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Page 1: How to Create Products That Dont Suck - ProductCamp Austin 13

HOW TO CREATE PRODUCTSTHAT DON’T SUCK

© Copyright 2012 to 2014, The Lûcrum Group, Inc

Tom Evans

The Lûcrum Group

@napkintorevenue

www.napkintorevenue.com

Page 2: How to Create Products That Dont Suck - ProductCamp Austin 13
Page 3: How to Create Products That Dont Suck - ProductCamp Austin 13

High New Product Failure Rate

• Robert G Cooper: One out of four development projects succeeds commercially. (i.e., 75% failure rate)

• Jack Gordon: …somewhere between 80 percent and 95 percent of new product introductions fail.

© Copyright 2012 to 2014, The Lûcrum Group, Inc

Page 4: How to Create Products That Dont Suck - ProductCamp Austin 13

High New Product Failure Rate

• Robert G Cooper: One out of four development projects succeeds commercially. (i.e., 75% failure rate)

• Jack Gordon: In the world we live in, somewhere between 80 percent and 95 percent of new product introductions fail.

© Copyright 2012 to 2014, The Lûcrum Group, Inc

Page 5: How to Create Products That Dont Suck - ProductCamp Austin 13

Why Do So Many Products Suck?

1. Fallacy of the GREAT PRODUCT

© Copyright 2012 to 2014, The Lûcrum Group, Inc

Page 6: How to Create Products That Dont Suck - ProductCamp Austin 13

Why Do So Many Products Suck?

2. Customers don’t know what they want

© Copyright 2012 to 2014, The Lûcrum Group, Inc

“If I had asked people what they wanted, they would have said faster

horses.”

“A lot of times, people don't know what they want until

you show it to them.”

Page 7: How to Create Products That Dont Suck - ProductCamp Austin 13

Why Do So Many Products Suck?

3. Build a better mousetrap and the world will beat a path to your door."

© Copyright 2012 to 2014, The Lûcrum Group, Inc

Page 8: How to Create Products That Dont Suck - ProductCamp Austin 13

Why Do So Many Products Suck?

4. Landgrab Economics – Profit Later

© Copyright 2012 to 2014, The Lûcrum Group, Inc

Page 9: How to Create Products That Dont Suck - ProductCamp Austin 13

Why Do So Many Products Suck?

5. What is Product-Market Fit?

© Copyright 2012 to 2014, The Lûcrum Group, Inc

Page 10: How to Create Products That Dont Suck - ProductCamp Austin 13

Keys to Products That Don’t Suck

• Compelling Market Opportunity– Big painful issues

– That many in your target market

– Are willing to pay to solve

• Compelling Solution– Differentiated Value Proposition

– Profitable business model

– Time to market

• Compelling Market Strategy– Motivates target market

– To solve problem with your solution

Discovery+

Validation

Page 11: How to Create Products That Dont Suck - ProductCamp Austin 13

Model for Discovery

Four Key Steps of Discovery

Validate

Hypothesis

Validate

OpportunityValidate Solution Validate Market

Fou

r K

ey P

illar

s

Market Problem

Product

Business Model

Market Strategy

Validation Valid HypothesisValid Market

OpportunityReady to Launch Market Growth

From Napkin to Revenue™ Discovery Model

© Copyright 2012 to 2014, The Lûcrum Group, Inc

Page 12: How to Create Products That Dont Suck - ProductCamp Austin 13

Four Key Pillars

• Market Problem – if you’re not solving a problem, there is no need for a product!

• Product – How do you solve the market problem in a valuable and differentiated manner?

• Business Model – How do you deliver the product and profitably capture the value?

• Market Strategy – How do you motivate your target market to solve their problem with your solution?

© Copyright 2012 to 2014, The Lûcrum Group, Inc

Page 13: How to Create Products That Dont Suck - ProductCamp Austin 13

Model for Discovery

Four Key Steps of Discovery

Validate

Hypothesis

Validate

OpportunityValidate Solution Validate Market

Fou

r K

ey P

illar

s

Market Problem

Product

Business Model

Market Strategy

Validation Valid HypothesisValid Market

OpportunityReady to Launch Market Growth

From Napkin to Revenue™ Discovery Model

© Copyright 2012 to 2014, The Lûcrum Group, Inc

Page 14: How to Create Products That Dont Suck - ProductCamp Austin 13

Market Evidence (of Market Problem)

• Sources of Market Evidence

– Customers

– Non-customers

– Market trends/shifts

– Unexpected occurrences

– New technologies

– Competitors

– Personal experience

– Etc.

