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Selected Works fazıl akın - 2015
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Page 1: Portfolio 2015 Fazil Akin

Selected Worksfazıl akın - 2015

Page 2: Portfolio 2015 Fazil Akin

DESIGN BRIEF: What happens when a very classical everyday object is connected to the internet? IDEA GENERATION: First

we thought what happens when internet is connected to random objects like: picture frame, washing machine, wallclock, table etc.

THE IDEA: We thought that with this project we could make people who normally wouldn‘t use internet benefit from it. With this aim we focused on elderly people, how can we make those people use internet with mundane objects? Being in Switzerland we choose a typical Swiss object: the cuckoo clock. Elderly people are very interested in weather forecasts, so we could combine weather forecast with a cuckoo clock.

Weather Cuckoo Clock

2014,group project with Seena

Peethambaran, in Certificate of Advanced Studies in Interaction

Design Program, Mentors: Massimo Banzi, Giorgio Olivero, Lugano / Switzerland

MARKET RESEARCH: Later on we examined

succesful Internet of things products and services on the market like

LAPKA, Zuvo, Atooma etc.

Page 3: Portfolio 2015 Fazil Akin

PROTOTYPING: The weather cuckoo clock is powered by an Arduino Yun and the data necessary for the forcast is obtained through Temboo from Yahoo Weather. To control the two stepper motors and the servo motor a motor shield and an Arduino UNO is used as well. All the physical parts of the model is produced through digital fabrication. And all the data necessary for the production is availible on the gitHub account of the school.

WEATHER CUCKOO CLCK is similar to a normal cuckoo clock but instead of having one kind of bird: the cuckoo, our clock has 8 different birds. Each bird is associated with a weather condition. For example When the weather is cloudy the rave will came out, when the weather is very cold the pinguin will came out. From the clock also the temperature could be read. With the help of the chain the users can adjust the date so they could get also a weather forecast as well. It is also possible to get data for 5 previously selected cities.

8 different birds for several weather conditions:-Pinguin: very cold-Desert Eagle: very hot-Rave: cloudy-Sparrow: rainy-Seagull: windy-Owl: clear night-Cuckoo: fair weather-Snow Owl: snow

temperature indicator

electronics: Arduino Yun, Arduino UNO, stepper motors and a servo motor

video and detailed information: http://www.maind.supsi.ch/portfolio/2013-2014/weather-cuckoo-clock/

Page 4: Portfolio 2015 Fazil Akin

Table Talk2014,

graduation project, in MA in

Design / Product Design and Management Major, Mentors: Christoph

Zellweger, Stijn Ossevourt, Luzern / Switzerland

DESIGN BRIEF: How can we make children be aware of the problems related to global food production and consumption ?

IDEA GENERATION: First we defined the problem:“We don‘t respect food anymore.„ Why: -food is cheap, -food is easy to obtain, -we have lost the connection to nature, -we don‘t see the activities be-hind the food production, -we have a general lack of res-pect to everything

Over 20 ideas were generated around those starting points.

THE IDEA: An info-kit for families to talk about global food issues. This kit will be open-source and could be produced everywhere in the world through digital fabrication methods. It will consist of several objects and activities.

RESEARCH ON SIMILAR PROJECTS: 25 projects about making children aware of a certain global problem from various fields

were examined, thouse projects include exhibitions, books, toys, websites etc.

Page 5: Portfolio 2015 Fazil Akin

TABLE TALK has three parts. In the first part children are thought to understand how much we eat, in the second part children and their family are going to discuss the relation between food and global problems related to its production and consumption, in the third part children are going to think about the future of food with their parents.

PART 1: In this part children will understand how much we eat. This part consits of stamps and activity mats. From a statistics we got the numbers how much an avarage grown-up eats in a year. The children are going to envision this number through stamping on the activity mats. In the first mat they will just see the amount of food we eat in one year. In the second mat which is 5 meters long, they will compare this amount of food to other objects: like a small car or a walrus. Each stamp and the mats are proportional to each other.

PART 2: In this part children are going to discuss with their family the relation between food and other global problems. A world map with some activities on it will serve as an underlay for a meal, some accomplaying objects will help children envision the topics. During this meal children are go-ing to do activities on the world map and talk with their parents about food issues: like where does bananas come from which county eats most of them and etc.

