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New Approaches to the Long-Form Article DMGT 732

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    FACILITATOR 

    Molly Blessington 

    PARTICIPATING ENTITY 

    KidsHealth 

    FACILITATING CREATIVE THINKING:

    New Approaches tothe Long-Form Article

    COURSE SECTION 

    SCAD DMGT 732OL 

    PROFESSOR 

    Regina Rowland, Ph.D.

    Figure 1. Photo o six hats aligned wi th project activities. Author’s image.

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    Table of ContentsPROJECT OVERVIEW The Project Goal .....................................................

    The Expected Outcome .........................................

    The Entity .................................................................

    The Location ............................................................ The Participants .......................................... ............

    PROJECT ACTIVITY PLAN The Deined Problem .............................................

    Warm-up Activity ....................................................

    Visual Storytelling Activity ....................................Cool-down Activity ................................................. 

    WARM-UP ACTIVITY Overview ...................................................................

    Activity in Progress .................................................

    The End Product .....................................................

    Takeaways ............................................................ ....

    Suggested Improvements .....................................

    3

    3

    4

    4

    5

    7

    8

    1012

    14

    15

    16

    17

    18

     VISUAL STORYTELLING ACTIVITY Overview ................................................................

    Activity in Progress ...............................................

    The End Product ..................................................

    Takeaways ........................................................... ..

    Suggested Improvements .................................. 

    PROJECT ANALYSIS Workshop Assessment .................................. ......

    Peer-to-Peer Interaction ............................. ........ 

    APPENDIX Detailed Design Plan (Warm-up) .......................

    Detailed Design Plan (Visual Storytelling) .......

    Obtaining Permission .............................. ............

    Collecting Feedback ............................................

    Video Presentation ..............................................

    Reerences .............................................................

    Tables .....................................................................

    Figures ....................................................................

    20

    21

    22

    28

    29

    31

    33

    35

    36

    38

    42

    43

    44

    45

    46

    Figure 2 . Photo o tablet devi ce used to rame Table o Contents. Author’s image.

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    THE PROJECT GOAL

    As deined in the context o this course, “knowledge acquisition involves complex

    cognitive processes including perception, learning, communication, association, and

    reasoning (Byrnes, 2009).” Through a series o creative exercises, a group o non-designers

    recruited rom KidsHealth, were required to apply lateral thinking strategies to reshape

    how they acquire knowledge.

    Afer communicating with the non-designer group, a problem was deined to serve as

    a ocal point or acilitation. The goal or the group was to generate a multitude o new

    approaches that could potentially solve the deined problem.

    For the purpose o this course, the acilitator was responsible or encouraging creative

    exploration through a Warm-up Activity and Visual Storytelling Activity. Both creative

    activities afforded participants the opportunity to think beyond traditional andconventional ways o addressing the problem.

     

    Afer partaking in both creative exercises, there was an opportunity to provide eedback.

    Collecting eedback is important as it gauges the success o the experience rom

    the participant’s perspective and can be used as a barometer or measuring against

    deined goals.

    PROJECT OVERVIEW: 

    The Objective

    THE EXPECTED OUTCOME

    As one can deduct rom the project goals, th e intent o both activities was

    not to implement a solution to the problem. The outreach was ar greater and

    transormative in nature.

    As design managers, we were tasked with the responsibility o acilitating

    creative thinking strategies to enable our non-designer group to reconnect

    with their inner child to nurture creativity and innovation. Through the

    application o lateral thinking strategies, the overarching experience has the

    potential to oreshadow uture opportunities by empowering individuals to

    think beyond more traditional, vertical pathways when aced with a problem.

    As a result, the expected outcome was to truly explore the problem through

    ideation — an outcome that was met and exceeded expectations.

    Figure 3 . Photo o materials supplied at the onset o the Warm-up Activity. Author’s image.

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    THE LOCATION

    The site selected or both creative exercises was a conerence room located

    at the Applied Bank Center in Wilmington, DE. This location is considered a

    second home to many o the participants who spend their days e volving the

    KidsHealth brand.

    Convenience and amiliarity with the environment played a part in selecting

    this location. Also, it was crucial to ind a location that offered the amenities

    that would set the stage or a successul execution o both exercises.

    Some amenities offered at this location included: a long table to support

    collaboration, comortable chairs to keep the participants relaxed, and

    ambient lighting to support the creative climate.

    THE ENTITY

    KidsHealth is a non-proit organization located in Wilmington, DE. Established in 1992 as

    part o The Nemours Foundation, KidsHealth is a pediatrician-led group dedicated to the

    creation o user-riendly and reliable inormation about children’s health (Izenberg, 2014).

    In 1995, KidsHealth emerged with an online presence, more commonly reerred to as

    KidsHealth.org. To date, KidsHealth.org remains the most-visited online resource or

    children’s health (Izenberg, 2014). In addition to the website, KidsHealth creates a wide

    range o amily oriented children’s health media products — to name a ew examples:

    instructional health videos, pediatric-ocused patient instructions, sequenced email

    newsletters, patient texting programs, and interactive content linking.

    Overall, the experience o entity selection was relatively seamless. As an employee o

    KidsHealth, direct contact was made with Dr. Neil Izenberg, Chie Executive and Founder.Dr. Izenberg was very responsive to the idea, as well as the involvement o proposed staff

    members.

    Next steps, involved organizing a team most beitting to the project. Through inormal

    conversations with proposed team members, insights were gathered that led to deining

    the problem. A ollow-up email clearly deining the problem and outlining expectations

    was circulated to the proposed group members. Some questions ensued, but th e majority

    responded with affirmation that they’d like to partake in the experience.

    PROJECT OVERVIEW: 

    The Selection Process

    4

    Figure 4 . Photo o conerence room prior to participants arriving or Warm-up. Author’s image.

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    THE PARTICIPANTS

    Afer considering the overarching project and

    weighting shared interests among KidsHealth staff

    members, a group o 7 participants were recruited

    rom the Clinical, Editorial, and Business Development

    teams. The approach to group composition employed

    the underlying concepts introduced through the

    context o reading, The Medici Effect  (Johansson,

    2006). By stepping into the intersection o disciplines,

    the participants generated a multitude o new creative

    approaches to the long-orm article.

    Figure 5 . Photo o Michelle.Author’s image.

    Figure 8. Photo o Mary Lou.Author’s image.

    Figure 6 . Photo o Debra.Author’s image.

    Figure 9 . Photo o Fiona.Author’s image.

    Figure 11. Photo o Sean.Author’s image.

    Figure 10 . Photo o Ryan.Author’s image.

    MichelleEditorial Director

    Mary Lou, M.D.Senior Medical Editor

    DebraProduct Manager/Editor

    FionaSenior Editor

    Sean

    Senior Editor

    RyanManager/Partner Relations

    PROJECT OVERVIEW: 

    The Group Composition

    Figure 12 . Photo o Molly.Author’s image.

    MollyGroup Facilitator

    Figure 7 . Photo o Nicole.Author’s image.

    NicoleSenior Editor

    “All are potential creators and merelyneed guidance and effort to realize that

    potential.” — Weiner, 2000

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    Project

    Activity Plan

    Figure 13 . Photo o tablet devi ce used to rame title o content section. Author’s image.

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    THE DEFINED PROBLEM

    According to research indings published in 2014 (Attention Span Statistics), evidence

    supports the average human attention span is eight seconds — a declining number by

    our seconds rom the year 2000. For research p urposes, attention span is deined as “the

    amount o concentrated time on a task without becoming distracted (Attention Span

    Statistics, 2014).”

    KidsHealth.org receives approximately a million visits each weekday rom parents,

    kids, teens, and educators (Izenberg, 2014). These visitors can access a large library,

    which includes thousands o articles and other medically reviewed content like videos,

    animations, illustrations, quizzes, polls, and slideshows. Due to the nature o health-

    related topics, many articles assume a long-orm, in-depth content style. The staff at

    KidsHealth have come to deine this style as a multi-paginated (optimized or desktop)

    and multi-scrolling (optimized or mobile) article o 3000+ words.

    While KidsHealth is committed to optimizing long-orm articles to increase learning

    or users, the growing decline in attention span is a problem that conronts the

    children’s health and parenting brand. The long-orm article has always been an

    integral part o the KidsHealth online offering — reaching various audiences across

    a multitude o platorms and devices. Some at KidsHealth suspect a new approach

    to the long-orm article can make inroads on attention span. Herein lies the problem

    the group addressed: What new approaches to the long-orm, article can KidsHealth

    employ to increase learning, while delivering on the promise to engage, educate, and

    motivate audiences?

