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ii TRAINING/WORKSHOP ON RPG MAKER FOR GAME BASED LEARNING TRAINING PROGRAM Hatyai Technical College, Hatyai, Thailand. SEPTEMBER 5 - 9, 2011 SEAMEO Regional Open Learning Centre (SEAMOLEC) Jakarta, Indonesia Hatyai Technical College Hatyai, Thailand
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TRAINING/WORKSHOP ON RPG MAKER FOR GAME BASED

LEARNING TRAINING PROGRAM

Hatyai Technical College, Hatyai, Thailand. SEPTEMBER 5 - 9, 2011

SEAMEO Regional Open Learning Centre (SEAMOLEC) Jakarta, Indonesia

Hatyai Technical College Hatyai, Thailand

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TABLE OF CONTENTS

FOREWORD ..................................................................................................................... i

TABLE OF CONTENTS ...................................................................................................... ii

A. Background ............................................................................................................. 1

B. Objective ................................................................................................................ 1

C. Implementation Strategy ....................................................................................... 2

D. Coverage ................................................................................................................. 2

E. Material Description............................................................................................... 2

F. Program Implementation ....................................................................................... 3

1. Time and Venue .............................................................................................. 3

2. Participants ....................................................................................................... 3

3. Output .............................................................................................................. 4

4. Instructors, Facilitators and Committee ......................................................... 5

5. Schedule .......................................................................................................... 7

6. Evaluation ........................................................................................................ 8

7. Follow-Up Activity ......................................................................................... 10

Attachment .................................................................................................................. 11

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TRAINING/WORKSHOP ON RPG MAKER FOR GAME BASED LEARNING TRAINING PROGRAM

SEPTEMBER 5 – 9, 2011

A. Background

Many kind of medias and learning methods that have been implemented in order to imrove the previous learning pattern, game learning is one of the recently developed learning method. The essence of game that requires player to be independence and active, consequences of risk when taking a decision, implementing the best strategy, improve the motivasion and support the development of skills(Clark,2006). RPG Maker, a software that it's solely purpose was to help people in creating a game. Even for someone who doesn't know about programming language at all. The software can be used by average people to help them creating a game that can be used for learning media with the greatest of ease. SEAMOLEC Indonesia as a center for Open and Distance Learning have seen its potential to integrate the games created into the learning process in order to make the learners can enjoy the learning process more, and at the same time make it more efficient.

B. Objective

The objectives of the program are:

1. To improve quality of learning through game based learning;

2. To be familiar with the use of RPG Maker sofware to build a RPG game based learning;

3. To provide pathways for teachers/lecturer to create a new media of learning that can be enjoyable by student; 4. To build a collaboration between SEAMOLEC with the School / University. And 5. To share knowledge, culture and values.

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C. Implementation Strategy

The workshop is scheduled for 5 days, starts from 5th September 2011 until 9th September 2011. SEAMOLEC will provide trainers to teach and assist for developing RPG Game based learning to all participants (university/school). Institutions are expected to be representative in developing similar programs for the education offered to other institutions. For universities/schools, become as a local campus, which is collaborated and managed with SEAMOLEC as partners . Terms of participants are as follows:

Teachers / instructors / lecturers appointed by the principals.

IT students who can help teachers with their games

Bring a laptop or personal computer provided with minimal memory specification 1GB.

Teachers or lecturers of particular subjects from participating universities or schools need to bring learning materials for the specified learners.

D. Activities

To meet the objectives above, some possible activities could be put in the action plan:

Collaborative learning in Game Based Learning Technology provided by SEAMOLEC. In this activity, teachers or lecturers of particular subjects from participating universities or schools need to bring learning materials for the specified learners. Participating students will have the same standard of learning and assessment.

Joint training for teachers, school principals, and other education personnel.

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E. Program Implementation

1. Time and Venue

The training/workshop activities were conducted in five effective days on 05 – 9 September 2011 at Hatyai Technical College, Hatyai, Thailand. 2. Training Facilities:

Meeting room/classroom LCD projector, laptop computers, sound system, and CD Writer; stationery: white board, white board marker, flip chart, A4 sized paper,

pencil, ball pen, eraser, ruler, and bag; training material for participants (printed and softcopy).

3. Participants

The training was participated by 31 (thirty-one) lecturers from Hatyai Technical College, Songkhla Vocational College, Chana Technical College, Singhanakorn Technology and Management Foundation, Nathawee Indrustial and Community Education College as follows:

List of Participants

No Name School Email

1 Somnuek Kunagornpisut Hatyai Technical College [email protected]

2 Amnuay Homkhao Hatyai Technical College [email protected]

3 Sulaksanee Rattana Songkhla Vocational College [email protected]

4 Anan Pongprayoon Hatyai Technical College [email protected]

5 Siriporn Pulkerd Songkhla Vocational College [email protected]

6 Attapol Kanchanathep Hatyai Technical College [email protected]

7 Nipon Bunsakan Hatyai Technical College [email protected]

8 Puttan Prommoon Hatyai Technical College [email protected]

9 Suwalee Jitnual Hatyai Technical College [email protected]

10 Thanida Lekanukit Chana Technical College [email protected]

11 Napaporn Kosaksri Chana Technical College [email protected]

12 Chairote Angkura Hatyai Technical College [email protected]

13 Kowit Songsee Hatyai Technical College [email protected]

14 Sawaddee Suwanbandit Hatyai Technical College

15 Sompong Nontapan Hatyai Technical College [email protected]

16 Chalermporn Choosri Hatyai Technical College [email protected]

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17 Thana Nijaranond Hatyai Technical College [email protected]

