1 Virtual Summer School in Second Life: The 9th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA) October, 19 2012 Madrid, Spain Mikhail Fominykh, Ekaterina Prasolova-Førland and Monica Divitini Norwegian University of Science and Technology, Norway Supporting Creative Communities
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Virtual Summer School in Second Life: Supporting Creative Communities
Mikhail Fominykh, Ekaterina Prasolova-Førland and Monica Divitini: "Virtual Summer School in Second Life: Supporting Creative Communities," in Demetrios G. Sampson, J. Michael Spector, Dirk Ifenthaler and Pedro Isaias ed. the 9th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA), Madrid, Spain, October 19–21, 2012, IADIS, ISBN: 978-989-8533-12-8, pp. 27–34.
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Virtual Summer School in Second Life:
The 9th International Conference onCognition and Exploratory Learning in Digital Age (CELDA)
October, 19 2012Madrid, Spain
Mikhail Fominykh, Ekaterina Prasolova-Førland and Monica DivitiniNorwegian University of Science and Technology, Norway
Supporting Creative Communities
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Trondheim, Norway
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Norwegian University of Science and Technology NTNU
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Motivation: Supporting Learning Communities
o Learning communities– developing new skills and insight– Innovation– university education and international projects
o Community of Interest (CoIs)– “Communities of communities” across domains– Symmetry of ignorance– Social creativity
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Proposal: Learning communities in 3D Virtual Worlds
o Proposal– 3D VWs can benefit creating and supporting learning
communities
o 3D VWs support– User-generated content– Sense of presence– Interactive features and simulations– Boundary objects and shared artifacts as catalysts of
collaboration– => Communities of Interest and social creativity
– involved the reflective dialog in the communities with innovative expression forms
– visualized results are available 24/7 in Second Life as a part of the Virtual Gallery, thus constituting a shared repository of community knowledge
Facility– seminars on role-playing
in a workplace context – storage and retrieval
facilities for 3D content
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Implications: Learning Communities in a Virtual Summer School
o 3D visualizations – community building– dissemination of educational content– exchange of ideas in a virtual workplace– creativity across boundaries of different CoIs
o Suggestion – explore alternative and innovative ways of visualizing,
storing, and managing community knowledge
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Implications: Learning Communities in a Virtual Summer School
o 3D visualizations – alternative possibilities for teaching – presenting innovative concepts and research results
in an easy-to-understand way
o Suggestion – these possibilities should be further explored
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Implications: Learning Communities in a Virtual Summer School
o Virtual events– integral part of the educational process and of the
Summer School– different types of events and corresponding modes of
learning
o Suggestion– provide both social and educational spaces for
community building– provide collaborative creative activities
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Implications: Learning Communities in a Virtual Summer School
o Role-playing – a powerful disseminating tool– an integral part of the collaborative creative process– can also serve as workplace training for students (as
identified by their feedback)
o Suggestion– further exploration of the potentials of role-playing
and serious games for supporting learning at the workplace
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Implications: Learning Communities in a Virtual Summer School
o All the mentioned elements are interconnected and supplementary to each other when supporting creative communities– without the role-plays, the results of 3D visualizations,
were not fully obvious– 3D visualizations served as boundary objects and were
necessary for joint understanding between CoIs– Virtual events created opportunities for generation and
exchange of new ideas as well as new ties between communities
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Conclusions
o Proposal– 3D VWs can benefit creating and supporting learning
communities
o Virtual Summer School in Second Life– Framework for community building, collaborative
creativity, and idea dissemination– Implications for future use– Challenges