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SONY: BETTING IT ALL ON BLU- RAY Prepared by, Sunil Chhajar CASE STUDY:
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Sony Corporation

Aug 21, 2015

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Page 1: Sony Corporation

SONY: BETTING IT ALL ON BLU-RAY Prepared by,

Sunil Chhajar

CASE STUDY:

Page 2: Sony Corporation

Q1.Classify the high-definition DVD market using the product life-cycle framework. Based on this analysis, what objectives and strategies should Sony and the other competitors pursue ? Are any of the competitors deviating from this formula?

Page 3: Sony Corporation

Product Life Cycle

Time

ProductDevelop-

ment

Introduction

Profits

Sales

Growth Maturity Decline

Losses/Investments ($)

Sales andProfits ($)

The course that a product’s sales and profits take over its lifetime

Page 4: Sony Corporation

Product Development : When the company finds and develops a new-product idea . During product development, sales are zero and the company’s investment costs mount.

Introduction : It is a period of slow sales growth as the product is introduced in the market. Profit is nonexistent because of heavy expenses of product introduction.

Growth : It is a period of rapid market acceptance and increasing profits

Maturity : It is a period of slowdown in sales growth because the product has achieved acceptance by most potential buyer.

Decline : It is the period when sales fall off and profits drop.

Page 5: Sony Corporation

The time this case was written, the technologies were just being introduced to the market. High Definition DVD were than in the introductory stage of the product life cycle. But this changed quickly over the course of 2007 and 2008. Now , the product is going through the growth stage.

Introductory phase: A period of slow sales growth . Low to non-existent profits.

Given an end to the introductory stage and starting of growth stage, the companies involved should be doing the following:

Page 6: Sony Corporation

Promotion: Spending heavily on promotion and advertising. Promotion should be focused not only on informing

consumers but also creating brand preference through differentiation and expanding market share.

Distribution: In the growth phase, companies should invest

heavily in expanding distribution networks. This situation is unique, given that each side is

backed by a coalition of corporations that span the supply chain, even including entertainment content companies.

Thus, there is a heavy emphasis on getting the players distributed as well as having a strong distribution of content that will be playable on the players.

 

Page 7: Sony Corporation

Price: As far as pricing goes,Skimming and a Penetration strategy are

appropriate for introducing a product. In growth stage the company must continue to

penetrate the markets for mass awareness and mass reach.

Product: Based on the information in the case,

Toshiba, the first to market, has two models while Pioneer has only one.

In order to maximize the market share the company must offer:

Product extensions ServicesWarranty

Page 8: Sony Corporation

Q2.As sales of the new DVD players increase, what will happen to the characteristics of the home video market and the strategies employed by Sony and other competitors?  

Page 9: Sony Corporation

CHARASTERISTICS

1.SALES

2.COSTS

3.PROFITS

4.CUSTOERS

5. COMPETTORS

INTRODUCTION

1.LOW SALES.

2. HIGH COST PER CONSUMER

3. NEGATIVE

4. INNOVATIVE

5.FEW

GROWTH

1.RAPIDLY SALES.

2.HIGH COST PER

CONSUMER

3.RISING PROFITS

4.EARLY ADOPTERS

5. GROWING NUMBER

MATURITY

1.PEAK SALES.

2.LOW COST PER

CONSUMER

3. HIGH PROFITS

4.MIDDILE MAJORIT

Y.

5. STABLE NO. BEGINNIN

G TO DECLINE

DECLINE

1.DECLINING SALES

2.LOW COST PER

CONSUMER

3.DECLINING PROFITS

4.LAGGARDS

5.DECLINING NUMBER

Page 10: Sony Corporation

ANALYSIS

HOME VIDEO SYSTEMS ARE IN THE DECLINING STAGE.

SALES : DECREASING .

PROFIT :DECLINATION .

COST :LOW COST PER CUSTOMER.

CUSTOMERS:LAGGARD.

COMPETITORS: GROWING NUMBERS.

