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9/11/2017 1 CMSC 372 Artificial Intelligence Fall 2017 What is AI? Machines with minds Decision‐making and problem solving Cognitive modeling/science Computational Psychology How does the brain work? Thinking Like Humans Do the right thing Intelligent behavior in artifacts Designing Intelligent Agents learning Acting rationally Machines with logic “laws of thought” Logic Reasoning Etc. Thinking Rationally Machines with actions Robots Speech Understanding Turing Test Acting Like Humans Behaviors Thought Processes 2
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What is AI? - Bryn Mawr · HMMs, Bayes networks, data mining, ML 1990‐ AI Winter Expert Systems go bust 5 Landmarks in AI History 1940 1950 1960 1970 1980 1990 2000 2010 1943 McCulloch

Jun 09, 2020

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Page 1: What is AI? - Bryn Mawr · HMMs, Bayes networks, data mining, ML 1990‐ AI Winter Expert Systems go bust 5 Landmarks in AI History 1940 1950 1960 1970 1980 1990 2000 2010 1943 McCulloch

9/11/2017

1

CMSC 372 Artificial Intelligence

Fall 2017

What is AI?Machines with minds

Decision‐making and problem solving

Cognitive modeling/scienceComputational Psychology

How does the brain work?

Thinking Like Humans

Do the right thingIntelligent behavior in 

artifacts

Designing Intelligent Agents

learning

Acting rationally

Machines with logic“laws of thought”

Logic

Reasoning Etc.

Thinking Rationally

Machines with actions

Robots

Speech Understanding

Turing Test

Acting Like Humans

BehaviorsThought Processes

2

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Landmarks in AI History

1940 1950 1960 1970 1980 1990 2000 2010

1943McCulloch & PittsBoolean Circuit model of brain

1950Alan TuringComputing Machinery & Intelligence

1956Birth of Artificial IntelligenceDartmouth Conference

1952‐69Look Ma, no hands!GPS, Geometry Prob. Solver, Checkers, LISP

3

Landmarks in AI History

1940 1950 1960 1970 1980 1990 2000 2010

1943McCulloch & PittsBoolean Circuit model of brain

1950Alan TuringComputing Machinery &Intelligence

1956Birth of Artificial IntelligenceDartmouth Conference

1952‐69Look Ma, no hands!GPS, Geometry Prob. Solver, Checkers, LISP

1965RobinsonAlgorithm for logical reasoning

1962Block et alPerceptron Convergence Theorem

1966ALPAC ReportMachine Translation Killed

1969Minsky & Papert: PerceptronsKills Neural Network Agenda

1969‐79Knowledge‐based systemsDENDRAL, MYCIN, SHRDLU,  PLANNER, CD, frames

4

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Landmarks in AI History

1940 1950 1960 1970 1980 1990 2000 2010

1943McCulloch & PittsBoolean Circuit model of brain

1950Alan TuringComputing Machinery &Intelligence

1956Birth of Artificial IntelligenceDartmouth Conference

1952‐69Look Ma, no hands!GPS, Geometry Prob. Solver, Checkers, LISP

1976Newell & SimonPhysical Symbol System Hypothesis

1965RobinsonAlgorithm for logical reasoning

1962Block et alPerceptron Convergence Theorem

1966ALPAC ReportMachine Translation Killed

1969Minsky & Papert: Perceptronskills Neural Network Agenda

1969‐79Knowledge‐based systemsDENDRAL, MYCIN, SHRDLU,  PLANNER, CD, frames

1980‐AI becomes an industryExpert Systems boom

1985‐95Rebirth of Neural networksPDP, Connectionist models, Backprop

1988Resurgence of probabilityNouvelle AI: ALife, GAs, soft computingHMMs, Bayes networks, data mining, ML

1990‐AI WinterExpert Systems go bust

5

Landmarks in AI History

1940 1950 1960 1970 1980 1990 2000 2010

1943McCulloch & PittsBoolean Circuit model of brain

1950Alan TuringComputing Machinery &Intelligence

1956Birth of Artificial IntelligenceDartmouth Conference

1952‐69Look Ma, no hands!GPS, Geometry Prob. Solver, Checkers, LISP

1976Newell & SimonPhysical Symbol System Hypothesis

1965RobinsonAlgorithm for logical reasoning

1962Block et alPerceptron Convergence Theorem

1966ALPAC ReportMachine Translation Killed

1969Minsky & Papert: Perceptronskills Neural Network Agenda

1969‐79Knowledge‐based systemsDENDRAL, MYCIN, SHRDLU,  PLANNER, CD, frames

1980‐AI becomes and industryExpert Systems boom

1990‐AI WinterExpert Systems go bust

1985‐95Rebirth of Neural networksPDP, Connectionist models, backprop

1988Resurgence of probabilityNouvelle AI: Alife, GAs, soft computingHMMs, Bayes networks, data mining, ML

