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1977 Atari 2600 1983 Nintendo NES 1988 Sega Genesis Nintendo SNES 1990 1994 Sony Playstation 1996 Nintendo N64 1999 Sega Dreamcast 1972 Magnavox Odysee
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Odysee Dreamcast N64 Playstation Sega Sonydigital-locker.design.yorku.ca/4003Af13/nleca/img/chapbook.pdf · Nintendo SNES 1994 Sony Playstation 1996 Nintendo N64 1999 Sega Dreamcast

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Page 1: Odysee Dreamcast N64 Playstation Sega Sonydigital-locker.design.yorku.ca/4003Af13/nleca/img/chapbook.pdf · Nintendo SNES 1994 Sony Playstation 1996 Nintendo N64 1999 Sega Dreamcast

1977

Atari

2600

1983

Nintendo

NES

1988

Sega

GenesisNintendo

SNES

19901994

Sony

Playstation

1996

Nintendo

N64

1999

Sega

Dreamcast

1972

Magnavox

Odysee

Page 2: Odysee Dreamcast N64 Playstation Sega Sonydigital-locker.design.yorku.ca/4003Af13/nleca/img/chapbook.pdf · Nintendo SNES 1994 Sony Playstation 1996 Nintendo N64 1999 Sega Dreamcast

1977Atari 2600

1983Nintendo NES

1988Sega Gensis

1990Nintendo SNES

1994Sony Playstation

1996Nintendo N64

1999Sega Dreamcast

1972Magnavox Odysee

The Magnavox was the first commercial home video game console. Created by Ralph Baer, work started on this device in 1966.

There were 27 games released in 12 different cartridges for this console, including some famous ones like Simon Says, Table Tennis, Volleyball and Shooting Gallery.

The operation of the Odyssey is very basic. Most of the games used special plastic overlays placed on the television screen to simulate the background graphics that the system could not draw, while dots of light moved behind the screens.

Unlike most video game consoles, the Odys-sey is analog rather than digital, and its variants also lack sound capability.

While it did not perform badly in game mar-kets, it did not take long before it suc-cumbed to poor marketing by Magnavox retail chains. It did, however, prove that consoles for the home could be designed.

The Magnavox was the first commercial home video game console. Created by Ralph Baer, work started on this device in 1966.

There were 27 games released in 12 different cartridges for this console, including some famous ones like Simon Says, Table Tennis, Volleyball and Shooting Gallery.

The operation of the Odyssey is very basic. Most of the games used special plastic overlays placed on the television screen to simulate the background graphics that the system could not draw, while dots of light moved behind the screens.

Unlike most video game consoles, the Odys-sey is analog rather than digital, and its variants also lack sound capability.

While it did not perform badly in game mar-kets, it did not take long before it suc-cumbed to poor marketing by Magnavox retail chains. It did, however, prove that consoles for the home could be designed.

The Magnavox was the first commercial home video game console. Created by Ralph Baer, work started on this device in 1966.

There were 27 games released in 12 different cartridges for this console, including some famous ones like Simon Says, Table Tennis, Volleyball and Shooting Gallery.

The operation of the Odyssey is very basic. Most of the games used special plastic overlays placed on the television screen to simulate the background graphics that the system could not draw, while dots of light moved behind the screens.

Unlike most video game consoles, the Odys-sey is analog rather than digital, and its variants also lack sound capability.

While it did not perform badly in game mar-kets, it did not take long before it suc-cumbed to poor marketing by Magnavox retail chains. It did, however, prove that consoles for the home could be designed.

The Magnavox was the first commercial home video game console. Created by Ralph Baer, work started on this device in 1966.

There were 27 games released in 12 different cartridges for this console, including some famous ones like Simon Says, Table Tennis, Volleyball and Shooting Gallery.

The operation of the Odyssey is very basic. Most of the games used special plastic overlays placed on the television screen to simulate the background graphics that the system could not draw, while dots of light moved behind the screens.

Unlike most video game consoles, the Odys-sey is analog rather than digital, and its variants also lack sound capability.

While it did not perform badly in game mar-kets, it did not take long before it suc-cumbed to poor marketing by Magnavox retail chains. It did, however, prove that consoles for the home could be designed.

The Magnavox was the first commercial home video game console. Created by Ralph Baer, work started on this device in 1966.

There were 27 games released in 12 different cartridges for this console, including some famous ones like Simon Says, Table Tennis, Volleyball and Shooting Gallery.

The operation of the Odyssey is very basic. Most of the games used special plastic overlays placed on the television screen to simulate the background graphics that the system could not draw, while dots of light moved behind the screens.

Unlike most video game consoles, the Odys-sey is analog rather than digital, and its variants also lack sound capability.

While it did not perform badly in game mar-kets, it did not take long before it suc-cumbed to poor marketing by Magnavox retail chains. It did, however, prove that consoles for the home could be designed.

The Magnavox was the first commercial home video game console. Created by Ralph Baer, work started on this device in 1966.

There were 27 games released in 12 different cartridges for this console, including some famous ones like Simon Says, Table Tennis, Volleyball and Shooting Gallery.

The operation of the Odyssey is very basic. Most of the games used special plastic overlays placed on the television screen to simulate the background graphics that the system could not draw, while dots of light moved behind the screens.

Unlike most video game consoles, the Odys-sey is analog rather than digital, and its variants also lack sound capability.

While it did not perform badly in game mar-kets, it did not take long before it suc-cumbed to poor marketing by Magnavox retail chains. It did, however, prove that consoles for the home could be designed.

The Magnavox was the first commercial home video game console. Created by Ralph Baer, work started on this device in 1966.

There were 27 games released in 12 different cartridges for this console, including some famous ones like Simon Says, Table Tennis, Volleyball and Shooting Gallery.

The operation of the Odyssey is very basic. Most of the games used special plastic overlays placed on the television screen to simulate the background graphics that the system could not draw, while dots of light moved behind the screens.

Unlike most video game consoles, the Odys-sey is analog rather than digital, and its variants also lack sound capability.

While it did not perform badly in game mar-kets, it did not take long before it suc-cumbed to poor marketing by Magnavox retail chains. It did, however, prove that consoles for the home could be designed.

The Magnavox was the first commercial home video game console. Created by Ralph Baer, work started on this device in 1966.

There were 27 games released in 12 different cartridges for this console, including some famous ones like Simon Says, Table Tennis, Volleyball and Shooting Gallery.

The operation of the Odyssey is very basic. Most of the games used special plastic overlays placed on the television screen to simulate the background graphics that the system could not draw, while dots of light moved behind the screens.

Unlike most video game consoles, the Odys-sey is analog rather than digital, and its variants also lack sound capability.

While it did not perform badly in game mar-kets, it did not take long before it suc-cumbed to poor marketing by Magnavox retail chains. It did, however, prove that consoles for the home could be designed.

Page 3: Odysee Dreamcast N64 Playstation Sega Sonydigital-locker.design.yorku.ca/4003Af13/nleca/img/chapbook.pdf · Nintendo SNES 1994 Sony Playstation 1996 Nintendo N64 1999 Sega Dreamcast

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