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Resources - How to get the resources you want in Draenor:- Garrisons excluded.
I have put together a list of all resources I can think of that we may need to know information for to save
having to look everything up later. Sources are wowhead mainly with a little splatter of random bloggerswho I forgot to write down, sorry. The number after an item or place is the number of sources in thatarea.
Herbs:
Talador Orchid - Talador (297) / Spires of Arak (18).
Nagrand Arrowbloom - Nagrand (90) / Spires of Arak (28).
Starflower - Spires of Arak (34) / Shadowmoon Valley (10).
Gorgrond Flytrap - Spires of Arak (27) / Gorgrond (11).
Fireweed - Spires of Arak (26) / Frostfire Ridge.
Frostweed - Spires of Arak (35) / Shadowmoon Valley (29).
Chameleon Lotus - Percentage drop chances per herb gathered on Draenor 2 7%
Draenor Ore
True Iron Deposit - Shadowmoon Valley (234) / Talador (206) / Nagrand (143) / Spires of Arak (100) /
Gorgrond (57) /Frostfire Ridge (4).
Rich True Iron Deposit - Nagrand (35) / Frostfire Ridge (18) / Shadowmoon Valley (20) / Talador (16).
Blackrock Ore Deposit - Talador (226) / Nagrand (126) / Spires of Arak (40) / Shadowmoon Valley (15) /
Frostfire Ridge (6) / Gorgrond (2).
Rich Blackrock Deposit - Nagrand (30) / Shadowmoon Valley (27) / Talador (27) / Frostfire Ridge (18).
Draenic Stone - Contained in all Draenor mining nodes and used as currency for work orders at mine to
trade for more ores.
Meat - As usual, each meat has a chance to drop of its respective animal. I am unsure of the best placesto find these as I haven't been able to see any information online. Best bet is Nagrand.The new meats are:
Raw Clefthoof Meat Raw Talbuk Meat
Raw Elekk Meat
Raw Riverbeast Meat
Raw Boar Meat
Rylak Egg
Chance to drop off any Rylaks. There are several nests in Frostfire Ridge that I know of.
Fish
Fat Sleeper - Nagrand with Sleeper Bait.
Fire Ammonite - Lava of Frostfire Ridge with Ammonite Bait.
Abyssal Gulper Eel - Spires of Arak with Eel bait.
Jawless Skulker - Gorgrond with Skulker Bait.
Sea Scorpion - All around Draenor with Sea Scorpion Bait.
Blind Lake Sturgeon - Shadowmoon Valley with Sturgeon Bait.
Crescent Saber Fish waters all around draenor.
Cooking NoteLike all the Draenor recipes, the amount of servings depends on your cooking skill;
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From 1-674 skill : 4 servings
From 675-699 skill: 5 servings
700 skill : 6 servings
Barn Traps:
Nagrand is the best place to trap.
Clefthooves produce Raw Beast Hide
Talbuks have the most Sumptous Fur
Elekks are the meaties
Savage Blood from work orders;
Wetland Trampler Nagrand (4)
Ironhide Bull Nagrand (10).
Direfang Alpha - Nagrand (9).
Elementals: Chances to be obtained from which profession:Sorcerous Earth
Blacksmithing Inscription
Jewelcrafting
Leatherworking
Sorcerous Air
Enchanting
Engineering
Jewelcrafting
Tailoring
Sorcerous Fire
Alchemy
Blacksmithing
Enchanting
Engineering
Sorcerous Water:
Alchemy
Inscription
Leatherworking
Tailoring
Traders: Krixel Pinchwhistle expensive for herbs and fur 50GR/ cheap for meat 20GRAlso: Bloody Gold Purse 1x
Savage Blood/ Smuggled Sack of Gold 50GR
Pyxni Pennypocket Meat and fish 40GR, everything else 30GR
Talgaiir the Ironrender expensive for ore 50GR/ cheap for fish and hides 20GR
Trader Yula Hides 40GR, everything else 30GRAlso: Bloody Gold Purse 1x Savage Blood
Tradesman Portannus everything 30GR. Also: Bloody Gold Purse 1x Savage Blood / Smuggled Sack of
Gold 50GR
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Garissons
The big new feature of WoD garrisons will provide gameplay with many options. But how do you
maximize effiency? After playing on the beta and reading forums for several hours i think i found a good
build path for effiency related to raiding and making
your garrison strong.
Level 1 garrison provides you with 1 small plot and 1 large plot.
Now to explain my choices. I went with the salvage yard for my first small plot because as far as i can tell
it is the best way of gearing your followers and to make them effective doing missions and such.
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First large plot is armory because the chance of getting epics and rare bonus upgrades for missions seem
like best building to get for levelling. Also at a later point when the raid starts you get a free seal which
now seem quite expensive (3 seals each week for 3.5k gold) Possibly you want the barracks for your first
Large plot as it will increase the amount experience your followers get therefore increasing the
effectiviness of your followers. Also looks like if you get barracks to level 2 your followers will be able tojoin you in your adventures.
Level 2 garrison provides you with additional 1 small plot and 1 medium plot.
The second small plot i recommend going with your profession because in WoD you get your profession
recipes from your garrison nowhere else so you are required to have the garrison building related to your
profession.
The first medium plot i go with the lumber mill as from what i have been told garrison resource gathering
is made trivial from choosing this building.
Level 3 garrison, which is the last level of the garrison provide a additional 1 small plot, 1 medium plot
and 1 large plot.
Same as the second small plot i would go with my second profession as my third building.
Second medium plot is a easy choice, the barn is what provides you with the best food in the game also
it allows you to gather materials that is required for crafting ilvl upgrades for epic gear that is crafted
640ilvl to 665 ilvl. The material is not BoP but will probably be quite expensive at first so either sell it or
save gold.
Second large plot choice goes back to what choice you made for your first large plot either build a
barrack to level your followers or get the armory for cheaper seals and the potential epics from quests.
Noterworthy is that you can bulldoze buildings and get new one and therefore when you feel you have
enough garrison resources you should that thinking of demolishing the lumber mill because its only
function is getting garrison resources. At that point i feel it is between the inn or trading post as which
building to replace the lumber mill. Trading post will allow you to trade your garrison resources for
crafing mats and eventually let you have a auction house in your garrison. Inn will allow you to get the
daily dungeon quest which can provide you with gear(630 blues) and toys as far as i could tell from
testing it in the beta. The inn also makes it easier to get the exact follower you want(you can deterime
abilities and traits, abilities sort of required for harder missions and traits for improving you profession
buildings.)
