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A WORD ABOUT THIS GAME
We would like to thank you for purchasing one of our products.
Please
remember that the developers of this product are relying on you
not to
give away copies to others. They have spent a lot of time,
effort and
money to bring this software to you, and are depending solely
uponroyalties from sales in order to make a living. Your purchase
will allow
them to invest the time and energy necessary to produce
additionalh’ hig quality software in the future.
We are committed to providing products for you that are of the
high-
est quality and value. If you have questions concerning any of
our soft-
ware, or if there are additional programs that you would like to
seedeveloped, please contact us at:
Spectrum Holobyte America Online: S HOLOBYTE
2490 Mariner Square Loop CompuServe: 76004, 2 144Alameda, CA
94501 GEnie: HOLOBYTE(510)522-1164 Internet:
[email protected]
(510)522-9357 Fax BBS: (510)522-8909
Gilman G. Louie
Spectrum Holobyte, Inc
TABLE OF’CONTENTS
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . .
System requirements . . . . . . . . . . . . . . . . . . . . . .
. . . . . .4
Installation . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . .5
Loading . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . .
Clockquestion . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . .
Quick start guide . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . .7
Options screen . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . .8
How to play ClockWerx . . . . . . . . . . . . . . . . . . . . .
. . . .1 1
Controlling your clock hand . . . . . . . . . . . . . . . . .
.12
Mouse control . . . . . . . . . . . . . . . . . . . . . . . . .
. . . .15
T h e s t a t u s a r e a .............. 16
G o a l d o t s a n d b o n u s d o t s . . . . . . . . . . . .
. . 16
Enemies, obstacles and tools . . .17
Two-player game . . . . . . . . . . . . . . 26
S c o r i n g . . . . . . . . . . . . . . 26
S k i p p i n g a l e v e l . . . . . . . . . . . . . . 27
T h e m e n u b a r . . . . . . . . . . . . . . 28
S t r a t e g y t i p s . . . . . . . . . . . . . . 30
T r o u b l e s h o o t i n g . . . . . . . . . . . . . . 32
C u s t o m e r s u p p o r t . . . . . . . . . . . . . . 33
Underdogs -Scanned and compiled from original manual by
Underdogsfor Home of the Underdogs -
http://www.theunderdogs.org/
-
CREDITS
Callisto Corporation
Original Design and Mac Programming:Seth Lipkin, Darrell
Myers,Robert Harris, Mike Barta
Original Artwork: Darrell Myers, Ann Harris
MicroBurst, Inc.
Windows Conversion: Tom Davidson, Xin Liu
Halestorm, Inc.
Music: Peter Drescher
Spectrum HoloByte, Inc.
Producer:
Artists:
Sound Manager:
Product Marketing:
Marketing Services:
Manual Writing:
Manual Layout:
QA Director:
QA Lead:
Quality Assurance:
Special Thanks to:
Gareth Davis
Karen Ffinch, Paul Wood
Paul Mogg
Tom Byron and Rita Harrington
Kathryn Lynch
Marisa Ong
Carrie Galbraith
Marjorie DeWilde
Wi Kiah Tang
Jack Gibbons, Garth Gurley,Robert Wong, Randy Lee,Pete McNab,
Chris Evans
Alexey Pajitnov, Daniel Lucas,Kurt Boutin, Holly Hartz,Tom
Dickson, Lou Gioia,Dan Irish, Leslie Simmons,Catherine Durand, Tom
Barkett,J. White, Boris Polonsky,Sean McLean, Lucija Kordic
Introduction“In the early 1980s, Ideveloped Tetris as asimple
exercise inmathematics. I couldnot have dreamedthe impact it
wouldhave in the world ofgames. ClockWerxcarries on the
chal-lenging and addict-ing tradition of
Tetris, and I am proud to endorse the prod-uct. I hope you enjoy
playing it as much as Ido.”
Alexey PajitnovMathematician and Puzzle Game Designer
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2
What is thename of thewooden boardto which themovement of
alongcase clockis attached?
Seat board
About the Spectrum HoloBytepuzzle lineAlexey Pajitnov, creator
of the world-famousTetris, is lending his endorsement to and
ishelping in the design of a full line of actionpuzzle games from
Spectrum HoloByte. Theline includes the company’s existing
Tetrisgames, as well as new and increasingly excit-ing and
super-challenging puzzle products.