Page 11: Sony Corporation

STRATEGIES

1.PRODUCT

2.PRICE

3.DISTRIBUTION

4.ADVERTISING

5.SALES PROMOTION

INTRODUCTION

1.OFFER BASIC PRODUCT

2.USE COST PRODUCT

3.BUILD SELECTIVE

DISTRIBUTION

4.BUILD PODUCT

AWARENESS AMONG EARLY

ADOPTER

5.USE HEAVY SALES TO

PROMOTION ENTICE REATIL

GROWTH

1.OFFER PRODUCT

EXTENSION AND SERVICE

2.PRICE TO PENETRATE

MARKET

3.BUILD INTENSIVE

DISTRIBUTION

4.BUILD INTENSIVE

DISTRIBUTION

5.REDUCE TO TAKE

ADVANTAGE OF OF HEAVY

CONSUMRE DEMAND

MATURITY

1.DIVERSIFY BRAND AND

MODEL

2.PRICE TO MATCH& BEAT COMPETITOR

3.BUILD MORE

INTENSIVE DISTRIBUTION

4. STRESS BRAND

DIFFERNCES AND

BENEFITS

5. INCRAESE TO

ENCOURAGE BRAND

SWITCHING.

DECLINE

1.PHASE OUT WEAK ITEMS

2. CUT PRICE

3. GO SELECTIVEPHASE OUT

UNPROFITABLE OUTLETS

4. REDUCE TO LEVEL

NEEDED TO RETAIN HARD CORE LOYALS

5. REDUCE TO MINIMAL LEVEL

Page 12: Sony Corporation

STRATEGIESThe strategy adopted by Sony and other competitors are as follows:

DISTRIBUTION: Sony has conquered the distribution chain which was again a strategic key factor as it was in the original VHS-BETAMAX confrontation. This time Sony won in both the distribution of players and rented movies. Distribution strategy therefore remains as a critical component.

CONSUMER CONVENIENCE: One of the strategy adopted by Sony and the others was consumer convenience. In this various additional features like Wi-Fi facility and memory slots were provided with PlayStation 3. This helps in value-buying for the customers.

SUPPLIERS-Positioning the offering with the suppliers is as important as positioning offering with customers. The suppliers in this case were the content providers- the movie studios. Warner Brother’s support for Blue-Ray and Paramount’s shift of allegiance from HD-DVD to Blue-Ray were killer blows for Toshiba.

Page 13: Sony Corporation

Q. 3 Analyze the development of Blu-ray and HD DVD according to the stages of new product development process?

Page 14: Sony Corporation

Theoretical Framework

Page 15: Sony Corporation

Data from the caseBlu-ray and HD DVD formats emerged as

front runners. HD DVD players priced at $499 and Blu-ray

players priced at $1800.Pioneer went for 1080P progressive scan

technology as compared to Toshiba’s lower priced technology.

Blu-ray could contain 200 GB versus HD DVD’s 90GB of data.

Page 16: Sony Corporation

AnalysisToshiba camp focused on accelerating product

adoption through penetration pricing and Sony camp used diffusion of innovations thereby targeting early adaptors.

Both the camps decided the products specifications in a manner they thought would be most viable technically and commercially.

Convincing content makers and sellers to market their respective products.

Market testing was not done properly.

Page 17: Sony Corporation

Q4. Who are the current combatants in the battle for the home video market? Who will they be in five years?

Page 18: Sony Corporation

CURRENT COMBATANTS IN THE BATTLE OF HOME VIDEO MARKET

BLUE-RAY- Backed by Blue-Ray Disc Association, a coalition of companies that includes Sony, Hitachi, Pioneer, Philips, Panasonic, Samsung, LG, Sharp, Apple, HP, and a host of other companies.

HIGH DEFINITION DVD - Supported and commercially backed by Toshiba, Sanyo, Kenwood, Intel, and NEC, among others.

CABLE COMPANIES/PROVIDERS - More consumers are giving preference to on-demand, nonphysical media, including online video and video-on-demand television. Internet video is also catching up giving a tough competition with 46% of online consumers now watching movie via the web.

EXISTING COMPANIES – Companies who are part of either the Blue-Ray Disc Association or the HD DVD coalition are also competing either directly or indirectly with their own physical formats. E.g. Apple and Microsoft.

Page 19: Sony Corporation

FUTURE COMBATANTS FOR THE HOME VIDEO MARKET

IPTV – Internet Protocol Television (IPTV) is a system where a digital television service is delivered using Internet Protocol over a network infrastructure, which may include delivery by a broadband connection. Tough competition can be expected from this segment in the near term.

SATELLITE OPERATORS – This include Direct TV, Echo Star, etc. which is expected to have market share of around 30%.

3G - 3G refers to third generation of mobile phone standards and technology. 3G networks are wide area cellular telephone networks which evolved to incorporate high-speed internet access and video telephony.

Page 20: Sony Corporation

THANK YOU