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GDC 2009 出張報告

Jan 14, 2016

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GDC 2009 出張報告. RDD 川瀬 正樹. 面白かったセッション(川瀬). Solid Game Design: Making the ‘ Impossible ’ Possible All About NOBY NOBY BOY Fast GPU Histogram Analysis and Scene Post-Processing. 面白かったセッション(田村). - PowerPoint PPT Presentation

  • GDC 2009 RDD

  • Solid Game Design: Making the Impossible PossibleAll About NOBY NOBY BOYFast GPU Histogram Analysis and Scene Post-Processing

  • Real-Time Deformation and Fracture - Finite Element Simulation and its Use in STAR WARS: THE FORCE UNLEASHEDDirect3D11 Tessellation Deep DiveRendering Techniques in GEARS OF WAR 2Advanced Visual Effects with Direct3D for PC

  • Rendering Techniques in GEARS OF WAR 2From Evolution to Revolution: Upgrading the Graphics Engine of EVE OnlineAll About NOBY NOBY BOYTechnical Issues in Tools Development

  • On the War Path: Tactical AI in DAWN OF WAR 2Halo Wars - The Terrain of Next GenDrop-In COOP for Open World GamesCamera Based Gaming: The Next GenerationCreating First Person Movement for MIRROR'S EDGE

  • eyeBcomhttp://www.eyebcom.com/modules/index.php