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User-centered Approach in Creating a Metadata Schema for Video Games and Interactive Media Jin Ha Lee, Hyerim Cho,Violet Fox, Andrew Perti JCDL 2013
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User-centered Approach in Creating a Metadata Schema for Video Games and Interactive Media

Jul 04, 2015

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Jin Ha Lee

Presentation of "User-centered Approach in Creating a Metadata Schema for Video Games and Interactive Media" by Jin Ha Lee, Hyerim Cho, and Andrew Perti at the 13th Annual ACM/IEEE-CS Joint Conference on Digital Libraries (JCDL).
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Page 1: User-centered Approach in Creating a Metadata Schema for Video Games and Interactive Media

User-centered Approach in

Creating a Metadata Schema for

Video Games and Interactive Media

Jin Ha Lee, Hyerim Cho, Violet Fox, Andrew Perti

JCDL 2013

Page 2: User-centered Approach in Creating a Metadata Schema for Video Games and Interactive Media

How do we organize and describe these games?

Page 3: User-centered Approach in Creating a Metadata Schema for Video Games and Interactive Media

How LCSHdoes it

Page 4: User-centered Approach in Creating a Metadata Schema for Video Games and Interactive Media

WorldCat

Page 5: User-centered Approach in Creating a Metadata Schema for Video Games and Interactive Media

How the Web does it

Page 6: User-centered Approach in Creating a Metadata Schema for Video Games and Interactive Media

Problem

• Game information on the Web is often unstructured, cumbersome to navigate, unvetted and unverified

• Due to the traditional focus on books, non-book materials often get described primarily by form rather than content

• Traditional library standards have limited applicability

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Page 7: User-centered Approach in Creating a Metadata Schema for Video Games and Interactive Media

How can we provide more

intelligent access to

video games?

Create a metadata schema that

can capture the essential information

about games in a standardized way

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Page 8: User-centered Approach in Creating a Metadata Schema for Video Games and Interactive Media

Our approach

Creating Metadata Schema & Encoding Schemes for

Video Games (Autumn 2011, 2012)

• Document-based analysis:

collecting and evaluating metadata elements from

various catalogs or game-related websites

• User-based analysis:

– Personas (Player, Parent, Collector, Academic,

Game developer/designer, Curator/Librarian)

– User interviews hdw

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Page 9: User-centered Approach in Creating a Metadata Schema for Video Games and Interactive Media

User interviews

In-depth interview of 24 gamers

• Ranging from casual to hardcore players

• Collectors, parents, educators, etc.

• 21 males/3 females

• 11 in their 20s, 11 in their 30s, 2 in their 40s

• About their gaming experience, information

needs and seeking behaviors, etc.

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Page 10: User-centered Approach in Creating a Metadata Schema for Video Games and Interactive Media

• “Genre alone can be somewhat misleading about

how the game is actually designed to be played”

• “it had great plot twists… betrayal, love,

excitement… It really felt like a very complicated

story, even more so than a book or a movie.”

• “That’s why I like the action-adventure, because

there’s usually a story to be told, it’s not just

“here’s a gun, go kill that guy” kind of thing.”

Genre and more

Page 11: User-centered Approach in Creating a Metadata Schema for Video Games and Interactive Media

• “I can forgive the frustrating game mechanics in order to keep playing because the aesthetics are good, the storyline is good, the goal is compelling.”

• “character is the most memorable thing for the video game’s appearance”

• “Mainly watching game play video is the most important (thing)…”

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Artistic or visual style of the game

Page 12: User-centered Approach in Creating a Metadata Schema for Video Games and Interactive Media

Information on the companies

involved in creating and

distributing the games seemed

to be highly valued by users

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Companies and franchise

Page 13: User-centered Approach in Creating a Metadata Schema for Video Games and Interactive Media

Users show divided reaction:

“I read the review (to find out) if it’s worth to buy, worth to pay… I believe the general user is right.”

“There are some games that get terrible ratings by other people that I absolutely love and some that get amazing ratings by other people that I’m not a big fan of.”

User ratings and reviews

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Page 14: User-centered Approach in Creating a Metadata Schema for Video Games and Interactive Media

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Multiple stages of info needs

After announcement: Official description of the game

Before purchase: Email reminders

At the time of purchase: Screenshots & gameplay videos

Playing: Avoid game cheats/descriptions

After the gameplay: Similar games

Page 15: User-centered Approach in Creating a Metadata Schema for Video Games and Interactive Media

• Title

• Edition

• Platform

• Format

• Developer

• Publisher

• Retail release date

• Number of players

• Online capabilities

• Special hardware

• Genre

• Series

• Region

• Rating

• Language

• Identifier

Page 16: User-centered Approach in Creating a Metadata Schema for Video Games and Interactive Media

• Alternative title

• Franchise/Universe

• Distributor

• System requirements

• Game credits

• Official website

• Price/MSRP

• Controls

• Packaging

• Customization options

• Difficulty levels

• Achievements/Trophies/Awards

• Box art/cover

• Screenshots

• Trailers

• Gameplay videos

• Style

• Plot/Narrative

• Theme

• Setting

• Mood/Affect

• Temporal aspect

• Presentation

• Point of view

• Character names

• Character types

• Link to historical events

• Type of ending

• Visual style

• Purpose

Page 17: User-centered Approach in Creating a Metadata Schema for Video Games and Interactive Media

Challenges

• Background knowledge of games

• Source of information

• Subjectivity of information:

estimated time of completion,

user rating/review

• Level of description

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Page 18: User-centered Approach in Creating a Metadata Schema for Video Games and Interactive Media

Application

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Page 19: User-centered Approach in Creating a Metadata Schema for Video Games and Interactive Media

• Series: Super Mario Bros.

• Franchise/Universe: Mario

• Genre: Action

• Style: Platformer

• Artistic style: Retro

• Mood: Quirky

• Temporal aspect: Real-time

• Plot/Narrative:

– Protagonist-explores-world

– Protagonist-defeats-bosses

– Protagonist-rescues-princess

• Theme: Fantasy – Princess

• Type of ending: Finite

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Page 20: User-centered Approach in Creating a Metadata Schema for Video Games and Interactive Media

• Series: Persona

• Franchise/Universe:

Shin Megami Tensei

• Genre: RPG

• Style: JRPG

• Artistic style: Anime/Manga

• Mood: Dark

• Temporal aspect:

Turn-based; Calendar-based

• Plot/Narrative:

– Protagonist-develops-friendship

– Characters-confront-self

– Characters-prevent-apocalypse

• Theme: Supernatural – Demons

• Type of ending: Circuitous,

Branching

Page 21: User-centered Approach in Creating a Metadata Schema for Video Games and Interactive Media

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• Catalyst for discussion

in the DL community

• Issues discussed here

are also applicable to

other artifacts

from popular culture:

apps, comics, webtoons,

animations, video clips, etc.

Conclusion

Page 22: User-centered Approach in Creating a Metadata Schema for Video Games and Interactive Media

Future work

• Improve the structure of the metadata schema

• Develop controlled vocabularies

• Provide detailed instructions and examples

• Conduct a large-scale user survey

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Page 23: User-centered Approach in Creating a Metadata Schema for Video Games and Interactive Media

Thank you!

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