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Zelda II - SNES Walkthrough

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    ******************************************************************************* * * * * * * * * * * * * * * * * * Zelda II * * * * * * * * * * * * * * * * ** * * * * * * * * * * * * * * * * ** * * * * * * * * * * * * * * * *

    T H E A D V E N T U R E O F L I N K******************************************************************************

    A Comprehensive FAQ/Walkthrough for Zelda II: The Adventure of Link on the NES.

    ------------------------------| By Colin Moriarty (CMoriarty)| E-Mail: [email protected]| Date: January 04, 2002| Version: Final------------------------------

    This FAQ, and all 11 other of my FAQ/Walkthroughs, are now dedicated to theover 6,000 innocent people killed in the World Trade Center and Pentagonterrorist attacks in New York City, New York, and Washington, D.C., onSeptember 11, 2001. To all of the innocent working people, and FDNY Firemen, aswell as other emergency workers, you will always be remembered. We won't stopuntil we bring these criminals to justice, your deaths were NOT IN VAIN! GodBless America, death to all terrorists of all races everywhere.

    ------------------------------------------------------

    -> http://www.gamefaqs.com/features/recognition/4280.html

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    XVIII.)....... | General FAQXIX.)......... | In ClosingXX.).......... | About the Author

    _______________________________________________________________________________* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

    SECTION I^LEGAL DISCLAIMER^

    * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

    This guide/FAQ/walkthrough is copyrighted (c) 2001-2002 to Colin Moriarty, and isthe intellectual property of Colin Moriarty. This guide/FAQ/walkthrough is onlyto be found on GameFAQs (http://www.gamefaqs.com). If you are reading and/orfound this file ANYWHERE else but GameFAQs, please contact the author, ColinMoriarty, immidiately, at [email protected]. This guide/FAQ/walkthrough isprotected under International Copyright Laws, and it is prohibited to take anypiece of this document and reproduce it in anyway without the written consentof the author, Colin Moriarty. Any website or other medium found to have thisdocument without permission will be dealt with to the fullest extent of thelaw.

    Please don't e-mail me and ask to have this document on your webpage. It's too

    frustrating for me to keep track of all of the webpages that have mydocument(s) on their page, especially the smaller, domain-less fan sites.GameFAQs (www.gamefaqs.com) is the only, and I repeat, THE ONLY webpage allowedto have this document on his website, GameFAQs.com. CJayC, owner and operatorof GameFAQs is the only person allowed to use this document on a webpage, soplease, I repeat once more, no e-mails regarding using this document on yourwebpage. If you do e-mail me about it, your e-mail will be promptly erased andignored.

    You ARE allowed to download this off of GameFAQs and keep it on your computer'sharddrive for personal use, as long as the document is not edited or otherwisedistributed except for personal use. You can even print out the entire FAQ orportions therein to share with a friend who also needs help in the game. Just

    please don't distribute it as your own, sell it for profit, et cetera. Well,you guys get the idea.

    Onward.

    _______________________________________________________________________________* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

    SECTION II^VERSIONS OF THE GUIDE^

    * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

    This version of the guide currently is version 1.00.

    Version Information:

    Version: FinalDate: January 04, 2002Percent Complete: 100%Version Entails: The complete guide is here!Still To Come: This is it, the final version! No more updates to the guide...but feel free to e-mail me your questions and comments on the game, and any ofmy other FAQs, regardless, at [email protected].

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    --PAST VERSIONS--

    Version: 1.00Date: December 20, 2001Percent Complete: 100%Version Entails: The complete guide is here!Still To Come: The next version after this release will be the last and finalversion of the guide.

    Version: 0.80Date: December 18, 2001Percent Complete: 80%Version Entails: Most of the guide and most if not all of every section.Still To Come: The next version after this release will be the last and finalversion of the guide.

    Version: 0.10Date: October 30, 2001Percent Complete: 10%Version Entails:Still To Come: A lot more... stay tuned, friends!

    _______________________________________________________________________________

    * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *SECTION III^INTRODUCTION^

    * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

    Welcome, friends, videogame fans, boys and girls, people of all ages! =) I amColin Moriarty, your author, host, whatever you wanna call me. This is my 12thFAQ/Walkthrough for GameFAQs, and this one is for Zelda II: The Adventures ofLink, for the NES Nintendo Entertainment System, my favorite system of alltime. Nine of my eleven other FAQ/Walkthroughs are for the NES as well so ifyou're a fan of the system, check them out sometime. =) Anyway, enoughshameless plugging!

    Zelda II: The Adventures of Link was released by Nintendo in 1988 for theFamicom in Japan and the NES in the USA. A game of pretty epic proportions forits time, it takes a different approach from the first Zelda game, also for theNES and Famicom, released in 1986. This isn't uncommon for NES games, however.Look at other NES famed series... including Super Mario Brothers andCastlevania, and you'll see that the sequel to the original game strays fromthe beaten path.

    People enjoy this installment of Zelda, as they do the second installments ofthe above-mentioned series'. To some, those are actually their favorites. WhileI can't say that this Zelda is my absolute favorite Zelda (I'm partial toZelda: A Link to the Past m'self on the SNES), it still stands strong as a

    great action/adventure/RPG hybrid with a pretty high difficulty level andpretty long length for a primitive, late 1980s NES game.

    So I hope that this walkthrough helps you in your quest to beat the game, or atleast get you unstuck in a certain part of the game that you're stuck at. Hell,maybe I'll enlighten you on some secrets in the game too, we'll see!

    Enjoy!

    -Colin Moriarty ([email protected])

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    _______________________________________________________________________________* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

    SECTION IV^STORYLINE/PLOT^

    * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

    The plot and/or storyline of the second installment to the Zelda series ispretty deep, and complicated. Below is, word for word, the storyline from theinstruction booklet that goes along with the game, and then at the end I'llreitterate some things and explain and clarify other things. It's always fun toactually understand a storyline to a game, isn't it? =)

    The following, is copyrighted to the Nintendo corporation, (c) 1988, from theZelda II: The Adventure of Link. REPEATED - I did not right the following, it'sstraight from the booklet for you, the reader, and to your understanding of thestoryline.

    THE STORY OF THE ADVENTURE OF LINK

    At the end of a fierce fight, Link overthrew Ganon, took back the Triforce andrescued Princess Zelda.

    However, is it all really finished?

    Many seasons have passed since then.

    Hyrule was on the road to ruin. The power that the vile heart of Ganon has leftbehind was causing chaos and disorder in Hyrule. What's more, even after thefall of Ganon, some of his underlings remained waiting for Ganon's return.

    The Key to Ganon's return was the blood of Link - the valiant lad who overthrewthe King of Evil. Ganon would be revived by sacrificing Link and sprinkling hisblood on the ashes of Ganon.

    Meanwhile, Link remained in the little kingdom of Hyrule and lent his hand to

    its restoration. But circumstances did not look very good.

    One day, a strange mark, exactly like the crest of the kingdom, appeared on theback of Link's hand as he approached his 16th birthday. The worried Link, wentto Impa, Princess Zelda's nursemaid who was shocked and frightened when she sawthe birthmark. When she regained her composure, she took Link to the NorthCastle.

    There was a door in North Castle called "the door that does not open." Only thedecendants of the Impa family who served the king knew how to open the door.Impa took Link's left hand and pressed the back of it against the door. Therewas a sound of a locking falling open, the door slowly creaked open and thereon an alter in the middle of the room lay a beautiful woman. "Here lies

    Princess Zelda." Impa began to speak calmly.

    "Link, the time has come when I must tell you the legend of Zelda handed downin Hyrule. It is said that a long ago, when Hyrule was one country, a greatruler maintained the peace in Hyrule using the Triforce. However, the king toowas a child of man and he died. Then, the prince of the kingdom should havebecome and king and inherited everything, but he could inherit the Triforceonly in part. The Prince searched everywhere for the missing parts, but couldnot find them. Then, a magician close to the king brought him some unexpectednews. Before he died, the king had said something about the Triforce to only

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    the younger sister of the prince, Princess Zelda. The prince immediatelyquestioned the princess, but she wouldn't tell him anything. After the prince,the magician threatened to put the princess into an eternal sleep if she didnot talk, but still, she said nothing."

    "In his anger, the magician tried to cast a magic spell on the princess. Thesurprised prince tried to stop him, but the magician fought off the prince andwent on chanting the spell. Then, when the spell was finally cast, PrincessZelda fell on that spot and entered a sleep from which she might never awake.At the same time, the magician also fell down and breathed his last."

    "In his grief, the prince placed the princess in this room. He hoped thatsomeday she would come back to life. So that this tragedy would never beforgotten, he ordered that every female child born intothe royal householdshall be given the name Zelda."

    From the stand next to the alter where Princess Zeldalay in a deep sleep, Impatook six crystals and a scroll with the same crest and handed them to Link."For generations, my family has been handed down these things which have beenset aside for a time when a great king will come. They are written in anancient script that no-one can read now. But you who have the crest may be ableto read it. It is said that the key to uniting the Triforce is hidden there.Now it is time for you to read it."