© Copyright 2012 to 2014, The Lûcrum Group, Inc

Page 15: How to Create Products That Dont Suck - ProductCamp Austin 13

Market Evidence (of Market Problem)

• Sources of Market Evidence

– Customers

– Non-customers

– Market trends/shifts

– Unexpected occurrences

– New technologies

– Competitors

– Personal experience

– Etc.

© Copyright 2012 to 2014, The Lûcrum Group, Inc

Page 16: How to Create Products That Dont Suck - ProductCamp Austin 13

Market Evidence (of Market Problem)

• Sources of Market Evidence

– Customers

– Non-customers

– Market trends/shifts

– Unexpected occurrences

– New technologies

– Competitors

– Personal experience

– Etc.

© Copyright 2012 to 2014, The Lûcrum Group, Inc

Page 17: How to Create Products That Dont Suck - ProductCamp Austin 13

Start With Hypothesis

– Buyer/User ‘W’

– In Market Segment “X”

– Has problem “Y”

– That happens when “Z” occurs

– We can solve it by creating/delivering solution “A”

E.g.: Owners of small manufacturing operations that use hot water & steam are unable to manage manufacturing costs due to the volatility of fuel prices.

We can solve this by providing a high temperature solar heating system under a lease agreement.

© Copyright 2012 to 2014, The Lûcrum Group, Inc

Page 18: How to Create Products That Dont Suck - ProductCamp Austin 13

Validate the Hypothesis (1)

• Market problem and market segment(s)• Speaking to potential customers (buyers & users)

– Most companies don’t and won’t do this• Significant time investment

– Requires many conversations (cold calling)• Minimum: 20 conversations• May take over 100 conversations

• Iterate until validated or rejected

© Copyright 2012 to 2014, The Lûcrum Group, Inc

Page 19: How to Create Products That Dont Suck - ProductCamp Austin 13

Validate Hypothesis (2)

• Create product & business model concept

– Low cost way of presenting product concept

– Mockup, prototype, wire frame, story board, presentation, product description

• Validate product & business model concept

– Present concept and receive feedback• Does the problem still resonate?

• Does the approach solve the problem?

• What is the Minimum Viable Product (MVP)

• Iterate until validated or rejected

© Copyright 2012 to 2014, The Lûcrum Group, Inc

Page 20: How to Create Products That Dont Suck - ProductCamp Austin 13

Validate Opportunity

• Define & discover at greater depth

• Competitive research (strategy, position, strength)

• Validate the market opportunity

– Business Case - Can it be profitable?

• Detailed design of product & business model

– Market requirements, product requirements, user stories, etc.

– Pricing model, delivery mechanism, costs to deliver, etc.

• Iterate until validated or rejected© Copyright 2012 to 2014, The Lûcrum Group, Inc

Page 21: How to Create Products That Dont Suck - ProductCamp Austin 13

Validate Solution

• Define Minimum Viable Product (MVP)

– Just enough functionality to solve the most important market problems

– For small segment of market (early adopters, etc.)

– Willing to pay for this functionality

– Fast to market

– Learning

• Continue to discover, validate, refine!

© Copyright 2012 to 2014, The Lûcrum Group, Inc

Page 22: How to Create Products That Dont Suck - ProductCamp Austin 13

Validate Market

• Sell your first customers

• Based upon market validation work

• Targeted Market Development Plan

– Well defined target market

– Clear understanding of buyer roles and their challenges/goals/needs

– Compelling reason to buy from you• Value Proposition – what we do for you

• Positioning & Differentiation – why buy our solution

• Continue to discover, validate, refine!

© Copyright 2012 to 2014, The Lûcrum Group, Inc

Page 23: How to Create Products That Dont Suck - ProductCamp Austin 13

Model for Discovery

Four Key Steps of Discovery

Validate

Hypothesis

Validate

OpportunityValidate Solution Validate Market

Fou

r K

ey P

illar

s

Market Problem

Product

Business Model

Market Strategy

Validation Valid HypothesisValid Market

OpportunityReady to Launch Market Growth

From Napkin to Revenue™ Discovery Model

© Copyright 2012 to 2014, The Lûcrum Group, Inc

Page 24: How to Create Products That Dont Suck - ProductCamp Austin 13

Key Principles

• Hypothesis – Discovery – Validate

• Continuous engagement with target market

–Validate important decisions

• Planning is good, but learning is better

• Fail fast – discover fast!

© Copyright 2012 to 2014, The Lûcrum Group, Inc

Page 25: How to Create Products That Dont Suck - ProductCamp Austin 13

Thank You!

Tom Evans

The Lûcrum Group

[email protected]

@napkintorevenue

www.napkintorevenue.com

+1.512.961.5267

© Copyright 2012 to 2014, The Lûcrum Group, Inc

Page 26: How to Create Products That Dont Suck - ProductCamp Austin 13

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