1995Agents everywhere!Robots, subsumption, human‐level AI

2001‐AI Spring?HRI, data‐driven AI

6

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Landmarks in AI History

1940 1950 1960 1970 1980 1990 2000 2010

1943McCulloch & PittsBoolean Circuit model of brain

1950Alan TuringComputing Machinery &Intelligence

1956Birth of Artificial IntelligenceDartmouth Conference

1952‐69Look Ma, no hands!GPS, Geometry Prob. Solver, Checkers, LISP

1976Newell & SimonPhysical Symbol System Hypothesis

1965RobinsonAlgorithm for logical reasoning

1962Block et alPerceptron Convergence Theorem

1966ALPAC ReportMachine Translation Killed

1969Minsky & Papert: Perceptronskills Neural Network Agenda

1969‐79Knowledge‐based systemsDENDRAL, MYCIN, SHRDLU,  PLANNER, CD, frames

1980‐AI becomes and industryExpert Systems boom

1990‐AI WinterExpert Systems go bust

1985‐95Rebirth of Neural networksPDP, Connectionist models, backprop

1988Resurgence of probabilityNouvelle AI: Alife, GAs, soft computingHMMs, Bayes networks, data mining, ML

1995Agents everywhere!Robots, subsumption, human‐level AI

2001‐AI Spring?HRI, data‐driven AI

2006‐AI yields advancesSelf‐driven cars, MAPGEN, DEEP BLUEHome robots, Spam filters, etc.

2011‐Big Data AIWatson, Deep Q&ALanguage translation

7

Machine Learningmakes a lot of noise.Mostly driven by Big dataand hardware advances.“Goes commercial”

Agenda• What is AI? History, Foundations, Examples: Overview• Intelligent Agents• Problem Solving Using Classical Search Techniques• Beyond Classical Search• Adversarial Search & Game Playing• Constraint Satisfaction Problems• Knowledge Representation & Reasoning (KRR)• First Order Logic & Inference• Classical Planning• Planning & Acting in the Real World• Other topics depending upon time...

8

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AI: State of the ArtChapter 1, Exercise 1.14: Which of the following can be solved by computers?

• Play a decent game of table tennis (Ping Pong)• Driving autonomously in Bryn Mawr, PA• Driving in Cairo• Buy a week’s worth of groceries at the market• Buy a week’s worth of groceries on the web• Play a game of bridge at the competitive level• Discovering and proving new mathematical theorems• Write an intentionally funny story• Giving competent legal advice in a specialized area of law• Translate spoken English into spoken Swedish in real time• Perform a complex surgical operation

9

AI: State of the ArtChapter 1, Exercise 1.14: Which of the following can be solved by computers?

• Play a decent game of table tennis (Ping Pong)• Driving autonomously in Bryn Mawr, PA• Driving in Cairo• Buy a week’s worth of groceries at the market• Buy a week’s worth of groceries on the web• Play a game of bridge at the competitive level• Discovering and proving new mathematical theorems• Write an intentionally funny story• Giving competent legal advice in a specialized area of law• Translate spoken English into spoken Swedish in real time• Perform a complex surgical operation

10

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Intelligent Agents

• Agents and environments

• Rationality

• PEAS (Performance measure, Environment, Actuators, Sensors)

• Environment types

• Agent types

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What is AI?Rational Behavior

• Do the right thing.• That which is expected to maximize goal 

achievement, given available information.• Doesn’t necessarily involve ‘thinking’. E.g. 

blinking reflex.• Any thinking there is, should be in service of 

rational action.• Design Rational Agents.

: ∗ →

Problem: Computational limitations make perfect rationality unachievable. So, design best program for given computational resources.

Do the right thingIntelligent behavior in 

artifacts

Designing Intelligent Agents

learning

Acting rationally

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Agents• Agent: An agent is anything that can be viewed as perceiving its 

environment through sensors and acting upon that environment through actuators

• Human agent: eyes, ears, and other organs for sensors; hands, legs, mouth, and other body parts for actuators

• Robotic agent: cameras and infrared range finders for sensors; various motors for actuators

• Software agent: receives keystrokes, file contents, network packets as sensory inputs and acts by displaying, writing files, sending network packets, etc.

13

Agents• Agent: An agent is anything that can be viewed as perceiving its 

environment through sensors and acting upon that environment through actuators

• Human agent: eyes, ears, and other organs for sensors; hands, legs, mouth, and other body parts for actuators

• Robotic agent: cameras and infrared range finders for sensors; various motors for actuators

• Software agent: receives keystrokes, file contents, network packets as sensory inputs and acts by displaying, writing files, sending network packets, etc.

