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© Copyright 2010 Resource Interactive CONVERGENCE 2O1O / 1O COOL THINGS THAT COULD HAPPEN THIS YEAR...OR NOT. Dan Shust - Resource Interactive’s RI:Lab Twitter: @getshust Hash: #convergence2010 Image: flickr / r.f.m II 1
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SXSW Convergence 2010 Dan Shust

Sep 08, 2014

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SXSW 2010 Future15 Presentation from March 15th. Convergence 2010: 10 cool things that could happen this year...or not.
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Page 1: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

CONVERGENCE 2O1O / 1O COOL THINGS THAT COULD HAPPEN THIS YEAR...OR NOT. Dan Shust - Resource Interactive’s RI:Lab

Twitter: @getshust Hash: #convergence2010

Image: flickr / r.f.m II

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Page 2: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

CONVERGENCE / THING O1Social becomes the thread.

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Page 3: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

THING O1 / Social becomes the thread.

Social networks (mostly facebook) will solidify themselves as the real-time thread that holds our digital existence together. Our messaging, news, brand interactions, entertainment, search will all be delivered and filtered based on our social graph.

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Page 4: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

THING O1 / Social becomes the thread.

Facebook Wall

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Page 5: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

THING O1 / Social becomes the thread.

Jonas Brothers

Nintendo DSi

Microsoft Xbox

Visio IPTV

Mobile

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Page 6: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

CONVERGENCE / THING O2Location matters.

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Page 7: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

THING O2 / Location matters.

Your current location (and location habits) will further enhance the delivery of your digital experiences. Content will become increasingly aware of its surroundings and configure itself accordingly.

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Page 8: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

THING O2 / Location matters.

Mastercard

Gowalla

Foursquare

Sit or Squat

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Page 9: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

CONVERGENCE / THING O3Entertain me now.

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Page 10: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

THING O3 / Entertain me now.

Custom cloud-based entertainment (audio, video, gaming, etc.) will be available in real-time, at all locations and on all platforms.

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Page 11: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

THING O3 / Entertain me now.

Slingplayer

Sirius

NPR

Onlive

Indiana Jones

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Page 12: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

CONVERGENCE / THING O4Birth of the frontchannel.

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Page 13: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

THING O4 / Birth of the frontchannel.

Experiences and interactions typically relegated to the “backchannel” will become more important (and engaging) than the original content. People will “tune in” to live events for the “frontchannel” interaction.

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Page 14: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

THING O4 / Birth of the frontchannel.

Vizio Internet Enabled TVVideo Link: http://www.youtube.com/watch?v=X4juwUcbzVc

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Page 15: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

THING O4 / Birth of the frontchannel.

MLB iPad AppVideo Link: http://www.youtube.com/watch?v=EB7_N22xZf0

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Page 16: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

CONVERGENCE / THING O5Commerce atomizes.

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Page 17: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

THING O5 / Commerce atomizes.

Along with the typical channels, commerce experiences will be increasingly available in non-traditional locations...social networks, iMedia, gaming, mobile, etc.

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Page 18: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

THING O5 / Commerce atomizes.

JanSport

Polyvore

Carmax

Polo Rugby Adidas

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Page 19: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

THING O5 / Commerce atomizes.

Polo Rugby

Off the Wall

1-800-Flowers

Hitman DVDBarnes & Noble

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Page 20: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

CONVERGENCE / THING O6Life is a game.

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Page 21: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

THING O6 / Life is a game.

Game theory and mechanics will infuse all our digital activities. We will be increasingly “rewarded” for even the smallest behaviors both individually and as part of a group.

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Page 22: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource InteractiveNike+

THING O6 / Life is a game.

Facebook Friends

YouTube

Gowalla Pins

CauseWorld

Foursquare Mayorship

MyTown

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Page 23: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

CONVERGENCE / THING O7Interactive Products.

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Page 24: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

THING O7 / Interactive products.

We will become conditioned to the expectation of having digital interactions with physical objects.

