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WHY INDIES NEED TO THINK BACKWARDS TO MOVE FORWARD Charles Cox Founder/CEO, 4gency Designer of “Habitat”
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[GDC2015] Why indies need to think backwards to move forward

Jul 25, 2015

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Page 1: [GDC2015] Why indies need to think backwards to move forward

WHY INDIES NEED TO THINK BACKWARDS TO MOVE FORWARD Charles Cox

Founder/CEO, 4gency Designer of “Habitat”

Page 2: [GDC2015] Why indies need to think backwards to move forward

PART ONE: ONKALO

Page 3: [GDC2015] Why indies need to think backwards to move forward

This place is not a place of honor.

This place is a message. Pay attention to it.

This place contains a danger.

This place is best left uninhabited.

Page 4: [GDC2015] Why indies need to think backwards to move forward

Focusing Beyond is Difficult.

Code stuff.

Go to GDC. Gotta eat.

NOPE

Can’t even.

Further Reading: Meadows, Donella H. The Limits to growth… 1972.

Page 5: [GDC2015] Why indies need to think backwards to move forward

More and more of us want to gain a measure of reliable control over not just our creative and technical process, but our destinies as game developers.

Page 6: [GDC2015] Why indies need to think backwards to move forward

Today’s goal: look to that destiny.

Page 7: [GDC2015] Why indies need to think backwards to move forward

13 Years AAA: MS, Sony

Life Savings to Go Indie

Status: Still Alive

Page 8: [GDC2015] Why indies need to think backwards to move forward

A dangerous condition exists for indie developers.

Page 9: [GDC2015] Why indies need to think backwards to move forward

I am not here to argue philosophy.

This talk is not a StatsDump™.

These are my conclusions.

I am here with an agenda.

Page 10: [GDC2015] Why indies need to think backwards to move forward

We [indies] need to act with intelligence as well as courage, with healthy skepticism as well as firm belief, and with respect for ourselves as creators as well as respect for our players.

Page 11: [GDC2015] Why indies need to think backwards to move forward

PART TWO: BONO IN THE HALLS OF R’LYEH

Page 12: [GDC2015] Why indies need to think backwards to move forward

What’s Keeping the Universe so Silent?

Nada.

Empty.

Nuthin’.

Zero.

Zilch.

Cthulhu Fhtagn!

Page 13: [GDC2015] Why indies need to think backwards to move forward

We are drowning in content.

WTF???

Page 14: [GDC2015] Why indies need to think backwards to move forward

So – a man goes to a U2 concert…

Page 15: [GDC2015] Why indies need to think backwards to move forward

Developing deliberately is our way through this death trap of myth and falsehood, while maintaining our sanity, our survival, and creative control of our games.

Page 16: [GDC2015] Why indies need to think backwards to move forward

PART THREE: MYTHS AND THEIR CURES

Page 17: [GDC2015] Why indies need to think backwards to move forward

Myth 1: Success is Random

Page 18: [GDC2015] Why indies need to think backwards to move forward

Games are Commodities

The Long Tail is Unequal

The Demo is Dead

Page 19: [GDC2015] Why indies need to think backwards to move forward

Success is not chaos, it’s chaos theory. Multiple connected interdependent systems.

Page 20: [GDC2015] Why indies need to think backwards to move forward

Picking the Right Neighborhood

Here be dragons

Here be sadness

Zone of Realism

Further Reading: Elberse, Anita. Blockbusters: Hit-making, Risk-taking... 2013.

Page 21: [GDC2015] Why indies need to think backwards to move forward

Success is Organized

Success is Targeted

Success is Supported

Page 22: [GDC2015] Why indies need to think backwards to move forward

How We Planned It Further Reading: Hubbard, Douglas W. How to Measure Anything… 2014.

Followed Genre Kickstarter Targets and Seasonal Data for Initial Funding

Reverse-Engineered a Postmortem for Audience+Revenues (thanks Dustforce!)

Derived Launch Date and Early Access Date from Burn Rate on KS Funding

Built a Cost Sheet for 4-Person Team to Find Monthly Burn Rate

Page 23: [GDC2015] Why indies need to think backwards to move forward

Success is not random. Develop deliberately: Set a realistic target - in numbers, dates, features. Everything derives from a target you can hit.

