Lightwave 3D The Interface: Having a look around 3D Animation I
Sep 06, 2014
Lightwave 3D
The Interface:Having a look around
3D Animation I
Let’s Get Started Start Lightwave
Layout
Select File > Clear Scene Command N This allows you to
start with a fresh scene at any time
The Interface What you see
Tabs on top Selectable items on
left Based on tab
selection Timeline on bottom
Play controls
Viewport
Tabs
Menu Items
Timeline
The Interface What you see
Every new scene starts with a light and a camera
The wireframe you see in the viewport is called the grid Used to help you
line up objects, but is not seen by the camera
Light
Navigation Controls
Camera
Let’s Look at Something
Make sure the Items tab is selected
On the left, select Load More and then select Object… Notice that the
shortcut to loading an object is (+)
Let’s Look at Something
In the Objects directory, open the Animals folder and select Triceratops.lwo Note that all
objects are .lwo
Looking Around Different views
Displaying 3 dimensions on a 2D screen
Top, Bottom, Back, Front, Right, Left, Perspective, Light, Camera views
Shortcuts 1 - 6
Have a Look Around Click on the View
pop-up menu and choose Top Shortcut (2)
Looking Around Changing your point
of view Selected item always
center Click on this will
keep whatever you have selected in the center of your view
Looking Around Changing your point
of view Dolly & Truck
Moves your view forward, backward, side to side
Looking Around Changing your point
of view Rotate
Allows you to swing around the current view up, down, left or right Not available in
the top view
Looking Around Changing your point
of view Zoom
Allows you to zoom in and out on your current view Shortcut (,) (.)
Have a Look Around Click & hold on
the Dolly button and drag your cursor Keyboard shortcut
(Shift, Option)
Click & hold on the Zoom button and drag your cursor Keyboard shortcut
(,)(.)
Have a Look Around In the View pop-
up menu choose Perspective Keyboard shortcut
(4)
Click and hold on the Rotate button and drag your cursor Keyboard shortcut
(Option)
Have a Look Around In the View pop-
up menu choose Light Keyboard shortcut
(5) This shows you
what the light is seeing Helpful when
aiming lights at certain things
Have a Look Around In the View pop-
up menu choose Camera Keyboard shortcut
(6) This shows you
what the camera is seeing The most
important view When you render
a frame or your scene this is what you get
Manipulating Objects Use the Modify tab
Allows you to move, rotate, scale and stretch your object
You can also move and rotate your camera or lights as well
A Better View of Our Dino
Select the Modify tab
Select Rotate Shortcut (y)
Click on the Red circle and rotate the dino so you have a better view
Manipulating Objects Numerics
Bottom left Allows you to set specific
settings to the type of manipulation you are doing
Rotation Horizontal, Pitch, Bank
Note the colors red, green & blue match the control rings on our dino
Tweak the Settings Using the Numerics,
click on the <> button and change the horizontal setting
Change the pitch and bank settings, then select inside the setting window, type 0 and press Enter to reset the pitch and bank
Timeline – Left Side Timeline Slider
Drag this slider to the desired frame in your animation Current frame is displayed on the left side of the
timeline
Timeline – Left Side Item Type
Allows you to choose the kind of item in your scene you would like to modify Object, Bones (things you add inside an object),
Lights, and Camera
Timeline – Left Side Current Item pop-up menu
Once you have chosen the kind of item you would like, then you can choose which of those items you wish to modify Since we only have one object in our scene, our
Triceratops is the only object we can select
Timeline – Left Side Item Properties
This allows you to change features of the selected element Object properties allow you to
change its opacity, morph into something and other tricks
Timeline – Right Side Total frames in scene
This is how long the scene is Measured in frames 30 frames per second this scene is 4 seconds
long Type in any value you need to set the duration
Change the Scene Duration
Select inside the Scene Duration window and type 300 and press Enter Scene is now 300
frames long = 10 seconds
Timeline – Right Side Auto Key
When checked, every time you change an item at any frame, LW will make a key frame to remember that change
Handy feature, but sometimes you need to turn this off
Leave it on for now
Timeline – Right Side Create Key
Allows you to manually create a key frame when Auto Key is turned off
Shortcut (Enter)
Let’s Make a Simple Animation
Make sure the Timeline slider is at frame 0
Using the Modify tab in Camera view, select Move, then move the dino back away from the camera and to the right With Auto Key on, the
new position is memorized
Let’s Make a Simple Animation
Move the slider to frame 300
While Move is still selected, move the dino closer to the camera and to the left
Let’s Make a Simple Animation
Move the slider to frame 150
While Move is still selected, move the dino to the left or right of its current location You now have 3 key
frames
Timeline – Right Side Navigation Controls
Allows you to move your slider to specific frames in your scene Go to the beginning, go to previous key frame of
selected item, go back 1 frame, go forward 1 frame, go to next key frame of selected item, go to end of scene
Timeline – Right Side Navigation Controls
Handy keyboard shortcuts Go forward or backward 1 frame = Go to previous or next key frame = Shift
Zip to Your Key Frames
Use the navigation controls to go to the beginning and end of your scene
Use the navigation controls to go to your key frames
Try out the shortcuts
Timeline – Right Side Preview pop-up menu
Allows you to make a preview of your animation without rendering out a movie Much faster – allows you to find problem areas in
your scene without wasting too much time
Make a Preview Click on the
Preview button and select Make Preview 1st frame = 0 Last frame = 300 Frame Step = 1 Viewport = Camera
View
Press OK
Play the Preview Click the play
button to play your preview You can scrub,
step, go to beginning, end, set the frame rate
When done, click End Preview
Timeline – Right Side Viewport playback
Plays the scene forward or backward Playback speed depends on the complexity of the scene
Step Plays back each frame (1) or any interval of frames you choose
2 = every other frame 10 = every 10th frame
Rendering Render tab
Render the current frame F9
Render the scene F10 Can render a
selected range of frames or the whole thing
Render a Frame Using the
timeline slider, select a frame you would like to render out
Select the Render tab, then click Render Frame Or just press F9
Rendering Render Status
Window Shows you what
Lightwave is doing when rendering your frame Watch Lightwave
build your frame Slows down rendering
time & can be turned off
Rendering Render Frame
In its own window Allows you to save the
image if you like
Save a Frame On the Render
Window, select Save RGBA > LW_JPEG (.jpg) and save your frame to the desktop
Save Your Scene Select File > Save
Scene As…
Select the Scenes folder (if necessary) and create a new folder ‘My Scenes’
Title your animation and Save
Lightwave 3D
The Interface:Having a look around
3D Animation I