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Multimedia Systems Mohammad H. Alomari, PhD Head, Computer Science Department Applied Science University Emails: [email protected] [email protected] Web: http://alomari.info http://spaceweather.inf.brad.ac.uk CH1: Introduction to Multimedia
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Multimedia Systems

Feb 23, 2016

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Multimedia Systems. CH1: Introduction to Multimedia. Mohammad H. Alomari , PhD Head, Computer Science Department Applied Science University Emails: [email protected] [email protected] Web: http://alomari.info http://spaceweather.inf.brad.ac.uk. 1.1 What is Multimedia?. - PowerPoint PPT Presentation
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Page 1: Multimedia  Systems

Multimedia Systems

Mohammad H. Alomari, PhDHead, Computer Science DepartmentApplied Science UniversityEmails: [email protected]

[email protected]: http://alomari.info

http://spaceweather.inf.brad.ac.uk

CH1: Introduction to Multimedia

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1.1 What is Multimedia?

When different people mention the term multimedia, they often have quite different, or even opposing, viewpoints. A PC vendor: a PC that has sound capability, a DVD-ROM drive, and

perhaps the superiority of multimedia-enabled microprocessors that understand additional multimedia instructions.

A consumer entertainment vendor: interactive cable TV with hundreds of digital channels available, or a cable TV-like service delivered over a high-speed Internet connection.

A Computer Science (CS) student: applications that use multiple modalities, including text, images, drawings (graphics), animation, video, sound including speech, and interactivity.

Multimedia and Computer Science: Graphics, HCI, visualization, computer vision, data compression, graph

theory, networking, database systems. Multimedia and Hypermedia

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Components of Multimedia

Multimedia involves multiple modalities of text, audio, images, drawings, animation, and video.

Examples of how these modalities are put to use:1. Video teleconferencing.

2. Distributed lectures for higher education.

3. Tele-medicine.

4. Co-operative work environments.

5. Searching in (very) large video and image databases for target visual objects.

6. “Augmented” reality: placing real-appearing computer graphics and video objects into scenes.

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7. Including audio cues for where video-conference participants are located.

8. Building searchable features into new video, and enabling very high- to very low-bit-rate use of new, scalable multimedia products.

9. Making multimedia components editable.10. Building “inverse-Hollywood” applications that can recreate the

process by which a video was made.11. Using voice-recognition to build an interactive environment,

say a kitchen-wall web browser.

Components of Multimedia

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Multimedia Research Topics and Projects

To the computer science researcher, multimedia consists of a wide variety of topics:1. Multimedia processing and coding: multimedia content analysis, content-

based multimedia retrieval, multimedia security, audio/image/video processing, compression, etc.

2. Multimedia system support and networking: network protocols, Internet, operating systems, servers and clients, quality of service (QoS), and databases.

3. Multimedia tools, end-systems and applications: hypermedia systems, user interfaces, authoring systems.

4. Multi-modal interaction and integration: “ubiquity” web-everywhere devices, multimedia education including Computer Supported Collaborative Learning, and design and applications of virtual environments.

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Current Multimedia Projects Many exciting research projects are currently underway. Here

are a few of them:

Camera-based object tracking technology: tracking of the control objects provides user control of the process.

3D motion capture: used for multiple actor capture so that multiple real actors in a virtual studio can be used to automatically produce realistic animated models with natural movement.

Multiple views: allowing photo-realistic (video-quality) synthesis of virtual actors from several cameras or from a single camera under differing lighting.

3D capture technology: allow synthesis of highly realistic facial animation from speech.

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Specific multimedia applications: aimed at handicapped persons with low vision capability and the elderly — a rich field of endeavor.

Digital fashion: aims to develop smart clothing that can communicate with other such enhanced clothing using wireless communication, so as to artificially enhance human interaction in a social setting.

Electronic House call system: an initiative for providing interactive health monitoring services to patients in their

homes

Augmented Interaction applications: used to develop interfaces between real and virtual humans for tasks such as augmented storytelling.

Current Multimedia Projects

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1.2 Multimedia and Hypermedia History of Multimedia:

Newspaper: perhaps the first mass communication medium, uses text, graphics, and images.

Motion pictures: conceived of in 1830’s in order to observe motion too rapid for perception by the human eye.

Wireless radio transmission: Guglielmo Marconi, at Pontecchio, Italy, in 1895.

Television: the new medium for the 20th century, established video as a commonly available medium and has since changed the world of mass communications.

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Hypermedia and Multimedia A hypertext system: meant to be read nonlinearly, by following links

that point to other parts of the document, or to other documents (Fig. 1.1)

HyperMedia: not constrained to be text-based, can include other media, e.g., graphics, images, and especially the continuous media – sound and video.

The World Wide Web (WWW) — the best example of a hypermedia application.

Multimedia means that computer information can be represented through audio, graphics, images, video, and animation in addition to traditional media.

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Fig 1.1: Hypertext is nonlinear

Hypermedia and Multimedia

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Examples of typical present multimedia applications include: Digital video editing and production systems. Electronic newspapers/magazines. World Wide Web. On-line reference works: e.g. encyclopedia, games. Interactive TV. Multimedia courseware. Video conferencing. Video-on-demand. Interactive movies.

Hypermedia and Multimedia

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Education and training

Leisure and entertainment

Information provision

Virtual reality and simulations

Combined areas

Major uses of multimedia systems

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Information processes in multimedia systems

1. Collecting: When collecting data, we need to consider what data needs to be collected and how to collect such data.

2. Processing: Multimedia systems need to process data for presentation. This covers the aspects of how text, number, audio, image, animation and video are integrated into the system.

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3. Organizing: In order to organize a presentation from a multimedia system, we need to look at using a storyboard to show the flow of the screens.

4. Storing and Retrieving: There are various file formats used in multimedia systems that enable data to be stored and retrieved. Some of these formats are:• JPEG, GIF, PNG and BMP for images• Quicktime, MPG, AVI and WMV for video and animations• MP3, Wav, WMA and MIDI for audio • SWF for animations

Information processes in multimedia systems

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Components of a Multimedia System

1. Capture devices: Video Camera, Video Recorder, Audio Microphone, Keyboards, mice, graphics tablets, 3D input devices, tactile sensors, VR devices, and Digitizing Hardware.

2. Storage Devices: Hard disks, CD-ROMs, DVD-ROM, etc3. Communication Networks: Local Networks, Intranets,

Internet, Multimedia or other special high speed networks.4. Computer Systems: Multimedia Desktop machines,

Workstations, MPEG/VIDEO/DSP Hardware.5. Display Devices: CD-quality speakers, HDTV,SVGA, Hi-

Res monitors, Color printers etc.

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Thank You