PART 3: In this part children are going to learn about what could happen when we go on with consuming and producing food like we do now. Through reading the future food drivers they will learn what is waiting for us. And making a future meal will make them to question our current eating habits.

detailed information: http://www.master-design-luzern.ch/en/project/table-talk/?student=6835

Page 6: Portfolio 2015 Fazil Akin

SingingFrog

2011,designig

interaction course final project , in MSc in Product

Design, Mentors: Owain Pedgley, Gökhan Mura, Ankara / Turkey

DESIGN BRIEF: Design an audio player with a tangible user interface for preschool kids.

IDEA GENERATION: Tangible User Interface is essential for these children as they hardly know how to write or read. The children their selves should also find the device attractive. These two issues were the starting points. After developing several ideas I decided to go on with a toy-like audio player idea, as children’s main activity is playing with toys in those ages. They can play with everything; they ex-plore the world through playing with the objects.

IDEA DEVELOPMENT: The idea firstwas about a big flower, in which the volume

of the player would be adjusted with the opening size of the leaves of the flower. As I wanted to make a unisex device, the idea

turned into a singing frog .

THE IDEA: The singing frog and the flies are a plushy audio device, which can read RFID tags inside its flies and according to its memory it can relate those codes to identified songs and play them.

Page 7: Portfolio 2015 Fazil Akin

50 cm.

60 cm.80 cm.

SINGING FROG has two parts. The main part is the frog which is an audio player. The second part are the flies which represent songs. When you open the frog‘s mounth and place the flies inside, the songs are played. Each song is reperesented with a fly. There are 20 flies with 4 different shapes and different colors or symbols. The flies have RFID tags inside. The flies are matched by the mother/father with some songs. The songs are sent through Bluetooth® to the main device “the frog”. When the flies are placed into the frog , the audio device plays the songs which matches the flies‘ RFID tags.

the frog is off

the frog is onthe volume is middle

the frog is onthe volume is at maximum

on/offbutton

open/closethe mounth of the frog

adjusting the width of the frog‘s mounthputting in/taking out

the flies from the frog’s inside

playlist

volumeup/down

function operation

detailed information: https://media.allyou.net/3/39201/files/4303817/DesignReport-singingFrog.pdf

Page 8: Portfolio 2015 Fazil Akin

out oftextile

2009-2012, self motivated works made

out of textile,

SHELLY is a project made for the Index competiotion which seeks products for people in need. This project is aimed to be produced with spare materials directly where it is needed. It is a bag and also a sitting cushion for children in countries where school buildigns doesn‘t exist.

TEXTILES as material are easy to use, they don‘t need sophisticated techniques to process them, this makes them a very popular material both for prototyping ideas and also to realise them. SPIKEY is a colorful cushion

for teenagers which enables them to hide personal or treasured items inside its spikes and act as a cuddle pillow.

PLAYFUL OBJECTS are a series of objects with distinctive shapes and fabrics. They can be used as cushions or bags.

Page 9: Portfolio 2015 Fazil Akin

TUMBLE-BAG is a netbook bag for kids with its extraordinary shape and colors it will make kids to like and use it. With the help of its fillig the bag acts as a protective environment for the things insi-de as kids are quite energetic and active in those ages.

PHYSICAL AND WEARABLE COMPUTING WORKSHOP by Massimo Banzi from Arduino and Zoe Romane from Openwear. In this one week workshop acted as a introduction to prototyping for wearable technologies. We dealt with the usage of Lilypad, conductive thread, sensors made of special fabrics and sewing electronic circuits. As a group of three we developed in the last two days of the workshop a biking vest which begins lighting when it gets dark. We used 15 LEDs, a Lillypad and a light sensor.

Page 10: Portfolio 2015 Fazil Akin

Interactive Prototypes 2009-2014,

in several courses and workshops,

using Unity3D, Processing, Html, Javascript, Css, Gamestudio

CODING is an essesntial tool for industrial designers to realise and prototype their ideas. Since the second year of my bachelor study I am experimenting with different coding environments.

GAMESTUDIO was quite a popular platform when I was doing my Bachelor study, in that time we did an interactive car demo and a virtual museum. (Middle East Technical University - 2009)

UNITY 3D is a powerful platform to develop interactive

environments and games as well. In a workshop I did a small

game where you try to escape other balls which try you to drag

down into a hole. (Zurich University of the Arts - 2014)

available on: https://dl.dropboxusercontent.com/u/93774214/ballGame5/ballGame5.html

Page 11: Portfolio 2015 Fazil Akin

PROCESSING is an entry-level programing language especially developed for artists and designers. In this workshop with Andreas Gysin, a collaborative and creative approach to coding is used to create a multiplayer game. (University of Applied Sciences and Arts of Southern Switzerland - 2013) JAVASCRIPT, CSS, HTML

were used to prototype an App idea. Design brief was to

develop an App within the subject of “Quantified Self“. I have chosen to make an App that measures your punctua-

lity, everytime you are on time or you are late for a meeting

you enter the data into the App. After a while you will see the

percentage of your punctuality.

