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Synchronized Mk2 2

Jun 02, 2018

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    SYN HRONIZED

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    Copyright Information

    Version history

    Time Author Changes

    12/14/2013

    12/15/2013

    Evan Reynolds

    Evan Reynolds

    Game Template

    Adding new feature to it

    Editing the New GameDesign documents

    Table of Contents

    Contents

    GAME NAME ...................................................................Error! Bookmark not defined.Game Design Document ....................................................Error! Bookmark not defined.

    Copyright Information ........................................................................................................ 2

    Version history .................................................................................................................... 2

    Table of Contents ................................................................................................................ 2Game Overview .................................................................................................................. 4

    Game Concept ................................................................................................................. 4

    Feature Set ...................................................................................................................... 4Genre ............................................................................................................................... 4

    Target Audience .............................................................................................................. 4

    Game Flow ...................................................................................................................... 4Look and Feel ................................................................................................................. 5

    Project Scope .................................................................Error! Bookmark not defined.

    Number of locations .................................................................................................... 5

    Number of levels ......................................................................................................... 5Number of NPCs....................................................................................................... 5

    Number of weapons .................................................................................................... 6

    Gameplay and Mechanics .................................................................................................. 6Gameplay ........................................................................................................................ 6

    Game Progression ....................................................................................................... 6

    Mission/challenge Structure........................................................................................ 6

    Puzzle Structure .......................................................................................................... 6ObjectivesWhat are the objectives of the game? .................................................... 6

    Play FlowHow does the game flow for the game player ........................................ 7

    Mechanics ....................................................................................................................... 7

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    PhysicsHow does the physical universe work? ...................................................... 7

    Movement ................................................................................................................... 7

    Objects ........................................................................................................................ 8Actions ........................................................................................................................ 9

    CombatIf there is combat or even conflict, how is this specifically modeled? ...... 9

    EconomyWhat is the economy of the game? How does it work? .......................... 9

    Game OptionsWhat are the options and how do they affect game play andmechanics? ...................................................................................................................... 9

    Replaying and Saving ................................................................................................... 10

    Cheats and Easter Eggs ................................................................................................. 10Story, Setting and Character ............................................................................................. 11

    Story and Narrative - Specific details like scripts and cut scenes may not be in this

    document but be in the Story Bible............................................................................... 11

    Back story ..................................................................Error! Bookmark not defined.Plot Elements .............................................................Error! Bookmark not defined.

    Game Progression ......................................................Error! Bookmark not defined.

    License Considerations ..............................................Error! Bookmark not defined.

    Cut Scenes ..................................................................Error! Bookmark not defined.Game World ...................................................................Error! Bookmark not defined.

    General look and feel of world ..................................Error! Bookmark not defined.

    Area #1 .......................................................................Error! Bookmark not defined.Characters ..................................................................................................................... 11

    Character #1 .............................................................................................................. 11

    Character #2 ....9Levels ................................................................................................................................ 12

    Level #1 .........................................................................Error! Bookmark not defined.

    Synopsis .....................................................................Error! Bookmark not defined.

    Introductory Material (Cut scene? Mission briefing?)............ Error! Bookmark not

    defined.

    Objectives ..................................................................Error! Bookmark not defined.

    Physical Description ..................................................Error! Bookmark not defined.Map ............................................................................Error! Bookmark not defined.

    Critical Path ...............................................................Error! Bookmark not defined.

    Encounters..................................................................Error! Bookmark not defined.Level Walkthrough ....................................................Error! Bookmark not defined.Closing Material.........................................................Error! Bookmark not defined.

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    Game OverviewSynchronized is a futuristic 2 player Action RPG game where the two players will haveto work together and bring energy into the world as color is being drained from each area

    that is losing its power. The game has the players attacking the energy draining enemies

    and by clearing them out while converting them into energy for that area.

    Xeno the elemental wielder that changes an object that goes with his elemental ability

    while Zeo is the technology genius to help Xeno figure out where are the enemys weak

    points.

    The main reasoning on what Xeno and Zeo are doing this are for many of reasons but tothem if they do not help save their world from the extinction of their races. Then who else

    could save the world from energy life beings that want to absorb all of the color andenergy out of the area as this is becoming more of an ancient evil that has awoken its self

    from its slumber to bring revenge on those who put him away.

    The Evil was called D.E.L ( Demon Energy Life Being or DEL for short ) this enemy use

    to go around to world after world absorbing all of its energy and color for its own to

    make a universe only in black and white while using the world energy to make more of

    his deadly army. Its your job as Xeno and Zeo to go out into different parts of the worldand absorb as much energy and color as you can to help bring your home/planet back into

    its color outlook.

    Game Concept

    Feature Set

    Genre

    Action, Adventure and RPG

    Target Aud ience

    Rated T-M

    Game Flow

    The game is in 3rd

    person view as they go around the mapped areas basically somethingthat is going from point A to B with a decent amount of side quest to help Xeno or Zeo

    level up their abilities or gaining some new abilities for certain areas and/or missions.

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    The game is somewhat straight forward as you are given two sides of the Good/Evil

    spectrum thats where the rated M stuff comes into play.

    Look and Feel

    The look of the game is more pointed towards the art style of Asuras wrath and Ni no

    Kuni: Wrath of the White Witch. Having the real / cartoony art style within the gamegives a friendly outlook but a violent look when fights get serious.

