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Virtual Reality - Global · PDF filePersonal theatre VR headsets Mobile VR headsets ... large-nose opening to suit users with a high-bridged nose. ... Virtual reality

Mar 24, 2018

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Page 1: Virtual Reality - Global  · PDF filePersonal theatre VR headsets Mobile VR headsets ... large-nose opening to suit users with a high-bridged nose. ... Virtual reality

www.globalsources.com/MobileElectronicswww.globalsources.com/MobileElectronics

Virtual Reality✓Personal theatre VR headsets

✓Mobile VR headsets

✓PC-connected VR headsets

✓VR simulators

✓360-degree video cameras

✓Next-gen industry trends

✓Buyer demand trends

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Virtual Reality

More exclusive news: GlobalSources.com/MobileElectronics 3

Buyer’s Guide

38 virtual reality devices & accessories from China suppliers 4– Personal theatre VR headsets – Mobile VR headsets – PC-connected VR headsets – VR simulators – 360-degree video cameras

Next-gen industry trends 12– Microsoft sells HoloLens AR headset for $3,000 – Acer bets future on commercial VR sector – VR headsets have a bright future at theme parks – Xiaomi forays into VR market with $0.15 mobile headset

Buyer demand trends 14Virtual reality devices & accessories

Source smarter with Global Sources 15

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Product specifications, and pricing and ordering information

VR electronics up display quality, performance

Creates 471in virtual screenBeijing Baofengmojing Technologies Co. Ltd’s Magic Lens 4 creates a 471in virtual screen with a viewing distance of 10m. Object distance can be adjusted manually. The mobile VR headset supports smartphones running Android 4.0 or above and iOS. Available colors are yellow, blue, white and rose gold.

Adopts 5in multitouch displayBluehai Industrial Development Co. Ltd has designed the model BH-VR-VF9 mobile VR headset, which supports a 5in multitouch display in 720x1280 pixels. The unit secures fit with its adjustable T-strap. It runs Android 4.4 or above on an Allwinner A33 quadcore CPU, and packs 1GB DDR and 64GB flash. Connection via USB 2.0, Wi-Fi and Bluetooth is allowed.

Fits 6in smartphonesBluehai Industrial Development Co. Ltd’s model BH-VR-X3-2 mobile VR headset suits 4 to 6in smartphones. The device uses spherical resin lens and is housed in ABS. It works with Android and iOS handsets. Product dimensions are 195x140x105mm.

Suits myopic usersThe DS-R310 model from Desay Infor Technology Co. Ltd is a mobile VR headset that uses an aspheric optical lens and is compatible with myopic users. It supports privacy tolling and a special ID system for added security when multiple users access the headset. The unit is made of ABS and silicone. Available shades are black and white.

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Eliminates dizziness, fatigueDongguan Rollmax Electronic Co. Ltd’s model KV50A mobile VR headset uses a 42mm biconvex lens, which can eliminate fatigue and dizziness while the user is watching in 3D. A suction holder secures the handset, which should be 4 to 5.5in in length. Viewing distance from the 1,000in screen is 3m.

Compatible with Android, iOS, WindowsThe model KV80 mobile VR headset offered by Dongguan Rollmax Electronic Co. Ltd suits 5 to 6in smartphones running Android, iOS or Windows. Adopting a 42mm lens, the product fits users with myopia. Analog viewing distance is 3m from a 1,000in screen. Interpupillary distance is adjustable. The 214.5g device is available in white.

60Hz refresh rateEmdoor Electronic Technology Co. Ltd’s model R551 mobile VR headset adopts a Rockchip platform and has a refresh rate of 60Hz. Pupil and object distance can be adjusted manually. Control buttons are built into the top panel.

Carries Intel chipThe model H551 mobile VR headset from Emdoor Electronic Technology Co. Ltd carries an Intel Cherry Trail CPU and adopts a gyro sensor for better accuracy without thermal drift. The 5.5in screen supports 1920x1080 pixels while the aspheric lens is enclosed in a dust-free housing.