    PROJECT ACTIVITY PLAN: 

    Activity Overview

    Figure 14 . Sample o long-orm KidsHealth article on tablet device (prototypeview). Adapted rom “A Guide or Fi rst-Time Parents,” 2014, http://kidshealth.org/parent/pregnancy_center/newborn_care/guide_parents.html. Author’s image.

    You’ve survived 9 months of pregnancy. You’vemade it through the excitement of labor anddelivery, and now you’re ready to head homeand begin life with your baby. Once home,though, you frantically realize you have no ideawhat you’re doing!

    These tips can help even the most nervousrst-time parents feel condent about caring fora newborn in no time.

     Getting Help After the BirthConsider getting help during this time, whichcan be very hectic and overwhelming. Whilein the hospital, talk to the experts aroundyou. Many hospitals have feeding specialistsor lactation consultants who can help you getstarted nursing or bottle-feeding. In addition,

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    OVERVIEW

    The Warm-up Activity, An Object + An Object = A New Object , takes root in the elementary

    mathematical operation o addition. It is intended to engage participants in a un exercise

    that helps them creatively interact with one another beyond the everyday exchange o

    email. What differientiates this activity rom a traditional icebreaker is the lateral twist at

    the end — strategically staged as a oreshadowing to the the next scheduled session, the

    Visual Storytelling Activity.

    PURPOSE

    WHAT: This activity incorporates creative thinking, sketching, and peer interaction. To

    initiate the activity, the acilitator instructs the participants to take a sheet o paper and

    write down the name o an object that begins with the irst letter o their last name. Next,

    the participants draw the object. When inished, the y old the piece o paper and place it

    in a hat located on the table in ront o them.

    WHY: The middle portion o the activity is intended to provide participants an opportunity

    to collaborate with a partner to build conidence in creative thinking and drawing. Afer

    each participant places their paper in a hat, they pass their hat to the person on their

    right. Pairing with someone nearby, the participants orm into small groups. The newly

    ormed groups combine the two unrelated objects to create an entirely new object. The

    pair draw the new object and use creative thinking to name it and write a description.

    Each pair o participants share their new object. Afer all objects are shared, the acilitator

    introduces Edward De Bono’s thinking strategies.

    HOW: During the latter portion o the activity, the introduction to De Bono is

    intended to set the stage or ideation during the Visual Storytelling Workshop.Each hat is selectively chosen to represent the Six Thinking Hats (De Bono,

    1990), a group discussion tool, implemented by De Bono. In addition to

    aligning each hat with De Bono’s color spectrum, the acilitator pasted a

    sheet o paper with a description o the thinking mode beneath the brim. Each

    participant takes a turn reading the description ound in the hat they possess.

    When the last person is done reading, the acilitator adds an interesting twist

    to the activity. Each participant is asked to use a mode o thinking to relect upon

    the experience through a debrieing exercise. The derieing brings closure to the

    Warm-up session.

     

    RESOURCES

    • Consent Forms (7)

    • Small pieces o paper (28)

    • Large sheet o paper

    • Pens (7)

    • Packs o Markers (7)

    • Packs o Crayons (7)

    • Video camera (1)

    • Hats (white, red, black, yellow, green, and blue)

    PROJECT ACTIVITY PLAN: 

    Warm-up Activity (An Object + An Object = A New Object)

    8

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    PROJECT ACTIVITY PLAN: 

    Warm-up Activity (An Object + An Object = A New Object)

    DEBRIEFING

    Afer the activity is inished, a Debrieing exercise helps

    participants relect upon the experience. The exercise is

    designed to be unconventional and highly, creative. It

    reshapes the experience o providing eedback to a acilitator.

    The Debrieing begins by asking a participant to draw a large-

    scale outline o a person intended to represent a KidsHealth

    persona. Each participant evolves the persona by drawing

    and writing responses to a series o directives aligned with

    the new modes o thinking. Participants are encouraged

    to have un, while consolidating all that was learned and

    experienced.

    Draw the object on sheet o paper. When you’re done, old andplace the paper in the hat appearing on your table.

    Sketch independently 3 minutes

    Pass the hat to the person on your right. In turn, open the sheet opaper and pair the object with someone nearby.

    Exchange col laboratively 1 minute

    Working in pairs, combine the two unrelated objects to orm a newobject. Draw, name, and write a description o the object.

    Experience ideation 5 minutes

    Starting with the person holding the white hat, each person willread the description taped beneath the brim.

    Introduce Six Hats 2 minutes

    Thanks or your participation! Hopeully, you had un and learnedsomething new. I look orward to our next workshop on 2/18.

    Wrap-up 1 minute

    Dig deep into you inner child, be creative and think o an objectthat begins with the irst letter o your last name. Write it down.

    Think creatively 1 minute

    STEP TIME INSTRUCTIONS

    30 minutes

    Welcome to this Warm-up Activity. Let’s spend a ew minutesreviewing the consent orm beore diving into the creative exercise.

    Welcome & Consent 4 minutes

    This activity takes root in the elementary mathematical operationo addition. It’s a un exercise that will help you creatively get-to-know one another beyond the everyday work conversation.

    Overview 3 minutes

    Table 1Overview of Warm-up Activity Plan (Consolidated View)

    Using De Bono’s six modes o thinking, let’s create a personathat consolidates our learning and provides eedback in anunconventional way.

    Debrieing 7 minutes

    When inished, each paired group will share their newly ormedobject.

    Share innovation 3 minutes

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    OVERVIEW

    The Visual Storytelling Activity helps participants identiy new approaches to the problem

    and explore creative ways to potentially solve it. Through the application o lateralthinking strategies, the group revisits the  Six Thinking Hats  (De Bono, 2007) to rame the

    creative process.

    PURPOSE

    WHAT: To initiate the activity, the acilitator presents six easels to the group. Each easel,

    combined with an easel pad, supports the evolution o new approaches. To provide a

    visual connect to purpose, each easel is adorned with one o the colored hats introduced

    during the Warm-up. Prior to beginning with the White Hat Activity, the acilitator directs

    the group’s attention to a dry erase board mounted in the room. The acilitator reads the

    problem as stated on the board, which serves as a rame o reerence or the ensuing

    activities. Afer a brie introduction to the props, the acilitator presents guidelines or the

    White Hat Activity.

    WHY: Beginning with the white hat and ending with t he blue hat, individual activities are

    staged to acilitate various modes o thinking. The intent is to combine creative thinking

    with material supplies to unveil new approaches to the problem. As relective o the

    mode, the creative experience is intended to reach a climax when the group engages

    with the green hat. During this mode, participants are encouraged to break rom the

    conventional, long-orm article and create a new approach to the KidsHealth article

    ramework. Each participant is given a sheet o paper with a border serving as the only

    conventional element. Additionally, each participant is given other material supplies to

    combine lateral thinking with incongruous elements to orm an article storyboard.

    HOW: During the blue mode, the group uses the  Ladder of Abstraction  (Prather,

    2010) to make the approaches rom the green mode o thinking more actionable.The ollowing question serves as a staging ground or this process: How can this

    approach become more actionable, while delivering on the promise to engage,

    educate, and motivate audiences? The group is required to answer the “How”

    three times or each storyboard to “ladder down” the idea to be more speciic and

    actionable. In addition to making the storyboards more actionable, this process

    osters an environment o reinement. Afer the Blue Hat Activity is inished, a

    Debrieing Exercise and Cool-down Activity ensue.

    PROJECT ACTIVITY PLAN: 

     Visual Storytelling Activity (Six Hats & a Problem)

    • Small sheets o paper (21)

    • Post-it sticky notes (7)

    • Long-orm article template (7)

    • Sheet with content types (14)

    • Blank paper (14)

    • Dry Erase Board

    RESOURCES

    • Easels (6)• Easel pads (6)

    • Hats (6)

    • Markers (7 packs)

    • Crayons (7 packs)

    • Gluesticks (7)

    • Scissors (7)

    10

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    PROJECT ACTIVITY PLAN: 

     Visual Storytelling Activity (Six Hats & a Problem)

    DEBRIEFING 

    Afer the activity is inished, a Debrieing helps participants

    relect upon the experience. Building upon the Warm-up

    Debrieing, the exercise is designed to be u nconventional

    and highly creative. Once again, it reshapes the experience o

    providing eedback.

    At the outset, each participant is given a small-scale cutout

    o a person intended to represent their KidsHealth work

    persona. Each participant draws and writes in response to a

    series o directives aligned with De Bono’s modes o thinking.

    Participants are encouraged to have un, while consolidating

    all that was learned. Upon completion, each participantcombines and discusses their personas while designing a

    surrounding community.