Since its debut in 1988, Tetris has been onbest-seller lists,
and the famous game offalling blocks continues its phenomenal
pop-ularity to this day. Included in the SpectrumHoloByte puzzle
line are products for per-sonal computers and videogame systems.
Forpersonal computers, the line features Tetris(IBM, Mac), Welltris
(IBM, Mac), Faces.. TrisIII (IBM, Mac), Wordtris (IBM, Mac),
SuperTetris (IBM, Windows, Mac), Tetris Classic(IBM, Windows),
BreakThru (Windows,Mac) and now ClockWerx (Windows, Mac).For
videogame systems, the line includesWordtris (SNES, Game Boy),
WildSnake(SNES, Sega Genesis, Game Boy, GameGear) and BreakThru
(SNES, Game Boy).Puzzle games within the line are fun,
chal-lenging, universally nonviolent and are idealfor all ages and
skill levels.
All the titles listed above are available at yourlocal software
retailer or can be ordereddirectly from Spectrum HoloByte anytime
bydialing 1-800-695-GAME.
An introduction to ClockWerxClockWerx is a unique action puzzle
gamethat will sharpen your skills and engage yourmind. As you
swing, flip and bounce yourclock hand from dot to dot, ClockWerx
chal-lenges you to navigate through such obstaclesas enemy clock
hands, spikes, oil globs, mov-ing doors and bombs. 256-color
animationsenhance the action in 100 levels of challeng-ing play.
But nothing could be simpler thanto start playing ClockWerx: it
only takes fourkeys to play!
3
What is amechanismused to mini-mize escape-ment error asa
mainspringunwinds?
Fusee
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4
What was thefirst form ofclock con-troller used
inverge-escape-ment clocks?
Foliot
System requirementsThe floppy disk version of
ClockWerxrequires:
. IBM 33MHz 80386DX compatible orfaster
l 4 M B R A M
. 1.44MB 3 1/2" floppy disk drive
l Hard drive with 5MB free
l Super VGA graphics (640 x 480 x 256c o l o r s )
l Windows-compatible sound card forsound effects and music
l M o u s e
The CD-ROM version of ClockWerxrequires:
IBM 33MHz 80386DX compatible orfaster
4MB RAM
CD-ROM drive
Hard drive with 8MB free
Super VGA graphics (640 x 480 x 256colors)
Windows-compatible sound card forsound effects and music
Mouse
InstallationFloppy disk installationBefore installing, be sure
to make backupcopies of the ClockWerx program disks andput the
originals in a safe place.
1. Start Windows 3.1 by typing xvi- at theDOS prompt.
2. g;;;,rr ClockWerx Disk 1 into your floppy
3. After Windows loads, go to the ProgramManager’s “File” menu
and select “Run... ."
4. In the command line box type a: setup orb: setup (depending
on which drive Disk 1is in). This will run the ClockWerx
setupprogram.
5. As the ClockWerx setup program loads, youwill see the message
“Initializing Setup...”
6 . When you see the message “Welcome to theClockWerx Setup,”
click the “Continue”button.
7. The setup program defaults to installingClockWerx to
C:\CLOCKWRX. You canchange the directory by typing a new name.
8. Insert ClockWerx Disk 1 or ClockWerx Disk2 into your floppy
drive when prompted.
9. After the game is installed into theClockWerx program group,
you will see themessage “Setup succeeded!”
10. Be sure to double-click the Read Me file inthe ClockWerx
program group in order toread important last-minute
information.
5
What is thename of themechanismthat electrical-ly maintains
apendulum inoscillation?Hipp-toggle
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6
What steelalloy used forpendulumrods has anear-zerocoefficient
ofexpansion?Invar
CD-ROM installation1 . Start Windows 3.1 by typing xvi- at
the
DOS prompt.
2. Insert the ClockWerx CD-ROM into yourCD-ROM drive.
3 . After Windows loads, go to the ProgramManager’s “File” menu
and select “Run.. .”
4 . In the command line box, type d: setupinstead. This will run
the ClockWerx setupprogram.