Supports gesture controlFrom Guangdong Oncomi Co. Ltd, the model VR001 mobile VR headset supports gesture and keypad control. The built-in lens uses a multichip crystal glass optical system, which enhances viewing quality. Interpupillary distance can be adjusted from 52 to 70mm. The 159x85x82mm headset fits smartphones measuring 4.5 to 6in in length. It is made of PC, TPU and silicone. Weight is 198g.

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Five special effectsDesigned for a more immersive gaming experience, Guangzhou Longcheng Electronic Co. Ltd’s 9D VR Egg supports five special effects, namely face air, leg sweep, ear wind, push back and vibration. The two-seater VR car racing simulator bundles two 360-degree VR glasses and a 19in console.

Wireless connectionIcom Industrial Co. Ltd’s IM-VR-V3 model connects to a smartphone via Bluetooth or Wi-F. The product adopts an ARM Cortex A17 CPU, which clocks in at 1.8GHz. For graphics, it uses a Mali T764 GPU. The headset packs 2GB DDR3 and 16GB flash. A 5in TFT screen is employed, delivering 1920x1080 pixels. Refresh rate is 60Hz and contrast ratio is 1,000:1.

32-bit RAMThe V33 model from IMC Digital Technology Co. Ltd is a personal theatre VR headset that adopts an Allwinner H8 chipset and Power VR SGX544 GPU. It has a 32-bit LP DDR3 RAM and 8, 16 or 32-byte flash memory. The device runs Nibiru OS, and supports 802.11b/g/n and Bluetooth 4.0. It also has a 5.5in 1920x1080-pixel AMOLED display and a 9-axis MPU6500 gyroscope.

20mW 32 Euro headphonesIMC Digital Technology Co. Ltd’s model VB21 mobile VR headset has a 42mm double arc aspherical PMMA lens with a focal length of 40±5mm and IPD of 62±6mm. The device has 20mW 32 Euro headphones with a frequency range of 20 to 20,000Hz, SPL of 122±3dB and stepless volume control. The RoHS-certified unit is compatible with Android 4.0 to 6.5, iOS and Windows.

Large-nose openingJ&M Manufacture L.L.C’s model VISO-VR3 mobile VR headset has a large-nose opening to suit users with a high-bridged nose. It also adopts aspheric lenses that reduce image distortion. Field of view is 110 degrees. The phone is held by a front sticky pad. A magnetic button is on the side for various functions while an adjustable head strap secures fit. The headset fits 5.5in smartphones.

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120-degree FOVThe model VISO-VR4 mobile VR headset from J&M Manufacture L.L.C uses 42mm fixed lenses and offers 120-degree field of view. Control buttons are built in. The headset, which suits 3D and VR display, is recommended for 5.5in handsets. Product dimensions are 172x94x91mm.

4096x2048p resolutionPerfant Technology Co. Ltd offers the model Eyesir VR panoramic camera with 4096x2048p at 30fps and 1920x960p at 60fps video, and 4096x2048p picture resolution. It uses a CMOS sensor, and has an F2.4 aperture and a 200-degree viewing angle. The device runs Android and iOS, and supports up to 64GB microSD card.

200-degree viewing angleAlso from Perfant Technology Co. Ltd, the Eyesir Mini model is a 1920x960p VR panoramic camera that supports Android and iOS. It has an F2.4 aperture and 200-degree viewing angle. The unit is equipped with a CMOS sensor and three LED battery indicators. Files can be stored in an 8 to 32GB microSD card. The Wi-Fi-enabled device measures 109x109x82mm. Product weight is 304g.

Myopia-adaptive Reborn Technology Group Ltd’s model VR SMB features a 40mm-diameter aspherical optical lens with a magnification of 5.2x and is myopia-adaptive under 600 degrees. The device suits 4 to 5.5in smartphones and has an FOV of 110 degrees. The housing adopts ABS-PC. The unit supports Bluetooth 3.0, Siri voice control and camera function. Logos are customizable.

Adopts Samsung’s AMOLED screenOffered by Shanghai Deepoon Technology Co. Ltd, the model Deepoon M2 mobile VR headset uses Samsung’s 2K AMOLED screen with low afterglow for an improved viewing experience. Field of view is 96 degrees. The product is fitted with magnetometer, accelerometer, gyroscope, distance and temperature sensors.