    Using the red mode o thinking, let’s identiy eelings, hunches, andintuition that can help us urther explore the problem.

    Red Hat Activity 4 minutes

    Using the black mode o thinking, let’s create a web o judgment.Record your ideas on Post-its, then we’ll share and post to our web.

    Black Hat Activity 6 minutes

    The sun’s rays will provide a orum or each o you to share andpost ideas that relect the yellow mode o optimism.

     Yellow Hat Activity 4 minutes

    Using the article sheet and materials supplied, let’s create somenew approaches to the long-orm article.

    Green Hat Activity 9 minutes

    Applying De Bono’s six modes o thinking, let’s relect upon theexperience and create some personas using paper cutouts.

    Debrieing 7 minutes

    Using the white mode o thinking, let’s identiy ideas that align withwhat we know or need to know about the long-orm article.

    White Hat Activity 5 minutes

    STEP TIME INSTRUCTIONS

    60 minutes

    Welcome and thanks or being a part o this workshop. Today, we’llbe using lateral thinking strategies to explore a deined problem.

    Welcome 1 minute

    The goal or the group is to generate a multitude o newapproaches that could potentially solve the deined problem.

    Activity Overview 4 minutes

    Using the article storyboards, let’s address the “How” three times toladder down the idea to be more actionable and reined.

    Blue Hat Activity 7 minutes

    Creating memory cards, let’s consolidate what was learned. Thanksor your participation in this creative experience!

    Cool-Down & Closure 10 minutes

    The deined problem is the long-orm KidsHealth article, which hasbeen deined as 3000+ words.

    Deining the Problem 3 minutes

    Table 2Overview of Visual Storytelling Activity Plan (Consolidated View)

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    OVERVIEW

    A Cool-down Activity is organized to take place afer the Visual Storytelling Debrieing.

    While the Debrieing provides an opportunity to relect upon the experience and offereedback, the Cool-down Activity provides a inal creative opportunity to consolidate

    acquired learning.

    PURPOSE

    While the project parameters do not include a plan or implementation, closure is an

    important part o making participants eel as though the experience is complete. So,

    too, closing provides an opportunity to gauge what was learned and retained by the

    participating group.

     

    Using small cards, the group is asked to create a memory game to share with other

    KidsHealth staff members unable to partake in the experience. Each participant creates 3

    pairs o memory cards. Each pair includes a picture on one card that pairs with words on a

    totally separate card. The picture and words highlight key takeaways rom the workshop.

    On the reverse side o each card, the participants are asked to draw the KidsHealth logo

    — a nice way to identiy with the entity and bring closure to the session.

    PROJECT ACTIVITY PLAN: 

    Cool-down Activity

    Figure 15. Illustration o memory cards prepared or Cool-down Activity. Author’s image.

    EXPECTED OUTCOMES

    Afer partaking in the activity, expected outcomes will include:

    • The group will use verbal-visual associations to consolidate learning intoa collection o memory cards.

    • The activity will provide the non-designer group an experience beyondconvention.

    RESOURCES

    • Markers (7 packs) • Crayons (7 packs) • Small blank index cards

    12

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    Warm-up Activity

    Figure 16 . Photo o tablet devi ce used to rame title o content section. Author’s image.

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    OVERVIEW

    As deined in the Project Activity Plan, the Warm-up is an icebreaker that encouraged

    participants to use creative thinking and drawing independently and within pairedgroups. The goal was to oster creative exploration in an environment that allowed

    participants to build conidence in drawing, while making verbal-visual associations with

    identiiable objects. The participants were encouraged to have un and invite humor into

    the equation.

     

    ACTIVITY RATIONALE

    Since the task at hand was to acilitate a creative exercise with a non-designer group, an

    activity grounded in rudimentary arithmetic set the stage or ideation. The rationale was

    to keep it simple while allowing participants to become comortable in using creative

    thinking to generate an idea that would materialize on paper with art supplies providedby the acilitator.

    As an aside: Having worked with the participants or quite a ew years, the acilitator

    knew the introduction o crayons and other art supplies within a conerence room setting

    would be an anomaly. Materializing on this knowledge helped shape the experience or

    the non-designer group.

     

    WARM-UP ACTIVITY: 

    Documentation

    Figure 17 . Sample o Warm-up Activity created by acilitator. Author’s image.

    EXPECTED OUTCOMES

    The outcomes that were met and exceeded expectations included:

    • The participants were inspired to draw with enthusiasm and conidence.• The activity motivated participants to think outside the box.

    • The group established a supportive environment o collaboration and open

    communication with one another.

    • The experience served as a transitional gateway to the Visual Storytelling

    Workshop.

    14

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    ACTIVITY IN PROGRESS

    The excitement was evident rom the moment the participants entered the room and

    were greeted with an array o art supplies and six colored hats. Eager to use the suppliesplaced on the table, the participants were asked to hold the excitement or a ew short

    minutes — namely, to allow or a ormal introduction and review o the consent orms. It

    wasn’t long beore the activity ensued.

    As planned, the particpants were instructed to draw an object that began with the irst

    letter o their last name. Afer a slight pause to consider possible options, the participants

    began laughing and joking while drawing their objects. Some wore the colored hats

    as they engaged in the creative experience. Afer placing their drawings in a hat and

    swapping them with one another, collaboration reached a height when the participants

    were paired and asked to create a new object. The relaxed climate nurtured creative

    thinking or the duration o the activity.

    WARM-UP ACTIVITY: 

    Documentation

    Figure 18 . Photo o Fiona and Michelle drawing their new object entitled “hedgy basket.” Author’s image.

    Figure 19 . Photo o Ryan, Sean, and Debra drawing an object that begins with the irst initial o their last name.Author’s image.

    Figure 20 . Photo o Debra and Mary Lou drawingtheir object entitled “goatscab.” Author’s image.

    Figure 21. Photo o Michelle presenting the newobject, “hedgy basket.” Author’s image.

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    THE END PRODUCT

    The participants created a antastic collection o objects, which they were asked to

    present in the orm o an equation. The newly ormed objects included the ollowing:

    skate + marble = skate-able

    Skates with marbles placed in the wheels. As you skate, the marbles orm a beat and

    connect with your iPod to play music.

    goat + scab = goatscab

    A medical condition caused by a hipster’s overzealous trimming o his goatee. Lesion is

    characterized by supericial abrasion and crusting associated with generalized anxiety

    about appearance.

    hedgehog + basket = hedgy basket

    For your “prickliest” thoughts and secrets!

     

    WARM-UP ACTIVITY: 

    Documentation

    Figure 22 . Photo o “skate-able” object created by Ryan and Sean. Author’s image.

    16

    Figure 23 . Photo o “goatscab” created by Mary Lou and Debra. Author’s image.

    Figure 24 . Photo o “hedgy basket” created by Fiona and Michelle. Author’s image.

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    TAKEAWAYS

    As planned, the Debrieing provided a unique opportunity to offer eedback through

    a shared activity. The group created a KidsHealth persona by using the six modes othinking to consolidate what was learned and experienced. Arms, legs, and other areas

    were populated by the participants with hand drawn and written responses. It wasn’t

    long beore the group became attached to the new persona.

    When project planning, a physical attribute seemed to be a predictable inishing touch.

    To the contrary, the inal maniestation involved name selection. The group consensus

    was “Short-Form Phil” — a transormative name intended to set the stage or the deined

    problem, the long-orm article.

    Based on the responses to the various modes o thinking, it was obvious the group

    thoroughly enjoyed the Warm-up Activity. So, too, having the reedom to engage in lateralthinking when giving eedback provided an experience well beyond the norm o a

    conventional survey. The yellow mode o thinking seemed to encapsulate the experience

    and summarized the Warm-up Activity with a breath o optimism. Some terms which

    suraced rom the participants included: closeness, lightheartedness, positive energy,

    inspired, brainstorm, and thumbs-up.

    WARM-UP ACTIVITY: 

    Documentation

    Figure 25. Photo o Debra drawing in the green mode o thinking. Author’s image.

    “I normally don’t like meetings where you have to stand-up and do

    something, but I have to say movement equals engagement.”— Debra, February 4, 2015

    “Good beginning!”— Michelle, February 4, 2015

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    SUGGESTED IMPROVEMENTS

    While the experience o the Warm-up and Debrieing Activities was overwhelmingly

    positive, here are some areas that could be adapted and improved. Most suggestionsapply to the Debrieing, also reerred to as the Persona Activity.