5. As the ClockWerx setup program loads, youwill see the message
“Initializing Setup.. .”
6 . When you see the message “Welcome to theClockWerx Setup,”
click the “Continue”button.
7. The setup program defaults to installingClockWerx to
C:\CLOCKWRX. You canchange the directory by typing a new name.
8. After the game is installed into the Clock-Werx program
group, you will see the mes-sage “Setup succeeded!”
9. Be sure to double-click the Read Me file inthe ClockWerx
program group in order toread important last-minute
information.
You will not need the ClockWerx CD-ROMin the drive after you
install the game.
LoadingTo run ClockWerx, simply start Windows,open the ClockWerx
program group anddouble-click on the ClockWerx icon.
7
Clock questionThe first time you run ClockWerx, the com-puter
will ask you a question before you cancontinue. The answer to the
question can befound on one of the pages in the manual. Youneed to
type the complete answer. Once youhave answered the question
correctly, youwill only be asked again if you reinstallClock
Werx.
Quick start guideIf you’re impatient to start playing
Clock-Werx, just read this section. We recommendthat you start with
the tutorial lessons (levelsl-10) which will gradually teach you
how toplay the game. You can find additional infor-mation in this
manual and the ClockWerxHelp file (press [F1]).
The objective of ClockWerx is to finish 100levels. Each level
can be completed by reach-ing the goal dot with your clock
hand.
What is thename of aform of pendu-lum in whichthe rod is
adiamond-shaped frame?
Rhomboid
GoalDot
YourClockHand
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8
Command P l a y e r 1 K e y s Player 2 Keys
Swing morn @jorBonthenumeric keypad
Bounce m or m mormonthenumeric keypad
Flip [Shift] ~,@or@onthenumeric keypad
Reverse [Spacebar] mormonthenumeric keypad
Options screenThe Options screen is where you will chooseyour
game options in ClockWerx. Click onthe buttons to make your
selections.
Stage
-Level
When you are finished with the Optionsscreen, press the “Play”
button to begin thegame or select “New Game” from the menubar.
If you do not start a game, the Optionsscreen will automatically
return to the titlescreen. Just click the mouse or press a key
toreturn to the Options screen from the titlescreen.
Level and best scoreSelect which game level you want to play
byclicking and highlighting it. The best scorefor that level is
displayed to the right. Theletter next to the score shows the
difficultylevel that the score was achieved on(C=Child, E=Easy,
M=Medium, H=Hard).Each group of 10 levels is called a stage,which
is shown in all capital letters. You can-not see the level names
within a stage untilyou reach the first level of that stage.
If you become stuck, the “Skip Level” buttonbelow lets you skip
a level you haven’t com-pleted and move on to the next level. You
canskip a total of three levels. If you go back andcomplete a level
you previously skipped, youcan then skip a different level.
Player 1:Type your name in the space to the right.Your ClockWerx
rating, listed below, is basedon your total score.
Just click on either “Keyboard” or “Mouse”to choose one as your
game control. Werecommend playing ClockWerx with thekeyboard.
Game Type:You can choose between a single-player or atwo-player
game. The two-player version isdescribed later in this manual.
Time:You can decide how much time you want toplay ClockWerx in
one session by setting atime limit. Click on the up and down
arrowsto set a time limit between 5 and 55 minutesin S-minute
increments. In addition, you canset no time limit. Don’t worry if
you run out
9
What is thename of theknurled nutsupporting thependulumb o b
?Rating nut
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10
What is thename of thedevice that isused to equal-ize the force
ofthe main-spring over itsperiod of run?Stackfreed
of time; ClockWerx will ask you if you want tocontinue playing.
Think of the time limit asa reminder not to play longer than a
15-minute coffee break!
Difficulty:ClockWerx has four difficulty levels: Child,Easy,
Medium and Hard. Most significantly,entire levels are different
depending on thedifficulty setting. Easier difficulty levels
havesimpler and fewer obstacles than tougherones. The difficulty
levels also affect thespeed of everything on the game
screen(including your clock hand and enemy clockhands) and the
amount of time you have tocomplete a level (which is unlimited in
Childmode).
YOU can turn the background music andsound effects on or off by
clicking on thebuttons.