video: https://vimeo.com/77492352

available on: http://jsbin.com/ixUnehU/11/edit?html,css,js,output

Page 12: Portfolio 2015 Fazil Akin

M.Sc.Thesis

2013,Master of

Science in IndustrialDesign, Thesis Superviser:

Assoc. Prof. Dr. Owain Pedgley, Middle East Technical University-Ankara/Turkey

METHODOLOGY: literature review of around 60 references

evaluation of 7 sample information tags with 38 industrial design students

online survey with 17 material libraries around the world

designing an information system for the Material Experince Library in METU

production of three sample information tag for the material library

OUTCOMES: Guidelines for establishing a information system about materials for industrial design students. A sample information tag design to be used in the school‘s Material Experince library.

SUBJECT: Material information needs of industrial design students.

ABSTRACT: The material of a product is one of the most important elements of product design. It is also a major aspect of product innovation. Unfortunately, most of today’s material selection systems have been built on a technical basis and with an engineering perspective on product design. Current research shows that a physical environment allowing industrial designers to interact with material samples would greatly enhance designers’ material judgements and expertise and, therefore, the quality of subsequent product designs. Such an environment is argued to require different types of material samples and, in addition, to provide access to supplementary sample information that can support industrial designers’ decision-making. Through the thesis, existing material sample environments and sample tagging solutions, along with related literature, are explored and different types of information systems are analyzed to arrive at a set of specifications for a material sample information system appropriate to industrial design students. Utilizing a research through design approach, a solution for a material sample information system is proposed and justified against the developed design specifications.

available on: http://etd.lib.metu.edu.tr/upload/12616367/index.pdf

Page 13: Portfolio 2015 Fazil Akin

M.A.Thesis

2014,Master of

Arts in Product Design and Management, Thesis

Supervisers: Dr. Andrew Polaine and Dr. Axel Vogelsang, Hochschule Luzern- Switzerland

METHODOLOGY: literature review of around 40 references.

interview with 3 designers with professional and academic experiences who use scenariosin their work.

internet reseach of how scenarios has been used in the domain of design and other fields.

three case studies how future scenarios were used in different contexts within the design domain.

OUTCOMES: At the end of the research these three aspects of future scenarios were revealed: Future scenarios act as a bridge between future studies and design, the benefits of using future scenarios for designers and the implication of future scenarios in design practise.

This study also acted as a gound research for my pratical work in this Master program: “Table Talk“

SUBJECT: Future Scenarios as an Appropriate Way for Designers to Anticipate the Future.

ABSTRACT: Designers are the people who build the future through their activities. Imagining and affecting the future is a key responsibility of designers.

There are many ways to anticipate the future such as trend forecasting, Delphi studies, science fiction stories and so on. Also, there are techniques which have their roots from the design discipline such as design fiction, or design probes. In this research, the focus is on future scenarios as a way to speculate about the future.

This research aims to show the value of how scenario planning methodology will increase the credibility of designers while they develop their ideas and products for the future. Scenarios are a powerful tool for discussing situations and showing the resultsof our current decisions.

Through interviews with three experts, case studies and a review of the methods for anticipating the future, the value of future scenarios for designers has been shown.

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available on: https://media.allyou.net/3/39201/files/4303804/fazil_akin_thesis_final.pdf

Page 14: Portfolio 2015 Fazil Akin

Moving Pictures

2008-2012, in several courses and

workshops, using stop-motion, cut-out, 3d graphics, 2d illustration techniques

ANIMATED PICTURES are a very helpful tool for designers to communicate their ideas. Industrial design is also a storytelling activity.

TUTINAME is an old indian story where a parrot tells hunderts of small stories to rescue the marriage of their owners. The project was realised with cut-out animation method and some drawings on them.

HALLEY MONSTER is a very short stop-motion animation which was mainly produced to test a scene for a longer project.

Page 15: Portfolio 2015 Fazil Akin

KACIS is a mixed-media animation in which household devices try to escape from the house where they work.

HAYALI is a group project with other three designers. I was responsible for the background images. The stroy is about the power of children‘s imagination.

all videos available on: http://www.dailymotion.com/ifazil

Page 16: Portfolio 2015 Fazil Akin

Illustration, Photo,Model

2007-2014, some of my photographs,

iluustrations and CAD Models

Page 17: Portfolio 2015 Fazil Akin