There are also other building that in theory would become obsolete after time, like the barracks and the
salvage yard. After a while i would guess you don't need to get more levels nor gear for your followers
because they are already maxed. As what building to replace the salvage yard i think it is a matter of if
you want a bank in your garrison or do you want to be able to get the weapon enchant transmogs or do
you wanna be able to craft your own pots and such nothing really that is better then the other one.
The large plot that becomes available is more interesting though either you get stables which allows you
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get some unique mounts and improves your ability to mount in Draenor or you get the ogre wayshrine
which from what i have heard allows you to get portals close to the raids and because rip flying thoose
portals can be quite useful (also heard you can invite other people into your garrison and they can use
your portals potentially only 1 person in the raid need the ogre wayshrines)
The thing with Garrisions is that they are very personal. They depend on what you want out of the game
and how you play, over how many alts etc. To say this is what you must do to get the most out of it is
somewhat misleading. For example; the choices I would make on my raider and main who I play a lot
and who I will be completing achievements on etc is very different from an alt I want to log in and make
money from, the same with my gatherer who will be going out but doesnt need good followers etc.
In deciding your garrison set up you need to look at;
The characters you will be playing, how many and what are their professions?
How much time will you be playing on them each day/week?
Do you want to make a lot of money from your garrison?
Would you like to be more self sufficient and rely less on the AH?Do you want to craft your own gear to raid with or are you happy to buy from AH?
Are you really into transmog and want a new cool set?
Do you want to work towards pvp titles and monuments etc?
Do you want to unlock the account wide rep bonus?
Do you want to collect the toys for the toy box?
Like I said, its all very personal. But I'm glad you have decided how you want to do yours Omak Also
you don't need to worry about having to drop 3.5K on seals, you can trade one for gold, one for honor
and one for shards if you prefer
For people who are still undecided I have pasted in some of the spreadsheet I made on Garrisons. (Yes, I
am that geeky!) Ive made a list of the buildings and the main perks/provisons the give; The note next to
the title of the building lists things the can't do if its not a primary profession. E.g. my priest doesn't have
tailoring so her small tailor building can't craft the upgrade patch.
Small - Choose 3 of these
Alchemy Lab Free potions daily / Can't craft best flasks unless primary proff
1 Production of alchemy items & work orders
2 Assign followers
3 20 work orders total & now craft flasks
Enchanting Can't make weapon enchants, cant create Temporal Crystal
1 Produce enchanting items & allows for DE
2 Assign follower & transmog enchants
3 20 work orders
Engineering Cant make epic armour upgrades, blingatron 5000 or wormhole
1 Create gadgets, pets, scopes etc
2 Assign a follower & create unique items
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3 20 work orders
Tailoring *Can't do epic upgrades, mount, pet or bag
1 Create rare items
2 Assign follower & create battle standards
3 20 work orders
Scribe
1 Basic crafts & work orders
2 Assign follower & craft rare staff, OH & DMF: Cards
3 Craft Weapons
JC *Can't make greater gems, upgrade items or 2x vanity items
1 Basic Items
2 Assign follower with quest for ~300 gold, regular gems
3 20 work orders, epic Items
The Forge *Can't upgrade epic armour or creata Soul of the forge
1 Production of rare BS items
2 Assign follower, small buff for draenor e.g. guardian or no durability , craft rare weapons
3 20 work orders, craft epic armour
The Tannery
1 Craft LW Items and work orders
2 Assign LW follower, craft tents
3 20 work orders
Salvage Yard *Long quest chain for follower1 Salvage to occasionally be recovered from missions
2 Assign follower and increased chance
3 Increases salvage chance & can discover player items in salvage
Storehouse
1 Access to bank and increases work orders by 1
2 Enables guild bank access
3 Enables trader for void storage and transmog, increase active work orders by 2
Medium - Choose 2 of these
Gladiators Sanctum *4000 bones to unlock1 Increases out of combat regen in Draenor & collection of broken bones. (defeating enemy players)
2 Safe Fall in draenor & enables Nemesis quest for 14 new pvp titles.
3 Allows access to special PvP free for all death match event, to win gives a title & Warlord Flag toy.
Inn *Unlocks after completing various dungeon quests.
1 Each day a new visitor with a quest
2 Random recruits each week which you select the traits for.
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3 Unlocks the lucrative treasure hunter mission.
Lumber Mill *Unlocks after completing 75 Lumber Mill missions
1 Mark small trees around Draenor for harvest, which convert to Garrison resourses.
2 Mark Medium trees
3 Mark Large Trees
Trading Post *Lvl 3 @ exalted with 3 reps
1 Trading of Craft materials
2 Access to auction house and Laughing Skull factions
3 Increases reputation gain in Draenor by 20% (account wide)
Barn *Unlocks after completing 25 work orders
1 Capture clefthoof, elkk, wolves and talbuk
2 Capture board & riverbeasts
3 Capture elite beasts and harvest for savage blood (epic item crafting mat)
Large - Choose 2 of theseAutomatically get barracks - follower bodyguard trait.
Stables
1 Enables capture of special mounts on draenor
2 Remain mounted and interact with objects outside.
3 Increased mount speed by 20%
Bunker
1 Double chance of better non-raid drop loot
2 Work order for follower upgrades
3 1 of 3 bonus roll seals
Magetower
1 Collect waystones to power waygates
2 Unlocks access to 2nd gate
3 Unlocks access to3rd gate
Gnomish Gearworks
1 Personal Engineer to provide use of a powerful invention for you for the day. (Your choice 1 of 5 each
day)
2 Access to 5 new devices
3 Creation of a siege vehicle once per day once you have used each device once.
Outpost Buildings
Garrison Outposts do not work like your Garrison hub--you cannot construct and level up additional
buildings there. What you do get are special zone-wide perks and questchains that reward followers and
currency to buy higher-level Garrison blueprints.
You can have similar types of buildings in your garrison and as an outpost. E.g. Lunber Yard and Lumber
Mill, Gladiator Sanctum and Sparring Arena
They are not related to Garrison functioning.
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Gorgrond
Sparring Arena: Gain a zone wide buff for Gorgrond allowing you to summon a random champion to fight
with you for 1 minute, more mobs = better buff he gives you which lasts 5 minutes.
Lumber Yard: Allows for a Mechashredder 5000 to be summoned which helps you fight mobs and but
trees / vines around treasures.