Page 24: [GDC2015] Why indies need to think backwards to move forward

Myth 2: Breadth is King

Page 25: [GDC2015] Why indies need to think backwards to move forward

We are held up to impossible numbers.

Page 26: [GDC2015] Why indies need to think backwards to move forward

Progressive or Diverse Stories and Characters

Subgenre Loyalty or Nuanced Mechanics

New or Nonstandard Hardware

Livable-Wage Price for Creators

Would You REALLY Sacrifice These for “Breadth”?

Page 27: [GDC2015] Why indies need to think backwards to move forward

“Gamers” No Longer a

Demographic.

Platforms Fragment,

Loyalty Stays.

Decentralized Paid Social

Media.

Page 28: [GDC2015] Why indies need to think backwards to move forward

You will not win on price or pixels, not when big houses can drop $1M on an ad campaign and get 100,000 users overnight.

Page 29: [GDC2015] Why indies need to think backwards to move forward

The Problem with Breadth is Data Loss.

Page 30: [GDC2015] Why indies need to think backwards to move forward

How We Found Players

Knew our Competition, Inspirations

Picked a Friendly Platform and Genre

Made the Bet on What Was Weird

Announced to Press for Target Players

Page 31: [GDC2015] Why indies need to think backwards to move forward

Breadth is not king. Develop deliberately: Pursue a deep, small audience you understand. Do not sacrifice your vision or your price point.

Page 32: [GDC2015] Why indies need to think backwards to move forward

Myth 3: Alone in Crunch

Page 33: [GDC2015] Why indies need to think backwards to move forward

“Crunch Time” is toxic industry waste.

And it affects indies.

Page 34: [GDC2015] Why indies need to think backwards to move forward

System Stacks Against

Individual.

Human Performance is Cyclical.

You’re Already Part of a Team.

Page 35: [GDC2015] Why indies need to think backwards to move forward

New Marketing Ideas

Revolutionary Gameplay Changes

Deep Networks of Support

Storytelling and Creative Energy, and More…

Get a Team, and Get these Things. Don’t abuse!

Page 36: [GDC2015] Why indies need to think backwards to move forward

How We Did Teamwork

Save In-Office For Group Problems

4 Hrs In Office, 4 Hrs Out

Slip Features, Don’t Crunch

Track Features, Not Hours

Further Reading: IGDA Developer Satisfaction Survey, 2014: https://www.igda.org/?page=dss2014

Page 37: [GDC2015] Why indies need to think backwards to move forward

Indie dev isn’t alone until you die of exhaustion. Develop deliberately: Augment your strengths, work with human cycles, calibrate to the team.

Page 38: [GDC2015] Why indies need to think backwards to move forward

Myth 4: Marketing is Evil

Page 39: [GDC2015] Why indies need to think backwards to move forward

“Bad marketing all over the place. ‘Discoverability’ is exactly the

consequence for bad marketing.”

- Eric Harris (of the Internet)

Page 40: [GDC2015] Why indies need to think backwards to move forward

Virality is a Lie, Energy is

Required.

A Mention isn’t “Word of Mouth”.

Storefronts Don’t Promise Exp. Growth.

Page 41: [GDC2015] Why indies need to think backwards to move forward

The “Spike” Graph Hid All The Marketing.

Now it’s visible.

Page 42: [GDC2015] Why indies need to think backwards to move forward

How We Did Marketing Backwards

Early Access: 20,000

Final Release: 100,000

Announce Mailing List: 500

Kickstarter: 2,500

Page 43: [GDC2015] Why indies need to think backwards to move forward

Indie dev doesn’t mean ignoring marketing. Develop deliberately: Grow your community as you go, a beat at a time. And START NOW.

Page 44: [GDC2015] Why indies need to think backwards to move forward

PART LAST: DEVELOPING DELIBERATELY AKA - Let’s Recap.

Page 45: [GDC2015] Why indies need to think backwards to move forward

Pursue a Small Audience Deeply.

Set Realistic Targets.

Build a Team of Three and Fit to Their Output.

Grow Community As You Go, a Beat at a Time.

This Is Your Passion – and Your Business.

Page 46: [GDC2015] Why indies need to think backwards to move forward

What you bring is valuable.

“Personal brand”

Treat it that way.