    Avoid the yellow marker. To urther associate the color with the mode o thinking, markers

    were appropriately paired and used. It became apparent during the course o the activity

    that yellow marker can be difficult to read on white paper — in particular, when reading

    rom a distance.

    Allow more time or debrieing. The Debrieing was extremely well received. The

    participants had un relecting upon the experience with creativity at the h elm. While the

    activity was completed in ull, it would have been advantageous to provide additional

    time to shape a more inished end product — a product that includes more acial eatures,

    accessories, etc.

    Push beyond horizontal boundaries.  Although the persona took shape on a sheet o

    paper approximately six eet long, the participants tended to write and draw in conined

    spaces on a horizontal axis. Encouraging participants to push beyond conormity and

    allow themselves to reely ill the space both vertically and horizontally could urther

    enhance the experience.

    WARM-UP ACTIVITY: 

    Documentation

    18

    Figure 26 . Photo o KidsHealth persona created during the Debrieing. Author’s image.

    “This has started off really well, so I have high expectations.”— Mary Lou, February 4, 2015

    “Well run!”— Fiona, February 4, 2015

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     Visual Storytelling

    Activity

    Figure 27 . Photo o tablet devi ce used to rame title o content section. Author’s image.

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    OVERVIEW

    The Visual Storytelling Activity is designed to use the Six Thinking Hats  (De Bono, 2007) to

    rame the creative process. Using the various modes o thinking, participants engaged inactivities to explore the deined problem. The white, red, black, and yellow modes set the

    stage or creativity to peak in the green mode. During the green mode, participants created

    an article storyboard that visually depicts a new approach to the long-orm article. Afer

    the storyboards were created, the group used the Ladder of Abstraction (Prather, 2010)

    during the blue mode to make the new approaches more actionable.

     

    ACTIVITY RATIONALE

    Since the deined problem has many layers o complexity, the rationale was to keep

    participants on track by using parallel thinking strategies. This approach was intended

    to encourage participants to generate as many ideas as possible that align withthe appropriate mode. In theory, this rationale cultivates ideation and eliminates

    controversy — namely, since the ideas and ensuing discussion stay grounded in the acts,

    eelings, and subject matter.

     VISUAL STORYTELLING ACTIVITY: 

    Documentation

    Figure 28 . Photo o Molly reviewing the consent orm with the group prior to the Visual Storytelling Activity.Author’s image.

    EXPECTED OUTCOMES

    The outcomes that were met and exceeded expectations included:

    • The participants engaged in hands-on creative thinking exercises to explorethe deined problem.

    • The group acquired knowledge through lateral pathways.

    • The activity inspired a climate o ideation through peer-to-peer collaborationand shared humor.

    • Multiple new approaches to solving the problem emerged rom thenon-designer group.

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    ACTIVITY IN PROGRESS

    From the outset, the participants were greeted with three activities to explore the long-

    orm article on parallel tracks. Ideas were recorded on sticky notes, then shared with thegroup. Due to time constraints, the Yellow Hat Activity was slightly altered. However, the

    change was seamless to the low o the session.

    As the group explored the green mode, the creative climate varied rom those who were

    overwhelmed with the task o designing a stor yboard to those who embraced the task with

    ease. The creative jitters settled as the group was inormed there was no right or wrong

    approach. All worked diligently as they amassed th eir ideas on paper. Cutting, gluing, and

    coloring added a dimension o humor and comort. When inished, the participants took

    great pride as they shared their ideas. Laddering gave closure to the modes o thinking

    and provided an actionable method o approaching the deined problem.

     VISUAL STORYTELLING ACTIVITY: 

    Documentation

    Figure 29 . Photo o Mary Lou, Debra, Nicole, and Ryan creating article storyboards. Author’s image.

    Figure 30 . Photo o Sean drawing web o j udgment or Black Hat Activity. Author’s image.

    Figure 31. Photo o Michelle creating articlestoryboard. Author’s image.

    Figure 32 . Photo o Fiona writing on sticky notesduring Black Hat Activity. Author’s image.

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    THE END PRODUCT: WHITE HAT

    The White Hat Activity was designed to use sticky notes to share inormation known or

    needed. To initiate the process, one o the participants drew a replica o a tablet deviceon a large sheet o paper. In addition to providing a ramework or the sticky notes, the

    tablet was used to create a visual connect to purpose.

    The sticky notes ranged rom known acts to questions in need o urther exploration.

    One o the more relevant “knowns” deined the long-orm article as it relates to KidsHealth

    content as 3000+ words. As or inormation needed, a content inventory and baseline

    metrics were among the ideas generated.

    One o the participants shared some industry trends aligned with the deined problem.

    The trends seemed to relect a need or both content orms. Some o the more pertinent

    trends included:• Attention span is on the decline.

    • Social blogging sites (i.e. Twitter) limit character counts — lends itsel to short-orm

    content snippets.

    • Google SEO (search engine optimization) seems to avor long-orm content.

    • Some video sites are eaturing 6-second clips to convey messaging.

    • Digital books are on the rise and offer a p otential alternative or long-orm content.

     

     VISUAL STORYTELLING ACTIVITY: 

    Documentation

    22

    Figure 33 . Photo o sticky notes posted to tablet during the White Hat Activity. Author’s image.

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    THE END PRODUCT: RED HAT

    At the outset o the Red Hat Activity, a participant drew an outline o a person on an

    enlarged sheet o paper that would serve as a backdrop to the eelings, hunches, andintuition recorded on sticky notes.

    The responses shared by the participants offered a wide range o ideas — including, but

    not limited to the ollowing:

    • People want to ind what they need quickly. They don’t need a history lesson.

    • People want immediate, speciic inormation — especially, when it comes to healthcare.

    • Most people are turned off by large chunks o text.

    • Can’t compromise the voice o KidsHealth.

    • Longer ormat is not ideal on smaller, mobile devices.

    • Better consumer engagement, but at what r isk to searchability?

    • Build engagement by adding videos, slideshows, etc.• Keep legacy articles, but change presentation (i.e. collapsible headers).

    • Low literacy level is a concern, which equates to a need or sh orter-orm articles.

    • There is a time and p lace or long-orm articles (i.e. the newly diagnosed).

    • Create shorter content pieces th at link together.

    • Incorporate more tools or reinorcement learning (i.e. quizzes, polls, etc.).

    • Short-orm articles would provide stickiness and more return visitors.

    • Nothing beats a legacy article in Google — long- or short-orm.

    • Avoid replacing the long-orm, but enhance it.

    • Long articles = too much reading.

     VISUAL STORYTELLING ACTIVITY: 

    Documentation

    Figure 34 . Photo o sticky notes posted to person during the Red Hat Activity. Author’s image.

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    THE END PRODUCT: BLACK HAT

    As the group transitioned to the Black Hat Activity, a participant drew a black web to serve

    as a web o judgement. The group began to record ideas on sticky notes to differentiatewhat is and isn’t working or the long-orm article.

    Some ideas introduced by the group included:

    • Provides a sense o completeness and is comprehensive.

    • Ensures medical accuracy.

    • KidsHealth should make no judgments without baseline metrics.

    • One size doesn’t it all.

    • Provides a one-stop-shop or inormation.

    • People need all the acts to make inormed decisions about their health.

    • Very little health inormation is medically reviewed online. KidsHealth long-orm

    articles provide ree advice that is medically vetted — a rare and valuable advantage.

    • No stickiness. Visitors read an article, then leave the site.

    • Provides better SEO (search engine optimization).

     VISUAL STORYTELLING ACTIVITY: 

    Documentation

    24

    Figure 35 . Photo o sticky notes posted to web during the Black Ha t Activity. Author’s image.

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    THE END PRODUCT: YELLOW HAT

    During the yellow mode o thinking, the activity was adapted in the interest o time. A

    participant drew a sun with rays extending outward or the group to record ideas alignedwith brightness and optimism. An orange marker was used to make the drawing and

    writing more visible.

    As it turns out, the group enjoyed the departure rom sticky notes when sharing and

    posting ideas beitting the yellow mode o thinking. Some o the pertinent ideas, which

    radiated rom the deined problem included:

    • Provides comprehensive content.

    • Offers a whole-healthy perspective.

    • Establishes more personality and voice.

    • Supports the idea that depth = expertise.

    • Tells a story.

     

     VISUAL STORYTELLING ACTIVITY: 

    Documentation

    Figure 36. Photo o sun with ideas posted during the Yellow Hat Activity. Author’s image.

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    THE END PRODUCT: GREEN HAT

    During the Green Hat Activity, the participants created an impressive collection o

    storyboards. Using a sheet o paper with a border, the participants played the roleo designer — selectively choosing how they’d like to present article content. Their

    approaches built upon ideas suggested during the other modes o thinking. The inal

    storyboard collection ranged rom abstract to more realistic.