Talador
Arcane Sanctum: Quests in Zangarra with Khadgar, rewards a Magister follower. Zone wide perk: allows
you to summon a Guardian Orb; approx 10K damage in 15 yrds, ever 2 secs for 30secs.
Arsenal: Zone wide perk of Artillery Strike, ordering your armoury to fire 3 volleys over 3 secs healing
100K dmge to all enemies. 3 charges. Also rewards a follower.
Spires of Arak
Smuggling run: Trading post themes building. Once every 10 mins you can summon a vendor who has a
chance to sell interesting wares. E.g. lvl 99 follower, bloodmane charm toy to transofrm you into
Bloodmane Saberon, an eyepiece to do the jumping treasure puzzles, 28 slot bag, garison resources andspires only consumables for buffs.
Brewery:Inn-themed per gives you a HS for Spires and a 20% boosted exp in Spires.
Nagrand
Tankworks: You can summon a Siege Engine with the usual; volley, flame vents, rain of death etc
Corral: Summon a Frostwolf War Wolf. This can be ridden while in combat / interacting.
1. Basics
What the Hell is a Garrison?!
A garrison is your very own piece of land. It's a foothold on Draenor that
serves as your main base of operations! It provides you with everything a
standard quest hub would provide (except quests) and much much more. It is
presented to all characters at level 90, and it's completely unavoidable. So
what's the point?
Why you NEED the Garrison:
- to level up ofc, a lot of major quest lines are phased and will not be
available to those who haven't set up a Garrison
- to gain access to Ashran the new world pvp zone (mage portal is only
alternative)
- to start the Legendary quest line at 100
- to collectApexis Crystalswhich act as currency for gear and items gained
from WoD factions
Do note all that I just mentioned can be done from a lvl 1 garrison. If you
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hate and don't want to deal with Garrisons you can just complete the
introduction and forget about it.
What BENEFITS does a Garrison provide:
- access to a mine and herb garden that will spawn random Draenor minerals
/ herbs each day for you to harvest (no profession required to gather them )- access to a fishing hut and pet menagerie that offer daily quests
- access to a large arsenal of buildings that provide a special bonus to you
- access to profession buildings that provide you with the ability to make
selected crafts from a specific profession ( all professions, not only the 2 you
got )
- most buildings provide work orders, which can be used to trade materials
for other things ( details for each building later )
- followers, or and army of them, that can run missions for you and reward
you all kinds of stuff ( even raid gear )
The garrison itself has 3 levels, each increasing the size, number of plots forbuilding, and the appearance of the whole base.
2. The Buildings
The core of each base are it's buildings, and your garrison is no different.
Players will have a lot of buildings to choose from, as garrisons support only a
fixed amount (you can replace a building at any time with another tho).
Based on the level of you garrison you will have the following amount of plots
available:
Garrison lvl 1: 1 small + 1 big
Garrison lvl 2: 2 small + 1 big + 1 medium + bonus buildings
Garrison lvl 3: 3 small + 2 big + 2 medium
Do note that the above amounts are totals, not additional plots you get with
the upgrade.
2.1 Small Buildings
All of the Small Buildings (excluding the Salvage Yard and Storehouse) have
the following in common:-At level 2 they you can assign a follower with the specific profession trait to
work at that profession building
-Each profession building allows production of that professions Draenor items
-Each profession building provides additional stuff to characters with that
profession
-Work orders: 7, 14, 21 (by level respectively). Each work order takes 4
hours to complete
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-All Level 3 blueprints are purchasable onceWork More Ordersis complete
(excluding salvage yard and storehouse)
-Construction costs: 150g and 50GR (lvl 1); 300g and 100GR (lvl 2), 500g
and 300GR (lvl 3)
-You may have a maximum of 3 Small Buildings at any time. Each garrison
level adds 1 more plot.
Here are all the Small Buildings:
Alchemy Lab
Level 1: Allows production of Draenor alchemy items. Fulllist
Level 2: Allows production of Draenor stat potions. Fulllist
Level 3: Allows production of Draenor flasks. Fulllist
If your character has Alchemy:
-The NPC will sell Draenor recipes
-enables a daily craft which rewardsSecrets of Draenor Alchemy,used as acurrency for said Draenor recipes (1 for potions / flasks, 5 for greater flasks)
-at level 3, enables production of greater flasks.
Work Order: 5Frostweedfor 1Alchemical Catalystand sometimes
someSorcerous FireorSorcerous WaterAt level 100 all work orders have a
chance to yieldApexis Crystal.
Follower Bonus: Increases work order yield. Adds a daily quest that
awardsrandomDraenor potions for free.
Enchanter's StudyLevel 1: Allows disenchanting. Allows production of Draenor enchanting items.
Fulllist
Level 2: Allows production of Breaths for neck and cloak, Gift enchants for
rings . Fulllist
Level 3: Allows production of Gift enchants for cloaks and necks . Fulllist
If your character has Enchanting:
-The NPC will sell Draenor recipes
-enables a daily craft which rewardsSecrets of Draenor Enchanting,used as a
currency for said Draenor recipes (1 for all non weapon enchants, 5 for
weapon enchants)-at level 3 allows crafting of all weapon enchants
Work Order: 5Draenic Dustfor 1Fractured Temporal Crystaland sometimes
someSorcerous FireorSorcerous AirAt level 100 all work orders have a
chance to yieldApexis Crystal.
Follower Bonus: Increases work order yield. Allows purchase of visual
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enchants (illusions). These act as transmog enchants for weapons (no stats
just visual over the stat one)
Engineering Works
Level 1:Allows production of Draenor engineering items. Fulllist
Level 2: Allows production of ranged weapon enchants. FulllistLevel 3: Allows production of pets and toys . Fulllist
If your character has Engineering:
-The NPC will sell Draenor recipes
-enables a daily craft which rewardsSecrets of Draenor Engineering,used as
a currency for said Draenor recipes (1 for everything, 5 forweapon upgrade,
15 foranother weapon upgrade)
-at level 3 allows crafting of all remaining stuff
Work Order: 2True Iron Oreand 2Blackrock Orefor 1Gearspring Partsand
sometimes someSorcerous FireorSorcerous AirAt level 100 all work ordershave a chance to yieldApexis Crystal.
Follower Bonus: Increases work order yield. Sells unique items of which you
can only have 1 on you (bank access, mailbox, trinkets).