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Uses Rockchip CPUShenzhen Cheng Fong Digitial-Tech Ltd has designed the VR500R model, an all-in-one VR headset carrying a Rockchip RK3126 quadcore ARM Cortex A7 CPU and a Mali-400MP2 GPU. The unit uses an optic resin lens measuring 45mm in diameter. Viewing angle is 90 degrees and resolution is 720x1080 pixels. The headset connects to peripherals via SDHC, SDXC or USB 2.0.

Fresnel optical lensShenzhen Cheng Fong Digitial-Tech Ltd’s model VR550R mobile VR headset utilizes a Fresnel optical lens, which delivers a 100-degree field of view. The product displays videos on the 5.5in built-in screen, with a resolution of 1920x1080 pixels. It is fitted with a Rockchip RK3288 Cortex-A17 1.8GHz CPU and a Mali-T764 GPU. The headset supports Wi-Fi and Bluetooth.

ARM Cortex-A17 2GHz CPUShenzhen CXSD Technology Co. Ltd’s model CX-V5 VR personal theatre VR headset utilizes an ARM Cortex-A17 2GHz CPU and a Mali-T764 GPU. It packs 2GB DDR3 RAM and 16GB eMMC flash memory. The device runs Android 4.4-based Nibiru OS. The resin lens measures 43.3mm in diameter and suits myopic users under 400 degrees. The unit has a 5.5in 1920x1080p full HD TFT LCD.

Octa-core Allwinner H8 chipsetEquipped with an octa-core Allwinner H8 chipset, ARM Cortex-A7 2GHz CPU and PowerVR SGX544 700MHz GPU, Shenzhen CXSD Technology Co. Ltd’s model CX-V3 personal theater VR headset packs a 2GB DDR3 RAM and 16GB eMMC flash memory. MicroSD card reader supports 128GB. The unit runs Android 4.4-based Nibiru OS. It has a 5.5in 1920x1080p full HD TFT LCD.

Emits blue lightThe 42mm-diameter HD aspherical resin lens of model DC-VR-DC-02 mobile VR headset from Shenzhen Dongcheng Electronic Technology Co. Ltd emits blue to light to alleviate eye fatigue. Viewing distance is 3m. Focal length and IPD are adjustable. The device has an ABS-PC housing, elastic nylon headband and leather-memory foam cushioning. It fits 4.6 to 6.2in smartphones.

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Dual lensesShenzhen Evomotion Co. Ltd offers the Wunder One model, a dual-lens 360-degree video camera that adopts color-increase technology and supports seamless splicing and VR. The unit allows connection via Wi-Fi.

9 layers of retina filter screen The lens of Shenzhen Haowei Plastic Products Co. Ltd’s model RK3288 mobile VR headset features nine layers of retina filter screen and allows 360-degree 3D full immersion. Focal distance can be adjusted up to 20mm. The device uses a JDI in-cell display and an RK-3288 processor. It supports FOTA and connects to Xbox.

Built-in earphonesShenzhen HommPro Technology Co. Ltd’s model VB2 personal theater VR headset boasts built-in earphones, allowing users to answer an incoming call. The earphones consume 20mW. Frequency ranges from 20 to 20,000Hz and distortion rate is less than 5 percent. Impedance is 32ohm. For the glasses, the unit adopts an aspheric optical lens measuring 42mm in diameter.

Double gyroscopesThe 53mm aspherical lens of Shenzhen Jingfeng Technology Co. Ltd’s model Pimax 4K VR-7047 all-in-one VR headset has a resolution of 3840x2160p and is myopia-adaptive. Viewing angle is 110 degrees while IPD can be adjusted from 58 to 71mm at 0 to 500 degrees. The sensor system consists of double gyroscopes, accelero- and magnetometers, and distance and light sensors.

Android 5.1-basedShenzhen Lenkewi Technology Co. Ltd’s TL1-V1 model is a Wi-Fi 2.4GHz and Bluetooth 4.0-enabled all-in-one VR headset with a 5.5in 1920x1080p LCD. It is myopia-adaptive under 600 degrees, and supports FHD 1080p and 2/3D formats. The Android 5.1-based device incorporates DC, micro-USB and microSD card slots. The last has a memory capacity of up to 64GB.

