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Why the Zune?

Jan 02, 2016

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Why the Zune?. Emerging Market Zune Marketplace set to open Fall 2010 Excellent Performance HD resolution 8 Task-Specific Cores Superb Mobility Efficient design  Long battery life Small form factor  easy to carry. Project Management. Non-Hierarchical Team - PowerPoint PPT Presentation
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Page 1: Why the Zune?
Page 2: Why the Zune?
Page 3: Why the Zune?
Page 4: Why the Zune?
Page 5: Why the Zune?

Why the Zune?

• Emerging Market– Zune Marketplace set to open Fall 2010

• Excellent Performance– HD resolution– 8 Task-Specific Cores

• Superb Mobility– Efficient design Long battery life– Small form factor easy to carry

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Project Management

• Non-Hierarchical Team

– No one teammate elevated above others

– Each teammate required to participate in all areas of development, from programming to documentation

– Teammates encouraged to focus on their areas of expertise

Page 12: Why the Zune?

Project ManagementCost analysis

•Project Costs– Ohloh.net calculations

– 2958 lines, including markup and whitespace

– Estimated effort: 0.685 person years (0.228 years / 13 wks per person)

– Average Salary: $55,000

– Total estimated cost of project: $37675.00 ($12558 per person)

•Zune Costs– Zune HD 16GB Black ($188.99)

• Graciously purchased by UHCL

•Visual Studio 2008 Cost– Visual Studio 2008 Professional ($799.99 x 3 = $2,399.97)

•Adobe Photoshop Cost– Adobe Photoshop CS3 ($699 x 3 = $2,097)

•Total Cost = $42,360.96

Page 13: Why the Zune?

Project Management

Work Breakdown Structure

A listing of all work objects that need to be completed, in order to produce a finished

game.

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Project Management

Workflow Diagram

Gantt chart depicting all work objects, their times of completion, order of completion,

dependencies, and general workflow.

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Gantt chart goes here

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Sprite Sheets

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Tile Sprites

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Game Design

Use Case Diagram

Describes the sequence of events a player would encounter interacting with the game

from start to finish

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Architectural Design

• Straightforward design– Eliminates difficulty in development, debugging, and

allows for speedy improvements

• Simple well-established ideas– Tried and true ideas for game development allow for

the rapid development and deployment required in a cross-platform game with extremely tight time constraints.

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Architectural Design Continued

System Overview

Shows the relationships between game objects, interfaces, and external sources of

information.

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Architectural Design Continued

Class Diagram

Specifies the structure of how the game will be written, and how it will function, by showing its classes and associated

attributes.

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Architectural Design Continued

Sequence Diagram

An interaction diagram that shows how processes operate with one another and in

what order.

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Time for the demonstration!