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KICKSTARTER Bill Stiernberg Zeboyd Games Twitter: @bill_at_zeboyd Email: [email protected]
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Kickstarter

Jan 13, 2015

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Marketing

Joowon Kim

Kickstarter Campaign by Bill Stiernberg
Spoken at the Art Institute of Houston and Houston-North Campuses on March 1st, 2014
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Transcript
Page 1: Kickstarter

KICKSTARTER

Bill StiernbergZeboyd Games

Twitter: @bill_at_zeboydEmail: [email protected]

Page 2: Kickstarter

KICKSTARTER

I. Intro II. Kickstarter Basics III. Pros and Cons IV. Q & A V. Project ideas!

Page 3: Kickstarter

Robert BoydCo-Founder

Bill Stiernberg <-That’s me

Page 4: Kickstarter

Robert BoydCo-Founder

That’s me

Page 5: Kickstarter

II. Kickstarter Basics

Crowdfunding Marketing tool? Truly a Campaign

Page 6: Kickstarter

Who Are Your Backers

Marketing Know your audience, and your fans! How do they hear about projects? Give people a story! Think outside the box

Investment or Patronage?

Page 7: Kickstarter

Quick Overview

Overview Title Pitch Video Elevator Pitch Funding Goal Description Rewards & Tiers Risks & Challenges

Page 8: Kickstarter

Pitch Video

First thing they see Catchy “title” image Professionally produced?▪ Audio and Video

Page 9: Kickstarter

Pitch Video

Short and sweet! Boring!? Show gameplay or other teaser Be honest, put yourself out there – if

you can Do they really watch it?

Sometimes.

Page 10: Kickstarter

Elevator Pitch

“A succinct and persuasive sales pitch.” Limited # of characters Focus on:

WHAT the project is WHO is making it PLATFORMS it is for CREDIBILITY▪ “New turn-based RPG from the creators of Cthulhu

Saves the World. Inspired by Chrono Trigger, Phantasy Star & Suikoden. PC/Mac/PS4/Vita.”

Page 11: Kickstarter

Funding Goal

Affects your project scope Affects your likelihood of funding

Crucial FIRST 48 hours Crucial FINAL 48 hours

Account for ALL: Development Contractors Physical rewards SHIPPING Kickstarter, Amazon Fees Tax issues

Page 12: Kickstarter

Project Description (Page)

CATCH their attention! Make it pretty, polished, animated Give them what they’re looking for FIRST

Page 13: Kickstarter

Unique aspects of project CREDIBILITY is big! Fun additional game info ACCOUNTABILITY section

Reward section Risks & Challenges

Page 14: Kickstarter

Rewards and Tiers

What do they typically want? Game OST Art books, early access, credits, T-shirts,

etc. Unique offerings that don’t kill your

funding Fan involvement

Rewards != Sales

Page 15: Kickstarter

Rewards

Digital or Physical Rewards? Smooth tier variance

Increase value for modest increase in funding

Page 16: Kickstarter

Risks & Challenges

Required section by Kickstarter.com Be honest Few game projects ever go exactly

as planned Focus on your credibility Give yourself wiggle room –

especially on release dates / rewards

Page 17: Kickstarter

Stretch Goals?

Pros Keep up momentum Increase funding Bigger game scope

Cons Changes scope of project May overburden dev team Easy to underestimate

Page 18: Kickstarter

Post-Kickstarter

Plan for your rewards Support your new community Regular updates Social media, website

Page 19: Kickstarter

IV. Pros and Cons

Pros: Don’t need a publisher! Direct fan support Possibly more creative freedom Set a budget tailored to your needs Marketing & visibility Build a community

Page 20: Kickstarter

IV. Pros and Cons

Cons Easy to underestimate costs Easy to underestimate time Backers’ expectations? Answerable to hundreds, thousands Pressure! Reward fulfillment Campaigning = a full time job

Page 21: Kickstarter

Examples

Shantae ½ Genie hero Chasm Hyper Light Drifter Shovel Knight Cosmic Star Heroine (that’s us!)

Page 22: Kickstarter

My contact info

Bill Stiernberg Zeboyd Games Twitter:

@bill_at_zeboyd Email:

[email protected]