    As the participants presented their storyboards,

    some suggested approaches that could

    potentially heighten engagement and increase

    learning included:

    • Feature a main video supported by collapsible

    menus o multimedia content.

    • Construct a content ramework dictated by

    enhancement properties.

    • Create a main landing article that links to

    standalone supporting articles.

    • Curate content into smaller, more digestible

    articles with embedded rich media.

    • Consolidate content through collapsible menus

      that users can search i a deep dive into more

      in-depth content is desired.

     VISUAL STORYTELLING ACTIVITY: 

    Documentation

    26

    Figure 38 . Photo o storyboards created by participants during the Green Hat Activity. Author’s image.

    Figure 37 . Photo o storyboard created by Michelle.Author’s image.

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    THE END PRODUCT: B LUE HAT

    The Ladder of Abstraction  (Prather, 2010) was used during the blue mode o thinking to

    make the storyboards more actionable. Unortunately, time only supported ladderingdown one o the approaches. However, the abstract pathway resulted in a concrete

    method o actionability best summarized as resource allocation. This idea was urther

    expanded to suggest organizing an interdisciplinary team that meets regularly to ensure

    new approaches to the long-orm article are properly implemented.

    To initate the laddering down process, a

    selected storyboard was moved to the

    topmost opening o the ladder. To relect

    the downward penetration toward a

    more actionable outcome, arrows with

    responses rom the group to the question

    “How?” were placed in the three open

    spaces. As the inal leg o the visual

    storytelling experience, this activity

    communicated a clear pathway rom

    abstraction to a more concrete method

    o actionability.

     

     VISUAL STORYTELLING ACTIVITY: 

    Documentation

    Figure 40 . Photo o Ladder o Abstraction using the blue mode o thinking.Author’s image.

    Figure 39 . Selected storyboard used during the Ladder oAbstraction. Author’s image.

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    TAKEAWAYS

    Framing the experience with the Six Thinking Hats (De Bono, 2007) was extremely

    effective in establishing lateral pathways o creative exploration. Each mode o thinkingencouraged the group to dissect the problem into digestible chunks o inormation.

    Throughout the workshop, the participants were engaged and adapted well to the

    various modes o individual and group interaction.

    As relective o the eedback received during the Persona Activity, the tactile experience o

    creating an article storyboard was a welcomed challenge. So, too, the participants duly

    noted collaboration combined with creativity were positive attributes o the experience.

    “Eye-opening,” a descriptor appearing on multiple personas, seemed to capture the

    essence o the workshop. Participants expressed interest in continuing the conversation

    beyond the completed session. As the acilitator, this request was “eye-opening” and

    unanticipated, but a welcome challenge to pursue in the weeks to come.

     

     VISUAL STORYTELLING ACTIVITY: 

    Documentation

    28

    Figure 41. Photo o personas created by participants during the inal Debrieing Activity. Author’s image.

    “People are invested in how this turns out.”— Michelle, February 18, 2015

    “Total engagement!”— Debra, February 18, 2015

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    SUGGESTED IMPROVEMENTS

    While the Visual Storytelling and Debrieing Activities were successul in achieving the

    deined project goals, here are some suggested improvements to consider.Allow more time or discussion. As a novice to acilitation, it was challenging to gauge time

    when raming the Project Activity Plan. During the actual workshop, some discussions

    needed to be tabled due to time constraints.

    Adapt to the surrounding environment. During the prior session, the physical space o the

    conerence room elt somewhat conining. While this ostered a c lose-knit community, a

    substition was made or the easels — namely, to avoid a tripping hazard. The combination

    o large sheets o paper and colored hats were hung rom the walls on magnetic hooks.

    As relective o the experience, the adaptation supported a more comortable climate o

    ideation.

    Schedule Warm-up and Visual Storytelling sessions together.  Following the weeksdesignated in the course outline, the activities were scheduled on two separate days. In

    retrospect, the creative energy that emerged during the Warm-up would have beneited

    the Visual Storytelling Activity i they occurred on the same day.

     VISUAL STORYTELLING ACTIVITY: 

    Documentation

    “Insightul. Fun. Wish we had more time!”— Nicole, February 18, 2015

    “Excellent!”— Sean, February 18, 2015

    Figure 42 . Photo o Nicole during Persona Activity. Author’s image.

    Figure 43 . Photo o Sean during Red Hat Activity.Author’s image.

    Figure 44 . Photo o Mary Lou presenting an articlestoryboard. Author’s image.

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    Project Analysis

    Figure 45 . Photo o tablet devi ce used to rame title o content section. Author’s image.

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    LESSONS LEARNED

    Being afforded an opportunity to acilitate the creative sessions, equating to a ull

    Workshop, was a truly rewarding experience. The group successully engaged in theactivities with creativity, humor, and insight. While there was some initial concern during

    the Warm-up, as to how the group would react when presented with an icebreaker that

    required drawing, the response was extremely positive — both visually and verbally.

    This was a lesson well learned as it eliminated preconceived notions and affirmed the

    positive attributes o acilitating an experience with non-designers.

    Much time and effort went into project planning, which paid dividends when acilitating

    the experience. In retrospect, an unexpected lesson learned was to be ready to adapt

    to the unoreseen. The morning o the scheduled Warm-up session, there was a

    cancellation rom a participant due to sickness. A back-up plan was quickly devised,

    which offered two alternatives: 1) recruit another participant or 2) regroup the

    participants or the activity. As luck would have it, another participant volunteered to

    partake in the session — a testament to the wonderul personalities o KidsHealth.

    Afer orchestrating the Visual Storytelling Activity, the lessons learned extend well

    beyond the pages o this book. While this book provides a narration o the experience,

    the learning can be extracted with a metaphor grounded in planting the seeds o

    acilitation. The seeds will only germinate i the ollowing needs are met: a conducive

    climate, healthy nourishment, and ample light or ideation. As design managers, we are

    tasked to acilitate the germination process and nurture the plant well into adulthood.

    Successul acilitation leads to a maturation o the adult plant, unamiliar with design

    thinking, to envision new ideas and propose solutions to deined problems.

    PROJECT ANALYSIS: 

    Workshop Assessment

    Figure 47 . Photo o Michelle placing her hand drawn object in the blue hat during the Warm-up. Author’s image.

    Figure 46 . Photo depicting the development o the newly ormed object entitled “goatscab” during the Warm-up.Author’s image.

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    FINAL REFLECTIONS

    While speciic areas o improvement have been suggested in prior sections o this

    book, this section provides an opportunity or relection and closure. As a novice to

    acilitating the creative thinking process, the course project provided an opportunity

    to hone planning, presentation, and communication skills. The activities successully

    introduced the group to new pathways o ideation and lateral thinking strategies.

    The results produced a new level o engagement that transormed the experience o

    exploring a deined problem.

    In the coming weeks, the plan is to continue the conversation with the non-designer

    group at KidsHealth. While the course project doesn’t require a solution or plan or

    implementation, the group is truly invested in honing an approach to the long-orm

    article. Extending the conversation through uture sessions has the potential to intersect

    lateral and vertical pathways toward achieving a solution to the deined problem —

    a win-win or the participants, the acilitator, and the entity o KidsHealth.

    PROJECT ANALYSIS: 

    Workshop Assessment

    Figure 48 . Photo o Sean, Fiona, and Michelle during Persona Activity. Author’s image.

    Figure 49 . Photo o Nicole drawing during Red HatActivity. Author’s image.

    Figure 50 . Photo o Molly acilitating during GreenHat Activity. Author’s image.

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    PROJECT ANALYSIS: 

    Peer-to-Peer Interaction

    PEER FEEDBACK

    Peer eedback proved to be extremely beneicial in shaping the creative activities.

    During the weekly webinars, inputs rom the group provided odder to eed the creative

    appetite. One o the sessions resulted in a complete revamp o the initial Warm-up

    Activity — namely, to shape a more collaborative experience between participants.

    In addition to the webinars, eedback rom an assigned peer group was tremendously

    helpul. Depending on the submitted course part, comments posted to the project blog

    varied rom week-to-week.

     

    The ollowing example related to the change in course with the Warm-up:

    “Wow! This is great! I like your new ice breaker. It is a nice

    introduction to lateral thinking.”

    - Katherine Bradley, Personal Communication, February 1, 2015

    This example provided eedback on the submission o the Project Activity Plan: 

    “The logic o the overall document is great; It was evident that you

    had thought and written careully in a way that preigured each

    ‘next moment’ in the process, which made it eel like a well-

    designed experience.”

