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© 2015 [email protected] www.dusil.com 1 Gabriel Dusil www.linkedin.com/in/gabrieldusil dusil.com [email protected] Entertainment Streaming Behaviors
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Page 1: OTT & Multiscreen - 10 - Entertainment Streaming Behaviors

© 2015 [email protected] www.dusil.com

1

Gabriel Dusil

www.linkedin.com/in/gabrieldusil dusil.com

[email protected]

Entertainment Streaming Behaviors

Page 2: OTT & Multiscreen - 10 - Entertainment Streaming Behaviors

© 2015 [email protected] www.dusil.com

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Entertainment Streaming Behaviors Download the Recorded Video Presentation or the Native PowerPoint Slides, here: • http://dusil.com/

Page 3: OTT & Multiscreen - 10 - Entertainment Streaming Behaviors

© 2015 [email protected] www.dusil.com

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Agenda - COBS

Opportunities Behaviors

Challenges Strategies

Page 4: OTT & Multiscreen - 10 - Entertainment Streaming Behaviors

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Behavior – Cutting the Cord

Increased Spending

22%

Spending Unchanged

63%

Reduced Spending

8%

Eliminated Spending

7%

Global Subscription Changes

Cut the Cord

Ericsson - TV & Video, Changing the Game ('12)

0% 20% 40%

Not Watching Enough TV

Only Using Internet Services

Saving Money

No Suitable Packages

Reduced Spending Reasons

Page 5: OTT & Multiscreen - 10 - Entertainment Streaming Behaviors

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Behavior – Pay-TV vs. the Internet

Cord cutters Cord shavers Cord-nevers

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Behavior – Average Time Spent per Device

Ericsson - TV & Media (13.Aug) – Average viewing in 12 Markets: US, UK, China, Spain, Sweden, Brazil, Taiwan, South Korea, Germany, Mexico, Chile, Italy

0 4 8 12

Other screen

Portable Player

Tablet

Smartphone

Laptop

Desktop PC

TV-screen

hours

In-home

Out-of-home

Average Hours Watching Video per Week

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Broadcast TV Broadcast TV

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Over the Top CDN

Transit Providers

Aggregators

Access Providers

Page 9: OTT & Multiscreen - 10 - Entertainment Streaming Behaviors

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Broadcast TV Over the Top

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Behavior – Live vs. VOD by device

Live content is mainly on TVs or Desktop PC’s Tablets & mobiles are

reserved for shorter content

Ooyala - Video Index Report (13.Q1) CTV = connected TVs, GC = Game consoles

Page 11: OTT & Multiscreen - 10 - Entertainment Streaming Behaviors

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11 Adobe - U.S. Digital Video Benchmark (13.Q4)

Behavior – Entertainment by Device

Apple Devices produce nearly half of TV play requests

Page 12: OTT & Multiscreen - 10 - Entertainment Streaming Behaviors

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Movies, reality TV, drama, comedy, etc. have the biggest engagement for 2nd screen

Behavior – 2nd Screen Opportunities

Informia - Future of TV, Strategies for Becoming Connected (12.Mar)

0%

10%

20%

30%

Shar

e o

f R

esp

on

ses

(%) 2nd Screen

Opportunities

Page 13: OTT & Multiscreen - 10 - Entertainment Streaming Behaviors

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Read email while watching TV 63%

Using Apps or browse the Internet to kill time 56%

Using Apps or browse the Internet to find Info 49%

Use Social forums while watching TV 40%

Discuss content online

Watch 2 or more programs

29%

14%

13%

25%

Compete with others watching the same show

Watch show from two camera angles 14%

Interact with show through voting or sports betting

Behavior – Popular Activities on 2nd Screen

Page 14: OTT & Multiscreen - 10 - Entertainment Streaming Behaviors

© 2015 [email protected] www.dusil.com

14 Ericsson - TV & Video '11 (Consumer trends, Global, Nov '11)

Behavior – Social Networking

Page 15: OTT & Multiscreen - 10 - Entertainment Streaming Behaviors

© 2015 [email protected] www.dusil.com

15 Ericsson - TV & Video '11 (Consumer trends, Global, Nov '11)

Behavior - Video Recommendations

0% 20% 40%

Advice from Friends & Family

Recommendations based on Past

Latest Releases

User Ratings

Friends currently watching...

Other users also watched…

Most Popular Statistics

Expert Recommendations

Most Useful Recommendations

Page 16: OTT & Multiscreen - 10 - Entertainment Streaming Behaviors

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Behavior – Services Most Worthwhile Purchasing

0% 10% 20% 30%

Interactive TV

Super Simple Interface

Internet on the TV

A Lot of TV Channels

Wireless Home

Standard quality (SD)

À la carte Content

Ad or Commercial Free

Extreme Quality (4K)

Theatrical to TV

Excellent quality (HD)

Video on Demand

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Behavior – Enterprise Video Content

% respondents preferring to view video content for specific kinds of information:

Content Response Duration

Product demos 89% 3- 5 minutes

Case studies 84% 9 minutes

Video white papers 84% 10-19 minutes

Conference preso 82% 10-19 minutes

Testimonials 73% 3 min. or less

http://www.idgconnect.com/video

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www.linkedin.com/in/gabrieldusil dusil.com [email protected]

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Synopsis – Entertainment Streaming Behaviors

Check out other white papers, video presentations, and opinion pieces from

my blog “Digital Video for a Digital Generation": dusil.com. In case you're interested, I also run a separate personal blog at gabrieldusil.com. Building a new Video Streaming service starts from understanding the market

landscape. We’re all familiar with the SWOT analysis: Strengths, Weaknesses, Opportunities & Threats. But dissecting the challenges in the Video streaming industry is about understanding problems, before a solution can be formulated. Creating a gap-analysis is the next step in recognizing opportunities in this rapidly changing market space. Then, examining subscriber behavior ensures that we look through the lens of the consumer. Once those steps are completed, we can formulate a strategy to build an innovative and competitive video streaming service. This presentation takes a modern market approach for video streaming through an assessment of Challenges, Opportunities, Behaviors, & Strategies (or COBS)

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Tags – Entertainment Streaming Behaviors

2nd Screen, Broadcast, COBS, Connected TV, Digital Rights, Digital Video, DRM, dusil.com, Entertainment Streaming Behaviors, Entertainment Streaming Challenges, Entertainment Streaming Opportunities, Entertainment Streaming Strategies, Gabriel Dusil, Internet Video, Linear TV, Multi-screen, Multiscreen, Online Video Platform, OTT, Over the Top Content, OVP, Recommendation Engine, Return On Investment, ROI, Search & Discovery, second screen, Smart TV, TCO, Television, total cost of ownership, TV Anywhere, TV Everywhere, Video Streaming