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Get Your Game On! The Why & How of Gaming In Your Library http://www.flickr.com/photos/pixteca/297504996/ Sirsi Midwest Users’ Group Pre-Conference 30 July 2009
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Get Your Game On!The Why & Howof GamingIn Your Library (SMUG)

Jan 13, 2015

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Presented at the Sirsi/Dynix Midwest Users Group (SMUG) 2009 conference in Bellevue, NE on 30 July 2009.
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Page 1: Get Your Game On!The Why & Howof GamingIn Your Library (SMUG)

Get Your Game On!The Why & Howof GamingIn Your Library

http://www.flickr.com/photos/pixteca/297504996/

Sirsi Midwest Users’ Group Pre-Conference

30 July 2009

Page 2: Get Your Game On!The Why & Howof GamingIn Your Library (SMUG)

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Gamers…

see themselves as a hero on a quest. are willing to experiment and keep

trying. are willing to seek expertise and ask for

help. desire to collaborate. learn from their mistakes and can adapt

quickly.

Beck, John & Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever. Harvard Business School Press, 2004.

Page 4: Get Your Game On!The Why & Howof GamingIn Your Library (SMUG)

Gamers…

thrive on fast decision-making & good at prioritizing.

are willing to take risks. are very good at multitasking and

continuous partial attention. are constantly seeking to be

challenged. are proactive rather than reactive.

Beck, John & Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever. Harvard Business School Press, 2004.

Page 5: Get Your Game On!The Why & Howof GamingIn Your Library (SMUG)

Gamers… are format-agnostic. want to do their own research and

figure things out for themselves (no spoon-feeding).

are used to creating content. expect interaction, rewards,

customization, and multiple paths. have an inherent distrust of bosses.

Beck, John & Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever. Harvard Business School Press, 2004.

Page 6: Get Your Game On!The Why & Howof GamingIn Your Library (SMUG)

Whack Your Boss @ http://www.doodie.com/anger_management.php

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http://www.flickr.com/photos/buffcorephil/110126492/

Page 8: Get Your Game On!The Why & Howof GamingIn Your Library (SMUG)

Average age of gamer?

35http://www.theesa.com/facts/

Page 9: Get Your Game On!The Why & Howof GamingIn Your Library (SMUG)

Who are the gamers?

http://www.theesa.com/facts/

<1825%

18-4949%

50+26%

Age

Male60%

Fe-male40%

Gender

WOMEN age 18 or older represent a greater portion of the game-playing population (34%)

than boys age 17 or younger (18%).

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This is a library, not…

a place to store stacks of paper a place where people can take books off

of the shelves a collection of fiction a place where children can learn to read a music store a movie theatre/movie rental store a computer lab a café

Page 18: Get Your Game On!The Why & Howof GamingIn Your Library (SMUG)

"One kid told us videogames are gateway drugs for libraries.“ ─ Eli Neiburger, Ann Arbor District Libraryauthor of Gamers… in the Library?!

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http://www.flickr.com/photos/melancon/336854405/

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Teen After-Hours Game NightChatfield Public Library

http://www.flickr.com/photos/66422613@N00/sets/72157594586744066/

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http://www.flickr.com/photos/alaskanlibrarian/531166483/

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If your library is no place for games and entertainment then you must get rid of all of these…

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http://flickr.com/photos/libraryman/2705385233/

http://librariesandlibrarians.guildomatic.com/

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Further information…Christa Burns

[email protected]

Michael [email protected]

800-307-2665

http://www.nlc.state.ne.us/netserv/gaming.html