18 Nipon Phuaknimit Hatyai Technical College [email protected]

19 Venusra Jatupongsakul

Singhanakorn Technology and Management Foundation [email protected]

20 Nuchanat Kwanseng

Singhanakorn Technology and Management Foundation [email protected]

21 Bowonsak Kongsen Hatyai Technical College [email protected]

22 Roched Jehsan Hatyai Technical College [email protected]

23 Thanongsak Thongchai Hatyai Technical College [email protected]

24 Somsak Rodnoon Hatyai Technical College [email protected]

25 Sasiwimon Thongnilpak Hatyai Technical College [email protected]

26 Kampol Chanchoengpanit Hatyai Technical College [email protected]

27 Sakda Lhourlhem Hatyai Technical College [email protected]

28 Naphathara Inuthai

Nathawee Indrustial and Community Education College [email protected]

29 Sawarut Khongsuk

Nathawee Indrustial and Community Education College [email protected]

30 SUWANNA THIRAWIKARN Hatyai Technical College

31 THAWATCHAI NOO-IN Hatyai Technical College

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4. Output

After having participated in the training, there were:

31 (thirty-one) educators (lecturers) skillful and knowledgeable in use developing Game Based Learning using RPG Maker software.

15 (fifteen) scenario to be used as a guides for creating game based learning using RPG Maker software

15 (fifteen) Game based learning using RPG Maker software.

5. Instructors, Facilitators and Committee

The instructors, facilitators, and committee for this training consisted of 3 (three) persons with quality of having concept of learning process and skill in developing game based learning.

List of Instructors and Facilitators

No. Name Institution

1. Anti Rismayanti Research and Development Staff, SEAMOLEC

2. Haritz Cahya Nugraha Research and Development Staff, SEAMOLEC

3. Abdul Rizal Training Staff, SEAMOLEC

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6. Schedule

Time 1st Day 2nd Day 3rd Day 4th Day 5th Day

08.00 – 10.00

Opening Ceremony, Training Overview

Session 5:

Starting project and creating maps

Session 9:

Create a quiz

Session 13:

Database

Advanced Technique

(additional)

10.00 – 10.30 Refreshment Refreshment Refreshment Refreshment Refreshment

10.30 – 12.00 Session 2:

Introduction to game for learning

Session 6: Creating maps

Session 10: Create a quest

Session 14: Database

Wrap up &

Closing Ceremony

12.00 – 13.00 Break Break Break Break

13.00 – 15.00

Session 3:

Developing scenario for RPG based

learning

Session 7:

Events

Session 11:

State and Item

Session 15:

Graphic Resources

15.00 – 15.30 Refreshment Refreshment Refreshment Refreshment

15.30 – 17.00

Session 4:

Developing scenario for RPG based

learning

Session 8:

Events

Session 12: State and Item

Session 16: Graphic Resources

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7. Evaluation

SEAMOLEC conducted evaluation for overall implementation of the training at the end of the session. The evaluation focused on the managerial issues of the training and also substance of the training. In addition, participants were evaluated on the results of their assignments. Results of evaluation were used for internal purposes of SEAMOLEC as a formative evaluation to improve the future quality of training. The complete result of the evaluation is as follows:

Result of Overall Training Evaluation

No Indicators Average Points

1.

How knowledgeable were the resource persons? 3.00

2.

How prepared were the resource persons? 3.23

3.

How helpful were the resource persons? 3.18

4.

How well-planned was the content? 2.95

5.

How useful was the content? 3.18

6.

How well-planned was the workshop? 3.32

7.

How significant was the workshop? 3.09

8.

How close the workshop was met your expectation? 3.09

9. How well-planned was the use of media in the material

presentation? 2.91

10.

How was the duration of the workshop? 3.18

11.

How would you recommend the workshop to others? 3.00

Note: 1=Poor; 2=Fair; 3=Good; 4=Excellent

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Success Criteria for participation 1. 80% of attendances; 2. participants completed the individual and group assignments; 3. quality of the products as determined by evaluator; 4. active participation during the training.

Certification At the fifth day, participant were required to present the games they create, as well as the storyboard. Certificates will be given to those who have completed the game and also the storyboard. The certificates were signed by Head of National Polytechnic Institute of Cambodia and Director of SEAMEO SEAMOLEC.

8. Follow-Up Activity

The instructor will look further into the game, and giving some comments to make the game better, then the participant were expected to repair the game and also develop another game with their students. Each participant was to be a resource person to disseminate their knowledge and skills to their colleagues in their respective institution Attachment

1. Training Activities

Training Session

Training Session

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Training Session Training Session

Training Session Training Session

2. Products

Atomus game

Linda Adventure