERFORMANCE Prepared by Annie Lok, Dana Baasiri, Trevor Roach,Varsha Thadani, Vivian Kam 2. CHARADES Game can be played by anyone, anywhere…
1.http://www.digitalplay.info/blog Learning English throughDigital Play www.digitalplay.info/blog @eltdigitalplay @grahamstanley [email_address]2. http://www.digitalplay.info/blog…
1. + AS Media Studies MS1: Media Representations and ResponsesVideo Games Case Study 2. +Learning objectives: to explore contexts of video gaming 3. + Starter- Video Games…
1. National Development Centre for Online Youth WorkJukka Orava, Project Director 15.9.2011 Visitors from Bonn 2. In August of 2010, the Ministry of Education and Culture…
Capture own objects in games: Player participation, ownership and engagement Nikolaos Avouris [University of Patras] Name: Retort house (D6) Information: Black coal was carried…
1. Watching TV Behavior of Vietnamese- 58% watch TV less than beforeYour sub-title here 2. Executive Summary• 30’s spend more time on TV than 10’s and 20’s.• People…
Slide 1 More Fun and Games for Collaborative Play Walt Scacchi Institute for Software Research and Game Culture and Technology Laboratory http://UCGameLab.net Slide 2 Collaborative…