Gem Boutique
Level 1:Allows production of Draenor basic jewelry. Fulllist
Level 2: Allows production of regular gems and the item that rerolls stats on
items. Fulllist
Level 3: Allows production of epic jewelry. Fulllist
If your character has Jewelcrafting:
-The NPC will sell Draenor recipes
-enables a daily craft which rewardsSecrets of Draenor Jewelcrafting,used as
a currency for said Draenor recipes (1 for jewelry/regular gems/stat reroll
item, 3 for toys, 5 for greater gems, 15 for item upgrade similar to
engineering one)
-at level 3 allows crafting of all remaining stuff
Work Order: 5Blackrock Orefor 1Taladite Crystaland sometimes
someSorcerous EarthorSorcerous AirAt level 100 all work orders have a
chance to yieldApexis Crystal.
Follower Bonus: Increases work order yield. Offers a daily quest to craft an
item that vendors for a lot of gold.
Salvage Yard
Level 1: AllowsSalvageto be occasionally recovered from missions.
Level 2: Increases your chance at recovering Salvage from missions. In
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addition, you may now discover follower items in Salvage.
Level 3: Greatly increases your chance at recovering Salvage from missions.
In addition, you may now discover player items in Salvage. You now get
thiscontainer.
Level 1 blueprints: Rewarded from the questFlame OnLevel 3 blueprints: Purchasable once the achievementSalvaging Pays Offis
complete.
Work Order: None.
Follower Bonus: None.
Scribe's Quarters
Level 1:Allows milling. Allows production of Draenor scribe trinkets. Fulllist
Level 2: Allows production ofDarkmoon cards,astaffand anoff-hand item.
Level 3: Allows production of more staves.
If your character has Inscription:
-The NPC will sell Draenor recipes
-enables a daily craft which rewardsSecrets of Draenor Inscription,used as a
currency for said Draenor recipes (1 for weapons / stat reroll item, 5 fro
better reroll item/ darkmoon cards)
-at level 3 allows crafting of all remaining stuff
Work Order: 2Cerulean Pigmentfor 1War Paintsand sometimes
someSorcerous EarthorSorcerous WaterAt level 100 all work orders have a
chance to yieldApexis Crystal.
Follower Bonus: Increases work order yield. Crafts an item once a day that
can be vendored for food or gold.
Storehouse
Level 1:Enables access to your personal bank and increases the total number
of active work orders for all buildings by 5.
Level 2: Enables access to your guild bank.
Level 3: Enables access to an Ethereal Trader for Void Storage and
Transmogrification and increases the total number of active work orders for
all buildings by 15.
Level 3 blueprints: Purchasable once the achievementGot My Mind on my
Draenor Moneyis complete.
Work Order: None.
Follower Bonus: None.
Tailoring Emporium
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Level 1:Allows production of rare helm, chest, pants.
Level 2: Allows production of epic cloaks and the item that rerolls stats on
items. Fulllist
Level 3: Allows production of epic armor. Fulllist
If your character has Tailoring:-The NPC will sell Draenor recipes
-enables a daily craft which rewardsSecrets of Draenor Tailoring,used as a
currency for said Draenor recipes (1 for epic gear, 5 for pet/mount/bag, 15
for item upgrade similar to engineering one)
-at level 3 allows crafting of all remaining stuff
Work Order: 5Sumptuous Furfor 1Hexweave Clothand sometimes
someSorcerous AirorSorcerous WaterAt level 100 all work orders have a
chance to yieldApexis Crystal.
Follower Bonus: Increases work order yield. Crafts Battle Standards for use inoutdoor Draenor zones (dmg per sec standard, and health increase standard)
The Forge
Level 1:Allows production of rare helm, chest, pants.
Level 2: Allows production of weapons and the item that rerolls stats on
items. Fulllist
Level 3: Allows production of epic armor. Fulllist
If your character has Blacksmithing:
-The NPC will sell Draenor recipes
-enables a daily craft which rewardsSecrets of Draenor Blacksmithing,usedas a currency for said Draenor recipes (1 for epic items/weapons/pet/stat
reroll item, 5 for item upgrade similar to engineering one, 15 for another item
upgrade)
-at level 3 allows crafting of all remaining stuff
Work Order: 5True Iron Orefor 1Truesteel Ingotand sometimes
someSorcerous EarthorSorcerous FireAt level 100 all work orders have a
chance to yieldApexis Crystal.
Follower Bonus: Increases work order yield. Can speak with them to get a 4
hour buff (no durability loss from combat, or guardians come to fight for you)
The Tannery
Level 1:Allows production of rare helm, chest, pants(both leather and mail).
Alsodrums.
Level 2: Allows production of epic cloaks and the item that rerolls stats on
items.
Level 3: Allows production of epic armor. Fulllist
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If your character has Leatherworking:
-The NPC will sell Draenor recipes
-enables a daily craft which rewardsSecrets of Draenor Leatherworking,used
as a currency for said Draenor recipes (1 for epic gear/stat reroll item/drums,
5 for profession bags/mount, 15 for item upgrade similar to engineering one)-at level 3 allows crafting of all remaining stuff
Work Order: 5Raw Beast Hidefor 1Burnished Leatherand sometimes
someSorcerous EarthorSorcerous Water.At level 100 all work orders have a
chance to yieldApexis Crystal.
Follower Bonus: Increases work order yield. Can crafttents,which grant a
well-rested buff for 1 hour (10% stats).
2.2 Medium Buildings
All of the Medium Buildings have the following in common:
-Work orders: 7, 14, 21 (by level respectively). Each work order takes 4
hours to complete
-All Level 3 blueprints are purchasable once a specific achievement is
complete (different for each building)
-Construction costs: 150g and 100GR (lvl 1); 300g and 300GR (lvl 2), 500g
and 600GR (lvl 3)
-You may have maximum 2 Medium Buildings at any given time. First plot
unlocks at garrison level 2, second at garrison level 3.
Here are all the Medium Buildings:
Barn
Level 1:Allows you to capture clefthoof, elekk, wolves, and talbuk for leather
and fur. Provides you withIron Trapwhich can be placed on the ground to
capture a wounded (25% hp) animal. Capturing yields 1Furry Caged
Beast(talbuk/wolf) or 1Leathery Caged Beast(clefthoof/elekk). Each trap
has a 30sec cool down.
Level 2: Allows you to capture boars and riverbeasts for rare meats used to
create the most powerful food. Provides you withImproved Iron Trap,thatworks the same way as the previous. Capturing yields 1Meaty Caged
Beast(riverbeast/boar). Note that this trap can also capture any beast that
the previous one did. Traps don't share a cool down.