    Link glanced at the scroll half in doubt, but what do you know? Although he hadnever seen the letters before, he found that he could read them as if they weretalking to him.

    This was written on the scroll.

    "You who'll control the Triforce of the future. I shall hand down to you thesecrets of the Triforce. There are three kinds of Triforce - Power, Wisdom, andCourage. When these three are brought together, the Triforce will show itsmaximum power. Of the three, I left Power and Wisdom in the kingdom. But theTriforce Courage I have hidden for a reason."

    "Not everybody can use the Triforce. It requires a strong character with no

    evil thoughts. But an inborn special quality is also necessary. Unfortunatly, Ihave not found such a person during my lifetime."

    "Therefore, I have decided to cast a spell on all of Hyrule. A crest willappear on a young man with the character who has been brought up correctly, hasgained many kinds of experiences and reached a certain age. But, what willhappen if someone else uses the Triforce before then? If it misused, it willproduce many evils."

    "The Triforce of Courage is hidden in the Great Palace in the Valley of Deathon the largest island in Hyrule. However, to enter there you must first fightthe guardians and undo the "binding force." When you have defeated theguardians, which I made to prevent enemies from invading the six palaces in

    Hyrule, set a crystal in the forehead of the statue you find.When you have setcrystals in all of the statues in the six palaces, the "binding force" placeson the Valley of Death will be removed and you will be able to enter the greatpalace. There, you must fight the last guardian. And you can obtain theTriforce only by defeating the guardian."

    "There's nothing to fear. You are the one to get the Triforce. You are thebeacon of hope for Hyrule."

    Impa implored Link, who raised his head slowly after reading the scroll.

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    "The magic spell cast upon Princess Zelda will sure to be broken if theTriforce is used."

    "Please, Link. Unite the Triforce and save the princess. And bring back peaceto Hyrule."

    Link nodded silently in approval, and left the room after taking a long glanceat the altar.

    Then, with a magical sword in his left hand anda shield in his right, he setoff alone on his long travels. At that time, Ganon's underlings were calling upnew allies from the Underworld, and were beginning to work devilishly towardthe revival of Ganon.

    ---END BOOKLET SEGMENT, copyrighted Nintendo (c) 1988---

    Whew! Did you get all of that? I hope so! =) So basically, the story isexplained in detail above. But to reitterate...

    Link is a few years older in this game then he was in the first game... yetmany gamers now speculate that it might be an error on Nintendo's part - thisgame might have truly taken place before the first game, a prequel of sorts.

    Anyhow, Link basically gets the imperial emblem of the Triforce on his hand onthe day he turns 16 and goes to see the wise Impa, who works for Hyrule's royalfamily, to ask about it. She takes Link, after realizing the significance ofthe marking on his hand, to the North Palace where a whole scene unfolds.

    Impa gives him someback info on the royal family, and of Princess Zelda, andthen hands him the imperial scrolls no one can read. But Link can! WOOHAH! =)Now Link has a special quest to unite the Triforce and save Hyrule from theneverending threat from Ganon and his minions!

    _______________________________________________________________________________* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

    SECTION V

    ^CHARACTERS^* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

    There aren't really any significant characters in the game that take placethroughout... this is, after all, a primitive NES RPG! However, just take agander below for the antagonist and the protagonist in your upcomingadventures.

    >>>LinkLink is the hero, your character, in the game. Equipped with a sword, a shield,and a destiny, Link discovers the true meaning behind his life on the day heturns 16, when an emblem appears on his hand. When he follows it up with Impa,

    the trusted servant of the royal family of Hyrule, he discovers that it's morethen he could have ever imagined. Now he's on a quest to stop the evils ofGanon once more and forever save the lands of Hyrule by completing theTriforce!

    >>>GanonGanon is the enemy in all of the Zelda games on all of the platforms, and isoften refered to Ganondorf, the Prince of Darkness. After his defeat in theoriginal Zelda on the NES, he is attempting to come back and revive his questto get the Triforce and rule all of Hyrule and the world. Stop him from being

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    revived! Kill his minions and take the Triforce back for the people of Hyrule!

    >>>ZeldaZelda is in a deep sleep in this game and doesn't play a huge part except forin the game's backstory. She was put asleep by a great magician when shewouldn't disclose the secrets of the Triforce that her father told only herwhen he died years back. Can you save Hyrule and rescue the Princess!?

    _______________________________________________________________________________* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

    SECTION VI^CONTROLS^

    * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

    Obviously the controls for the game aren't going to be too complicated, as theNES controller is very basic. Below is an ASCII model of the NES controller,and after that, explanations of what each button do. Okay? Coolio.

    _______________________________| || _ Nintendo || _| |_ |

    ||_ o _| SELECT START || |_| [ ] [ ] o o || o o o o ||_______________________o_A__o_B|

    The Directional Pad (D-Pad) - Move Link up, down, left and right on the worldmap. Move him left and right in dungeons and caves. Hold whatever direction tojump in a certain direction. Use the D-Pad to navigate through the game menusas well.

    A Button - On the world map, press A to use your hammer once you acquire it. Indungeons and caves, palaces, and while engaging enemies in battle, press A tojump, holding the D pad in the direction you wanna go.

    B Button - On the world map, press B to use your flute once you acquire it. Indungeons and caves, palaces, and while engaging enemies in battle, press B toswing your sword at your enemy, facing the way you want to fight!

    Start Button - To pause and then restart the game. Also, to bring up the menuscreen in the game.

    Select Button - In battle, press the Select button to get to your magic list.If it's not a battle spell and you want to use it outside of battle, you can dothat as well.

    _______________________________________________________________________________

    * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *SECTION VII^TERRAIN^

    * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

    The terrain in the game is very important. It can hinder the speed at which youcan travel, and also the strength of attacking enemies while on the world map.Take a gander below for explanations of the various landscapes and what theyhold in store for ya.

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    (in alphabetical order)

    The desert is harsh terrain with pretty strong enemies. These sandy coloredregions hold experience in its enemies, but these vast expanses of nothingnesscan do a job on Link if he isn't properly prepared and leveled up, so make sureto be before entering any desert region!

    These thick green landscapes are on the outer rims of most plains areas. Theyhold weak and strong enemies alike, but fighting in these areas can provetrecherous.

    Mountains are those brown peaks throughout the game. No use talking about themthough, you can't go across them. =) They are simply barriers.

    The Plains are usually surrounding the roads and have the weakest brand ofenemies wandering around it. Expect to see these green areas all over theplace. In the early going you'll want to wander around these areas to fightweaker enemies and upity (is that a word?) your experience levels!

    The road is your only safehaven in the game. Traveling one hundred percent onthe brown road provided through the game will keep you from having any enemyencounters, but you'll need to stray off the beaten path many times in yourjourney, so don't take that convenience to heart, eh. =)

    Swamps hold very strong enemies and hinder Links movement by half speed. Thesegreenish spotted areas should be avoided as much as possible, although you'llneed to cross various swamps throughout your journey, that's inavoidable.

    These blue areas on the outside of the Hyrule area (as well as in the rivers

    and seas running through Hyrule) are impassable, so don't worry too much aboutthem. =)

    _______________________________________________________________________________* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

    SECTION VIII^GAME PHYSICS AND MECHANICS^

    * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

    This part is basically just a discussion (a short but relevant one) on the"physics and mechanics" in Zelda II.

    Zelda II doesn't play, at all, like the other Zeldas in the series. It's muchmore of an RPG then an action/adventure game, and that makes it good in somesenses, but you must realize a few things about battling, towns, et cetera.

    The game is linear so moving from place to place is basically set up, like aDragon Warrior game, for instance. This isn't bad though; it gives you more ofa direction in your quest. Battles take place not one on one on the world map,but when you run into a group of monsters on the world map, which literallywarps you to a battle sequence. In these sequences, you can go left or right toleave and have to battle numerous enemies to get out alive. It's actually a

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    great idea, a great execution of a primitive NES battle system, that has yet toreally be duplicated since.

    Additionally, movement is limited to the world map on the designated paths ifyou want to be safe from monsters. Straying off the path is necessary almostalways and it's really not a crime to stray off the beaten path to fight somemonsters, it's actually quite necessary. In the above section, the terrains inthe game are discussed. Depending on area and terrain, you'll encounter weakerand stronger enemies. Try to challenge yourself by fighting enemies that arestronger than you, but don't get carried away!

    When you do decide to battle enemies, realize that this isn't like other Zeldagames in the aspect that there are no weapons other than your sword to use. Nobow and arrow, no boomerang. Just your sword and shield. There is a small arrayof magic to use in the game as well, so use those to your advantage, but watchyour magic points!