11
How to play ClockWerxTo start a game of ClockWerx, first type
yourname in the space for Player 1. SinceClockWerx remembers your
previous achieve-ments, you can start a completely new gameby
typing in a different name.
Next, choose a starting level from theLevel/Stage list. You can
choose any level upto one level higher than the highest levelyou’ve
completed. Initially, Stage 1 is a tutor-ial which teaches you how
to play ClockWerx.The game really begins with Stage 2 (levels1
l-20). You can go straight to Stage 2’s levelsif you want.
Choose either “Keyboard” or “Mouse.” Click“Single Player.”
Choose whichever timelimit, difficulty level and sound options
youlike. Click the “Play” button to start thegame.
The object of ClockWerx is to complete eachof the levels by
reaching the goal dot withyour clock hand. Tiy to achieve high
scoresby completing game levels as quickly andwith as many bonuses
as possible. The gamehas 10 stages, each stage containing 10
pro-gressively more difficult levels. As youadvance through each
stage, you are intro-duced to new game enemies, obstacles
andelements. You must play the levels in order(although you can
skip up to three levels).
You must maneuver your clock hand across afield of dots to the
sparkling “goal” dot whileavoiding such dangers as enemy clock
hands,spikes, bombs, doors and oil globs. You canalso gather
“bonus” dots to increase yourscore.
If your clock hand hits a dangerous obstacleor you run out of
time, you’ll restart that
What isanother namefor a watchcapable ofsounding outthe time
atwi l l?Repeatingwork
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What is thename of thecylindricalbrass box con-taining
themainspring ofa clock?Barrel
level. The time limit you have for complet-ing each level
depends on the level itself aswell as the difficulty setting you
choose.
Scoring is based on the difficulty level, howfast you finish the
level, and how manybonus points you gathered on the level.
Controlling your clock hand
Your clock hand is gold-colored and continu-ously spins around
one of the dots on thegame screen. (Player 2’s clock hand is
coloredblack.) At the start of the level, both yourclock hand and
the goal dot are surroundedby sparkles.
You can move your clock hand from its cur-rent dot to another
dot by “grabbing” theother dot just as your clock hand’s tip
passesthe other dot. If you grab another dot suc-cessfully, your
clock hand will spin aroundthat dot. You can grab another dot in
twoways: swinging or flipping. If you swing toanother dot, your
clock hand rotates in theopposite direcuon around the second dot as
itdid around the first. If you flip to anotherdot, your clock hand
rotates in the samedirection around the second dot as it didaround
the first dot.
Press a or Q to swing from dot to dot.Notice that your clock
hand grabs the adja-cent dot and changes its direction of
rotationfrom clockwise to counterclockwise. If youturn on the Swing
Indicator (by pressing@iJJ), the onscreen indicator will showyour
direction of rotation if you swing ontoan adjacent dot.
Press IShift], m or m to flip from dot todot. Notice that your
clock hand grabs theadjacent dot and continues rotating clock-wise.
Flipping is essentially swinging andbouncing simultaneously.
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14
What is thename of thecam that isused to deter-mine the
Instead of grabbing another dot, you canbounce your clock hand
off the second dotto reverse your clock hand’s
rotationaldirection.
Press m or m to bounce off a wall or dot.Notice that your clock
hand does not grab anew dot, but it does reverse its direction
ofrotation.
You can also change your clock hand’s rota-tional direction at
any time by doing a“reverse.”
Press [Spacebar] to reverse. Notice that yourclock hand reverses
its direction of rotationwithout bouncing off any dot. Remember
torelease the key or you will not be able toreverse again.
To effectively swing, flip or bounce yourclock hand, press and
hold down the appro-priate keys before your clock hand passes byan
adjacent dot and keep the keys depresseduntil after the grab or
bounce is successfu1.Swinging, flipping and bouncing work if
theappropriate keys are pressed at the momentyour clock hand passes
a neighboring dot.Pressing and then releasing the keys whenyour
clock hand is not passing an adjacentdot has no effect. You do not
have to releasethese keys for them to work multiple times.For
example, if you want to flip continuously,simply hold down the flip
key and don’trelease it. You can cancel a swing, flip orbounce by
releasing the key before yourclock hand passes any adjacent
dot.