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Agents

• Perception: sensors

• Actions: actuators

• Environment: the world the agent is in

15

Agent = Architecture + Program

• The agent function maps from percept histories to actions:

[f: P* A]

• The agent program runs on the physical architecture to produce f

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Example: Vacuum‐cleaner world

• Percepts: location and contents, e.g., [A,Dirty]

• Actions: Left, Right, Suck

A B

A vacuum‐cleaner agentPercept Sequence Action

[A, Clean][A, Dirty][B, Clean][B, Dirty][A, Clean], [A, Clean][A, Clean], [A, Dirty]…

RightSuckLeftSuckRightSuck…

A B

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A vacuum‐cleaner agentPercept Sequence Action

[A, Clean][A, Dirty][B, Clean][B, Dirty][A, Clean], [A, Clean][A, Clean], [A, Dirty]…

RightSuckLeftSuckRightSuck…

function TableDrivenVacuumAgent(percept) returns actionappend percept to end of perceptsaction ←LookUp(percepts, table)return action

Agent Program

table

percepts…

A vacuum‐cleaner agentPercept Sequence Action

[A, Clean][A, Dirty][B, Clean][B, Dirty][A, Clean], [A, Clean][A, Clean], [A, Dirty]…

RightSuckLeftSuckRightSuck…

function ReflexVacuumAgent([location, status]) returns actionif status = Dirty then return Suckelse if location = A then return Rightelse if location = B then return Left

Agent Program

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Designing Agents

• What is the right function?

• Can it be implemented in a small agent program?

• Is this a good agent? Bad? Stupid?...analysis!

function ReflexVacuumAgent([location, status]) returns actionif status = Dirty then return Suckelse if location = A then return Rightelse if location = B then return Left

function TableDrivenVacuumAgent(percept) returns actionappend percept to end of perceptsaction ←LookUp(percepts, table)return action?

Analysis: Performance Measure• An agent should strive to "do the right thing", based on what 

it can perceive and the actions it can perform. The right action is the one that will cause the agent to be most successful

• Performance measure: An objective criterion for success of an agent's behavior

• E.g., performance measure of a vacuum‐cleaner agent could be amount of dirt cleaned up, amount of time taken, amount of electricity consumed, amount of noise generated, etc.

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Rational Agents

• Rational Agent: For each possible percept sequence, a rational agent should select an action that is expected to maximize its performance measure, given the evidence provided by the percept sequence and whatever built‐in knowledge the agent has.

Rational Agents• Rationality is distinct from omniscience (all‐knowing 

with infinite knowledge)

• Agents can perform actions in order to modify future percepts so as to obtain useful information (information gathering, exploration)

• An agent is autonomous if its behavior is determined by its own experience (with ability to learn and adapt)

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PEAS• PEAS: Performance measure, Environment, Actuators, Sensors

• Must first specify the setting for intelligent agent design

• Consider, e.g., the task of designing an automated taxi (Autonomous Uber?)

– Performance measure– Environment– Actuators– Sensors

PEAS• PEAS: Performance measure, Environment, Actuators, Sensors

• Must first specify the setting for intelligent agent design

• Consider, e.g., the task of designing an automated taxi driver

– Performance measure: Safe, fast, legal, comfortable trip, profits– Environment: Roads, other traffic, pedestrians, customers– Actuators: Steering wheel, accelerator, brake, signal, horn– Sensors: Cameras, sonar, speedometer, GPS, odometer, engine 

sensors, keyboard

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PEAS• Agent:Medical diagnosis system

• Performance measure: Healthy patient, minimize costs, lawsuits

• Environment: Patient, hospital, staff

• Actuators: Screen display (questions, tests, diagnoses, treatments, referrals)

• Sensors: Keyboard (entry of symptoms, findings, patient's answers)

PEAS• Agent: Part‐picking robot

• Performance measure: Percentage of parts in correct bins

• Environment: Conveyor belt with parts, bins

• Actuators: Jointed arm and hand

• Sensors: Camera, joint angle sensors

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Environment Types• Fully observable (vs. partially observable): An agent's sensors give 

it access to the complete state of the environment at each point in time.

• Deterministic (vs. stochastic): The next state of the environment is completely determined by the current state and the action executed by the agent. (If the environment is deterministic except for the actions of other agents, then the environment is strategic)

• Episodic (vs. sequential): The agent's experience is divided into atomic "episodes" (each episode consists of the agent perceiving and then performing a single action), and the choice of action in each episode depends only on the episode itself.