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    SECTION IX^OTHER PRE-GAME VITALS^

    * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

    There are a few other things you should know before proceeding to the nextsection of the guide - the walkthrough. Amongst these things are saving,experience points and leveling up.

    To save your game, you have to have your character in the game "die." When yourlives are depleted the game over screen will appear. You can continue or youcan save from here. To save, simply select save, and then shut your NES off.Make sure to hold down the reset button when you turn off your Nintendo! If youdon't, there's always that chance that the game's battery will lose your saveddata, and that would quite simply SUCK!

    Experience points and leveling up is another vital area of the game that I willbriefly discuss. To get stronger in the game in the three areas of "life"

    "magic" and "strength" you have to defeat enemies. When an enemy is defeated,you get experience points. The harder the enemy is the more experience pointsyou get. When you level up you have a choice of what to enhance (depending onif you have the necessary amount of points). Try to level up the differentareas evenly, one by one. Keep in mind that when your lives are depleted, yourlevels remain but you lose all other experience points, so be careful!

    _______________________________________________________________________________* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

    SECTION X^WALKTHROUGH^

    * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

    Welcome to the walkthrough section of the guide! Hope you find it helpful! Herewe go!

    -------------------------------------------------------------------------------___|ONE| North Castle and Surrounding Areas

    As you begin the game, you're in North Castle, where Zelda's body is in it's

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    eternal sleep. From here, move around the castle and get used to the controls(they are basic, trust me) and then move left or right, down the enemy-lesscorridor and outside to the world map.

    On the worldmap, you'll be on a pathway. Remaining on the pathway will resultin no enemy encounters. And our objective right now is to have a few of thoseto level up. Get off of the path into the surrounding plains areas and forestareas near North Palace and fight enemies, gaining experience points. You'llneed a total of 250 experience points (50, 100 and 150) to level each area upto level 2. Do that in the surrounding areas, then procede to the nextparagraph. =)

    Obviously our first primary objective is to go to the first Palace and do ourthing there, but before we do we got some other crap that we should probablytake care of first! If you follow the path from North Castle east, then north,and then start going west towards a town to the west, there is a one blockforest patch there. Enter it.Fight off the Ache enemies (they are bats, inessence) and grab the P Bag for 50 automatic experience points. Booyah. =)

    After you grab that bag, head back down and go east to the town we just passedup. This is the town of Rauru, and we have some business to take care of here.

    ___|TWO| The Town of Rauru

    Rauru is the first town we encounter in the game, due east from the NorthCastle and the path extending east from the North Castle. Once in the town,head left. As you head left through this town, make sure to talk to EVERYONE!However, Section XVI in this guide is the Town Archive, which is a collectionof what to do in each town, and also, what everyone in the town says, in caseyou're too damn lazy to talk to everyone yourself. =) I'll provide instructionson the important stuff to do here, however. And we'll come back here later, butit's good to familiarize yourself with the locations in the game early.

    Once in town, talk to everyone. The third or fourth house from the left beforethe overpass is silver. Talk to the woman there and go in her house after she

    invites you in and she'll heal you. Then go left under the overpass into thenext area of town. Go left past the massive two story building and to thesilver building, one story, next to it. Wait for a woman in purple to come outand talk to her. She'll tell you to talk to her father before leaving the townand invite you in. Go in the house and talk to her when you get in there. Thenpass by her and enter the door which leads into the basement. Go right down thecorridor and the old man will automatically teach you your first spell, theShield Spell, which he tells you to use to survive in the Parapa Desert! Youhave the spell which is the primary reason to be in the town, so you can talkto everyone else in the town and hear what they have to say, and then leave.

    You can go west and north a bit on the path from the town of Rauru to the townof Ruto, but there's really not a whole lot we can do there yet. Instead, I

    suggest heading north from Rauru, to the Rauru Cave straight ahead. There IS acave north of the North Castle past the topmost path in the desert, but we'llignore that until we get the candle in Parapa Palace.

    _____|THREE| Rauru Cave and the Parapa Desert Region

    Once you enter Rauru Cave, head left, jumping over ledges as you go. Carefullywatch the floor (as in the dark you can't very well see the enemies now can

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    you) and you'll eventually see some movement, which means an enemy is there.Slay the enemy, he's easy, and then continue left through the cave. You'll comeout on the other side of the mountain range in a desert.

    Once in this desert, head east, and then south down the slim area wedged inbetween the sea on the right and the mountains on the left. You'll eventuallycome to a path. As you walk south down the path you'll automatically enter ascene where you have to jump left to right, platform to platform, whileavoiding dangerous bubbles coming from below. Once you get across this areayou'll be allowed you continue. Enter the forested area at the south end of thepath and you'll be in a stonehenge like area. Avoid the boomerang-throwingenemies best you can and retrieve the heart piece. Then head back north andacross the bubble area again. Enter Parapa Palace at the north end of ParapaDesert, the first of six palaces on our journey.

    ____|FOUR| Palace 1 - Parapa Palace

    _________ ________________________START E| |E K K|

    | | | |__________| |______________________________________| |____

    |K E LD E E F |

    | || |______________________________| | | |______________________|C LD BRIDGE E| |E LD BOSS|

    KEY - E = ElevatorK = Key

    LD = Locked DoorC = CandleF = Fairy

    Once you enter the Parapa Palace, head right and enter the Palace Proper viathe elevator all the way at the right of the screen. Take the elevator down to

    the ground level, and head left from the elevator, killing off the enemies asyou go. Once you get all the way to the left, simply go into the next areaheading left. As you go left in this area, kill the Bots and Stalfos as you go,and all the way at the far left of this room is a key. Grab the key, then headback right to the elevator.

    Once back at the elevator, simply continue to your right killing enemies as yougo and into the next area. In this area go right a bit and approach the lockeddoor. When you hit into it you'll use your key and you'll be able to procedeforward. Kill the Horsehead enemies as you go and get to the elevator that youfirst come across. Instead of going down it, ignore it for now and procede toyour right. As you continue right, there are Stalfos in your path. Carefullydefeat them, and procede right. Kill the Bots and avoid the flying skulls as

    you continue right on your path. Once you get to the next elevator, go right tothe next room and grab the fairy, I'm sure you'll need it, and allow it torejuvinate your health. Then, head back to the elevator just to your left andgo up. Go right on the top floor, killing Horseheads as you go. You'll comeacross a key in your path. Pick it up and go right and into the next area. Moreenemies come at you here, Bots and Horseheads. As you get all the way to theright you'll face off with a Cyclopse. Kill him (avoid the bombs he throws) andcollect the key he drops. Also, the statue all the way at the right of thescreen there, swipe your sword at it to get a health potion. Drink it up, thenhead back down the elevator to the previous floor, but don't go down again!

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    Instead, head back left to the elevator we ignored before. Go down thiselevator and down to the floor below. Here you can only go left, so head left.Down the corridors, kill the enemies as you go and avoid the skulls. They can'tbe destroyed, and some move faster than others, so be careful! When you get farenough left, past some Bots, you'll be on a bridge that crumbles under Link'sfeet. Jump across it quickly and pick up the P Bag that's there for 50experience points for doing nothing. =) Then, continue left into the next area.Here, you'll have to fight both a Cyclopse and an Iron Knuckle. Iron Knucklesare pains, and they have shields, so be patient and defensive when battlingthem. Once he's defeated, head left and through the locked door, and grab theCandle! Now we can head back right to the elevator and go back up. Once back onthe main floor, head back to the elevator near where the fairy was, and take itdown this time. We're on the final leg of this dungeon!

    Once down the elevator, you'll have to battle an Iron Knuckle. Defeat the foeand then procede right, killing the Stalfos as you go. Once right some moreyou'll get to a locked door. Use your final key on the locked door and defeatthe Cyclopse here. Then defeat yet ANOTHER Iron Knuckle. You should probably below on the energy by now... but that's okay, because go right a bit more andwe're at the first boss, Horsehead!

    The Horsehead boss is pretty easy... you'll want to cast Shield on yourselfbeforeyou engage him, however. You'll know that the spell has taken effect

    because the screen will flash and your outfit will become red. You'll take halfdamage now! Horsehead is a slow moving enemy with a club in hand, which is hisonly attack. He only swings his club if you draw too near to him, however. Sojump in and slice his head (the only place he's vulnerable), and then jump backbefore he swings his club. Repeat this several times until he is defeated. Pickup the key he drops when he perishes, then go right and open the door. Headright and place the crystal in the head of the statue there. Then, head rightthrough the statue to the outside. The Parapa Palace is history - time for legtwo of the journey.

    ____|FIVE| Retreiving the Trophy and Another Side Quest

    Before I go on, I'll state that you should be around level 3 in everything. Asof now, I am Level 4 Health, Level 3 Magic and Level 2 Attack. So if you'rethere, that's good for now.

    From the ruins of Parapa Palace, head south through the desert, back throughthe cave, and back to the region with Rauru and the North Castle. Take the pathnorth and through the desert going north 'til you come to a cave in the verynorth on the shoreline. Enter this cave.

