Top Banner
1 Virtual Summer School in Second Life: The 9th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA) October, 19 2012 Madrid, Spain Mikhail Fominykh, Ekaterina Prasolova-Førland and Monica Divitini Norwegian University of Science and Technology, Norway Supporting Creative Communities
35

Virtual Summer School in Second Life: Supporting Creative Communities

Jun 13, 2015

Download

Education

Mikhail Fominykh, Ekaterina Prasolova-Førland and Monica Divitini: "Virtual Summer School in Second Life: Supporting Creative Communities," in Demetrios G. Sampson, J. Michael Spector, Dirk Ifenthaler and Pedro Isaias ed. the 9th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA), Madrid, Spain, October 19–21, 2012, IADIS, ISBN: 978-989-8533-12-8, pp. 27–34.
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: Virtual Summer School in Second Life: Supporting Creative Communities

1

Virtual Summer School in Second Life:

The 9th International Conference onCognition and Exploratory Learning in Digital Age (CELDA)

October, 19 2012Madrid, Spain

Mikhail Fominykh, Ekaterina Prasolova-Førland and Monica DivitiniNorwegian University of Science and Technology, Norway

Supporting Creative Communities

Page 2: Virtual Summer School in Second Life: Supporting Creative Communities

2

Trondheim, Norway

Page 3: Virtual Summer School in Second Life: Supporting Creative Communities

3

Norwegian University of Science and Technology NTNU

Page 4: Virtual Summer School in Second Life: Supporting Creative Communities

4

Motivation: Supporting Learning Communities

o Learning communities– developing new skills and insight– Innovation– university education and international projects

o Community of Interest (CoIs)– “Communities of communities” across domains– Symmetry of ignorance– Social creativity

Page 5: Virtual Summer School in Second Life: Supporting Creative Communities

5

Proposal: Learning communities in 3D Virtual Worlds

o Proposal– 3D VWs can benefit creating and supporting learning

communities

o 3D VWs support– User-generated content– Sense of presence– Interactive features and simulations– Boundary objects and shared artifacts as catalysts of

collaboration– => Communities of Interest and social creativity

Page 6: Virtual Summer School in Second Life: Supporting Creative Communities

6

Supporting creative communities:Virtual Summer Schools

o TARGETo CoCreato Virtual Summer School as an

innovative education form supporting creative communities– 3D visualizations– Role-plays– Virtual events

Page 7: Virtual Summer School in Second Life: Supporting Creative Communities

7

Activity Design: Phases of Collaborative Creative Process*

o Collect (searching for material and visualizing it)

o Relate (consulting with peers) o Create (trying out solutions, creating

associations, composing artifacts) o Donate (disseminating results)

* Schneiderman, 2002

Page 8: Virtual Summer School in Second Life: Supporting Creative Communities

8

Technology: 3D Virtual Worlds (VWs)

o Collect in 3D VWs (collaborative exploration of virtual places)

o Relate in 3D VWs (rich synchronous interaction with sense of presence)

o Create in 3D VWs (safe prototyping, 3D visualizations)

o Donate in 3D VWs (sharing user-generated content)

Page 9: Virtual Summer School in Second Life: Supporting Creative Communities

9

Place: Virtual Campus of NTNU

o Facilities– Reconstructions of campus buildings– 3D educational visualizations (student projects)– Virtual Science Fair– Meeting and working places

o Activities– Virtual tours– Cooperation technology course projects/role plays– Research project presentations– International seminars

Page 10: Virtual Summer School in Second Life: Supporting Creative Communities

10

Activities: Structured by Collaborative Creativity Phases

Phase Course activities

– Collect – brainstorming the topic to be visualized– describing the design in group blogs

– Relate – participating in virtual events– exploring other constructions

– Create – collaborative construction– accessing building resources

– Donate– role-play presentations– preserving constructions in the Virtual

Gallery

Page 11: Virtual Summer School in Second Life: Supporting Creative Communities

11

Activities: Virtual Events

o Virtual Seminar– Formal learning settings– Five presentations of related EU projects– Q&A session

o Virtual Guided tour– Informal learning settings– Experience teaching and cooperation techniques,

Hawaiian culture, and virtual places– Feedback session– Reflection in individual blogs

Page 12: Virtual Summer School in Second Life: Supporting Creative Communities

12

Cooperation seminar in the virtual campus of NTNU

Page 13: Virtual Summer School in Second Life: Supporting Creative Communities

13

Guided tour to the virtual campus of COE UHM

Page 14: Virtual Summer School in Second Life: Supporting Creative Communities

14

Activities: 3D Educational Visualizations and Role playing

o Constructionism– learning more effective through the design of

personally meaningful artifacts

o Social Constructivism– learners co-construct their environment and

understanding together with their peers

o Role playing– active behavior in accordance with a specific role

Page 15: Virtual Summer School in Second Life: Supporting Creative Communities

15

Role-playing presentation of a student project

Page 16: Virtual Summer School in Second Life: Supporting Creative Communities

16

Role-playing presentation of a student project

Page 17: Virtual Summer School in Second Life: Supporting Creative Communities

17

Study: Exploratory Case Study

o Participants– 37 students in small groups (3–4 students)

o Data– direct observation– virtual artifacts (chat log and 3D constructions)– group and individual blogs

o Data analysis– constant comparison method– coding

Page 18: Virtual Summer School in Second Life: Supporting Creative Communities

18

Target group

Page 19: Virtual Summer School in Second Life: Supporting Creative Communities

19

Results: Four Phases

Course activity Observation

Collected data

Page 20: Virtual Summer School in Second Life: Supporting Creative Communities

20

Results: Collect Phase

Course activity

– brainstorming the topics– discussing the design in

group blogs

Collected data– creative idea generation

process (4)– creativity not affected by

the technology (3)– blogging pro(17)vs. con(5)

