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LIGHTS! CAMERA! INTERACTION! What Designers Can Learn From Filmmakers
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Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

Aug 17, 2014

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Design

Adam Connor

I began college as a film student. I’ve always loved storytelling, particularly visual storytelling in the forms of film and animation. Well-made films show us that they can drive engagement, communicate in subtle ways, change attitudes, and inspire us to try to change our lives.

Films succeed in evoking responses and engaging audiences only with a combination of well-written narrative and effective storytelling technique. It’s the filmmaker’s job to put this together. To do so they’ve developed processes, tools and techniques that allow them to focus attention, emphasize information, foreshadow and produce the many elements that together comprise a well-told story.

We’re responsible for creating products that aren’t just easy to use, but that people appreciate using. It stands to reason that the methods used in films to communicate with and engage audiences can serve as inspiration for designers.

With this presentation, we'’ll revisit the topic of using stories in design and expand on the technical aspects used in film to communicate. We’ll look at some tools used in film such as: cinematic patterns, beat sheets, and storyboards. We’ll consider why they’re used and how we might look to them for inspiration.
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Page 1: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

LIGHTS! CAMERA! INTERACTION!What Designers Can Learn From Filmmakers

Page 2: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

Why film?

Page 3: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

Organization & OrchestrationHow do you coordinate something with so many

moving parts to achieve desired effect?

Page 4: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

Organization & OrchestrationHow do you coordinate something with so many

moving parts to achieve desired effect?

Sound

Editing

InterfaceDesign

VisualDesign

Content

IxDUsability &

Human Factors

Page 5: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

Organization & OrchestrationHow do you coordinate something with so many

moving parts to achieve desired effect?

ActorsSound

Dialogue

Action

Scenery& Sets

Editing

Cinematography

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Page 7: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers
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Who is the director?

Page 9: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

The Filmmaking ProcessScreenplay & Script Storyboards & Direction

Raw Footage Final Edited Film

Page 10: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

The Software Design ProcessTask Flows Sketches, Wireframes & Content

Prototype & Visual Design Final Developed Product

Page 11: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers
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How do we keep an understanding of emotion and feel in mind

throughout the design process?

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Big Fish | Tim Burton | 2003

Page 15: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

An abomination called Twilight | Multiple Perpetrators | 2008-2012

Page 16: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

Scenarios

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Scenes

Page 18: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers
Page 19: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

Martin Hardee, Cisco, http://blogs.cisco.com/socialmedia/serious-ux-design-using-comics/

Page 20: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

Beat Sheets

Page 21: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

Beat SheetsScene-by-Scene Outline• Plot Points• Actions• Effect on the Audience

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Can we use beat sheets in design?

Page 23: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

Beat SheetsAnnotated Task Flows• Emotional state of the user• Emotional goals of the system

To Be Replaced

Page 24: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

Story vs. Storytelling

Page 25: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

Story vs. StorytellingEvents vs. Structure

Page 26: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

Pacing

Page 27: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers
Page 28: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

How do we control pace in digital design?

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From The Fleischer Story by Leslie Cabarga 

Foreground

Midground

Background

Page 34: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

Virtual Water | Angela Morelli | http://www.angelamorelli.com/water/

Page 35: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

Mise en ScèneAll of the tools, other than dialogue, used by a

filmmaker to tell a story.

Page 36: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

Sweeney Todd | Tim Burton | 2007

Page 37: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

Is there mise en scène in digital products and websites?

Page 38: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

StaticMedia Interaction

CinematicMedia

We arehere.

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Motion has meaning.

Page 40: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

Written by: Bill Scott & Theresa Neil

Transitions• Show relationships

between elements

• Cause & effect

• Direct attention

• Support brand personality

Page 41: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers
Page 42: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

When adding motion to design elements, think of them as if they

are physical objects.

Page 43: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

“Anything we can do to make something digital appear as a physical object is delightful.”

Adam Lisagor | Sandwich VideoVideo as User Experience at UX Week 2011

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Page 45: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

Slow In & Slow Out

Squash & Stretch

Anticipation

Staging

Straight Ahead Action & Pose-to-pose

Arcs

Secondary Action

Timing

Exaggeration

Solid Drawing

Follow Through & Overlapping Action

Appeal

Page 46: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

Anticipation

Straight Ahead Action & Pose-to-pose

Arcs

Secondary Action

Solid Drawing

Appeal

Squash & Stretch

Staging

Slow In & Slow Out

Timing

Exaggeration

Follow Through & Overlapping Action

Page 47: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

Squash & Stretch,Arcs, Easing

Follow Through & Overlapping Action

Page 48: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

Physical objects move in physical spaces.

Page 49: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers
Page 50: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

Anything that appears or happens on screen can either further the

story or recontextualize it.

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Motion has more meaning.

Page 52: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

MotionEarly filmmakers didn’t have sound, dialogue or color.

They had to find other ways to communicate.

Page 53: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

The bad guy enters from the right.

Page 54: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers
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Top to Bottom: Anticipation & Inevitability

Bottom to Top: Struggle & Otherworldliness

Page 56: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

Written by: Bill Scott& Theresa Neil

Transitions• Show relationships

between elements

• Cause & effect

• Direct attention

• Support brand personality

• Communicate the character of your design or design elements

Page 57: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

Motion is an additive design treatment.

Page 58: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

How do we develop, practice, and explore our use of motion in

designs.

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Film has playbacks and test-footage.

Designers have prototyping.

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Page 61: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

The CameraControl of the camera means control of the eye.

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Rack Focus• Little to no camera

movement

• No complex action in the scene

• Camera shifts focus from one element to another within the frame

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Can we employ rack focus and other camera oriented

techniques in digital design?

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Parting Thoughts

Page 66: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

Cinematic StorytellingJennifer Vas Sijllhttp://amzn.com/0321725522

The Illusionof Life

Frank Thomas and Ollie Johnston

http://amzn.com/0786860707

Directing the Story

Francis Glebashttp://amzn.com/0240810767

Designing Web InterfacesBill Scott and Theresa Neilhttp://amzn.com/0596516258

Page 67: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

Reframing UX DesignPeter Merholzhttp://www.peterme.com/2012/09/04/reframing-ux-design/

Thinking Like a StorytellerCindy Chastainhttps://vimeo.com/9686849

Video as User ExperienceAdam Lisagorhttps://vimeo.com/30107169

Filmmaking and Design: More than just analogousAdam Connorhttp://toobigtotweet.tumblr.com/post/31461951405/filmmaking-and-design-more-than-just-analogous

Software is a movie, not a buildingTim McCoyhttp://www.cooper.com/journal/2009/03/feedback_loops.html

Cinematic Interaction DesignSarah Allenhttp://www.slideshare.net/sarah.allen/cinematic-interaction-design

Page 68: Lights! Camera! Interaction! What Designers Can Learn From Filmmakers

Thanks!Get in touch:@adamconnor

[email protected]

madpow.com