    This cave can be pretty tricky. As you head left, kill the bat you come acrossand then carefully kill the red enemies (Octotorks) and jump over the variousditches with some sort of poisonous water below. Make sure not to get hit into

    these holes, or you will die! When you get all the way to the left in the cave,kill the boomerang throwing enemy, which clears the way so that you can pick upthe trophy on the pedestal behind him! Beautiful!

    Now, one more side quest to do! Go back south from the cave after exiting it toNorth Castle, then continue south through the forested area at the west of theCastle. Keep heading south down into a plains area, and into a cave. Onceinside the cave, head right and kill the various cave dwelling enemies as yougo, not only the blue Lowder enemies that are pretty easy, but also, theOctoroks that are in the little ditches at the end. You have to wait for them

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    to jump, then hit them and block what they shoot at you. When you get all theway to the right, grab the Magic Container (!) and then leave the cave. Nowsimply go back on the path north of North Castle and follow it west to the nexttown - Ruto.

    ___|SIX| The Town of Ruto and Ruto Cave

    Once in the town of Ruto, we have a few objectives. Talk to everyone aroundtown and utilize the two houses that you can heal your health and magic at ifneed be. In the second half of town, once you have the trophy, meet a girl inred outside of her house and she'll commend you on getting the trophy back andinvite you inside to see her uncle. Her uncle is the mage of the town, and onceyou enter the house and go into the basement, all the way to the right, he'llteach you the spell of Jump, which allows you to jump extraordinarily high.Very cool.

    We're down in Ruto now, so when you get the Jump spell and heal up and talk toeveryone there, leave town and head south to the cave due south of the town.Enter the cave. Once in the cave head right and kill the various cave dwellingenemies (using your shield to block their projectiles as you go). When you getnear the end of the section you'll battle a boomerang weilding enemy. Beat himand block his boomerangs, and enter into the second segment of the cave. In

    this area, do the same thing basically as you head right and again, towards theend, kill the boomerang enemy. To the right of this enemy go into the next andfinal area. From here, head right andkill the Aches, then at the far right ofthis final area, you'll want to use your jump spell you learned in Ruto and useit to jump to the higher level. Then go right and exit the cave, and welcome toanother portion of Hyrule.

    _____|SEVEN| Saria Region, Bagu's House, This That and the Other Thing

    Once in the southern region here, head south and fight some enemies as you go.If you need health, there is a lone patch of forest to the right of the cave

    entrance with a fairy in there, so get it if need be. Then head south. Traversethrough the slow moving swamps (and avoid enemies there if possible, that'shazardous terrain), then head eastward. As you head east there should be aforest sector. Head into the forest and go into the middle of it. If you hitthe right square you'll be in front of a house, which is Bagu's house. (if yourun into an enemy scene, exit it and head one block up to Bagu's house). If youdon't know what I'm talking about, my good friend Devin Morgan made a good mapyou can find on GameFAQs where you found this FAQ which explains it well(thanks to Dev). If you want the URL directly to the .jpg Devin made, go here:http://db.gamefaqs.com/console/nes/file/zelda_ii_baju.jpg. Enter his house andtalk to him. He'll tell you to show the man in Saria his note. This will comein handy. So now you can exit his house.

    From his house, head south back onto the path, and follow the southern branchof the path all the way down to Saria town. Before you head into town, branchoff eastward of the path and enter the lone patch of forest next to town. Enterthat area and fight the enemies, then pick up the bag of 100 experience points.NOW enter the town o' Saria.

    _____|EIGHT| The Town of Saria

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    Saria is a "water town" and is very big indeed. There are effectivly threeareas of the town, so lets explore them now, eh.

    In Saria, talk to everyone, heal up your life and magic meters and whatnot, andthen we can get down to our primary objectives while we're here. First thing'sfirst - when you talk to the woman in purple in front of the large two storyhouse in the first part of Saria, she'll tell you she lost her mirror. You'llneed to get it back for her. To get it, head right and into the second part oftown. Right when you enter the second half of the town, before crossing theshort bridge to your right, there should be a small hut. Enter it and approachthe table there at the right end of the hut. Search it and you'll find amirror! Sweet! Now bring it on back to the woman in purple that we met in thefirst segment of Saria and she'll thank you for finding the mirror, as well asinvite you into her house. Follow her into the house and down into herbasement, where you'll meet her father, a Sage. He'll teach you the third spellin the game, the Life Spell! Now you can heal yourself! Woohah!

    From here, exit her house and go back to the second segment of Saria. Talk toeveryone here and heal up if need be. Continue again right to the third segmentof Saria (this is truly a massive town for Zelda II). In this segment there isonly one house then an impassable (for now) patch of water. Enter the house andtalk to the Knight in there. If you got Bagu's Letter like we were supposed tobefore, he'll accept that you know Bagu (if you don't have the letter he'llsimply say you need Bagu's permission), he'll open up a bridge for you. Exit

    the house and a bridge will appear out of nowhere over the water. Go leftacross thr bridge, and out of the town. Once outside on the other edge of town,head south to the cave entrance and enter the Death Mountain Maze, achallenging part indeed!

    ____|NINE| Death Mountain Maze

    The Death Mountain Maze is a pretty hard area in Zelda II to complete, sofollow close on my instructions throughout so you don't get lost and meet yourdoom. All directions given (right, left, down, up) are given through theperception of YOU, not the particular way Link might be facing, to avoid any

    confusion.

    From the first area, you can go left or right, or back up the way you came.First, go right. Once in the cave, kill the two blue Slimes and head rightward.This cave is basically full of these blue Slimes, but a few harder enemies withspears are in here as well, which you'll want to use your shield on to blocktheir attacks and then attack them accordingly. Once out of the first cave,head right to the next cave since that's your only option. In this cave,procede right as you kill the enemies here (they're harder this time around Iguarantee you), including Ocotorks and some boomerang throwing enemies as well(block their boomerangs and move in close to get a hit on them!). Exiting thatcave, you again have to go right because it is your only option. This cave is abit different then the previous two because you actually have some options

    here. As you go right, kill the Slimes and Bats as you go (they are fast movingand tricky so be careful), and you'll come across an elevator. Ignore it, don'tgo up it, no need to. Instead, procede right. There is a tough red monster withan axe here. Kill him by thrusting towards him after he swings his axe, thenbacking off after you make your hit to avoid being damaged. After you defeathim, head right and exit the cave.

    Now from here you'll be in a small patch of grass. Head south and you can goeither west or east. Go east into the next cave. Here is a long bridge over alava pool. As you run across the bridge, skull fish will come out of the lava

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    and shoot fireballs at you at shield level IF YOU DUCK. There's my hint for ya.=) When the jump out, face the way the skull fish is and duck and your shieldwill block their attack! Just run and block across the bridge. That's what thisentire cave consists of. When you get all the way to the right, exit the cave.Once outside, take the only other option (the cave heading right), and enterthis cave. This cave can be a bit difficult unless you know the propermovements and strategies in there. At the outset as you enter, kill the slime.Then employ the Jump spell and jump to the higher platforms above (where theresits a full magic jar up yonder for your use). Then use the platforms to jumprightward in a Mega Man-esque fashion to avoid all of the enemies below. Thenhead right and exit this cave. From here once outside, simply head south andenter the cave here. This might be a bit disorienting because you're nowheading right to left instead of the normal left to right in Death Mountain.

    This cave is over-saturated with enemies, but easy enough if you use yourshield wisely. Beat the boomerang chucking enemy by blocking his boomerangs andmoving in close. Destroy the easier Slime and Bat enemies, and jump over thered axe-weilding enemy, heading left, and exiting the cave. Once outside. Headdown and into yet another cave in this long maze. In this area kill the redSlimes as you head right. Here you can't avoid the red enemies with axes, souse the platforms ahead of each of their positions to your advantage. Wait 'tilthey come close, then hack at them and back up to be safe from their axe.Repeat until they're killed. Once you get all the way to the right here, exitthis cave. Outside, head south into the next cave entrance. In this here cave,

    you go right to left again. Head left and do the same basic drill as we did inthe previous cave, you're just going the other way. Before exiting the cave,hit up the magic potion, then leave the cave and you'll be outside of the cavesystem! But you still got a bit to go in Death Mountain until you can consideryourself done here.

    Once outside, you see a graveyard to the west, a bunch of desert all around,and to the northwest of your current position, a hole in the ground and aboulder next to it. Head up there and enter this hole. As you head right pastthe statues there is a long line of enemies here to give you a hard time - thispart is actually pretty hard so be ready for it. The first enemy is an axethrower, and these guys are a nuisance indeed. Jump over the axe they throw,move in to attack, back up and repeat. After he's defeated, head right to fight

    some Bats and Devil Bats. Then head right s'more, fight a few easy enemies andgo right into the next area. Here fight a few hopping enemies from the outset,and then an axe-weilder as well. When they are both defeated you go right a bitmore and come across an elevator. Ignore what's right of the elevator, and godown the elevator. From the elevator you can go left or right. Go right, andkill the axe throwing enemy there (or just jump over him like I did), and goright into the next area. Here are a bunch of platforms with lava in betweenthem all. There is only one enemy in this area, a mine-like enemy on one of theplatforms that can knock you into the lava if you aren't careful, so as youjump from platform to platform, be weary of that. Once you get to the end,simply go right and into the next area.