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Runs on Allwinner CPUShenzhen Luckystar Technology Co. Ltd’s V502Q model is a PC-connected VR headset with a 5in LCD screen. The Wi-Fi-enabled product runs Android on an Allwinner A33 CPU. It uses a Mali 400 MP2 for graphics, and packs 1 to 2GB RAM and 8 to 32GB ROM. A 2,600mAh Li-ion battery is employed. Dimensions are 179x112x110mm.

Delivers 1920x1080-pixel videosThe model V503Q VR headset from Shenzhen Luckystar Technology Co. Ltd displays 1920x1080-pixel videos on an LCD screen. Viewing angle is more than 110 degrees. The Android-compatible device carries an Allwinner H8 octa-core CPU and an SGX544 MP1 GPU. A 3,200mAh battery is adopted, which can be powered up via a 5V, 2A charger.

Split-screen featureThe model VR-6th VR headset from Shenzhen Prosino Technology Co. Ltd has a 5.5 to 6.3in LCD with split screen and left-right features. It uses an orthoscopic optical lens. Maximum viewing angle is 96 degrees. The device supports 2.4G WLAN and Bluetooth 4.0, and is compatible with Android and iOS. The unit comes with an ABS-PC housing and wool headband.

Supports full HDThe H1 model is the latest mobile VR headset from Shenzhen Seaview Technology Co. Ltd. The device is fitted with a 9-speed gyroscope and a TFT LCD screen, which supports full-HD display and 360-degree viewing angle. It runs on an Allwinner H8 octa-core processor and uses a PowerVR SGX544 GPU. A 4,000mAh battery is likewise employed. Connection via Bluetooth or Wi-Fi is allowed.

Shoots 1920x1080p videosThe VR720 model offered by Shenzhen Superet Electronic Technology Co. Ltd is fitted with two OmniVision OV4689 image sensors, delivering video and image resolutions of 1920x1080 and 3008x1504 pixels, respectively. The product works with a mobile app called EleCam 360, and is compatible with Android or iOS gadgets. The user can preview recordings on the 0.96in LCD screen.

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100-degree viewing angleShenzhen Superet Electronic Technology Co. Ltd’s model P4 mobile VR headset offers a viewing angle of 100 degrees and displays images in 1280x720 pixels. The Android 4.1 device integrates a Rockchip RK3126 quadcore A7 CPU and a Mali 400MP2 GPU with 1GB DDR and 8GB flash. It adopts a 42mm lens and is fitted with gravitation, light and distance sensors.

Nondistortion aspherical lensShenzhen Tanscorp Technology Co. Ltd’s model V501 VR headset offers a 360-degree panoramic movie and gaming experience. It has a nondistortion aspherical lens and a 1080p full HD display. The unit runs on a high-speed octa-core CPU and incorporates an HDMI port.

3D videos in HDThe model VR88 mobile VR headset from Shenzhen Usmart Electronics Technology Co. Ltd fits handsets measuring 5.5in in length at most. Working with a mobile app, it delivers 3D videos in HD. The device is comfortable to wear and comes in an ergonomic design.

Fits 4.7 to 6in smartphonesThe model VR-001 mobile VR headset from Viewstar Electronic Ltd is myopia-adaptive under 600 degrees and fits 4.7 to 6in smartphones. It has an aspherical optical PMMA lens with a viewing angle of 85 to 90 degrees. The device supports Android and iOS. The housing adopts ABS-PC while the headband utilizes elastic nylon.

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Microsoft sells HoloLens AR headset for $3,000Microsoft’s HoloLens is now available to anyone in the US and Canada who wants to pay $3,000 for the privilege. The AR headset is still a developer edition device, which explains the high price. When Microsoft is ready for a full retail launch, the price will likely be much lower. The company announced in a blog post that the HoloLens is now “available to all developers and business customers” in these two countries and that each buyer could purchase up to five devices. The gadget requires no application, so anyone can theoretically order a device. The high price is meant as a deterrent against those who are not serious about developing software for the HoloLens.

