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Page 1: Design Learnings from Viral Applications April 2008.

Design Learnings from Viral ApplicationsApril 2008

Page 2: Design Learnings from Viral Applications April 2008.

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Who is RockYou?

Over 50 Applications and Widgets

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“To engage the world through social applications”

The RockYou Mission

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Stats!

Invented the Space

Double Digit penetration across leading social networks (MySpace, Facebook, Bebo..)

105 Million Uniques

1.5 Billion Pageviews

150+Million Widget views a day

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Agenda

The Social Space

Product Design

Development Phasing

Tuning in Depth

Q&A

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The Opportunity

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Wikipedia.org

Alexa Global Traffic Rankings

Market for Social Apps is Exploding

2008

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2005

(U.K.)

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Social Applications Increase Site Traffic

26MM

66MM

Pre-f8 Active Users Active Users Today

Over 150%

Growth!

Over 18,000 applications

95% have an application

60%+ have a RockYou app

RockYouIntegration

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1 3 5 7 9 11 13 15 17 19 21 23

Months (1)

Source: eBay Investor Presentation, RockYou(1) eBay starts Q2 98, PayPal starts Q1’00, Yahoo! starts Q1’95, AOL starts Q1’92, Facebook starts Q4’04, and RockYou Starts Q4’05(2) Facebook data represents active users, which was disclosed on 12/05 and 12/06. Undisclosed active user data is extrapolated by applying an average active user penetration to

global Unique Visitors (per comScore Media Metrix)

Facebook platform launch

(2)

Reg

iste

red

Use

rs (

MM

)R

egis

tere

d U

sers

(M

M)

Huge Growth Potential

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How did we grow so fast?

Rise of open platforms + laser-like focus on metrics and viral channels

Flash Widget Era- Profile- Bulletin

- Profile- Requests- Notifications- Email- News Feed- Profile action

- Profile- Messages- Notifications- Email- Activity stream- Home surface

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Product Design

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RockYou approach to product design

Apply advertising principles to user-facing web design

Build fast and launch asap

Iterate on original design

Let data guide product decisions

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Apply advertising principles to user-facing web design

Its all about Conversion Rate

Each touch point equivalent to an ad pageview– Profile Views– Canvas Pages– Invites– Feeds

Grow by increasing number of touch points and maximizing conversion on each touch point

Have a plan to maximize use of every channel

Must consider implications for long-term user experience– Don’t abuse the channels

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Build fast and launch asap

Design simple concepts

Focus on virality and growth

Accept the fact that channels >> features– Channels bring in new users and keep them coming back– Only the top 0.1% of features can accomplish this alone

Validate concepts quickly– User tests– Just launch it

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Iterate Rapidly

Viral channels should drive product concept and feature development– Not the other way around!

Tune the viral loop

A/B Test

Release Often

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Let data guide product decisions

Don’t Be Emotional– Numbers don’t lie

There are no user experts– 60% + female– 15-25

Do user studies when you don’t have web metrics

Viral channels should drive product concept and feature development– Not the other way around!

Have a plan to maximize use of every channel

Page 17: Design Learnings from Viral Applications April 2008.

Development Process

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Development Process

1.Marketing / Validation

2.Growth

3.Engagement

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Application Types

Channel– Superwall, HugMe

Content– Flixster, iLike, Watercooler

Dating– Likeness, Compare People

Games– Zombies, FluffFriends, SpeedRacer, Friends for Sale

Gifts – Grow-a-gift, Free Gifts, Boozemail

Self Expression – Cities I’ve Visitied, Bumper Sticker

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Marketing / Validation

Audience

Channels

Messaging

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Skew heavily to teen and young adult women—brand influencers

Audience

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Audience

What’s the total size of market

What percentage penetration is goal– Whats possible virality of market?– Average number of friends– Myspace vs Ning vs iGoogle

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Messaging

Develop your concept around high-converting calls to action– Simplicity– Universal– Social persuasion– Novelty (art)

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Channels

Focus on 1 to 1 channels

Map out several different flows to test– Install to invite to interacting– Install to interacting to invite

Balance relevance to throughput– Channel vs Content Applications

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Viral Channels

News Feed

Notifications

Email

Profile

Invites

Non-user pages

Profile Action

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Growth Phase

Break viral barrier

Tune growth (Install vs uninstall)

Promote It

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The Viral Loop

UserCall to action to

invite friends x = invited friends

Accept?Yes

y% = invite accept rate

x * y > 1 gives you viral growth!

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Tune It

Superwall Launched in 2 days tuned for 2 weeks

Preview page

Invite Messaging

Targeting

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Promote It

You know the math works

All about throughput to multiply

Give it a boost!

Ad Networks

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Engagement Phase

Saturated social circles (audiences)

Critical mass makes features more useful

Tune for experience

Build new features to keep users engaged and happy!

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Critical Mass

You’ve achieved your goal

Percentage of Social Circle supernodes– 40% Active– 10 % of that– 4% of Market

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Channels

Focus on 1-to-Many to get People Engaged– News Feed– Profile– Notifications– Non User Pages

Focus on 1-to-1 to re-engage current users– Email– Notifications

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Viral Tuning in Depth

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Metrics for your viral loop

UserCall to action to

invite friends x = invited friends

Accept?Yes

y% = invite accept rate

x * y > 1 gives you viral growth!

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Hypothetical viral numbers

Install flow– x = 5 (friends invited on average)– y = 22% (acceptance rate for invites)– Viral factor = 5 * 0.22 = 1.1 VIRAL!

Engagement flow– Repeat users can generated additional virality!

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Combine multiple flows and channels

Install flow– x = 5 – y = 10%– Viral factor = 5 * 0.1 = 0.5

Engagement flow, request channel– x = 3 (invites)– y = 10% (acceptance rate for invites)– Viral factor = 3 * 0.1 = 0.3

Engagement flow, notification channel– x = 6 (notifications)– y = 5% (acceptance rate for notifications)– Viral factor = 6 * 0.05 = 0.3

0.5 + 0.3 + 0.3 = 1.1

VIRAL!

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What to track– Requests sent & request CTR– Notifications sent & notification CTR– Feed events & feed CTR– Adds / removes– And everything else…platform tracking is not 100% reliable

How to track– …if you’re tight on resources (aren’t we all)– Paid or home grown if you’re serious about growing big

– Get stats in real time instead of waiting a day– Store events that can’t be tied to a page (i.e. number of requests sent)– Slice and dice data however you want

Tuning the viral loop – watch your metrics

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Using metrics to drive product decisions

A/B test entire user flows

A/B test calls to action

Base decisions off of statistically significant data

Flow A

Flow B

An new users

Bn new users

X% user dropoff Y invites sent/user Z% invites accepted

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Making the most of viral channels

Graph and compare activity metrics over time to analyze trends

Focus resources on tuning the largest traffic drivers

All viral channels eventually decay – why?– Invites sent decreases due to saturation– Response rate decreases due to user conditioning

So keep tuning to stay ahead of the curve!

…and when you’ve exhausted your primary channels it might be time to explore some creative alternatives

Page 40: Design Learnings from Viral Applications April 2008.

Questions?


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