    From here, you're now in the final room you need to be in here. Go right and

    kill the axe-weilding enemy, then activate the Jump spell. Use it to jump overthe axe thrower and head right, picking up the Hammer item as you go! Now yousimply have to exit this cave system, back to the overworld (just the cavewe're in, not the entire Death Mountain system). To get out, head back left, upthe elevator, then left all the way out of the cave!

    ___|TEN| A Few Good Ways to Use a Hammer

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    Now that you're outside next to the entrance to the cave you were just in, yousee the boulder next to you? Use the Hammer to smash it. (just approach it andact like you're gonna talk to it to use the Hammer automatically). Then enterthe rubble there and you'll fall down (a cool little scene happens when youfall down), and you'll be in a ditch. Get the potion to level up your magic to6 bars now, then go left and exit this ditch. From where you are now, we haveto re-enter the Death Mountain cave labyrinth, but not from the same way wejust were. Instead, head right and pass the entrance of the days of yore, goingall the way to the entrance along the coastline. Enter this cave and head rightonce in it. From ledge to ledge you should jump, killing the jumping redOcotorks as you go, and avoiding their fire. Make sure their fire doesn't knockyou into any pits! When you get all the way to the right, exit the cave andback outside. From here, head north across the enemy free zone, all the waynorth to another cave entrance, which you should enter.

    Once on the other side of this cave, you'll be in a small desert area with abridge to your right. Quickly head to the bridge so no enemies suddenly attackyou, and you'll be on the bridge. The first of the two segment bridge has a fewspear chucking enemies and other elementary enemies that you should be able totake care of no problem at all. The second half of the bridge is a bubblebridge, so avoid the bubbles and fight or jump over the axe-throwing enemy,which are annoying indeed. Once all the way to the right of the second area ofthe bridge, exit and you'll be off the bridge.

    A graveyard will be to your right. Follow the graveyard up (no enemies here) toa desert patch, which you should quickly cross to avoid enemy encounters, andback onto the northern path. To the right on this path is the Harbor Town ofMido, but for now, we have some other odds and ends to take care of. Take thepath left to the boulder in the road. Smash it, and clear the path up.Continuing to take the path west will result in you being back in Sariacountry. Instead, take the path northward. You'll notice two caves on eitherside of the path. First, take the cave on the left with no boulder in front ofit. Enter it and head right. As you head right, kill the hopping monters, andthe boomerang thrower as well. Then head right some more into the next area.Here, you'll find a P-Bag worth 200 Experience Points! Word! Now exit thiscave, and go back to the path. This time, take the cave on the right side.Destroy the boulder in front of it and enter the cave.

    Once in the cave, avoid the mine enemy, and kill the hopping enemies as well asthe boomerang throwing enemy as you head right. In the second area of the cave,there are no enemies - instead, simply go right and get the second of fourHeart Containers in the game. Now leave this cave, and head back onto the path.Now head west on the east-west path back towards Saria (destroy the boulder inyour way as you go). Remember the swamp area north of Saria? Go into that Swamparea and there should be a cave at the north, blocked by a boulder. Destroy theboulder and enter the cave. Traverse the cave and kill the enemies there, andat the very right of the cave, grab the Medicine from the pillar, then go leftand leave the cave. We'll need this Medicine very soon! Now head east along thepath, back to the port town of Mido.

    ___|TEN| The Port Town of Mido

    Mido, the fourth town on our journey, is a brief stop before we eventually hitup the second palace here very soon. Talk to everyone in the three-segmenttown, in and out of houses and whatnot. There are basically two importantthings we need to take care of here, however, and we'll do that now.

    The first segment has an open house at the left end of it. Go in and talk to a

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    man there if you'd like who will refer you to the man named Error we metearlier in our quest for information on the upcoming palace. Don't bother.Instead, go to the second segment of the town, to the church, which is twostory. You'll see a door on the second floor of the church which you canobviously go into. It should be obvious to you how to get up there, but if itisn't... activate your Jump spell and use it to gain access to the door andenter the church from there. Once inside, head right, past the table, andthrough the entrance at your right. Go down the dungeon stairs here and rightdown the corridor to the knight at the end. He'll teach you the downwardthrust. Good stuff! Now, one more thing to take of here...

    Leave the church and head left to the third and final segment of the town. Hereat the first house you come across heading left, an old woman will comeoutside, and exclaim that you have the "Water of Life" (granted you got the"Medicine" in the cave north of Saria across the swamplands like I told youto). She'll invite you inside, so follow her in. Traverse through her house anddownstairs into the basement, where you'll meet her husband, a sage, who willteach you the Fairy spell, useful indeed! Now heal up and whatnot, and preparefor a palace!

    To get to Palace number deux, head out of the town and left on the path. Thengo north on the path and left through the swampland underneath the cave above.Through the long swampland terrain heading west, travel, stopping off at thepath-like lands to avoid enemies in pursuit of you. Continuing to head west

    you'll come across it - you can't miss it. Welcome to Swamp Palace.

    ______|ELEVEN| Palace 2 - Swamp Palace

    _________START E|

    | |______________________________________| |______________________

    |E K LD E || || |

    _________| |______ ________________| |______

    |G LD P LD E | |K E || | | || |____________________________ | |________________________|E E K| |E K|| |

    | |_________________________________|E P LD BOSS|

    KEY - E = Elevator K = Key

    LD = Locked DoorG = Handy GloveF = FairyP = P-Bag

    Once you enter Swamp Palace, head right past the blue knight statue and thevarious pillars. Use the elevator at the very right of this to gain access tothe palace proper. The first floor you come across you can go right or left...but for now, ignore this and take the elevator down to the lowest level, andonce down there, get off of the elevator heading right. (make sure to passthrough another floor to get to the very bottom - you know you're there whenyou can't procede any farther down.) From here, the only way you can go isright as I said before, so head right. The first area here is full of blueslimes, so kill them while carefully avoiding the fireballs that the wall-

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    shooter shoots at you. They are semi-heat sinking and pretty accurate, so becareful! When you get to the right, go into the next area. Here, head rightdown the corridor and you'll eventually come to a more open space with a bunchof platforms throughout. As you head right you'll fight two red bomb chuckingenemies, who were hard in the last palace, but a virtual cinch now! Try to gainthe high ground on them by getting to the top most set of platforms away fromthe reach of their bombs, and use the newly learned Downward Thrust on them totake them out quickly. Do this to both of the enemies, and nab the key at theend of the corridor. Once you get the key, you're at a deadend, so head back toyour left, back to the elevator, and head back up to the middle floor rightabove you.

    Once here, going right will lead to a short-walk... it's a dead end. Instead,head to your left. Kill the snake creatures that jump and shoot fireballs atyou as you head left, and avoid the one glowing skull orb as you head left andinto the next area. Here, head left s'more and kill the slime on the platformahead of you. You don't need to gain access to the top of the platform, saveyour magic on the Jump spell. Just take the floor to your left, where you'llcome across two skeleton Stalfos. These guys were also annoying back in ParapaPalace, but are easy now. Slay them both for a quick 100 experience points andprocede to your left, picking up the key at the very end. Now, head back rightto the elevator, back to the main floor of the palace. We're moving alongnicely. =)

    Back on the main floor, from the elevator, head left. Right at the outset,avoid the device dripping acid to the floor, which will damage you if it hitsyou. Procede left and kill the Stalfos patrolling the area, and go left intothe next area. Here, go left and kill the slime. Now these horsehead enemieswill start flying towards you, identical to the actions of Medusaheads in theCastlevania series if you, the reader, are familiar with it. They can take alot of damage so your best bet is to avoid them as you go left. Avoid them,kill the Stalfos midway through, and unlock the door there as you go. Kill theslime and head left into the next area. This area is pretty trecherous. Youhave to jump from platform to platform while avoiding the random blue slimes.These slimes can jump without any notice at you so be careful! Make sure totime your jumps well. When you get all the way to the left enter into the nextarea.