Environment Types• Static (vs. dynamic): The environment is unchanged while an 

agent is deliberating. (The environment is semidynamic if the environment itself does not change with the passage of time but the agent's performance score does)

• Discrete (vs. continuous): A limited number of distinct, clearly defined percepts and actions.

• Single agent (vs. multiagent): An agent operating by itself in an environment.

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Environment Types

31

Chess w/o clock

Solitaire Internet Shopping

Taxi Real World

Observable?

Deterministic?

Episodic?

Static?

Discrete?

Single agent?

Environment Types

32

Chess w/o clock

Solitaire Internet Shopping

Taxi Real World

Observable? Yes

Deterministic? Strategic

Episodic? No

Static? Yes

Discrete? Yes

Single agent? No

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Environment Types

33

Chess w/o clock

Solitaire Internet Shopping

Taxi Real World

Observable? Yes Partly No Partly Partly

Deterministic? Strategic Yes Partly No No

Episodic? No No No No No

Static? Yes Yes Semi No No

Discrete? Yes Yes Yes No No

Single agent? No Yes Yes, but… No No

Environment Types

34

Chess w/o clock

Solitaire Internet Shopping

Taxi Real World

Observable? Yes Partly No Partly Partly

Deterministic? Strategic Yes Partly No No

Episodic? No No No No No

Static? Yes Yes Semi No No

Discrete? Yes Yes Yes No No

Single agent? No Yes Yes, but… No No

Environment type determines agent design.

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Agent functions and programs

• An agent is completely specified by the agent function mapping percept sequences to actions

• The agent function (or a small equivalence class) has to be rational

• Aim: find a way to implement the rational agent function concisely

Table‐Lookup Agent

Drawbacks:• Huge table• Take a long time to build the table• No autonomy• Even with learning, need a long time to learn the table entries

function TableDrivenVacuumAgent(percept) returns actionappend percept to end of perceptsaction ←LookUp(percepts, table)return action

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Reflex Vacuum Agent

function ReflexVacuumAgent([location, status]) returns actionif status = Dirty then return Suckelse if location = A then return Rightelse if location = B then return Left

Generic Agent Framework

Actuators

Sensors

??????

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Agent TypesIn order of increasing generality:

• Simple reflex agents

• Model‐based reflex agents

• Goal‐based agents

• Utility‐based agents

Agent TypesIn order of increasing generality:

• Simple reflex agents

• Model‐based reflex agents

• Goal‐based agents

• Utility‐based agents

Learning???

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Simple Reflex Agents

Actuators

Sensors

What the worldis like now

What action Ishould do now

Condition‐Action Rules

Simple Reflex Agents

function SimpleReflexAgent(percept)  returns Actionpersistent: rules, a set of condition‐action rules

state←InterpretInput(percept)rule ← RuleMatch(state, rules)action ← rule.Action

return action

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Model‐Based Reflex Agents

Actuators

Sensors

What the worldis like now

What action Ishould do now

Condition‐Action Rules

State

How the world evolves

What my actions do

Model‐Based Reflex AgentsfunctionModelBasedReflexAgent(percept)  returns Action

persistent: state, the agent’s current conception of the world statemodel, a description of how the next state depends 

on current state and actionrules, a set of condition‐action rulesaction, the most recent action, initially none

state← UpdateState(state, action, percept, model)rule ← RuleMatch(state, rules)action ← rule.Actionreturn action

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Goal‐Based Agents

Actuators

Sensors

What the worldis like now

What action Ishould do nowGoals

State

How the world evolves

What my actions doWhat it will be like

if I do A

Utility‐Based Agents

Actuators

Sensors

What the worldis like now

How happy I will bein such a stateUtility

State

How the world evolves

What my actions doWhat it will be like

if I do A

What action Ishould do now

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Learning Agents

Actuators

SensorsCritic

Learningelement

Problemgenerator

Performanceelement

changes

knowledge

learning goals

feedback

Summary• Agents interact with environments through sensors and actuators

• Agent function describes what the agent does in all circumstances

• Performance measure evaluates the environment sequence

• A perfectly rational agent maximizes expected performance

• Agent programs implement (some) agent functions

• PEAS descriptions define task environments

• Environments are categorized along several dimensions:observable? deterministic? episodic? static? discrete? single‐agent?

• Several basic agent types exist:reflex, reflex with state (model), goal‐based, utility‐based

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Acknowledgements• Much of the content in this presentation is based on 

Chapter 2, Artificial Intelligence: A Modern Approach, by Russell & Norvig, Third Edition, Prentice Hall, 2010.

• This presentation is being made available by Deepak Kumar for any and all educational purposes. Please feel free to use, modify, or distribute. Powerpoint file(s) are available upon request by writing to [email protected]

• Prepared in January 2015, modified September 2017.

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