Level 3: Allows you to capture elite beasts to harvest for savage blood, used
in all epic crafted armor and weapons. Provides you withDeadly Iron
Trapwhich is used to capture elites. Capturing yields 1Caged Mighty
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Clefthoof(Ironhide Bull)or 1Caged Mighty Riverbeast(Wetland Trampler)or
1Caged Mighty Wolf(Direfang Alpha).
Level 3 blueprints: Purchasable once the achievementMaster Trapperis
complete.
Work Order: Depending on the beast, it yields the following (do note that
theSavage Bloodhas a chance to drop and is not guaranteed like the rest of
the items):
-1Furry Caged Beastfor 15Sumptuous Fur;
-1Leathery Caged Beastfor 15Raw Beast Hide;
-1Meaty Caged Beastfor someSavage Feasts;
-1Caged Mighty Clefthooffor 1Savage Bloodand a lotRaw Beast Hide;
-1Caged Mighty Riverbeastfor 1Savage Bloodand a lot random food
ingredients;
-1Caged Mighty Wolffor 1Savage Bloodand a lotSumptuous Fur.
IMPORTANT: Do note that you may only have a set number of work orders (7,14, 21). This is the maximum work order count, not per type of beast.
Follower Bonus: Increases work order yield.
Gladiator's Sanctum
Level 1: Increases your out-of-combat regeneration in outdoor Draenor zones
(3% hp/mana per sec) and allows the collection ofBroken Bonesfrom
defeated enemy players (used forConqueror's Tribute). Every player you kill
will drop 3-6Broken Bones.It is yet unknown what theConqueror's
Tributewill be used for. Also provides you with a questWarlord of
Draenorwhich requires 50Broken Bonesand rewards 50GR.
Level 2: Enables safe fall and unlimited underwater breathing in outdoor
Draenor zones. Also enables the Nemesis quest series for defeating enemy
players of specific races. The Nemesis quests require you to kill 500 players of
a specific race (there's one quest for each enemy race). Each quest rewards
you with a title! All the obtainable titles can be foundhere.Completing all the
Nemesis quests will reward you the achievementWarlord of Draenor,which
gives the same title.
Level 3: While below 35% life, all damage taken is reduced by 50% in
outdoor Draenor zones. Grants access to the Highmaul Coliseum gladiatortournament. The Highmaul Coliseum is a free-for-all PvP event (an arena in
which you fight to the last, death disqualifies you). The winner will get the
achievementThe Last of Uswhich awards the title Lord / Lady of War. The
winner also getsWarlord's Flag of Victorywhich allows them to impale a dead
player with a flag!
Level 3 blueprints: Purchasable once the achievementThe Bone
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Collector(collect 4000 bones) is complete.
Work Order: 10Broken Bonesfor 1Primal Combatant Gear(random pvp
gear, ilvl scales from 620-675)
Follower Bonus: None.
Lunarfall Inn / Frostwall Tavern
Level 1: Each day, a visitor offering a dungeon quest will spend the day at
your inn. Provides a daily quest for normal dungeons.
Level 2: Recruits random followers each week. You can specify traits and
abilities you're especially interested in. Allows you to talk to the Headhunter
NPC, and recruit a follower. You may choose 1 trait / ability for your follower,
and then you will be presented with 3 followers who have it. You may choose
1 of them.
Level 3: Unlocks the particularly lucrative treasure hunter missions. These
reward gold. All available treasure missions can be foundhere.
Level 3 blueprints: Can be bought once the achievementStay a While and
Listenis complete.
Work Order: None.
Follower Bonus: None.
Lumber Mill
Level 1: Allows you to mark small trees in Draenor for harvest. You will get aquest that sends you to chop down a specific tree near by. Once completed
you will learn to track timber (like with ore/herbs) on the mini map. Small
Timber rewards 4-5Timberwhen harvested.
Level 2: Allows you to mark medium trees for additional Timber. Medium
Timber rewards 6-10Timberwhen harvested.
Level 3: Allows you to mark large trees for even more Timber. Large Timber
rewards 11-15Timberwhen harvested.
Level 3 blueprints: Can be bought once the achievementUpgrading the Milliscomplete.
Work Order: 10Timberfor 20Garrison Resources.At level 100 all work
orders have a chance to yieldApexis Crystal.
Follower Bonus: You will have several quests available in you Lumber Mill
over time. completing them all will unlock the followerPhylarch the
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Evergreen.Assigning him to the Lumber mill will increase the amount
ofGarrison Resourcesyou get from a work order by 50%, (Apexis
Crystalquantity is unaffected).
Trading PostLevel 1: Allows the trade of crafting reagents for garrison resources and vice
versa, for a profit! There is a trader in this building that will let you exchange
20GR for 5 of any Draenor crafting material. Here is the fulllistof items you
can trade for.
Level 2: Enables access to the auction house. Also grants access to the
Shattari Defense or Laughing Skull factions. Enables you to start a very
longquestthat will unlock an auctioneer when you're done. The factions
provide you with item sets for transmog. Those items can be seenhere.
Level 3: Increases reputation gain in Draenor by 20% (account-wide). onceyou make this all you alts without the building will benefit as well.
Level 3 blueprints: Can be bought once the achievementSavage Friendsis
complete.
Work Order: 5 of a random material (changes daily) for 30Garrison
Resources.
Follower Bonus: None.
2.3 Large Buildings
All of the Large Buildings have the following in common:
-Work orders: 7, 14, 21 (by level respectively). Each work order takes 4
hours to complete
-All Level 3 blueprints are purchasable once a specific achievement is
complete (different for each building)
-Construction costs: 150g and 100GR (lvl 1); 300g and 900GR (lvl 2), 500g
and 1200GR (lvl 3)
-You may have a maximum of 2 Large Buildings at any time. First plot is
unlocked at garrison level 1, second at garrison level 3.