    Now, here, this wide open corridor has some enemies for you to combat. Avoidthe glowing skull orbs as you combat the two red sword-weilding enemies (whoare surprisingly easy now), as you head left. Once you get all the way to theleft, enter into the next area. Follow this narrow corridor all the way to theleft avoiding the glowing skull orbs as you go. All the way to the left is anelevator, opening up a whole 'nother area of the Palace. Whew! Take theelevator down to the first floor you come across and get off of the elevator.Head to your left. Kill the snake and Stalfos as you head left, then unlock thedoor there to get past that, and left into the next area. Here, blocks fallfrom the ceiling towards the left of this area so be weary of those. Wait untilthey finish falling from the sky, then jump over them... or you can simply runstraight left and avoid them as they fall. Ignore the P-Bag there for now, just

    go left into the next area. Here, you have to fight two red enemies withswords, they can be annoying and they have shields, so take your time with themand parry as often as possible. Unlock the door to your left, beyond which isthe Handy Glove, used to break various blocks in Palaces and other places witha simple swing of the sword... handy indeed. Now, head back right (grab the P-Bag worth 50 points on your way back, as you can now break the blocks that fallaround it with the Power Glove with a simple swing of the sword) and go back tothe elevator. This time, take the elevator down a floor to the bottom, and headright, since you can't head any other direction down there.

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    From here, go right. The Flying Eyeball creatures that fly around there dropfire on the ground that lingers for a bit, so avoid that as you engage the redenemies with swords down there, defending, then hitting them, and repeating, asyou head right. In the next area, kill the Stalfos enemies and avoid the firethat the wall shooters shoot at you as you head right. Destroy the blocks inyour way with the sword as you go right, repeating this process a few times,until you get right and into the next area. Here, continue to your right as youavoid the various flying skull orbs that try to intercept you. When you get toyet another elevator here, which you should ignore for the time being. Continueon your quest rightward, going down the corridor and killing those lame hoppingred enemies that don't give you any experience points. When you get all the wayto the right, destroy the bomb chucking enemy there and grab the key he'sguarding. Now, head back to the elevator we just ignored. This time, go downit.

    Once you go down this elevator, your only option is to head right, so do so. Asyou head right, avoid the skull orbs and kill the bomb throwing creature toyour right as well. (you can theoretically destroy the blocks underneath him toget closer to him if that floats your boat), then head right and into the nextarea. Here, you can see a P-Bag on a platform. These platforms crumble rightafter you step on them, so be quick about getting it, a 100 Point P-Bag, thenquickly jumping to the sturdy platform to your right. Walk along this corridorand fend off the weak red enemies as you go. At the end, fight the swordweilding red enemy here, kill him, and go right into the next area. Here,

    combat the Stalfos you come across and open the locked door with a key youhave. Continue going right. Kill the various sword weilding enemies as you headright, and again go right into the next area. Here head right and you'll fightthe second boss of the game, named Helmet Head.

    Helmet Head is incredibly easy to defeat. Using the sword technique you learnedback in Mido, the Downward Thrust, attack him over and over again. Block thefireballs he shoots at you with your shield and keep the attack going. Eachtime you attack him he'll lose his head, quite literally, which will fly overhead and shoot at you randomly, and he'll grow a new head. Simply repeat theDownward Thrust on him over and over again until he's defeated.

    Now head to the right, open the door there with the key you just got after the

    boss battle, and insert the crystal into the head of the statue. Level upwhatever you want, and now we have to leave the palace the way you came. Onceoutside of the Palace, head back to Mido, heal up, and we'll take it fromthere.

    ______|TWELVE| Journey To Palace 3 (yeah, it rhymes, so what)

    Follow these directions to get to the next palace (yeah, two palaces in a row,pretty damn neat, I know). From Mido, take the path left, until you're northover the desert patch below. Cross the desert southward (avoiding enemyencounters best you can), and go into the Graveyard. You will encounter enemies

    in the Graveyard that are pretty difficult, so do avoid encounters best youcan. Now, there is a secret hole in that graveyard, in the southern end. Yousee that one cross that stands alone? That's King's Tomb. Walk south of thatand just walk around south of it (towards the bottom of the graveyard), andyou'll come across it, you'll automatically fall into the hole. When you dofall into the hole, kill the blue crawly enemies down below and go right. Therewill be a huge cliff above you, and you can't use the Jump spell to get upthere, it won't reach. So what do you do? Activate the Fairy spell and use itto fly up yonder! Then take the path right into the next area.

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    In this area, go right, jump over the spikey mine enemy, and kill the bluecrawly enemies and the boomerang thrower here as you head right. Then exit toyour right. You'll be back outside. Follow the desert path around the smallmountain range to the palace on the other side. Welcome to Graveyard Palace.

    ________|THIRTEEN| Palace 3 - Graveyard Palace

    _________START E|

    | || |_______________________________________________________| K P E K|| |

    _______________________________| |________________|K P E LD E LD K LD R|| |

    | |______________________________| LD P P BOSS|

    KEY - E = ElevatorK = Key

    LD = Locked DoorR = RaftF = FairyP = P-Bag

    As you begin this palace, head right past the statue (don't hit it or you'lltrigger an enemy to come out of it!), and enter the palace proper through theelevator to your right, as always. You'll see that this elevator only bringsyou down one floor, and on this floor you can only go right. So head right oncein the palace proper. As you head right, there will be a few platforms aboveyou. Ignore them. You'll come across two difficult enemies in this area, whichyou should defeat using parry and hit techniques, or the Downward Thrust.Either or works. When they are both defeated, head right and into the next

    area. Here you'll want to keep heading right, jumping over the mine enemies orusing the Downward Thrust technique on them, and kill the simple red enemiesthat come at you as well. Do this as you head right into the next area.

    Once again you'll be heading right. There is an open ceiling in this next roomhere which shows you that blocks will indeed fall from the sky. So run as fastas you can to your right to avoid them! When you're out of danger's way, you'llbe in an area where you have to fight some more tough enemies like the ones wefought at the beginning of the palace here. Now there are two interestingthings buried in this vacinity that you need to get. How though? Easy. Use theDownward Thrust on the blocks you're on to destroy them, and grab whateveritem. The two things we need underneath the blocks here are a Key and a P-Bag.Retrieve both and head right into the next area.

    Here, this part is a little weird, but doable without having to fight anyenemies at all. There are boxes of breakable boxes throughout this area, mostof which encompass an enemy or whatever. It seems that you can jump from one toanother without using the Jump spell. NOT TRUE! Simply break the corner box andyou can use that new opening as a stepping stone. Good enough, no? Also, don'tuse the Downward Thrust on the mine enemies here or risk being caught in a boxwith an enemy, or worse - freeing an enemy from their confines. Once you getall the way to the right, you can go right into another area or go down theelevator below. Kill the enemy (a strong Stalfos, so it seems), and ignore the

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    elevator for now; instead, head right. You're in an outside setting now (prettycool programming decision). This part is short though. Go right (avoid thefireballs the flying eyeballs drop all over the place) and kill the red swordweilding enemy. To his right is a key on a platform. Grab it, then head leftback inside. This time, take that elevator down to the lower level of thepalace, into a new area.

    Once you go down the elevator, you can go right or left. Head right towards thelocked door. Open the locked door, and kill the enemies here (to beat thoseairborne enemies that fire fireballs at you, just block their attacks, get upclose, and swipe at them. One hit and they are toasted). Go right and into thenext area. Now, here, there is a pillar of destroyable blocks in front of you.Destroy them with the sword, and jump over the various lava pits as you headright, avoiding the various slime enemies (don't let them hit you into any lavapits, let them make the first move!) When you get a bit to the right after afew jumps, there's a key. Grab the key and kill the red sword weilding enemy.After killing this enemy, make a few more jumps over some pits avoding somemore slimes. Jump adjacent to the wall of destroyable blocks and take out a fewto make a path for yourself. Then simply head right and into the next area.

    From here, as you head right, there are two enemies. A red sword-weilding enemy(which is easy) and a blue enemy of the same type, which can shoot sword beamsat you, identical to the ones you can shoot when you're at full health. To getclose enough to kill him, block what he shoots at you and swipe at his open

    end. He's not as skilled with the shield as his weaker brother is. When they'reboth destroyed, open the locked door with your key as you procede right. Hereis a pedestal with an item on it. Grab the item and you'll now have the Raft inyour posession! Now go back to the elevator, pass by it heading left, andwe'll take care of the rest of this here palace! =)

    Back past the elevator as you head left, take care of the airborne enemies,blocking their fireballs and moving in close for the kill. Then, simply headleft into the next area. Here head left and kill the red sword weilding enemy,and you'll come across an elevator here. Pass it up for now and head lefts'more. Kill some of those weak hoping enemies and another of those red swordweilders. Once all are defeated, head left into the next area. In this herearea, there are mounds of destroyable blocks. Jump atop them and start hacking

    through the airborne enemies and blocking their projectiles as you headleftward. You'll see a key below in a hole through the blocks, as well as a P-Bag. Don't, DON'T use the Downward Thrust sword technique to get down there -otherwise you'll trap yourself there as easy bate for the enemies in the roomuntil you can free yourself. Instead, go all the way left, then start hackingthrough the blocks from the left of the room, going right, and you'll get thekey and P-Bag in due time. Once both are gotten, you can go back right to theelevator we just passed up. This time, go down the elevator.