Mouse controlAt the Options screen, you can choose tocontrol
your clock hand with the mouse.Your clock hand should be within
one-quarter revolution of the dot you wish tograb next when you
click the mouse. If youclick near the dot that your clock hand
occu-pies, your clock hand will reverse. Click onor near the dot
you wish to swing or fliponto. We recommend using keyboard
controlfor medium and hard difficulty settings.
Command Mouse Control
Swing Click once away fromyour dot
Flip Double-click away fromyour dot
Reverse Click on or near the dotyour clock hand occupies
15
What is thename of thearm acting asa click for therack in
rack-strikingclocks?Rack hook
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16
What is the The status areaname of thenib at the
endoftheanchoror lever armsacted upon bythe escape-ment wheel?
Pallet
The status area (at the top of theClockWerx game screen)
displays the levelnumber and name, the time you haveremaining to
complete the level, yourscore for just this level, and your
totalscore for all the levels you’ve played. In atwo-player game,
the scores shown arethe cumulative scores for all the levelsplayed
in that session.
Goal dots and bonus dotsTo complete a level, you must grab a
goaldot by swinging or flipping onto it withyour clock hand. The
location of the goaldot is indicated at the beginning of eachlevel
with sparkles.
Bonus dots are translucent and may beeither white or colored.
Score extrabonus points by swinging or flipping ontoa bonus dot.
The color of a bonus dotdoes not affect its value.
Bonus dot
Enemies, obstacles and toolsEnemy clock handsMost levels have
enemy clock hands,which are colored blue, green or red.Some enemy
hands rotate at exactly thesame speed as your clock hand does,
butothers may be faster or slower. If anenemy clock hand touches or
crosses yourclock hand at any time, your clock handis destroyed and
you must restart thelevel from the beginning or a way stationdot.
If you’re careful, you can grab andride on the same dot that an
enemy clockhand is on if the clock hands do notcross-but don’t
follow too closely!
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18
What is thename of theteeth on thesmaller drivenmembers inclock
geartrains?
Pinion leaves
Spike
Each enemy clock hand in a level follows adefinite path:
swinging, flipping and bounc-ing just as your clock hand can. For
instance,one clock hand may simply spin on one dot.Another may
swing from one dot to another,spin around once, swing back to the
first dot,spin around once, and so forth. When youfirst enter a
level, watch and learn the enemypaths so you can plan how to avoid
them.Some objects in the game that are dangerousto you are harmless
to enemy clock hands.
The color of a game dot tells you the colorof the clock hands
that grab that dot on thatlevel. For instance, the dot around which
ared clock hand spins is colored red. Two dotsthat a blue clock
hand swings between arecolored blue. If clock hands of more thanone
color grab the same dot, that dot is mul-ticolored. Two or more
enemy clock handsthat follow the same path are always coloredthe
same.
SpikesSpikes can be either stationary or moving. Ifyour clock
hand hits a spike, your clock handis destroyed and you must restart
the level.
Moving spikes orbit around dots and havepredefined paths,
exactly as clock hands do,They orbit at a point corresponding to
thecenter of a clock hand and move at a con-stant speed.
19
WallsYour clock hand usually bounces off walls.Enemy clock hands
also bounce off walls,although some other enemies travel
rightthrough them. If you hyperdot into a wall oryou get stuck in a
wall by riding a movingdot, however, your clock hand will
bedestroyed.
Doors and door switchesDoors act the same way as walls, except
thatdoors, of course, can open and close. A dooris controlled by
one or more switches. Eachswitch, in turn, may control one or
moredoors. The color of these switches matchesthe color of the door
trim (the bars on bothsides of the door). The dots on the
switchesalso match the number of dots on the trim.
What is thename of thetype of wheelfound in
plat-form-escape-ment carriageclocks whichdrives theescape
pinion?Contrate
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20
What is thesound of aclockstrikingthe quarterson two
differ-ently pitchedbells orgongs?
Ting-tang
A switch is activated whenever any clockhand passes over it.
Activating a switch startsclosing the door if it’s open, opening
thedoor if it’s closed, or changing the door’sdirection if it’s
opening or closing.