Here are all the Large Buildings:
The Barracks
Level 1: Unlocks Patrol Missions. Patrol Missions have higher than normal
follower experience rewards. More missions for your followers. Also unlocks
theCall to Armsability usable only in your starting zone. It summons a bunch
http://wod.wowhead.com/follower=194.1/phylarch-the-evergreenhttp://wod.wowhead.com/follower=194.1/phylarch-the-evergreenhttp://wod.wowhead.com/currency=824http://wod.wowhead.com/currency=824http://wod.wowhead.com/currency=824http://wod.wowhead.com/currency=823http://wod.wowhead.com/currency=823http://wod.wowhead.com/currency=823http://wod.wowhead.com/currency=824#itemshttp://wod.wowhead.com/currency=824#itemshttp://wod.wowhead.com/currency=824#itemshttp://wod.wowhead.com/quest=36948#commentshttp://wod.wowhead.com/quest=36948#commentshttp://wod.wowhead.com/quest=36948#commentshttp://wod.wowhead.com/guide=2522#shatari-defense-and-laughing-skull-factionshttp://wod.wowhead.com/guide=2522#shatari-defense-and-laughing-skull-factionshttp://wod.wowhead.com/guide=2522#shatari-defense-and-laughing-skull-factionshttp://wod.wowhead.com/achievement=9477http://wod.wowhead.com/achievement=9477http://wod.wowhead.com/achievement=9477http://wod.wowhead.com/currency=824http://wod.wowhead.com/currency=824http://wod.wowhead.com/currency=824http://wod.wowhead.com/currency=824http://wod.wowhead.com/spell=161332http://wod.wowhead.com/spell=161332http://wod.wowhead.com/spell=161332http://wod.wowhead.com/spell=161332http://wod.wowhead.com/currency=824http://wod.wowhead.com/currency=824http://wod.wowhead.com/achievement=9477http://wod.wowhead.com/guide=2522#shatari-defense-and-laughing-skull-factionshttp://wod.wowhead.com/quest=36948#commentshttp://wod.wowhead.com/currency=824#itemshttp://wod.wowhead.com/currency=823http://wod.wowhead.com/currency=823http://wod.wowhead.com/currency=824http://wod.wowhead.com/follower=194.1/phylarch-the-evergreen8/10/2019 Wow Wod Shit2
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of guards to fight for you!
Level 2: Allows a follower with the bodyguard trait to accompany you as a
guardian in Draenor Zones. Followers with theBodyguardtrait can be
assigned to work. Talk to that follower outside of your barracks to have him
accompany you as a ''pet''.
Level 3: Increases your follower limit by 5 and grants access to racial guards
and banners. More followers. You can now have guards and banners of any of
your faction races instead of the regular faction one.
Level 3 blueprints: Can be bought once the achievementPatrolling Draenoris
complete.
Work Order: None.
Follower Bonus: Bodyguards
Dwarven Bunker / War Mill
Level 1: Doubles the chance for your quest rewards to get a rare or epic
Bonus Upgrade. Allows the collection of armor scraps from the orc clans of
Draenor for armor transmogrification use (guard armor set). Each time you
complete a quest, the item rewarded has a chance to become better, this
building doubles the chance. It also allows orc NPCs in the world to dropIron
Horde Scrapswhich can be turned in for transmog sets. At lvl 1 you have
your factions city guard set available.
Level 2: Opens up work orders. Also, new armor transmogrification items
unlock (orc clans armor sets). You can see all the new setshere.
Level 3: Grants 1 seal of tempered fate at no cost each week.Seal of
Tempered Fateis your bonus roll currency for WoD. You may get 3 each
week. They are obtained via quests that require you to turn in some of your
gold/GR/apexis/honor for a seal. Here are all thequests.
Level 3 blueprints: Can be bought once the achievementFilling the Ranksis
complete.
Work Order: 20Garrison Resourcesfor someIron Horde Scrapsand
sometimes follower upgrades (same as the ones from salvage yard). At level
100 all work orders have a chance to yieldApexis Crystal.
Follower Bonus: None.
Stables
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Level 1: Enables the capture and training of special mounts on Draenor.
unlocks quests to capture a mount (by throwing a lasso and following it
around for a minute). Also unlocks mount training quests (get on said mount
and kill a named strong mob somewhere in Draenor). Once you fully train a
mount this way, it becomes a real mount for you character. All mounts and
training quests can be seenhere.Also you favorite mounts can be seen in thestables.
Level 2: You may remain mounted while interacting with objects in outdoor
Draenor zones. You can no longer be dazed by mobs while on a mount.
Level 3: Increases mount speed in Draenor by 20%.
Level 3 blueprints: Can be bought once the achievementMaster of Mountsis
complete.
Work Order: None.Follower Bonus: None.
Mage Tower / Spirit Lodge
Level 1: Allows the collection of ogre waystones from Ogres on Draenor.
These waystones can be used to power an Ogre Waygate of your choice on
Draenor.Ogre Waystonesdrop from all ogre mobs on Draenor. Once you
acquire 25 of them, you can complete the questOgre Waygatesby clicking on
the desired gate in the world. This will then make a one way portal from your
garrison to that gate. Gates can be sealed for 10Ogre Waystones.You may
have a maximum of 1 portal at any time. Cords of all gates can be seenhere.
Also gives you a combat perk called Rune of Power.Rune of Powercausesrunes to appear on the ground near you every 1 2 minutes of combat and
last 20 seconds, giving you 100% increased critical strike chance. This only
works in outside Draenor zones not in instances (but works in Ashran).
Level 2: Unlocks access to a second Ogre Waygate.
Level 3: Unlocks access to a third Ogre Waygate.
Level 3 blueprints: Can be bought once the achievementFinding Your
Waystonesis complete.
Work Order: None.
Follower Bonus: None.
Gnomish Gearworks / Goblin Workshop
Level 1: Unlocks a personal engineer in the gearworks that creates a powerful
invention each day. A random invention will be available for pick up each day.
Most of them have charges, allow only 1 in bags. When you use it up you can
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come get it again. Full list of lvl 1 inventions ishere.
Level 2: Your engineer gains access to five new and amazing devices. More
inventions (one of them is a NUKE!). See the full listhere.
Level 3: Allows the creation of a siege vehicle once per day. A big damn tank!Has abilities of it's own and crushes everything you see. It can also be used in
Ashran!
Level 3 blueprints: Can be bought once the achievementTerrific
Technologyis complete.
Work Order: None.
Follower Bonus: None.
2.4 Bonus Buildings
All of the Bonus Buildings have the following in common:
-At level 2 they you can assign a follower with the specific profession trait to
work at that bonus building (excluding the Pet Menagerie)
-Work orders: 7, 14, 21 (by level respectively). Each work order takes 4
hours to complete
-All Level 3 blueprints are purchasable once a specific achievement is
complete (different for each building)
-Construction costs: 50GR (lvl 1); 300g and 50GR (lvl 2), 500g and 100GR
(lvl 3)
-All garrisons may have all 4 bonus buildings. Each is unlocked at a specificlevel after a quest is complete.