    Once down the elevator, you can only go right. So go right, unlocking thelocked door right in front of you as you go. Useless note: This room isbasically identical to the first room in this palace, just bigger. Woo. =)Anyway, head right, and kill the skeleton knight as you go. You'll notice as

    you continue going right that there is another P-Bag up yonder. To get to it,you'll want to activate the Jump Spell and use it to get to that platform. Getthe P-Bag there for an easy 100 points o' experience. Once gotten, go back downto the floor of this room and continue journeying rightward. Kill the strongboomerang thrower here, and head right into the next area. Here you have a fewoptions of how you procede through the area. Fall down the small ditch right inthe beginning and go right. Destroy the blocks as you go and keep going right.You'll come across an enemy here, a red sword weilder. Kill him and grab the P-Bag he guards for another easy 100 experience points. Then head back left andget a running jump back onto the platform above. Jump over the ditch this time

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    and head right. It seems that you can avoid both enemies here by taking thehighest path, but it's actually a dead end so don't bother. Cut into themiddlepath using the Downward Thrust sword technique on the destroyable blocks,and segment the two enemies so they both can't take you on at the same time.Destroy the blue sword weilder first, blocking his sword attacks that flythrough the air. Then, do the same on the weaker red sword weilder at yourright. When both are defeated, head right. You're in the boss chamber now. Goright and take on the third boss in the game - Mounted Rider.

    Mounted Rider is actually a pretty simple boss character at first. You have tosimply use the Downward Thrust sword technique on him when he rides on by onhis horse. He'll repeat this until you hit him four or five times, then he'lldismount his horse and fight you like he was a regular blue sword-weilder,which is when the battle actually gets a bit more difficult. He is identical toa blue sword-weilder of the regular kind, so move in close and strike him withthe sword while blocking his array of sword beams. Remember he can't use hisshield with great skill like the red sword weilder so just keep slashing athim. Use the Shield spell and Heal spell on yourself if need be, to defeat him.Once he's defeated, get the key he drops, insert the crystal into the head ofthe statue, and leave this palace.

    Head back to the port town of Mido, heal up your magic and life, and get readyto cross the sea to a completely new area! To cross the sea at your right, walkonto the port next to Mido and you'll automatically board your raft and cross

    over the sea to the other part of Hyrule. Cool beans! =) Now, we're in a newarea, what to do now?

    ________|FOURTEEN| En Route to Nabooru

    Our first destination here, really, is the town to the southeast calledNabooru. But before we go there, why not grab ourselves a few hundred quickexperience points? Trust me, it'll be easy. =)

    As you're on the dock you just came from, look south. You'll see one littlepiece of forest to the south, all alone. Go towards it, and enter it. Once

    inside, avoid the red floating eyeballs, and work your way to the middle of thearea. Why is it a forest when the background isn't a forest setting? Weird.Anyhow... once in the middle you'll come across a P-Bag waiting to get pickedup. So do so, and get a quick 200 experience points. Now you're ready to go tothe next town.

    Once back outside of the forest area, head due east. The town is right there,not far away at all. You can't miss it.

    _______|FIFTEEN| The Town of Nabooru

    Nabooru is a quick stop on our journey. We only have one objective here - toget a new spell with the quickness! So as I just said, let us make this quick.=)

    As you enter the town, talk to everyone in all three segments of the town.After you do, heal up your magic and health at the respective places (youshould find them just by talking to the people of the town, naturally. Youshould absolutly be able to tell who can heal your magic and health in eachtown by looking at the people, how some people just walk around and others walkonly in front of their house - this signifies a healer or someone else that can

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    help you or needs help.) You might notice in an open house in the third segmentof town that there is an open door leading into a house. If you activate theJump spell and jump up to the symbol thing on the wall there, Link says,"......" I have NO idea what this is. Someone e-mail me and let me know! =)

    UPDATE (June 19, 2002)

    DON'T, and I repeat DON'T e-mail me about this. If I get one more answer tothis in my inbox my head'll seriously explode. The answer is in the FAQ sectionof this guide, and HAS BEEN, for over six months as I write this, and I stillget e-mails from lazy people telling me the answer. SCROLL DOWN TO THE FAQ ANDFIND THE ANSWER, and DON'T E-MAIL ME ABOUT IT anymore.

    Anyway, after this, go to the second segment of town to the fountain thing inthe middle of the segment. Go as if you were gonna talk to it and it'll ask youif you want to take water. However, it won't let you answer. Don't worry! Younow have the water you need! Go back to the left of where you got the water, toa house directly at your right, and a woman in red will come out of the house.Talk to her, she's the one who earlier told you she was thirsty. She rejoicesthat you have water now, and invites you inside her house! So follow her on in.Go to the right of the house and enter into the next area, the house'sbasement. Talk to the old sage all the way to the right of the basement tolearn a new spell, the Fire spell! Sweet business.

    Well, if you're all healed up and such in the health and magic departments, wehave no further business in this town. Leave the town and once back outside,you'll notice a cave due north of the town. Follow the linear path to the caveand enter it.

    _______|FIFTEEN| From Here To... Darunia

    Our next primary destination is the Island Maze. To get there, however, we dohave to take this cave, which is short and sweet. If you tried to get throughthis cave before going to Nabooru, however, I'm sure you ran into someproblems. Actually, I guarantee you didn't get through this cave without first

    visiting Nabooru. Why? You'll see.

    As you enter the cave, and head right, kill the three red bats that fly downand turn into men. After they are dead and you continue to head right, you'llcome across this odd blue enemy that shoots fireballs at you, both from in acrouch and from a standing position. You can't harm him with just your sword.Now you'll see why I say you need to go to Nabooru before coming here. Activatethe Fire spell and shoot it from your sword at him. Three or four hits andhe'll be toasted nicely. =) Now head right past him and you'll be back outside,outside of the cave. Outside, head up. You can either go up and right, or upand left. Going up and right leads you to the Island Maze. Going up and leftleads you to Darunia. We'll go to Darunia first, the Mountain Town of Darunia.=) So head up and left, and through the desert. Heading through the desert,

    you'll come across two scenes going over some desert land with holes of wateryou'll need to jump over. The first of the two is easy, kill the blue enemiesthat shoot rocks at you as you go left and you're there. The second one is thesame, but rocks fly from the bottom of the screen upwards... hence you'll needto pay attention to that as well. Once through both scenes, head west and enterthe Mountain Town of Darunia.

    _______|SIXTEEN| The Mountain Town of Darunia

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    Darunia is a brief stop on our journey before the Island Maze. We'll actuallyneed to go back to Darunia after the Island Maze, but for now, we're basicallystopping here for three reasons - to heal up, to acquaint you with the town,and to get the Upward Thrust Sword Technique. We can't learn the spell thistown has YET, so initially, walk around the town and talk to everyone, and healup as well. After that, we'll get the sword technique.

    Okay, so you've talked to all the people in the three segments of the town?Excellent. Healed up your magic and health? Excellent. Now, head to the middlesegment of the town, and activate your Jump spell. That's right, don't beafraid. =) Now go a few houses down from the right of the screen and jump ontothe roof. Then jump sequentially towards your right to the first house on theright of the segment. The chimney on this roof is the key. Jump onto thechimney, and press down to go down the chimney... reminds you of Mario goingdown a pipe, don't it? =)

    Once inside, traverse the corridor to the Knight at the end. He'll give yousome wise words and teach you the Upward Thrust Sword Technique, which you canuse by jumping and pressing up, stabbing airborne enemies. Woohah. =) Now, youcan leave this house, and the town completely (making sure you're healed). Yesma'am, we're done here for now.

    Remember where I said we can go up and right or up and left? Well, go back to

    that cave entrance (traversing the two desert areas going back south from thetown, killing enemies, woohah), and go up and right this time. Go right throughthe forest area and desert, to the long bridge. Welcome to the infamous IslandMaze... OF DEATH! Okay, not of death. Actually, it's not even infamous. Just goto the next section, okay? =D

    _________|SEVENTEEN| Island Maze, Part I

    The first trip through the Island Maze is elementary to say the least. You'reobjective for your first trip through is to rescue a child lost within theconfines of the treterous maze. So where is he? It's simple, really.

    From where you start out your quest, across the long bridge, head down untilyou reach the corridor below that only reaches to the right. Take this path allthe way right, ignoring the corridors going upwards, until you reach a deadend, only being able to continue going upwards. Go up and walk straight intothe water (it looks like a deadend - it's not). You'll fall into a pit cavehere. Once you fall down here, you'll face off against an orange lizardequipped with a sword, similar to the red sword weilding enemies of thePalaces. He's simple. Kill him, then head right to pick up the stray child.Once you have the child, go all the way left and out of the cave. You can'tleave the entire Island Maze now, actually, by heading back down, then leftalong the path, then up and right at the very end. You'll be back on the worldmap after this. Then just go back all the way left to the desert, going through

    the two scenes en route back to town, and again enter Darunia.

