1. DESIGN AND IMPLEMENTATION TECHNIQUES FOR LOCATION-BASED LEARNING GAMES Javier Melero PhD Thesis Presentation 10th April 2014 Supervisors Dr. Davinia Hernández-Leo Dr.…
1.Communities, spaces and pedagogies for the digital age Steve Wheeler University of Plymouth, UK http://www.cbc.ca 2. Knowledge or wisdom? ccSteveWheeler,UniversityofPlymouth,2010…
1. Communities, spaces and pedagogies for the digital age Steve Wheeler University of Plymouth, UK http://www.cbc.ca 2. Knowledge or wisdom? ccSteveWheeler,UniversityofPlymouth,2010…
Institution-Wide Language Programmes, Higher Education and Blended Learning: Students’ Experience of a Virtual Learning Environment among Beginners and Post-Beginners of…
Pathfinder Project Phase 1 Student Experience of E-learning Laboratory (SEEL) Our e-benchmarking ⦠â¦revealed that there was a widely held view that e-Learning was being…
Learning in a Digital Age Are we prepared? Malcolm Ryan Head of TALENT (Teaching And Learning Enhancement Team) and SEEL (Student Experience of E-learning Laboratory)…