    - Kristoer Skrade, Personal Communication, February 2, 2015 

    Figure 51. Photo o persona created by Fiona. Author’s image.

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    Appendix

    Figure 52 . Photo o tablet devi ce used to rame title o content section. Author’s image.

    APPENDIX

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    APPENDIX: 

    Detailed Design Plan (Warm-up Activity)

    Date: 02.04.1512:00 pm -12:04 pm

    (4 minutes)

    Welcome Orient participants and address

    any initial concerns.

    Welcome participants and ask them to share what they expect rom this activity session. Next,distribute and review consent orm with participants. I all seems agreeable, ask participantsto proceed with signing and collect orms.

    Consent ormsPens

    Have consent ormsand pens on table.

    12:04 pm -12:07 pm(3 minutes)

    Activity OverviewIntroduce participants to activityand begin to build rapport.

    Provide participants with an overview o the Warm-up Activity. Thank them or volunteering tobe part o the creative experience. Ask i anyone has questions and respond accordingly.

    Sheets o paper(small & large)Markers (7 packs)Crayons (7 packs)Hats (6)EaselEasel Pad

    1. Ask participants to take a sheet o paper and write down the name o an object that beginswith the irst letter o their last name. (1 minute)

    2. Next, ask participants to draw the object. When they’re done, have them old the piece opaper and place it in the hat on the table. (3 minutes)

    3. Ask participants to pass their hat to the participant seated to their right. In turn, thatparticipant opens the sheet o paper and pairs the object with someone nearby. (1 minute)

    4. Working in pairs, combine the two unrelated objects to orm a new object. On a separatesheet o paper, draw a picture o the newly deined object. Use creative thinking to nameand write a description or the object. (5 minutes)

    5. Each pair o participants (a total o three groups) will share their new object. (3 minutes)6. Afer the last group has inished, the acilitator will introduce De Bono’s Six Hats through

    group participation. Each participant will locate and read the description ound under thebrim o the hat they possess. (3 minutes)

    7. As a oreshadowing to the Visual Storytelling Workshop, each participant will apply DeBono’s six modes o thinking to debrie rom the activity. The acilitator will ask a participantto draw an outline o a person measuring approximately six-eet on a large piece o paper. Inturn, each participant will add to the person as ollows:

      - DRAW a symbol (i.e. smile, heart, etc) to represent how they’re eeling (red hat).  - WRITE one positive learning on the lef arm (yellow hat).  - WRITE one need to know or uture workshop on the right arm (white hat).  - WRITE a one to two word judgment regarding the experience on the legs (black hat).  - DRAW an accessory (i.e. KidsHealth logo, hat, etc) to add a creative touch (green hat).  - SHARE and discuss contributions made by the group to help manage the process

    (blue hat). (7 minutes)

    Thank the participants and let them know you look orward to engaging in the creativeworkshop scheduled or two weeks rom today.

    12:07 pm -12:29 pm(22 minutes)

    Warm-up Activity: An Object + An Object =A New Object Use creative thinking strategiesto combine two unrelatedobjects into a new object throughverbal-visual associationsshared between paired peergroups. The activity is intended

    to be un and engaging, whilesetting the stage or the VisualStorytelling Workshop. A inaldebrieing affords participantsan opportunity to visually relectupon the experience.

    12:29 pm -12:30 pm(1 minute)

    Wrap-Up Express gratitude and remindgroup o next session.

    Have paper, markers,crayons, and hats ontable. Place easel inlocation visible to allparticipants.

    TIME INTENT (WHY) METHOD & STEPS (WHAT & HOW) MATERIALS SET-UP

    Total: 30 minutes

    Table A1Detailed Design Plan of Warm-up Activity: An Object + An Object = A New Object 

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    APPENDIX: 

    Detailed Design Plan ( Visual Storytelling Activity)

    TIME INTENT (WHY) METHOD & STEPS (WHAT & HOW) MATERIALS SET-UP

    Date: 02.18.1512:20 pm -12:21 pm

    (1 minute)

    Welcome Reorient group to the physical

    space and thinking pathway.

    Welcome participants and thank them or being a part o this workshop. Remind participantsthe session will utilize lateral thinking strategies to creatively explore a deined problem.

    12:21 pm -12:25 pm(4 minutes)

    Activity Overview Ensure participants are aware otheir surroundings and the toolsavailable to assist in the creativethinking process. Inspire a spirito teamwork.

    Markers (7 packs)Crayons (7 packs)Gluesticks (7)Scissors (7)Small sheets opaper (21)Post-it notes (7)

    Long-orm articletemplate (7)Sheet with othercontent types (14)Blank paper (14)Dry erase board

    1. Proceed to the dry erase board and read the problem as deined. Expand on the problem toground participants in the current reality acing KidsHealth. (3 minutes)

    2. White Hat: Ask i anyone can recall the thinking mode o the white hat. The correct responseis: inormation known or needed (De Bono, 2007). Each participant is asked to write down3-5 ideas on Post-its that align with what we know or need to know about the problem. Aska participant to draw an enlarged tablet device on an easel pad. Participants will share andpost their ideas within device (5 minutes)

    3. Red Hat: Remind the group the red hat signiies eelings, hunches, and intuition (De Bono,2007). Ask a participant to draw an enlarged silhouette on an easel pad to represent apersona that aligns with the KidsHealth parent audience. Utilizing sticky notes, ask eachparticipant to record and post their red mode o thinking on the persona. (4 minutes)

    4. Black Hat: Remind the group the black hat is the devil’s advocate (De Bono, 2007) and willbe used to express judgment and difficulties as they relate to the problem. Ask a participantto draw a black web. Next, the participants will use Post-its to record their ideas. The groupwill share and post their ideas to the easel pad to create a web o judgment. (6 minutes)

    5. Yellow Hat: The yellow hat represents optimism and brightness (De Bono, 2007). Aparticipant will be asked to draw a sun with 7 rays — a ray or each participant. Ideas will berecorded on each ray representing positive attributes that shape the problem. (4 minutes)

    6. Green Hat: Since the ocus o this hat is creativity (De Bono, 2007), a new hands-onopportunity is introduced to the group. Each participant is given a sheet o paper with aborder serving as the only conventional element. Using the article sheet and other materials

    supplied, each participant is instructed to create a new approach to the long-orm article —in essence an article storyboard. They are invited to use any o the materials supplied togenerate their idea. Upon completion, each participant will take turns posting theirapproach and verbally sharing their ideas. (9 minutes)

    12:25 pm -1:10 pm(45 minutes)

    Visual Storytelling Activity:

    Six Hats & a Problem Activity Make sure group is amiliar withthe deined problem, so they caneffectively engage in the activity.Use parallel thinking techniquesthrough the exploration o theSix Thinking Hats  (De Bono,2007) to develop new ideas thatcould lead to potential solutions.Inspire and motivate participantsthrough open dialogue andshared learning. Collect eedbackthrough creative expression toprovide closure.

    Make sure materialsupplies areaccessible to allparticipants. Havedeined problemwritten on dry eraseboard hanging in the

    room.

    Provide participants with an overview o the activity. Introduce the group to the props, whichwill serve as additional players or the workshop — including, the six hats used during theWarm-up Activity. Make sure participants eel comortable and ready to begin. Ask i anyonehas questions. End with a quote rom Marty Neumeier to set the tone or the workshop:”Teamwork is an advanced orm o creativity, requiring players who are humble, generous,and i ndependent-minded” (Neumeier, 2014).

    Easels (6)Easel pads (6)Hats (6)

    Have easel and easelpads positionedin a highly, visiblelocation.

    Note:  Action steps continued in chart ound on page 25.36

    Table A2Detailed Design Plan of Visual Storytelling Activity: Six Hats & a Problem

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    APPENDIX: 

    Detailed Design Plan ( Visual Storytelling Activity)

    7. Blue Hat: Remind the group the ocus o this hat is managing the process (De Bono, 2007).Using the new article storyboards created during the green mode o thinking, the group willuse the ladder o abstraction (Prather, 2010) to make some o the approaches more

    actionable. Time will be a determinant o how many storyboards can be used as a stagingground or this portion o the workshop. The group will select storyboards to post to an easelpad, then answer the ollowing question: How can this approach become more actionable,while delivering on the promise to engage, educate, and motivate audiences? The group willbe required to answer the “How” three times to ladder down the idea to be more speciic andactionable. In addition to making the storyboards more actionable, this process will oster anenvironment o reinement. (7 minutes)

    8. Building upon the Warm-up Debrieing, each participant will apply De Bono’s six modes othinking to relect upon the experience and provide eedback rom the workshop. As a modeo departure rom the prior Debrieing, the acilitator will distribute cutouts in the shape o aperson. When inished, participants will shape a community on an enlarged sheet o papershowcasing their personas. Each participant will create their persona using these guidelines:- DRAW a symbol (i.e. smile, heart, etc) to represent how they’re eeling (red hat).