At $3,000, Microsoft’s AR headset comes in double the price of Google Glass when it became open to everyone. Google Glass, of course, failed to take off, and Google started focusing on other areas. AR

technology is young and underdeveloped, but it is expected to play a big role in the future of consumer tech products along with virtual reality.

AR has been getting a lot of attention recently thanks to the success of Pokémon Go, a smartphone game based on the famous Nintendo franchise. The game was developed by Niantic, which started as a mapping company under Google, and it allows people to walk around finding Pokémon creatures using GPS and the phone’s camera.

The popularity of the game has made people realize there is potentially a lot of money in AR, especially in the gaming sector. Since Microsoft also created the XBox and is invested in the gaming industry, utilizing the HoloLens for gaming makes sense. To become a mainstream gaming product, however, AR headsets will have to cost a lot less than $3,000.

Acer bets future on commercial VR sectorAcer has made a name for itself by undercutting its competition in PCs. It has been especially successful in the Chromebook market, in which consumers look for a lot of value while spending relatively little money. While this approach has proven good for building the brand, it is not very profitable. Now, Acer is betting its future on VR, according to Bloomberg.

CEO Jason Chen believes Acer is well-positioned to become popular for high-end VR headsets. The company, however, is not targeting the consumer market. In fact, Acer wants to build headsets that sell for much more than what Oculus Rift and Taiwan rival HTC offer currently. Bloomberg reported that Acer is looking at prices in the “four-digit range.” The maker will do this by targeting businesses such as IMAX theaters and theme parks.

Acer is already working with video game company Starbreeze on a headset called StarVR. The device is set to debut in a Los Angeles IMAX experience center this year. Chen told Bloomberg the company is discussing future partnerships with other groups but did not elaborate. As bets go, banking on the commercial sector

tends to pay off. The drone industry is undergoing a similar shift, with the drone hobbyist market dominated largely by Shenzhen-based DJI. IDC projects that a fifth of all VR headsets sold in 2020 will be purchased by businesses.

VR headsets are not yet as common as drones. The Oculus Rift has been the most anticipated VR headset for a few years and it only went on sale this year. HTC followed up quickly by announcing the Vive headset. Both of these devices are meant for consumers, selling for $599 and $799 respectively. Meanwhile, Google is betting the future of VR on mobile. It has inspired many copycat products of its Google Cardboard headset and baked VR functionality into the next version of Android with Daydream.

When big companies are done duking it out in the consumer sector for brand recognition in VR headsets, though, they will likely turn their sights onto the commercial sector. From there, competition will heat up. Acer is hoping that starting now will give it a sustainable first-mover advantage.

Stories on industry-shaping moves by leading brands

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Xiaomi forays into VR market with $0.15 mobile headsetXiaomi seems to be spreading itself wide to make sure that whatever the “next big thing” is, to borrow a phrase, it has already carved a space out for itself in that market. The company’s latest endeavor is a mobile virtual reality headset. In typical Xiaomi style, the China maker is offering the product at a great price: 1 yuan, or about $0.15. The Mi VR Play, however, is only in beta for now. This is likely not the price it will have when the device gets a wider release. Currently, users have to sign up to be part of the beta. The first round of sign-ups finished within hours of the launch when 1 million people registered. Xiaomi, however, will only be sending its headset to a portion of those.

Like other mobile VR headsets, there is not much to be said for Xiaomi’s product. The technology that matters is mostly in a user’s phone. Xiaomi said the Mi VR Play will fit phones with screen sizes from 4.7 to 5.7in. The main selling point for Xiaomi’s mobile VR headset over the competition seems to be comfort. The exterior of the device is wrapped in spandex to make it smooth

and comfortable to wear. The front also contains two openings that allow users to adjust the phone to make sure it is sitting properly inside. Xiaomi is likewise releasing an app for the headset that will have China VR content for users to view.

Many big companies seem certain that the VR market will have big rewards in the future, but there are two different strategies at the moment. Facebook and HTC, among others, believe that the impressive graphics and gameplay offered by PC-connected VR headsets will allow them to capture consumers. Google believes that for VR to achieve massive scale, it will have to be based on mobile devices. This is why Google is integrating VR features into its next version of Android. This strategy also makes sense in China, where mobile devices are a much more prominent part of people’s lives than PCs. Xiaomi manufactures smartphones, so it makes sense for the company such as ZTE to focus its efforts on mobile VR. Other China suppliers seem willing to follow Google’s vision of VR as well.