Although your clock hand can harmlesslybounce off closed doors,
be careful not to getcaught in an opening or closing door.
Yourclock hand will be guillotined and you’ll haveto restart the
level.
Oil globsOil globs sit motionlessly near dots. If yourclock hand
passes over an oil glob, the glob isactivated and starts creeping
toward thenearest dot. The oil glob will eventually flowup the dot
and coalesce. The oil glob will siton the dot for a bit but will
then start chas-ing your clock hand by dripping towardanother dot,
usually one closer to your clockhand. If the oil glob lands on the
dot aroundwhich your clock hand is spinning, yourclock hand is
destroyed. You can also die ifyou grab a dot that an oil glob is
sitting on.You can safely pass your clock hand over anoil glob.
Oil globs will reproduce by themselves atrandom times, with the
two oil globs goingoff in different directions. Once activated,
oilglobs will chase you until they leave thescreen, are destroyed
or you complete the
1 level.
21
Lighters. fuses and bombs What is thename of thebearing inwhich
a pivotruns?
When your clock hand passes over a lighter,When your clock hand
passes over a lighter,it ignites a spark, which starts traveling
downit ignites a spark, which starts traveling downa fuse. If your
clock hand hits the spark, youa fuse. If your clock hand hits the
spark, youdie. Eventually, the fuse will burn down anddie.
Eventually, the fuse will burn down anddetonate a bomb. The
exploding bombinflicts damage in several ways: it kills nearbyclock
hands (including your own); it destroysnearby spikes, oil globs and
walls; and itremoves the bonus from nearbv dots.
Pivot hole
Bomb
Guns, triggers and bulletsTriggers work just like door switches
andcome in three colors. Scattered around thescreen are
matching-colored guns. The gunsare stationary, and each has from
one to fourfixed barrels. Whenever any clock hand pass-es over a
trigger, all guns of the same colorshoot a bullet. Bullets travel
at the samespeed. They stop at walls but will passthrough enemy
clock hands. If a bullet hitsyour clock hand, it’s destroyed and
you’llhave to restart the level.
- G u n
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What is thename of thetrain of wheelsin a clock thatprovides a
12to 1 reductionbetween theminute andhour hands?
Motion work
Wallbusters
Wallbusters are small ball-shaped objectsthat “float” in the
playing field until yourclock hand comes by and pushes them in
aparticular direction. If the Wallbuster hits awall, the wall
disintegrates in a cloud of dust.If a Wallbuster hits a door, it
just bouncesoff. After a delay, Wallbusters will reappear.
Ring dots disappear as soon as your clockhand releases it and
grabs another dot. Aftera delay, ring dots reappear.
While your clock hand is on a slowdown dot(which has a triangle
on it), all enemy clockhands move at one-half their normal
speed.
If you grab a way station dot partwaythrough a level and then
later die, your clockhand will appear on the way station
dot(instead of the starting dot). Restarting froma way station dot
is very useful if you passthrough a difficult section and don’t
want toreplay that part. If you restart on a way sta-tion dot, the
clock will be reset to the timeyou had remaining when you first
landed onthat way station dot. Way stations are moreplentiful on
easier difficulty settings, butHard has none.Wallbuster
Special dots
Special dots are introduced to you graduallythroughout the
game’s levels.
Moving dots move one position in the timeyour clock hand moves
one-quarter of a
Death dots (marked with a square) are per-fectly safe to grab
and spin on. If you try toswitch from one death dot directly to
anoth-er, however, you die. Enemy clock hands cangrab death dots
with no penalty.
revolution.
Extended dots are “long” dots that are essen-tially connections
between two stationarydots. When a clock hand stays on an extend-ed
dot, it slides along the extended dot.
Ringdot
Movingdot
Extendeddot
Hyperdots come in identical pairs. If yougrab a hyperdot, your
clock hand is immedi-ately transported to the matching hyperdotwith
no change in your clock hand’s angle or
What is thename of thecam in anequation clockused for
indi-cating solartime?
Kidney piece
Waystationdot
-Deathdot
-
direction of rotation. Some hyperdot pairslook similar to other
pairs, so examine themclose ly .
Shield dots make your clock hand invulnera-ble to enemy clock
hands as long as you stayon them. Shield dots are useful for
areasdensely populated by enemies.