      - WRITE one positive learning on the lef arm (yellow hat).

      - WRITE one need to know or the uture on the right arm (white hat).  - WRITE a one to two word judgment regarding the experience on the legs (black hat).  - DRAW an accessory (i.e. KidsHealth logo, hat, etc) to add a creative touch (green hat).  - SHARE and discuss contributions while developing a community on paper to help manage

    the process (blue hat). (7 minutes)

    As a Cool-down activity, the group is asked to construct a memory game. Each participant willcreate 3 pairs o memory cards. Each pair should include a picture on one card that matcheswith words on a totally separate card. The picture and words should highlight key takeawaysrom the workshop. On the reverse side o each card, the participants will draw the KidsHealthlogo — a nice way to identiy with the entity and bring closure to the session.

    The experience o today’s workshop has been tremendously insightul and inspiring. Youparticipated in activities affording you an opportunity to think beyond convention. Collectively,you’ve made inroads to address the deined problem. While this workshop isn’t designedto implement a inal solution, I intend to stay the course and ind ways to continue the

    conversation. I encourage you to embrace lateral thinking as you tackle problems and allowyoursel an opportunity to continually reconnect with your inner child to nurture creativity andinnovation. Thank you again or giving me the gif o your time and creative energy!

    See list on page 14.12:25 pm -1:10 pm(45 minutes)

    See instructions onpage 14.

    Note:  Action steps continued rom chart ound on page 24.

    TIME INTENT (WHY) METHOD & STEPS (WHAT & HOW) MATERIALS SET-UP

    See description on page 14.

    1:10 pm -1:20 pm(10 minutes)

    Small blank indexcards (42)Markers (7 packs)Crayons (7 packs)Logo sample

    Have index cardsready to distribute.Participants willhave markers andcrayons on handrom prior activity.

    Cool-down & Closing

    Closure is an important part omaking the process eel complete.The intent o this portion o theworkshop is to have participantsrelect on their experience andrecord key takeaways.

    Total: 60 minutes

    Table A3Detailed Design Plan of Visual Storytelling Activity: Six Hats & a Problem

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    APPENDIX: 

    Informed Consent

    OBTAINING PERMISSION

    Prior to conducting the workshop sessions, the acilitator reviewed the

    deined project scope, which included three parts: a Warm-up Activity, a

    Visual Storytelling Activity, and a Post Interview (optional). A description o

    the project was given to each participant in printed orm prior to signing the

    consent orm.

    38

    Figure 1A. The project description document given to each participant prior to conducting the workshop.Sample supplied by Proessor Regina Rowland, Ph.D.

    Facilitating Creative Thinking: 

    COLLABORATIVE WORKSHOP 

    The ollowing inormation provides an introduction to the collaborative workshop and

    post interviews that will be conducted at KidsHealth located in Wilmington, DE, betweenJanuary 5th and March 12th, by Molly Blessington, Design Management graduate student

    at the Savannah College o Art and Design.

    PURPOSE OF THE STUDY

    The purpose o the study is to acilitate a series o collaborative workshops with a group

    o non-designers recruited rom KidsHealth. The group will be required to apply lateral

    thinking strategies to reshape how they acquire knowledge.

    RESEARCH QUESTION

    The research will be guided by the ollowing question: What new approaches to the long-

    orm, in-depth article can KidsHealth employ to increase learning, while delivering on the

    promise to engage, educate, and motivate a udiences?

    DATA COLLECTION METHODOLOGY

    Data will be collected through:1. recorded (audio, video and/or photography) observations

    2. participation in a warm-up activity, a visual storytelling activity, and a post interview

    3. completion o a debrieing activity that will elicit eedback

    DATA MANAGEMENT

    Data will be collected during the live sessions and stored on the acilitator’s hard drive.

    Data will be kept or uture use and presentation purposes.

    CONTACT INFORMATION

    This project is being conducted through the Design Management Department at the

    Savannah College o Art and Design. For additional inormation please contact:Molly Blessington | 302.332.2704 | [email protected]

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    :

    Informed Consent

    OBTAINING PERMISSION

    Afer reviewing the project description document, an inormed consent

    orm was distributed and reviewed with the group. All participants were

    required to sign the consent orm to relect their willingness to partake in

    the recorded activities.

    Figure 2A. The inormed consent orm required to be signed by all participants prior to conducting the workshop.Sample supplied by Proessor Regina Rowland, Ph.D.

    Informed Consent Form 

    I voluntarily agree to participate in a multi-part workshop perormed by a student

    at the Savannah College o Art and Design. I understand that a warm-up activity,

    a visual storytelling activity, and post interviews are being conducted by Molly

    Blessington, in order to ullill the required coursework or Facilitating Creative

    Thinking. The purpose o the activities and post interview is to explore lateral

    thinking strategies to suggest new approaches to the long-orm article that is part

    o the KidsHealth online product offering.

    I understand that the evaluation methods may include:

    1. recorded (audio, video and/or photography) observations

    2. my participation in a warm-up activity, a visual storytelling activity,

    and a post interview (Note:  Participants are not required to partake in the post

    interview experience.)

    3. my completion o a debrieing activity that will elicit eedback

    I grant permission or the activities and interviews to be recorded and transcribed,

    and to be used only by Molly Blessington or analysis o interview data. I grantpermission or this data—generated rom the above methods—to be used in an

    educational setting.

    _______________________________________________Printed Name

    _______________________________________________Signature

    _______________________________________________Date 

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    Informed Consent

    OBTAINING PERMISSION

    Prior to beginning the Warm-up Activity, all participants were required to sign an inormed

    consent orm. The images depicted represent the ull collection o signed orms.

    Figure 3A.Michelle’s signed consent orm.

    40

    Figure 4A. Mary Lou’s signed consent orm.

    Figure 5A. Debra’s signed consent orm. Figure 6A. Fiona’s signed consent orm. Figure 7A. Nicole’s signed consent orm. Figure 8A. Sean’s signed consent orm. Figure 9A. Ryan’s signed consent orm.

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    Informed Consent

    OBTAINING PERMISSION

    Prior to beginning the Visual Storytelling Activity, all participants were required to sign an

    inormed consent orm. The images depicted represent the ull collection o signed orms.

    Figure 10A.Michelle’s signed consent orm. Figure 11A. Mary Lou’s signed consent orm.

    Figure 12A. Debra’s signed consent orm. Figure 13A. Fiona’s signed consent orm. Figure 14A. Nicole’s signed consent orm. Figure 15A. Sean’s signed consent orm. Figure 16A. Ryan’s signed consent orm.

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    Debriefing Activity

    COLLECTING FEEDBACK

    As described in the Visual Storytelling Debrieing, the acilitator collected eedback in

    an unconventional manner. The intent was to reshape the experience through lateral

    strategies that build conidence in creativity. Each participant was given a cutout in the

    shape o a person. Using the Six Thinking Hats  (De Bono 2007), each participant created

    their own KidsHealth persona as ollows:

    - DRAW a symbol (i.e. smile, heart, etc) to represent how they’re eeling (red hat).

    - WRITE one positive learning on the lef arm (yellow h at).

    - WRITE one need to know or the uture on the righ t arm (white hat).

    - WRITE  a one to two word judgment regarding the experience wherever it its best(black hat).

    - DRAW an accessory (i.e. KidsHealth logo, hat, etc.) to add a creative touch (green hat).

    - SHARE and add persona to an enlarged sheet o paper to manage the process(blue hat).

    Figure 17A. A sample o the cutout that will be used to collect eedback.42

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     Video Presentation

    Figure 17A. Photo o video title screen. Author’s image.

    THE EXPERIENCE

    A video was created to relect the creative activities,

    group participation, and post-activity interviews rom

    the workshop organized with the participants romKidsHealth. The video is a compliment to the process

    book documentation. The video can be accessed at:

    https://vimeo.com/121578116

    APPENDIX:

    f

    https://vimeo.com/121578116https://vimeo.com/121578116https://vimeo.com/121578116

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    References

    Byrnes, J. (2009). Unexploded ordnance detection and mitigation: NATO science

    for peace and security series B: physics and biophysics . Dordrecht, NL: Springer.