Observation– creativity in process– tools used– synchronous and

asynchronous modes

Page 21: Virtual Summer School in Second Life: Supporting Creative Communities

21

Results: Relate Phase

Course activity– participating in virtual

events– exploring other

constructions

Collected data+ geo. independence (15)+ novelty (5)+ comfort of use (8)– technical problems (15)– attention distractions (6)

Observation– feedbacks to the seminar,

including positive and negative aspects

– inspiration from exploring other constructions (5)

– how creativity affected by other constructions (1)

Page 22: Virtual Summer School in Second Life: Supporting Creative Communities

22

Results: Create Phase

Course activity

– collaborative construction– accessing building

resources

Collected data

‒ 3D space benefit creativity (5), hinder (3)

‒ res. affect creativity (0), ease constructing (3)

Observation– does 3D space benefit or

hinder creativity– how resources affect

creativity– categorization of

constructionso role-playing stages (3)o facilities (5)o museums (4)

Page 23: Virtual Summer School in Second Life: Supporting Creative Communities

23

Results: Donate Phase

Course activity

– role-play presentations– preserving constructions

in the Virtual Gallery

Collected data+ efficiency and safety (4)+ contact with audience (3)+ offering experience (5)‒ not enough realistic (5)‒ effort required (2)

Observation– role-playing as a learning

activity– inspiration and motivation

by sharing constructions– how suitable 3D VWs are

for supporting communitieso intern-l collaborationo virtual visitso knowledge sharingo in the long term

Page 24: Virtual Summer School in Second Life: Supporting Creative Communities

24

Discussion: Four Phases

Course activity Observed effect

Virtual SS facility

Page 25: Virtual Summer School in Second Life: Supporting Creative Communities

25

Discussion: Collect Phase

Course activity Effect

– brainstorming the topics– discussing the design in

group blogs

– establishing an initial domain, engaging issues, insights, and practices for learning communities

Facility Effect

– set of resources– joint feedbacks sessions– feedbacks to the blogs

– provided initial motivation and facilitation for collaboration and brainstorming

Page 26: Virtual Summer School in Second Life: Supporting Creative Communities

26

Discussion: Relate Phase

Course activity Effect– participating in virtual

events– exploring other

constructions

– establishing new connections and multi-membership in learning communities involved

Facility Effect– boundary objects

(exhibition booths and slides from projects)

– formal and informal meeting and workplaces

– enable dialog and collaboration between learners from diverse backgrounds and disciplines

Page 27: Virtual Summer School in Second Life: Supporting Creative Communities

27

Discussion: Create Phase

Course activity Effect– collaborative construction– accessing building

resources

– unleashing social creativity in the participating communities

– establishing a joint practice and trying out different solutions

Facility– possibility of accessing

building resources, both student constructions from earlier generations and various building tools and facilities

Page 28: Virtual Summer School in Second Life: Supporting Creative Communities

28

Discussion: Donate Phase

Course activity Effect– role-play presentations– preserving constructions

in the Virtual Gallery

– involved the reflective dialog in the communities with innovative expression forms

– visualized results are available 24/7 in Second Life as a part of the Virtual Gallery, thus constituting a shared repository of community knowledge

Facility– seminars on role-playing

in a workplace context – storage and retrieval

facilities for 3D content

Page 29: Virtual Summer School in Second Life: Supporting Creative Communities

29

Implications: Learning Communities in a Virtual Summer School

o 3D visualizations – community building– dissemination of educational content– exchange of ideas in a virtual workplace– creativity across boundaries of different CoIs

o Suggestion – explore alternative and innovative ways of visualizing,

storing, and managing community knowledge

Page 30: Virtual Summer School in Second Life: Supporting Creative Communities

30

Implications: Learning Communities in a Virtual Summer School

o 3D visualizations – alternative possibilities for teaching – presenting innovative concepts and research results

in an easy-to-understand way

o Suggestion – these possibilities should be further explored

Page 31: Virtual Summer School in Second Life: Supporting Creative Communities

31

Implications: Learning Communities in a Virtual Summer School

o Virtual events– integral part of the educational process and of the

Summer School– different types of events and corresponding modes of

learning

o Suggestion– provide both social and educational spaces for

community building– provide collaborative creative activities

Page 32: Virtual Summer School in Second Life: Supporting Creative Communities

32

Implications: Learning Communities in a Virtual Summer School

o Role-playing – a powerful disseminating tool– an integral part of the collaborative creative process– can also serve as workplace training for students (as

identified by their feedback)

o Suggestion– further exploration of the potentials of role-playing

and serious games for supporting learning at the workplace

Page 33: Virtual Summer School in Second Life: Supporting Creative Communities

33

Implications: Learning Communities in a Virtual Summer School

o All the mentioned elements are interconnected and supplementary to each other when supporting creative communities– without the role-plays, the results of 3D visualizations,

were not fully obvious– 3D visualizations served as boundary objects and were

necessary for joint understanding between CoIs– Virtual events created opportunities for generation and

exchange of new ideas as well as new ties between communities

Page 34: Virtual Summer School in Second Life: Supporting Creative Communities

34

Conclusions

o Proposal– 3D VWs can benefit creating and supporting learning

communities

o Virtual Summer School in Second Life– Framework for community building, collaborative

creativity, and idea dissemination– Implications for future use– Challenges

Page 35: Virtual Summer School in Second Life: Supporting Creative Communities

35

Thank you!

Mikhail [email protected]

Ekaterina Prasolova-Fø[email protected]

Monica [email protected]