Up/down switches are marked to correspondwith up/down dots using
symbols such as cir-cles, squares and crosses. When you or anenemy
clock hand presses an up/downswitch, a whole set of dots will
eitherdescend into the floor or be elevated intotheir normal
positions. If a clock hand isdragged into the floor, the clock hand
dies.Clock hands cannot grab an up/down dotthat is even partway
down.
HourglassPass your clock hand over an hourglass togain an extra
10 seconds of time. The hour-glass is also worth 1,000 points,
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26
Two-player gameIf you choose “Two Player” at the Optionsscreen,
you and your friend compete to finishthe level and maximize your
individualcumulative scores for the game. Each playerhas a total
game score for this session.
If one player dies, that player goes hack tothe beginning of the
level. Once one playerhas grabbed the goal dot, the level endswhen
the other player either dies, grabs thegoal dot or runs out of
time. If both playersreach the goal dot, the first player to grab
itreceives more bonus points than the secondplayer. The game ends
when the game timeexpires and the players choose not to
playmore.
In two-player games, the players’ clock handscannot kill each
other.
ScoringIn the single-player game, the scores shownare the score
for that level and your totalscore for all the levels you’ve
completed.
Completing a levelYour bonus for completing a level dependson
the difficulty level.
Bonus dotsYou receive 1,000 points for the first bonusdot you
gather in a level, 2,000 points for thesecond and so forth up to a
maximum of5,000 points for each bonus dot. If yourestart the level,
the next bonus dot you grabis again worth 1,000 points.
Top scoresAt the Top Scores screen, you can either see“Top Level
Scores” or “Top Scores.” “TopLevel Scores” displays the top scores
everachieved for a particular level along with theplayer’s name and
the difficulty setting. “TopScores” lists the top total scores per
player(the sum of a particular player’s top scores forall the
levels he or she has played).
For two-player scores, the top level scoreshown is the highest
score for a particularlevel by one player in a two-player game.The
top total scores shown are the highesttotal scores for individual
players in two-player games. Each individual player, how-ever, can
only appear once in this top levelscore list.
Skipping a levelYou must play the levels in ClockWerx inorder.
If you are unable to complete a level,however, you can use one of
your threechances to skip that level and try the nextlevel. If you
use all three chances, you mustcomplete one of the previously
skipped levelsbefore you can skip another level. Any timeyou
complete a skipped level, you haveanother chance to skip a
different higherlevel.
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The menu barMove the mouse to the top of the screen touse the
menu bar. If you are runningClockWerx in 640x480 resolution, press
theright mouse button to bring up a pop-upmenu bar. You can also
use the keyboardequivalents for some menu functions.
FileNew Game
End Game
Abort Game
Open Levels File
Restart Level
Skip This Level
Quit
optionsSound EffectsBackground Music
NonePlay Once
Play Pause
Play Loop
Swing Indicator
Starts a new game from theOptions screenEnds the current game
with thescore and goes to the Top ScoresscreenAborts the current
game andreturns to the Options screenFor future puzzle add-on sets
forClock WerxPauses or resumes the currentgameAborts the current
game positionand restarts the levelskips the current level and goes
tothe next oneBrings up a dialog box asking ifyou want to quit
ClockWerx
Toggles sound effects on or off
No background musicMusic for that level plays onlyo n c eMusic
for that level plays once,pauses and then plays againMusic for that
level playscontinuouslyToggles the swing indicator on oroff
Top ScoresTop Scores m Displays the Top Scores
screenHelp
ClockWerx Help 0 Brings up the ClockWerx helpsystem
About ClockWerx Displays the game credits
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30 31
Strategy tipsEveryone has his or her own methods ofplaying
ClockWerx, but here are a few tips wecame up with to help you play
better and geta higher score:
Study a level before starting. Rememberthat you can sit and
study a level as longas you like before starting since the
timerdoesn’t start until you press a game key.Try to understand
exactly what enemyclock hands are doing before plunginginto the
level.
Master swinging and flipping. The secret tomastering ClockWerx
is understanding thedifference between swinging and flipping.Notice
that when you flip, your clockhand always maintains the same
directionof rotation. Practice swinging and flip-ping in the first
10 levels of the game.Press m to turn on the Swing Indica-tor to
help you learn how swinging andflipping work.
