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EE3702: Electronic Gaming Lian Yuanlin Liu Tianwei Jonathan Low Petri Kalevi Niemala Monday, October 31, 11
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EE3702: Electronic GamingLian YuanlinLiu Tianwei

Jonathan LowPetri Kalevi Niemala

Monday, October 31, 11

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Company Introduction

5 Employees2 Programmers1 Designer1 Artist1 Marketing Person

$250,000 SGD

Singapore-Based Company

Target AfricaMonday, October 31, 11

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0%

12.5%

25%

37.5%

50%

Egypt (Jun 2011) Kenya (2010) South Africa (2008) Morocco (Dec 2010) Nigeria (Apr 2009)

28.30%

41.30%

13.90%

9.70%

24.50%

Fixed Internet Penetration Rate (%)

Egypt(Mar 2011)

Kenya(Mar 2011)

South Africa(Mar 2011)

Morocco(Mar 2011)

Nigeria(Mar 2011)

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0%

27.5%

55%

82.5%

110%

Egypt (Jun 2011) Kenya (2010) South Africa (2008) Morocco (Dec 2010) Nigeria (Apr 2009)

44.60%

100.18%

92.15%

55.00%

93.00%

Mobile Penetration Rate (%)

Egypt(Jun 2011)

Kenya(2010)

South Africa(2008)

Morocco(Dec 2010)

Nigeria(Apr 2009)

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Mobile Subscribers (in millions)

0

20

40

60

80

Egypt (Jun 2011) Kenya (2010) South Africa (2008) Morocco (Dec 2010) Nigeria (Apr 2009)

65.8

31.3

45

21

76.43

Egypt(Jun 2011)

Kenya(2010)

South Africa(2008)

Morocco(Dec 2010)

Nigeria(Apr 2009)

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Company ObjectiveBecome the leading CASUAL mobile games

company present in the African market

AfricaSouth AfricaKenyaNigeriaMoroccoEgypt

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Short Term Strategy

Target Nokia Phones

Develop first title in 6 months’ time

Build up team competency

Understand the African market

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Long Term Strategy

Target Smartphones

Nokia Asha

Trend of increasing number of

smartphones in Africa

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Tower defense

Emulating Plants vs ZombiesGame Design

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Accessible Character ThemesQuirky Atmospheric Themes - Art, Music & Sound

Emulating Plants vs ZombiesGame Design

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Interesting Varied Gameplay

Emulating Plants vs ZombiesGame Design

Simple Learning Curve

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In-Game Rewarding System

Virtual Currency(2 Types)

Leaderboard

Emulating Plants vs ZombiesGame Design

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Market ResearchTwo separate Facebook Advertising Campaigns

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Market ResearchAdvertising Details

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Market Research

>Monday, October 31, 11

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Gameplay, Flow & MechanicsPlay as a

or a rifle shooting Hunter

a laser blasting Wizard

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Managing Game Resources

Drawn with pixel art

Fixed Resolution of Sprite Graphics

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Game Mock-Up

Menu Bar Credits

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Gameplay & Controls

Dead Zone!

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Leveling & Rewards

Earn virtual currency to power-up!

Gain more powerful weapons or spells!

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Distribution Channel

Nokia Ovi Store

Accessed directly using the internet or using a Nokia

mobile phone

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Revenue ModelFree to Play & Download

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In-Game Purchase Flow

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Leveling & Rewards

Earn virtual currency to power-up!

Gain more powerful weapons or spells!

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Pricing Strategy

Price (USD) Credits$0.50 100$2.00 500

$5 2000$10 5000

Competitive Pricepoints

Use of analytics to adjust pricepoints

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Marketing & Sales

Full time director based in South AfricaResponsible for communicating with telcosResponsible for communicating with advertisers

Use Facebook Ads to survey our gamers

Collaborate with Nokia and preload our games into their phones

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Technology Base

Develop on Flash-Lite that is used on S40 Nokia Series

Develop SMS purchasing system

Monitor smartphone trends in Africa to decide on next platform to adopt

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Financial Projections

Costs (SGD)

2 * Programmer $7,000

1* Artist $2,500

1 * Marketing Director $2,500

1 * Game Designer $2,000

Rent & Utilities $1,000

Monthly Burn Rate $15,000

Monthly Expenses

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Financial Projections

Costs (SGD)

Marketing $50,000

Contract Work $5,000

Others (Software) $5,000

Total $60,000

One Time Costs

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Financial Projection

Mobile Population 223,000,000

60% Nokia Users 133,800,000

2% Gamers 2,676,000

1.5% spend $0.50 USD/month 40,140

Total Payment Volume / Month $20,070 USD

TPV Goal at the 12th Month(Based on 5 countries only)

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Financial Projections: Breaking EvenGame launches within 6 months

Monthly break even point to be reached at 12th month

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Looking Forward

Agile and Adaptive

Use of analytics to understand the gamers and the market

Start development of the next game on the 6th month

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