Get Your Game On!: Using Games to Engage and Learn about Legal Services Presented by: Stephanie Kimbro, Co-Director, The Center for Law Practice Technology Teri Ross, Program Director, Illinois Legal Aid Online LSC TIG, January 2014 Copyright 2014 (c) Stephanie Kimbro
40
Embed
Using Games to Engage and Learn about Legal Services
Get Your Game On!: Using Games to Engage and Learn about Legal Services. Anyone using social media knows how popular, addicting and engaging mobile video games can be. Can games be used to teach? Can games create better engagement to connect the public to legal services? This session highlighted two projects to develop games that empower lower-income people with civil legal knowledge on estate planning and mortgage foreclosure. These games go beyond the typical web-based examples of the past that have focused on courtroom simulations, civil procedure, or text-based games. These are cross-platform, mobile video games built to balance fun with legal education to create more effective engagement.
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Copyright 2014 (c) Stephanie Kimbro
Get Your Game On!:Using Games to Engage and Learn
about Legal Services
Presented by:
Stephanie Kimbro, Co-Director, The Center for Law Practice Technology
Teri Ross, Program Director, Illinois Legal Aid Online
LSC TIG, January 2014
Copyright 2014 (c) Stephanie Kimbro
% of Americans who play
58 %39 %47 %
Copyright 2014 (c) Stephanie Kimbro
% of female game players
15 %30 %45 %
Copyright 2014 (c) Stephanie Kimbro
Gamers by age group
32%32%36%
Under 1818-3536+
Copyright 2014 (c) Stephanie Kimbro
Average age of game purchaser
172535
Copyright 2014 (c) Stephanie Kimbro
Consumer Spend on Games 2012
$20.77Thousand
MillionBillion
Copyright 2014 (c) Stephanie Kimbro
Why Games?
• Positive ENGAGEMENT
• 2014 LSC Report of the Summit on the Use of Technology to Expand Access to Justice
• Kimbro’s International Report for Ark Publishing
– The Four Keys to Engagement: The Psychology of Fun
• Reality is Broken: Why Games Make Us Better and How They Can Change the World, Jane McGonigal
• Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Tracy Fullerton
• Level Up!: The Guide to Great Video Game Design, Scott Rogers• Game Development Essentials, 3rd Ed., Jeannie Novak• “The Benefits of Playing Video Games”, Isabela Granic, Adam Lobel, and Rutger C. M.
E. Engels, American Psychological Association, http://www.apa.org/pubs/journals/releases/amp-a0034857.pdf
• About Gamification (not games):– For the Win: How Game Thinking Can Revolutionize Your Business, Kevin Werbach and Dan