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Page 25: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

THING O7 / Interactive products.

Red Laser

The Weather Channel

Golf Digest

Google Goggles/Shopping

Blick Magazine

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Page 26: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

CONVERGENCE / THING O8Your reality will be augmented.

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Page 27: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

THING O8 / Your reality will be augmented.

The Holodeck? Maybe not, but our immersion opportunities are getting more interesting.

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Page 28: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

THING O8 / Your reality will be augmented.

Home Depot

Adidas

Hallmark

USPS

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Page 29: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

THING O8 / Your reality will be augmented.

Samsung

Samsung

Lego

Yelp!

Tobi Fashionista

Microsoft Project Natal

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Page 30: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

THING O8 / Your reality will be augmented.

Microsoft Bing AR MapsVideo Link: http://www.youtube.com/watch?v=9QFvfHXkd2o

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Page 31: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

CONVERGENCE / THING O9Digital is the new paper.

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Page 32: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

THING O9 / Digital is the new paper.

Consumer tablet computers (like the iPad) will usher in a new era of publishing...and the reinvention of paper. (Interactive, social, e-commerce enabled paper that is.)

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Page 33: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

THING O9 / Digital is the new paper.Apple iPad

Google Tablet Concept

Sports Illustrated

Sports Illustrated Tablet Concept

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Page 34: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

THING O9 / Digital is the new paper.

WIRED Tablet PrototypeVideo Link: http://www.youtube.com/watch?v=LlPzu82Dwr0

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Page 35: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

THING O9 / Digital is the new paper.

Microsoft Courier PrototypeVideo Link: http://www.youtube.com/watch?v=UmIgNfp-MdI

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Page 36: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

CONVERGENCE / THING 1ORise of the connected things.

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Page 37: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

THING 1O / Rise of the connected things.

Convergence you say? When my bathroom scale can tweet my weight to all my followers, we will have converged ;)

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Page 38: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

THING 1O / Rise of the connected things.

WiThings WIFI Scale

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Page 39: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

THING 1O / Rise of the connected things.

Poken

Nike+

Fitbit

MIcrosoft Sync

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Page 40: SXSW Convergence 2010 Dan Shust

© Copyright 2010 Resource Interactive

Thanks / AboutDan Shust - As a leader in Resource Interactive’s research and development lab, Dan is responsible for finding, understanding and applying emerging media for clients in the digital space. His deep knowledge and enthusiasm for evolving trends like the real-time web, distributed ecommerce and hyperconnectivity through mobile and augmented reality—to name a few—helps Resource Interactive’s clients create well-balanced innovative experiences. His unique blend of creative, business and technical experience makes him a favorite among clients where he speaks in real terms about how emerging technology will affect their brands. He is regularly called into projects to drive big ideas for clients such as Victoria’s Secret, VS PINK, Sherwin-Williams, Apple, and a wide array of Procter & Gamble brands, among others. Dan is frequent contributor to the Advertising Age’s Digital Next Blog, and has been featured in other media outlets such as USA Today, Business Week, Internet Retailer and the E-Commerce Times. Additionally, Dan is a highly sought-after speaker, having taken the podium at events for SXSW, National Retail Federation, Online Market World, Internet Retailer, and several Fortune 500 brands.

The RI:Lab - The RI:Lab is the innovation nerve center of Resource. Part think tank, part product development arm, it’s a nucleus of multidisciplinary resources and services designed to help clients ideate and fast-track the development of extraordinary multichannel consumer experiences.

Resource Interactive - Resource Interactive is one of the nation’s top-rated agencies with offices in Columbus, Cincinnati, and Palo Alto and more than 300 associates. Founded and headquartered in Columbus, Ohio, our Midwestern work ethic keeps us grounded without limiting our global reach. Now in our 29th year, Resource leads Fortune 500 companies around the world through an ever-evolving internet economy. We bring research-driven insights to our work, creating bold opportunities for consumer engagement and competitive advantage. www.resource.com

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