Gather bonus dots. Since bonus dots areworth so many points, it
can often beworth your loss in the speed bonus tospend some time
gathering bonus dotsbefore completing a level. Be careful,though,
since many bonus dots areguarded by enemies.
Many levels have multiple paths to the goaldot. If you’re stuck,
try studying the levelsome more and look for a different pathto the
goal dot.
You can “hover” between a wall and a dot.Hold down the bounce
key and repeat-edly bounce off a wall and then the dot.
Learn how oil globs work. Watch the oilglobs carefully to learn
how they chaseyou. You should be able to avoid themonce you have
learned their secret.
l Study up/down switches. An up/downswitch is often controlled
by an enemyclock hand and has a particular pattern.Observe the
pattern to overcome thisobstacle.
l Learn how bombs explode. Since fuses burnat a constant rate,
how much damage anexploding bomb does depends on exactlywhen it’s
detonated. You can control thisby passing your clock hand over
thelighter at the correct time.
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CUSTOMER SUPPORT 3 3
TroubleshootingPlease see the Read Me file for
importantlast-minute information.
The graphics speed seems slow. If video per-formance in the game
seems slow, pleasemake sure you have the latest Windowsvideo
drivers installed for your specificvideo card. Please contact your
videocard manufacturer for the latest version.In addition, having
more than one videodriver installed or an outdated driver canslow
down Windows.
The music in the game sounds wrong. Youmay need to change your
settings in theMIDI Mapper (which is in the ControlPanel). Although
the MIDI files inClockWerx support both basic FM andextended FM,
the music in the gamesounds better if MIDI Mapper is set toextended
FM if your sound card supportsit. You will only need to set
MIDIMapper to basic FM if your sound cardis older, such as an Ad
Lib. It is better toselect either basic FM or extended FMthan all
FM.
The game window doesn't fill the entires c r e e n . Because
C1ockWerx runs at a reso-lution of 640x480, the game window willnot
take up your entire monitor screen ifyou run at a higher resolution
in Win-dows, such as 800x600 or 1024x768.
I can’t see the menu bar: If you run Clock-Werx at a resolution
of 640x480, thegame window fills the entire screen. Toaccess the
menu bar, press the rightmouse button to display a pop-up
menubar.
If you have any questions about ClockWerx or any of our other
games, pleasecontact Spectrum HoloByte Customer Support at:
n Spectrum HoloByte2490 Mariner Square LoopAlameda, CA
94501ATTN: Customer Support
W (510)522-11649:00 AM to 5:00 PM Pacific TimeMonday through
Friday
n Fax(510)522-9357
n Automated technical support and fax back(800)TECH958
America Online:To reach our Customer Support board in the
Industry Connection, pressm for “Go to Keyword.” Then type SPECTRUM
in the Keyword win-dow. In addition to posting and reading
messages, you can download files(demos, updates, troubleshooting
tips, etc.) from the “Software Libraries.”You can also send
electronic mail to Customer Support at S HOLOBYTE.
Call(800)827-6364 for membership information.
CompuServe:To reach our Customer Support board in the Game
Publishers B Forum,type GO GAMBPUB at any “!” prompt. Then select
“Section 3” forSpectrum HoloByte. In addition to posting and
reading messages, you candownload files (demos, updates,
troubleshooting tips, etc.) from the“Libraries (Files)” menu. You
can send electronic mail to Customer Supportat 76004,2 144.
Call (800)848-8199 and ask Representative #142 for your free
introductorymembership and $15 usage credit. Besides online support
of SpectrumHoloByte products, CompuServe offers many other services
includingcommunications, hardware/software support, travel,
reference librariesand more.
GEnie:To reach our Customer Support board in the Games
RoundTable, typeM805; 1 at any “?” prompt. Then select “Category
18” for SpectrumHoloByte. In addition to posting and reading
messages, you can downloadfiles (demos, updates, troubleshooting
tips, etc.) from the “GamesRoundTable Libraries.” You can also send
electronic mail to CustomerS upport at HOLOBYTE. Call (800)638-9636
for membership information.