VR headsets have a bright future at theme parksOne of the big promises for virtual reality is in the commercial market. Operators of movie theaters and theme parks have already been expressing keen interest in using VR headsets to bring new experiences to their consumers, and companies such as Acer are obliging. For theme parks, one big attraction of VR headsets is using the technology to give new life to old roller coaster rides. The Wall Street Journal reported recently that theme park companies such as Six Flags are “enthusiastic” about VR technology because it allows them to “repackage old rides digitally, without the cost of building or refurbishing a giant physical structure.”

So far, VR headsets are not widely available in theme parks, although efforts to use the technology are still largely in early stages. There are more than 3,000 roller coasters globally, but fewer than 25 are using VR equipment, according to the WSJ. Nevertheless, theme parks seem to be doing quite well for themselves. Revenue reached about $32 billion in 2015, a 40 percent increase since 2009.

The economic gains of using VR instead of building more roller coasters are clear. However, there are consequences to arriving late to a popular technology. It is too early to tell exactly how the VR market will transform, but a lot of large, influential technology companies such as Facebook and Google are betting that the market will be big. While popular theme parks, including Six Flags, might be able to coast a little bit on their reputation and branded rides, the VR market opens up the potential for rivals who are not even in the theme park business. This makes staying on top of the new technology vital.

A lot of VR innovation is coming out of China these days. At least one estimate has China’s market reaching $8 billion by 2020. There are now VR attractions readily available in large cities in the country, especially in Shenzhen, where much of the hardware is made, especially mobile VR headsets. At some of these VR stations, about 100 yuan, or $15, gets a person three rides on a fake roller coaster.

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Buyer inquiries by regionPercent of all online activity for this product group

Guangdong98%

Zhejiang1%

Hong Kong1%

Top new product postingsTop buyer requests Top product profiles

97.5% 78.0% 72.2%Personal theatre

VR headsetsPersonal theatre

VR headsetsPersonal theatre

VR headsets

1.8% 10.2% 13.0%

0.4% 5.5% 6.8%

0.1% 3.1% 4.6%

2.6% 2.8%

0.2% 0.3%

0.2% 0.2%

0.1% 0.1%

0.1% 0.1%

PC-connected VR headsets

PC-connected VR headsets

PC-connected VR headsets

Virtual reality simulators VR controllers

All-in-one VR headsets

Omnidirectional treadmills

All-in-one VR headsets VR controllers

Virtual reality simulators

Virtual reality simulators

VR backpacks VR backpacks

VR cablesVR backpack

PCs

VR backpack PCs Omnidirectional treadmills

Omnidirectional treadmills

VR cables

Virtual reality devices & accessoriesBuyer demand trends are taken from buyer and supplier activity in the featured product group on GlobalSources.com in the month preceding publication of this magazine. • Buyer requests track total inquiries from our independently verified worldwide community of more than 1 million buyers.• Product profiles represent the total number of unique products available from export-ready suppliers in our easily searchable catalogs.• New product postings indicate the number of new product profiles added to our website by suppliers during the period.For these and thousands of other categories, visit Global Sources online and sign up for Product Alerts to receive the latest supplier postings. Use the website’s Product Search function to find hundreds of products and send inquiries directly to verified exporters.

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Verified Suppliers are suppliers and exhibitors whose business registration details have been verified by independent third parties such as D&B (Dun & Bradstreet), Ease Credit or Experian. (For buyers’ convenience, GlobalSources.com also includes some suppliers who have not been verified.)

Verified Manufacturers are Verified Suppliers whose business scope, as licensed by relevant government departments, allows them to manufacture goods.

Exhibitors have been verified face-to-face by Global Sources staff and have had a physical booth presence at one or more Global Sources trade shows.

Supplier Capability Assessment is an independent, third-party report based on an onsite visit, and includes in-depth information about suppliers’ operations, production capabilities, QC processes, management and more. It is an optional paid service for all Verified Suppliers.

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