Here are all the Bonus Buildings:
Lunarfall Excavation / Frostwall Mines
Level 1: Allows players to mine Draenic Stone from mineral nodes in Draenor.
Opens up the mine.Draenic Stoneis a new item that you can mine from
Draenor mineral nodes. The mine itself will spawn a few random Draenor
mineral nodes (both normal and rich) each day. These can be gathered
without the Mining profession (tho if you are a miner, gathering them will
increase your skill).
Level 2: Allows followers with the Mining trait to work here, granting a unique
bonus. Also opens a new mine shaft. the mine is now almost twice bigger,
which means more ore for you!
Level 3: A final mineshaft allows access to rich mining nodes. In addition,
garrison guards will patrol your mine, keeping it clear of hostile goren. Final
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part is open, making the mine huge.
Level 1 blueprints: Rewarded from the questThings are Not Goren Our Way,
at level 92.
Level 3 blueprints: Purchasable once the achievementDraenic StoneCollectoris complete.
Work Order: 5Draenic Stonefor 5Blackrock Ore/True Iron Ore(or both if
lucky). At level 100 all work orders can yield someApexis Crystal.
Follower Bonus: Increases the work order yield. Allows to loot Mine Carts
from your mine. The carts contain some ore and have a good chance of
containingPrimal Spirita new trade item that can be exchanged for almost
everything the work orders of other buildings give.
Herb GardenLevel 1: Allows players to gather Draenic Seeds from herbs in Draenor. Opens
up the garden.Draenic Seedis a new item that you can gather from Draenor
herbs. The garden itself will spawn a few random Draenor herbs each day.
These can be gathered without the Herbalism profession (tho if you are a
herbalist, gathering them will increase your skill). All nods have a chance of
containingPrimal Spirita new trade item that can be exchanged for almost
everything the work orders of other buildings give.
Level 2: Allows followers with the Herbalism trait to work here, granting a
unique bonus. Also increases the amount of herbs that can be harvested at
the garden. More plants
Level 3: Grow a unique Draenor fruit tree in your garden that grants food
buffs. Also increases the amount of herbs that can be harvested at the
garden. More herbs, and a tree that will drop a lot of fruit on the ground each
day that once eaten gives random well fed buff.
Level 1 blueprints: Rewarded from the questClearing the Garden,at level 96.
Level 3 blueprints: Purchasable once the achievementDraenic Seed
Collectoris complete.
Work Order: 5Draenic Seedfor 5 random Draenor herbs. At level 100 all
work orders can yield someApexis Crystal.
Follower Bonus: Increases the work order yield. Allows you to decide which
plant to grow. The garden generates random herbs each day, but you can
choose to generate only 1 specific herb every time.
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Fishing Shack
Level 1: Allows small Draenor fish to be caught in garrison waters and
provides access to daily Fishing quests.
Level 2: Allows medium Draenor fish to be caught in garrison waters.
Level 3: Allows enormous Draenor fish to be caught in garrison waters. Also
grants you a chance to catch a unique fish that can be used to lure
mysterious creatures onto the shore. Lunkers are special fish that can be
turned in for nice rewards. All lunkers and their respective rewards, along
with where to fish them can be foundhere.TheCavedwelleris a elite mob
taht you can spawn once you fish up a rare fish that starts it's quest. He
drops a lot of interesting stuff.
Level 1 blueprints: Rewarded from the quest chain that starts withLooking for
Help,at level 94.
Level 3 blueprints: Purchasable once the achievementDraenor Angleris
complete.
Work Order: None.
Follower Bonus:Nat Paglecan be recruited once you reach lvl 3. You will fish
up a special quest starting fish to recruit him. If assigned to the building, he
will allow you to catch Lunkers without a bait.
Pet Menagerie
Level 1: Attracts elite pets you can battle for rewards. Also lets 5 of yourbattle pets hang out in your garrison. The said elites need to be defeated to
complete the daily quest which awards 8Pet Charm.This serves as the
currency for pet related items. Fulllist.
Level 2: Increases your trap chance and reduces the cooldown of Revive
Battle Pets while in Draenor. Up to 10 of your pets can now hang out in your
garrison.
Level 3: Unlocks a new pet battle daily with unique pet rewards. The new
questMastering the Menagerierequires you to defeat all Draenor pet trainers.
It rewards aBig Bag of Pet Suppliesin which, among other things, can awardnew pets! All those pets can be seenhere.
Level 1 blueprints: Rewarded from the questPets Versus Pets,at level 98.
Level 3 blueprints: Purchasable once the achievementDraenic Pet Battleris
complete.
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Work Order: None.
Follower Bonus: None.
2.5 Blueprints
Blueprints are needed for you to construct and upgrade buildings. These are
purchased from a blueprint vendor in your garrison. Some require a conditionto be met before you can buy them.
Level 1 BlueprintsAll of these are learned once your Garrison reaches lvl 2
(note that the salvage yard and bonus buildings are unlocked at specific
level).
Level 2 BlueprintsAll of these become purchasable you met a specific
condition. Special mention are the bonus buildings for your alts. If you got a
lvl 100 all your alts will be able to purchase lvl 2 blueprints for bonus
buildings the moment they create those buildings. All level 2 blueprints have
a cost:-small buildings cost 750g and require lvl 96 or Talador zone completed
-medium and bonus buildings cost 1000g and require lvl 98 or Spires of Arak
zone completed
-large buildings cost 1500g and require lvl 100 or Nagrand zone completed
Level 3 BlueprintsThese become available on level 100. Each requires a
specific achievement to be completed in order to purchase them. Do note that
once you complete the achievement all your alts will only need to get to lvl
100 and not complete it again. All lvl 3 blueprints cost 1000g.
Another interesting thing are books, acquired at the end of each zone storyline, that can be traded for some lvl 2 blueprints at Ashran.
Outpost Binding Assembly Notes,used to buy lvl 2 blueprints for small and
medium buildings. Rewarded from the following quests:
-Strike While the Iron is Hot.Last quest in Gorgrond story line, at lvl 94.
-No Time to Waste.This quest will build your outpost in Spires of Arak, at lvl
96.
-The Ebon Hunter.The last quest of a bonus quest chain in Spires of Arak, at
lvl 96.
Comprehensive Outpost Construction Guide,used to buy lvl 2 blueprints forlarge buildings. Rewarded from the following quests:
-Due Cause to Celebrate.Last quest in the Talador quest line to construct an
Arcane Sanctum in your outpost, at lvl 94.
