Top Banner
12

Fighter's History - Nintendo SNES - Manual - gamesdatabase · reaches zero, that player loses that round. 2. Scores: These are displayed for each player. 3. Timer: The time limit

Sep 27, 2020

Download

Documents

dariahiddleston
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: Fighter's History - Nintendo SNES - Manual - gamesdatabase · reaches zero, that player loses that round. 2. Scores: These are displayed for each player. 3. Timer: The time limit
Page 2: Fighter's History - Nintendo SNES - Manual - gamesdatabase · reaches zero, that player loses that round. 2. Scores: These are displayed for each player. 3. Timer: The time limit
Page 3: Fighter's History - Nintendo SNES - Manual - gamesdatabase · reaches zero, that player loses that round. 2. Scores: These are displayed for each player. 3. Timer: The time limit
Page 4: Fighter's History - Nintendo SNES - Manual - gamesdatabase · reaches zero, that player loses that round. 2. Scores: These are displayed for each player. 3. Timer: The time limit
Page 5: Fighter's History - Nintendo SNES - Manual - gamesdatabase · reaches zero, that player loses that round. 2. Scores: These are displayed for each player. 3. Timer: The time limit
Page 6: Fighter's History - Nintendo SNES - Manual - gamesdatabase · reaches zero, that player loses that round. 2. Scores: These are displayed for each player. 3. Timer: The time limit
Page 7: Fighter's History - Nintendo SNES - Manual - gamesdatabase · reaches zero, that player loses that round. 2. Scores: These are displayed for each player. 3. Timer: The time limit
Page 8: Fighter's History - Nintendo SNES - Manual - gamesdatabase · reaches zero, that player loses that round. 2. Scores: These are displayed for each player. 3. Timer: The time limit
Page 9: Fighter's History - Nintendo SNES - Manual - gamesdatabase · reaches zero, that player loses that round. 2. Scores: These are displayed for each player. 3. Timer: The time limit
Page 10: Fighter's History - Nintendo SNES - Manual - gamesdatabase · reaches zero, that player loses that round. 2. Scores: These are displayed for each player. 3. Timer: The time limit
Page 11: Fighter's History - Nintendo SNES - Manual - gamesdatabase · reaches zero, that player loses that round. 2. Scores: These are displayed for each player. 3. Timer: The time limit
Page 12: Fighter's History - Nintendo SNES - Manual - gamesdatabase · reaches zero, that player loses that round. 2. Scores: These are displayed for each player. 3. Timer: The time limit