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Page 1: In game advertising

In-Game Advertising

Kyle JerniganSarah Andrews

Page 2: In game advertising

Put simply, in-game advertising is serving ads into a game environment, but the nuances vary dramatically. For some 3D games, in-game ads appear as posters or billboards in the virtual world. For online 2D casual games, in-game ads can replace an object in the game with a branded product, or even serve a branded quest into the game for a week long run.

What is In-Game Advertising?

Page 3: In game advertising

With advancing technology, videogames have become increasingly interactive, common and addicting.

Videogames are now accessible in our homes, at work, and on our cell phones

The internet allows players to interact with other players around the world

The World of Gaming

Page 4: In game advertising

72% of American households play computer or video games

The average game player age is 37 58% of players are male and 42% are female 19% of most frequent game players pay to play online

games 55% of gamers play games on their phones or handheld

device In 2010, consumers spent $25.1 billion on the games

industry Gamers spend on average, 8 hours a week playing

games

Industry Facts

Page 5: In game advertising

Sales Growth

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In-Game ads can either be “dynamic” or “static.”

Static ads stay the same every time the game is played. They are typically hard-coded during the development and appear as billboard or props, like vending machines.

Dynamic ads can be changed over the internet for online players.

Types of In-Game Advertising

Page 7: In game advertising

Automotive Beverages Fast Food

Companies

Main Categories Featured in IGA

Page 8: In game advertising

Videogame industry is huge and it keeps growing

DFC, a research company that specializes in the video game industry, predicts that in-game advertising spending will double from $3.1B to $7.2B by 2016

53% of players are ages 18-49, so if this your target in a campaign, in-game advertising could be very beneficial

Significance for Advertisers

Page 9: In game advertising

McDonald’s Campaign

In-Game Advertising: Example 1

Page 10: In game advertising

Easy to target a particular market accordingly with a videogame genre

Quickly reaches consumers, ex: (Farmville, which launched on June 19th 2009, reached 50 million users by October 1st of the same year)

Effective in increasing brand awareness, and especially effective at priming audiences for engagements and sponsorships within associated gaming environments

Advantages of In-Game Advertising

Page 11: In game advertising

According to Microsoft’s Massive (an in-game ad serving company for Xbox & PC), in-game advertising has been found to increase purchase intent by 24%, brand recommendation by 23% and, overall brand rating by 32%

In-game advertising also has a greater advantage over TV since, TV spots only feature 30-60 seconds of commercials & a typical in-game advertisement exceeds 300 seconds!

Advantages Continued

Page 12: In game advertising

New medium to reach consumers

Ads are unavoidable in a virtual environment

High reach due to the growing popularity of video games

Advantages Continued

Page 13: In game advertising

High game repetition creates a negative brand attitude

Difficult to plug a product on an alien planet in the year 2553 in Halo, or do the same in a fictional medieval world filled with dragons and orcs in Skyrim

Disadvantages of In-Game Advertising

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Obama’s 2008 campaign

In-Game Advertising: Example 2

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The prominence of a brand placement has a positive impact on brand recall

Brand attitude became more negative as the number of game repetition increased

Academic Research: Journal of Advertising

Page 16: In game advertising

Coca-Cola Polar Race

In-Game Advertising: Example 3

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Looking to reach an 18-34 year old audience

Want to avoid advertising clutter

When there is a contextual relationship with your brand & the game

Tips for when to use In-Game Advertising

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Do keep your message creative, simple & straightforward

Do make sure message is relevant & tailored to audience

Do use the most vibrant colors of your brand palette, but avoid making it too bold & out of keeping with the brand environment which, will spoil the experience

Do’s of In-Game Advertising

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Don’t use messaging that is inappropriate (Gamers are quick to tweet, blog or post about brands that annoy them)

Don’t attempt to use IGA as a cheap medium but, instead an impactful cut-through

Don'ts of In-Game Advertising

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Most likely, games will start being formatted by building the game around the brand’s social media plan

Games will start using content that unlocks based on user engagement (ex: FB page which will reveal a game code).

Future of In-Game Advertising

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How many people here play video games? Have you ever noticed in-game advertisements while playing? What category of in-game advertisement have you seen the

most? & in which type of game? In your opinion, do you believe in-game advertising is effective? If so, do you find it more effective than TV advertising? And

why? Do you find IGA annoying, pleasant or irrelevant when playing a

video game? Has an IGA ever influenced your purchasing decision? Do you feel that more companies will start advertising through

games?

Discussion Questions

Page 22: In game advertising

Initiative. (2012). In-Game Advertising: Gaming is a global phenomenon and presents huge opportunities for advertisers. 1-9.

Skim, m. (2010). In-Game Advertising Project: Static vs. Dynamic IGA's and Concerns.

http://is300project.blogspot.com/2010/11/static-vs- dynamic-igas-and-concerns.html

References

Page 23: In game advertising

Cauberghe, V., & De Pelsmacker, P. (2010). Advergames. Journal of Advertising,

39(1), 05-18.

Tassi, P. (2011, Sept. 14). Analyst says video game advertising will double by 2016. Retrieved from http://www.forbes.com/sites/insertcoin/2011/09/14/analyst-says-video-game-advertising-will-double-by-2016/

References Continued