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Sonic Interaction and Participatory Performance as practices in Soundscape Juan Duarte Regino SOCCOS A-I-R
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Sonic Interaction and Participatory Performance. As Practices in soundscape

Aug 12, 2015

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Page 1: Sonic Interaction and Participatory Performance. As Practices in soundscape

Sonic Interaction and Participatory Performance as practices in Soundscape

Juan Duarte Regino SOCCOS

A-I-R

Page 2: Sonic Interaction and Participatory Performance. As Practices in soundscape

Overview

[SOCCOS]

Southscapes / Soundscapes

The New Media perspective

Sound Map Hailuoto

[A-I-R at CSW]

Electroacoustic Atelier

Pulsar kite

Page 3: Sonic Interaction and Participatory Performance. As Practices in soundscape

Barry Truax

World Soundscape Project

Page 4: Sonic Interaction and Participatory Performance. As Practices in soundscape

Curtis Roads - Micro SoundBarry Truax

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Southscapes

Beyond merely aesthetic contemplation.

Building a narrative about the other.

A perspective where art becomes an empowerment tool.

Use sound as element of exploration

through levels of research.

[Sound art, Soundscape, Radio Art]

Post digital paradigm

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Page 8: Sonic Interaction and Participatory Performance. As Practices in soundscape

New Media

The New Media perspective enables to connect with grassroots initiatives where practitioners are empowered to create tools for sonic and data exploration, to table a

remapping of spaces, specially on remote locations.

Format of New Media practices:Workshops on digital Tools empowerment,

Use of electronics in daily lifeDo it yourself (DIY) & Do it with Others (DIWO)

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Locative Media

-Use of environmental data and remap

visualizing the territory and soundscape.

-Provide educational tools for collaborative

media to map a public space.

-Placement, how individuals engage in

media projects with a location to become

part of the space.

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Sound Map Hailuoto

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Electro Acoustic Atelier

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It is not production of an art work in the classi-cal sense. A workshop enables an understanding

of both ecology and entanglement of people, ideas, tools, materials, systems and processes.

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Workshops also may cloud artistic or personal objectives- including some of the community en-gagement agendas from institutional - political organisations that work with art and culture.

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Any learning that implies creative empowerment should not be concerned with idea transmission. But is oriented to a construction and reconstruc-

tion of knowledge through experience.

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Schedule for Electroacoustic Atelier

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First Workshop

18th June6 pm

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Second Workshop22nd June

6 pm

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No prior experience onelectronics is required

~15 participants

What we are building:Amplifier circuit

Piezo MicrophoneCoil Inductor

Light Synthesizer

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Pulsar Kite Intervention

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John Grzinich - Wind Harp

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Niklas Roy - Umbrella Phone

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Audible Forces - Sonic Art Research

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Development Process:

Physical Computing

Tangible Auditory Interfaces

Programming for Sound Design

Signal Processing

User Experience

Digital Fabrication

New Digital Instruments

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On the performativity: Allan Kaprow sought to elaborate public performances towards an inte-

gration of art and life.Johan Huizinga’s notions of play: (Found in his

book Homo Ludens “Man the player”) points out the need of play for the generation of culture.

Huizinga’s work proposes a study of the play-ele-ment in culture.

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According to Huizinga; Play is in fact freedom, is dis-tinct from “ordinary” (life both as locality and du-

ration), play creates order (demand order absolute and supreme), play is connected with no material in-

terest, no profit can be gained from it.

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Geroge Caillois key ideas about play: Agon (com-petition), Alea (Chance), Mimicry (mimesis), llimx

(“whirlpool” the sense of altering perception, verti-go and altering perception).Paidia - uncontrolled fantasy.

Ludus - requires an ever greater amount of effort, patience, skill, or ingenuity.

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Open Studio Sessions:

20th June - 1st Open Studio meeting:

Arduino and Pure Data

24th June - 2nd open studio meeting:

Raspberry Pi

29th June - 3rd Open Studio:

Casing and interface design.

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