Interactive Input Interactive Input Techniques Techniques
Dec 31, 2015
Interactive Input Techniques Basic positioning methods Constraints Grids Gravity fields Rubber-band methods Sketching Dragging
Positioning techniquesPositioning techniques
There are various techniques used for positioning.
Positioning means location, which is one of the basic graphical input techniques.
For geometrical modelling, positioning is very important, as the user frequently designs a new element of the model or repositioning an existing one.
While working on the screen the position is used to insert a symbol or to indicate the end point of a line or three points on a curve.
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For positioning the desired spot on the screen , the cursor or tracking cross is moved to that location and then the information is passed to the computer memory by pressing a button or key.
There are positioning constraints which can be overcome by using symbols guidelines, feedback and the use of rubber band techniques.
Basic positioning techniquesBasic positioning techniques Used to specify a location for an object or a character
string The cursor is moved to the desired location. A button is pressed to fix the object at this location.
ConstraintsConstraints
Used to achieve predetermined orientations and alignments
Common constraints Horizontal alignment
GridsGrids
Used to round coordinates positions to the nearest grid to round coordinates positions to the nearest grid intersectionintersection
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Useful for positioning and aligning objects and text
Grids can be displayed or invisible
Gravity fieldGravity field
Used to connect a new line to a previously drawn line
Normally the gravity field is not displayed
Used to distort objects by allowing only the line segments attached to a single vertex to change
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A variety of brushes can be provided Different thicknesses Different textures Different colors (including background) Even patterns
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DraggingDragging Used to reposition objects Select an object from the menu Position the object Release the objects