    De Bono, E. (1990). Lateral thinking: Creativity step-by-step . New York, NY: Harper

    Perennial. 

    De Bono, E. (2007). Six thinking hats: An essential approach to business

    management . New York, NY: Little, Brown & Company.

    Izenberg, N. (2014). About KidsHealth . Retrieved rom http://kidshealth.org/

    parent/kh_misc/about.html.

    Johansson, F. (2006). The medici effect: What elephants & epidemics can teach us

    about innovation . Boston, MA: Harvard Business School Press.

    National Center or Biotechnology Inormation, U.S. National Library o Medicine,

    and The Associated Press. (2014). Attention span statistics. Retrieved rom http://

    www.statisticbrain.com/attention-span-statistics/.

    Neumeier, M. (2014). The 46 rules of genius: An innovator’s guide to creativity .

    Indianapolis, IN: New Riders Publishing.

    Prather, C. (2010). Manager’s guide to fostering innovation and creativity in teams .

    New York, NY: The McGraw-Hill Companies, Inc.

    Weiner, R. (2000). Creativity & beyond: Cultures, values, and change . Albany, NY:

    State University o New York Press.

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    Table 1 

    Overview of Warm-up Activity Plan (Consolidated View)  .............................

    Table 2 

    Overview of Visual Storytelling Activity Plan (Consolidated View)  ................

    Table A1 

    Detailed Design Plan of Warm-up Activity: An Object + An Object =

    A New Object ...........................................................................................

    Table A2 

    Detailed Design Plan of Visual Storytelling Activity: Six Hats & a Problem  .....

    Table A3 

    Detailed Design Plan of Visual Storytelling Activity: Six Hats & a Problem  .....

    Tables

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    Figure 1 

    Photo o six hats aligned with project activities ..........................................

    Figure 2  

    Photo o tablet device used to rame Table o Contents .... .... ... .... ... ... .... ... ..

    Figure 3

    Photo o materials supplied at the onset o the Warm-up Activity ................

    Figure 4

    Photo o conerence room prior to participants arriving or Warm-up ..........

    Figure 5

    Photo o Michelle ...................................................................................... Figure 6 

    Photo o Debra ............................................................................................. Figure 7 

    Photo o Nicole ........................................................................................... Figure 8 

    Photo o Mary Lou ..................................................................................... Figure 9 

    Photo o Fiona .......................................................................................... Figure 10 

    Photo o Ryan ........................................................................................... 

    Figure 11

    Photo o Sean ........................................................................................... 

    Figure 12 

    Photo o Molly ...........................................................................................

    Figure 13 

    Photo o tablet device used to rame title o content section ................................ 

    Figure 14 

    Sample o long-orm KidsHealth article on tablet device (prototype view) ............. 

    Figure 15 

    Illustration o memory cards used as a sample during Cool-down Activity ............. Figure 16 

    Photo o tablet device used to rame title o content section ................................ 

    Figure 17 

    Sample o Warm-up Activity created b y acilitator ................................................ 

    Figure 18 

    Photo o Fiona and Michelle drawing their object entitled “hedgy basket” ............ Figure 19 

    Photo o Ryan, Sean, and Debra drawing an object that begins with the irst initialo their last name ............................................................................................... 

    Figure 20 

    Photo o Debra and Mary Lou drawing their object entitled “goatscab” ................. 

    Figure 21

    Photo o Michelle presenting the new object “hedgy basket” ......... ... ... .... ... ... .... ...  

    Figure 22 

    Photo o “skate-able” object created by Ryan and Sean ....................................... 

    Figure 23 

    Photo o “goatscab” created by Mary Lou and Debra ............................................ Figure 24 

    Photo o “hedgy basket” created by Fiona and Michelle ....................................... 

    Figures

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    15 

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    Figure 25 

    Photo o Debra drawing in the green mode o thinking ... ... .... ... .... ... ... .... ... . 

    Figure 26 

    Photo o KidsHealth persona created during the Debrieing .... ... .... ... .... ... ...

    Figure 27 

    Photo o tablet device used to rame title o content section ...... .... ... ... .... ...

    Figure 28

    Photo o Molly reviewing the consent orm with the group p rior to the

    Visual Storytelling Activity .........................................................................

    Figure 29

    Photo o Mary Lou, Debra, Nicole, and Ryan creating article storyboards .....

    Figure 30

    Photo o Sean drawing web o judgment or Black Hat Activity ... .... ... .... ... ...

    Figure 31Photo o Michelle creating article storyboard .............................................

    Figure 32 

    Photo o Fiona writing on sticky notes during Black Hat Activity ..... .... ... .... ..

    Figure 33 

    Photo o sticky notes posted to tablet during the White Hat Activity ............

    Figure 34 

    Photo o sticky notes posted to person during the Red Hat Activity ..............

    Figure 35 

    Photo o sticky notes posted to web during the Black Hat Activity ...............Figure 36 

    Photo o sun with ideas posted during the Yellow Hat Activity ... ... .... ... .... ... .

    Figure 37 

    Photo o storyboard created by Michelle ...... ....... ...... ....... ....... ....... ....... ....... ...... .

    Figure 38 

    Photo o storyboards created by participants during the Green Hat Activity ..........Figure 39 

    Selected storyboard used during the Ladder o Abstraction .................................

    Figure 40 

    Photo o Ladder o Abstraction using the blue mode o thinking ..... ... .... ... .... ... ... ..

    Figure 41

    Photo o personas created by participants during the inal Debrieing Activity .......

    Figure 42 

    Photo o Nicole during Persona Activity .... ....... ....... ....... ....... ....... ...... ....... ....... ....

    Figure 43 Photo o Sean during Red Hat Activity ....... ....... ....... ...... ....... ....... ....... ....... ....... ...

    Figure 44 

    Photo o Mary Lou presenting an article storyboard .............................................

    Figure 45 

    Photo o tablet device used to rame title o content section ...... .... ... ... .... ... .... ... ..

    Figure 46 

    Photo depicting the development o the newly ormed object entitled “goatscab”

    during the Warm-up ...........................................................................................

    Figure 47 

    Photo o Michelle placing her object in the blue hat during the Warm-up .... .... ... ... 

    Figures

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    Figure 48 

    Photo o Sean, Fiona, and Michelle during Persona Activity ..... ... .... ... .... ... ..

    Figure 49 

    Photo o Nicole drawing during Red Hat Activity .........................................

    Figure 50 

    Photo o Molly acilitating during Green Hat Activity ...................................

    Figure 51

    Photo o persona created by Fiona ......... ....... ....... ....... ....... ...... ....... ....... ...

    Figure 52 

    Photo o tablet device used to rame title o content section ...... .... ... ... .... ...

    Figure 1A

    The project description document given to each participant prior to

    conducting the workshop. Sample supplied by Regina Rowland, Ph.D. .......

    Figure 2AThe inormed consent orm required to be signed by all participants prior

    to conducting the workshop. Sample supplied by Regina Rowland, Ph.D. ....

    Figure 3A

    Michelle’s signed consent orm. Sample supplied by Regina Rowland, Ph.D. ...

    Figure 4A

    Mary Lou’s signed consent orm. Sample supplied by Regina Rowland, Ph.D. ...

    Figure 5A

    Debra’s signed consent orm. Sample supplied by Regina Rowland, Ph.D. .......

    Figure 6A

    Fiona’s signed consent orm. Sample supplied by Regina Rowland, Ph.D. ........

    Figure 7A

    Nicole’s signed consent orm. Sample supplied by Regina Rowland, Ph.D. ............

    Figure 8A

    Sean’s signed consent orm. Sample supplied by Regina Rowland, Ph.D. ..............

    Figure 9A

    Ryan’s signed consent orm. Sample supplied by Regina Rowland, Ph.D. ..............

    Figure 10A

    Michelle’s signed consent orm. Sample supplied by Regina Rowland, Ph.D. .........

    Figure 11A

    Mary Lou’s signed consent orm. Sample supplied by Regina Rowland, Ph.D. ........

    Figure 12A

    Debra’s signed consent orm. Sample supplied by Regina Rowland, Ph.D. .............

    Figure 13A

    Fiona’s signed consent orm. Sample supplied by Regina Rowland, Ph.D. .............

    Figure 14A

    Nicole’s signed consent orm. Sample supplied by Regina Rowland, Ph.D. ............

    Figure 15A

    Sean’s signed consent orm. Sample supplied by Regina Rowland, Ph.D. ..............

    Figure 16A

    Ryan’s signed consent orm. Sample supplied by Regina Rowland, Ph.D. ..............

    Figure 17A

    Photo o video title screen ..................................................................................

    Figures

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