-The Only Way to Travel.Last quest in the Talador quest line to construct an
Arsenal in your outpost, at lvl 94.
-A Choice to Make.The quest where you choose which building to build in
your Nagrand outpost, at lvl 98.
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3. Build Orders
Build Orders present a strategy how to construct the Garrison. Depending onthe Garrison's level and it's intended purpose, there are specific buildings that
have proven to be the best for specific types of players. There are so many
buildings to choose from, and yet you may have but a few built.
3.1 Build Order for Leveling
This guide will suggest the best possible buildings for your Garrison during the
Leveling phase.. It will include the first 2 levels of your Garrison. As you level
up, some quest will award you with an item that can be exchanged for level 2
blueprints in Ashran, these items areOutpost Building Assembly Notes(small
and medium buildings) andComprehensive Outpost Construction Guide(large
buildings). These are awarded at the end of one major quest line in each zone(excluding starting zones).
Garrison Level 1
Small: Build an Enchanter's Study. It will allow you to Disenchant all gear that
you get from questing.
Large: Build the Barracks. It will enable additional missions for your followers,
providing you with more gold /GR and them with additional exp so they can
keep up with you. You will build this building via the fist quests you get when
you make a garrison, and you won't really have anything else to choose from
at this point.
Garrison Level 2
Small: Your 2nd small building should be the Salvage Yard, that can be
acquired at level 96. It will allow you to collect Salvage from missions. Do not
open these till you upgrade the Salvage Yard to level 2 (that is when they can
drop useful loot)! If you are a slow leveler and getting to 96 would take you
more then a day, build a profession building till then (make sure to have the
said profession).
Medium: Make a Lumber Mill. It allows you to collect Timber from trees that
you come across as you level up. Timber can be converted to GR via work
orders at the Lumber Mill.
3.2 Build Order for Raiding
This guide will suggest the best possible buildings for your Garrison,
specifically intended toward a Raider. This guide is for a level 3 garrison,
attained once level 100 is reached. For any lower level garrison, please refer
to the Build Order for Leveling guide above.
Small:
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Salvage Yard. Allows you to gear up you followers so they can run dungeon
and raid missions which can award you with gear. Raid missions specifically
award you with items that are from a raid difficulty higher then the one you
are running (one difficulty above current, if you're raiding Mythic you will also
get 1000 gold).
2 Profession Buildings. Choose the ones that match your professions.
Medium:
Trading Post. Allows you to trade GR for any materials, so you can make
consumables. It also allows you to trade random materials each day for GR
via work orders.
Lumber Mill. Keeps you well supplied with GR. Do note that Barn is better if
you have already unlocked the lvl 3 blueprints.
Large:
The Barracks. Increases follower limit to 25, allowing more missions at once.
Bunker. Can help gear up followers via work orders. Provides you with a freeSeal of Tempered Fate each week (bonus roll).
3.3 Build Order for Gold Making
This guide will suggest the best possible buildings for your Garrison,
specifically intended toward gold making. This guide is for a level 3 garrison,
attained once level 100 is reached. For any lower level garrison, please refer
to the Build Order for Leveling guide above. This guide will focus on your
MAIN character. If you have ALTS that you plan on using for gold making, use
this guide for your MAIN and the Altoholic guide below for ALTS.
Small:Salvage Yard. Allows you to gear up you followers so they can run dungeon
and raid missions which can award you with gear. Most missions reward gold
or GR. The harder the mission, the better the reward.
2 Profession Buildings. Choose the ones that match your professions.
Medium:
Trading Post. Allows you to trade GR for any materials, these can then be
sold. Also gives you a Auction House in your garrison.
Lumber Mill. Allows you to gather Timber. Turn Timber into GR via work
orders. Turn GR into materials at the Trading Post.
Large:
The Barracks. Increases follower limit to 25, allowing more missions at once.
Mage Tower / Stables. Both can reduce travel time around Draenor, allowing
you to get to your farming spots quicker. Choose based on personal
preference.
3.4 Build Order for Altoholics
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This guide will suggest the best possible buildings for your Garrison,
specifically intended toward those whom have and love their alts (altoholics).
This guide is for a level 3 garrison, attained once level 100 is reached. For any
lower level garrison, please refer to the Leveling guide. This guide will focus
on your ALTS. If you have a MAIN, use either the Gold Making or Raider guide
for your MAIN. Alts will be split into 2 types: alts used for gold making; Raideralts. If you have alts that you wanna raid with use the Raider guide for them.
ALTS USED FOR GOLD MAKING
Small:
Salvage Yard. Allows you to gear up you followers so they can run dungeon
and raid missions which can award you with gear. Most missions reward gold
or GR. The harder the mission, the better the reward.
2 Profession Buildings. Choose the ones that match your professions. Make
sure your alts have different professions and abuse this.
Medium:
Trading Post. Allows you to trade GR for any materials, these can then be
sold. Also gives you a Auction House in your garrison.
Lumber Mill / Barn. Build different one on each alt. Both require around the
same time investment. Lumber Mill lets you gather Timber to trade for GR via
work order, and then trade that GR for any material at the Trading Post. Barn
allows collection of Savage Blood used to craft all epics, some of which you
can sell. It might be a good idea to start with a Barn at 100 on a few alts to
quickly unlock the lvl 3 blueprints.
Large:The Barracks. Increases follower limit to 25, allowing more missions at once.
Mage Tower / Stables. Both can reduce travel time around Draenor, allowing
you to get to your farming spots quicker. Choose based on personal
preference.
Abuse your Bonus buildings on as many alts as possible. This will supply you
with HUGE amounts of ore and herbs for free.
4. Outposts
Outposts are small bases across Draenor. You may have one in each zone,
excluding the starting zones (Frostfire Ridge and Shadowmoon Valley).
Once you arrive to a zone for the first time (at the appropriate level) you will
be able to build an outpost. Each outpost will offer you a choice of 2 buildings
and you may only have one. You can tho switch the buildings at any time.
Doing so cost 10000 gold. The outpost will be available to you either the
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moment you reach a new zone, or after a short introduction quest line.
Here you can view all the Outpost buildings split by zones:
Gorgrond Outpost
The outpost in Gorgrond is unlockable at level 92. You will be able to start thequestThe Secrets of Gorgrondin your garrison. This will then lead you into a
small quest chain once you arrive. The last qu