    Examples of Art Styles:

    Number of locations

    12

    Number of levels

    30

    Number of NPCs

    7

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    Number of weapons

    15

    Gameplay and Mechanics

    Gameplay

    Game Progression

    The Game will continue to progress after you have defeated the boss of the area once you

    defeat on of the big bosses of the area you gain a new elemental power once you have the

    normal elements you are allowed to fuse two elements together.

    Mission/challenge Structure

    Missions are more pointed towards going around and fighting enough enemies to get thebosses attention then after a couple more levels throughout each stage. Now the boss is

    getting more aggravated with what you are doing to foil his plans so now you are going

    into a boss fight area

    The areas are like the legend of Zelda in 3rd

    person views

    Puzzle Structure

    The puzzles are based on what element Xeno has acquired as in the beginning of the

    levels just like if he acquired the fire elemental the puzzles will be based on how he canuse the elements to his advantage. To solve each puzzle is more focused on whatever

    each element that needs to be used and with each puzzle the more color and life returns tothat area.

    ObjectivesWhat are the objectives of the game?

    To defeat the energy beings, defeat D.E.L, Bringing the color back to the world to make

    sure that everyone survives.

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    Play FlowHow does the game flow for the game player

    The game is somewhat of a fast paced game followed by you can take your time to

    solving and going about looking for sub - missions of that area.

    Mechanics

    What are the rules to the game, both implicit and explicit? This is the model of theuniverse that the game works under. Think of it as a simulation of a world, how do all

    the pieces interact? This actually can be a very large section.

    PhysicsHow does the physical universe work?

    The Physics work such as it switches between anti-gravity worlds were you have more

    agility and movability around your enemies followed by when your own planet with

    normal gravity your agility is back to normal human like standards this goes for Zeo butto Xeno he has super human capabilities.

    Movement

    General Movement

    Since this is a PS3 and PC exclusive the button controls are as follow

    PS3You move by the left analog stick also you are able to move the camera by the Right

    analog stick. To add you can change the camera functions from Manual to Auto.

    PC Controls

    W, A, S, D Normal PC game functions

    The Camera can be also set up into Auto rather than manual since you dont want thecamera angles to mess up the game play.

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    Other Movement

    Objects

    Picking up Objects

    Health Tanks, Energy Orbs, Attack Boost and Defense Boost

    Elemental ChangeRotation

    Attacking (Playing as

    Xeno)

    Elemental Burst

    (Playing as Xeno)

    Guard Barrier

    (Playing as Xeno)

    Jump (Playing as

    Xeno and ZeoMovement(Playing as Xeno

    and Zeo

    CameraControl for

    Manuel

    Activate Scanner

    (Playing as Zeo)

    Jump

    (Playing as Zeo

    or Xeno)Movement

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    Normal is the regular mode of it takes time to scan the bosses and the enemies will do

    somewhat of damage to you if you are in the wrong element.

    Replaying and Saving

    There will be an Auto Save function but there are Portal Saver areas that you can save atthere are also 10 save slots

    Replaying

    You will have a choice to choose what your beginning powers are and you have all thecrystals you collected from all the fights you have gone through there will also be an

    additional new items with DLC content

    Cheats and Easter Eggs

    Cheats:

    Change ColorRe-skin

    Change Elemental Fusions

    Switch which characters have powers

    Easter egg:

    Journey Scarf Easter eggKratos Dual Blades

    Crash Bandicoot Art Drawing on the wall

    Jax from Jax and Daxter Hover bike

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    Story, Setting and Character

    Story and Narrat ive - Speci f ic detai ls l ike scr ipts and cu t scenes

    may n ot be in this document bu t be in the Story Bible.

    Characters

    Character #1 XENO

    Back story

    To begin of the story of our two heros Xeno and Zeo

    Xeno was a rare boy in a village that was able to connect to the natural elements but toeveryone in the village he was a monster a kind boy that just wanted some friends but no

    one wanted tom come near him. Until one day a dark and blood red looking cloud that

    came from the east and started forming these energy beings from the sky to the entrance

    of their village We are here for that boy! as Xeno looks and sees these beings thenstarts escaping from the village as he runs off but he stops in the middle of his run to go

    back and get their attention as Xeno comes Hey! Leave them alone if I am your target

    come and get me!! Xeno runs away as the energy beings and the deadly cloud followshim through the area while back behind in the village everyone was saying Thank you

    Elemental Child

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    Personality

    Kind, Confident and someone who will never give up.

    Look

    Physical character istics60Weight: 210

    Shoe Size 13

    Eyes: Crimson EyesHair: Black, Red and Silver

    Clothe: Black t-shirt, Blue Jeans, Red arm-bracelets, red shoes and Wears a Black/Silver

    lab coat

    Special Abi l it ies

    Ability to channel elements, able to transform Armor onto his body and able to fuse new

    elements.

    Charater#2 ZEO

    BackstoryZeos Side of the Story she was a young girl that is a technology genius that has been

    studying these energy beings as she wants to know what is this energy that they give out

    to give themselves an actual intelligence. As her knowledge expands she has yet to

    experience this but her studies have led to Xeno a boy made and taken in this energy andwas born with these special elemental powers so she stops everything to go on a search

    for him until she accidently hit the switch and the plasma energy shocks her and taken

    into her body.

    PersonalityPeppy, Gets interested very quickly, knows how to stay positive, and flirts.

    Look

    Physical characteristics

    56

    Weight: Unknown Hacked

    Shoe size: 7.5Hair: Dark Purple, short

    Eyes: Azure Blue

    Clothes: Has Goggles on top of her hair, A black leather jacket, blue jeans, and has earrings.

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    Special AbilitiesAble to make technology with the smallest of materials, a technology genius and