    ________|EIGHTEEN| Darunia, WE'RE BACK!

    Once back in Darunia, child in hand, we're ready to take care of the rest ofour business here. Head straight left through the town to the third and finalsegment of the town. The first house you come across here, an old woman willcome outside. Talk to her and she'll call you a hero for rescuing and returning

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    her lost child. She'll naturally invite you inside. Once inside, go right andto the basement. Go all the way right through the basement, talking to thehusband of the woman, who will gladly teach you the Reflect Spell. After youlearn the coveted Reflect Spell, procede out of the basement, and out of thehouse. Head out of town, back across the desert patches, into the grasslands,and back to the east, to the Island Maze.

    ________|NINETEEN| Island Maze, Part II, En Route to the Island Palace

    Once you cross the bridge and enter the Island Maze we were in before, ourobjective this time is to get to the Island Palace at the end of the maze,which'll take a bit more work than it took to get to the missing child in ourfirst visit to the maze.

    From the outset, head down, and then right. The first chance you get to go up,go up, then follow the path right, and then up again. You'll run into anautomatic scene here. To get through this scene, cast the Fire spell onyourself. The enemies found here are immune to all spells and attacks otherthan the Fire spell. As you head right, kill the Spider enemies and the blueLizard enemies both with the Fire spell, blocking the attacks from the Lizardwith your shield. When you get all the way to the right, go out of the screenand you'll be back outside. Continue going north, past the first bridge on your

    left. Keep heading up to the bridge at your north, and cross over it. Then goleft, past the passage heading down, and as you head left a bit more you'll runinto yet another scene. In this scene, you head left to right. Do the samething as you did before - cast the Fire spell and use it to kill the Spider andLizard enemies as you head leftward. Once all the way left, leave the area togo back outside.

    Once back outside, we're free to continue onward. From where you got attacked,go straight up, following the path up a bit, then left, then up a more, thenleft again, then up s'more. Now take the path right, and as you go right,you'll come across yet another scene. This scene is a bit different. As youhead from left to right, kill the blue slimes you come across. Then you'll comeacross two Lizards together. Activate the Fire spell once more and destroy them

    both before heading right. The only other enemy before you're free of thisscene is a Spider. Kill him with the Fire spell as well, then leave the sceneand you'll be once again outside. From here, head right to the end of the path,and when you can go up or down, go up, and your final scene here will takeplace. Immidiatly cast the Fire spell and head right. Kill the jumping blueSpiders and the blue Octotok, blocking the fireballs they shoot at you as youhead right. As you get towards the middle of the scene, a red vial will bethere. Slash at it and it will refill your magic! Heal if need be, then headright past the rest of the enemies, slaying them as you go, and back outside.Follow the zig-zagging path and taking it up and to the right, then swing backdown and around. Then simply take the path down, and then at the bottom, goright, and enter the Island Palace to your right.

    ______|TWENTY| Palace 4 - Island Palace

    _________START E|

    | |_________________________| |_______________

    | K P E LD K LD E P E|| || |

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    ____________| |______________ | |__________________|E LD E K| |E K|| | | || || |________________ | |____| |__________|E LD P BOSS| | | LD B| | || |

    _____________| |____| |__________| K E LD K|

    KEY - E = ElevatorK = Key

    LD = Locked DoorB = BootsF = FairyP = P-Bag

    As you enter the Palace, slash at the statue there to randomly get a red potionto refill your magic, which you can also use to refill your health via the Lifespell. A red sword weilding enemy may come out of the statue if you hack it,however. If this happens, leave the screen, come back and try again. Also, aneyeball enemy hovers around dropping fire on your character so be careful asyou head right to the elevator. Then descend down the elevator into the palaceproper.

    Once inside, you can either go left or right. Go right, and through the enemy-less room into the next room. As you head right down this corridor, attack anddestroy both skeleton knights you come across, and nab the P-Bag worth a quick100 experience points that the first skeleton is guarding. When both enemiesare defeated, head right and to the elevator at the far right of the room.Descend down this elevator to the next floor down, and get off of the elevator.Head right, and kill the red skeleton knight you come across as you head right.Go into the next area. Now the bridge in front of you (made up of manysegments) is a disappearing bridge, so once you step on it it will disintegrateunderneath you. Run to the end of the bridge and make a big jump to theplatform at your right. If you don't jump to the ledge, you'll fall downseveral stories down through the palace and end up on the bottom floor, where

    you'll have to work your way back up to the second floor, where you just were.Anyhow, after you make the big jump, head right and kill the weak hopingenemies that come at you, then the blue knighted enemy we've faced before usingthe Downward Thrust Sword Technique on him. Then head right and into the nextroom.

    In this next room, head right and jump over the lava pit onto the firstplatform. In front of you will be two blocks with fire on top of the top block.Destroy both blocks with your sword, then jump over the fire you left on theground. Then go right, jump over the lava pit, and repeat that on the secondset of blocks you come across. On the second platform, kill the blue armoredenemy you come across as well. Then jump over the lava again, onto the thirdplatform, destroy those blocks, and jump over the lava to the end platform with

    a key on it. Retreive the key, then head left back, hoping and jumping as yougo, until you're back at the left, and you can go back to the disappearingbridge. How to get back up there? Don't worry - we need not go back up there.Remember how I mentioned that falling down this pit will bring you to thefloors below? Well jump into the pit, hugging the right wall. As you fall intothe next floor, jam right on your directional pad and you'll land on a platformbelow to your right. You can't get to this floor any other way, it's abeautiful thing. =)

    Once on this "secret floor", head right. Avoid the floating skull orb that

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    floats around the narrow corridor, and kill the blue armored knight there aswell. Then head right and into the next area. In this next area, head right,andkill the two skeleton knights (one blue, one red), and then head rights'more. Guarding the locked door there is one of our good friends, the bluesword weilding enemies that shoots sword energy at you. He doesn't use hisshield with great skill, as I've mentioned before, so move in close, blockinghis attacks with your shield, and hack at him to defeat him in his open area.Then open the door with the key you have that he's guarding, and go to theright. Get the Boots lying on the ground there, and woohah, the item we needhere is now ours. =) From here, head back two sections to where we fell fromthe floor above. We have to get out of here now! There are two platforms overthe pit that'll lead you to the floor below. Don't bother with them. Instead,just jump down to the floor below. You'll land on a disappearing bridge over abed of lava. Quickly run or jump heading to your right, avoiding falling intothe lava right underneath your position. As you head right, avoid the floatinghorseheads, and head right into the next area. Here there are more platformsover lava, with the two block and a flame scenario all over again. The firstplatform as you head right has an enemy on it. Kill the blue armored enemy andjump to the next platform. Destroy the two blocks here, and kill the redskeleton that falls from the sky, so it seems, at the end of the platform.Then, jump to the final platform. Here a fast moving floating eyeball orb isdarting around the room. Jump to the right end of the room and grab the key,then avoid him as you head back left to the prior area. Head all the way backto where you fell to this floor, back to the disappearing bridge.

    This time when you get to the disappearing bridge, you'll want to head leftacross the bridge, avoiding the horseheads and falling into the lava below asyou go. When you get all the way to the left, pass by the two torches on thewall and into the next area. Here you'll battle your first Wizard, which isyour first real chance to use your Reflect spell. These Wizard enemies can onlybe harmed by using the Reflect spell. First, kill the Slime in this area, thenactivate the Reflect spell. Kill the Wizard there by reflecting his spell.Reflect the spell by ducking down and letting the Wizard's spell bounce off ofyou and back at them (assuming you've activated the Reflect spell). Then headleft, through the locked door, past the elevator, and continue going to yourleft. Here this area is litered with Wizards and Slimes. Kill them, reflectsome spells, et cetera, and then go left into the next area.

    This area is very similar to the block area found in the Graveyard Palace,which had a key and a P-Bag hidden within its confines. This time around, thisblock structure only has a key, at the very end. Traverse over the top of themound, killing the shooting horseheads as you go, blocking what they shoottowards you. When you get all the way to the end of the mound, the key shouldbe below. Use the Downward Thrust Sword technique to get to it, and then castFairy on yourself to get out of the hole you're in, and out of the areacompletely, going back to your right, to avoid trouble with the pesky floatinghorsehead enemies. They are a pain when you're stuck down there. We actuallyhave no where left to go but back to the original elevator that brings you inand out of the Palace Proper on the first floor. Work your way left, back tothe elevator on the floor you're on, and take it all the way to the top until

    you can't go up anymore. Then head left an area or two to the elevator inquestion. This time, simply go left of the elevator.

    Once left of the elevator, activate the wonderous Reflect spell and use it onthe Wizards in your path, destroying them all. As you head left, unlock thedoor you come across, head left some more, and into the next area you go. Inthis area, right above you is a key ona platform, and there are destroyableblocks blocking your passage upwards to get to the key. First, kill the redsword weidling knight that is