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EVO Custom Moves Sheet - EVO Moves

Nov 07, 2015

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EVO Custom Moves

  • Portrait # Character Size (Miis) In-Game Description Known Pros Known Cons1 Mario 1 1 1 1 1 Fireball Throws a fireball that bounces along the ground.1 Mario 2 3 1 2 Neutral 2 Fast Fireball Throws a faster, slightly weaker fireball straight ahead. +Fast -Weak1 Mario 2 3 3 2 3 Fire Orb Throws a big ball of fire. Slow, but hits repeatedly before disappearing. +Damage; +Multihit -Slow start; -Long endlag1 Mario 2 2 1 2 1 Cape Whips out a cape to spin opponents around and reflect projectiles.1 Mario 2 2 3 2 Side 2 Shocking Cape Whips out a cape that zaps opponents. Doesn't reflect projectiles. +Fast; +Kill move -Long endlag1 Mario 1 3 1 2 3 Gust Cape Create a gust of wind with low attack power that can push opponents. +Windbox; +Recovery -Slow startup; -Low damage1 Mario 1 3 1 3 1 Super Jump Punch A rising punch that hits repeatedly.1 Mario 1 3 3 2 Up 2 Super Jump More jump than the Super Jump Punch, but with none of the punch. +Recovery -No Damage1 Mario 1 2 1 2 3 Explosive Punch Less jump than the Super Jump Punch, but with an explosive punch at the top. +Kill move -Poor Recovery1 Mario 1 2 1 3 1 F.L.U.D.D. Blasts opponents with water. It can be charged and aimed at an angle.1 Mario 2 2 1 3 Down 2 Scalding F.L.U.D.D. Shoots hot water a short distance. Burns opponents on contact. +Damage; +Charges faster; +Hitstun -Very little Knockback; -Less Range1 Mario 8 8 8 8 3 High-Pressure F.L.U.D.D. Takes a while to fully charge, but blasts opponents with torrents of water. +Added knockback -Recoil; -Slower water speed; -Charges slowly2 Luigi 1 1 1 1 1 Fireball Throw a fireball straight ahead. It will bounce if it hits a wall or the ground.2 Luigi 1 3 1 1 Neutral 2 Bouncing Fireball Throw a fireball that bounces along the ground. Gradually loses power. +Bounces -Long endlag2 Luigi 1 2 1 1 3 Iceball Throw a slow-moving, icy ball at your foes. +Freezes -Slow start2 Luigi 3 3 1 1 1 Green Missile A sideways dive that can be charged. It's Luigi, so this move can backfire.2 Luigi 3 2 1 1 Side 2 Floating Missile Flies sideways in a straight line. Charges up quickly but doesn't do a lot of damage. +Fast charge -Low Damage2 Luigi 3 1 1 1 3 Quick Missile Fly faster and farther than normal, sliding across the ground if you miss. +Speed; +Distance -Long endlag; -Less Damage; -Higher chance to stick to walls2 Luigi 1 3 1 2 1 Super Jump Punch Punch up through the air. Stronger at the start of the move.2 Luigi 3 3 1 2 Up 2 Fiery Jump Punch Easier to get a critical hit at the start, but you don't jump as high. +Ease of use -Low Damage; -Poor Recovery2 Luigi 3 2 1 2 3 Burial Header Can bury opponents on the way down, but no critical hits on the way up. +Buries; +Damage; +Vertical recovery -No crits; -Even worse Horizontal Recovery2 Luigi 2 3 1 1 1 Luigi Cyclone A spinning attack that can be moved sideways. Tap the button quickly to rise.2 Luigi 3 2 3 1 Down 2 Mach Cyclone A spin that pushes opponents. Not much sideways movement but can rise quite far. +Vertical recovery; +Wind; +Very strong knockback at end -Horizontal movement; -No Damage until end2 Luigi 8 8 8 8 3 Clothesline Cyclone A slow but powerful whirlwind slap that sends opponents flying sideways. +Damage -No Recovery; -Slow3 Peach 1 1 1 1 1 Toad Use Toad as an unwilling shield. If he gets hit, he spreads spores.3 Peach 2 1 1 1 Neutral 2 Sleepy Toad A counter that puts opponents in front of you to sleep. Launches airborne opponents. +Sleep -Low Damage3 Peach 2 2 1 1 3 Grumpy Toad Not a counterattack. Releases spores that deal minor damage. +Not-a-counterattack -Less Damage3 Peach 2 3 1 1 1 Peach Bomber Jump sideways and deliver a powerful hip bash.3 Peach 2 1 1 2 Side 2 Flower Bomber A hip bash that plants flowers on enemies' heads. If you miss, you're left open to attacks. +Flowers; +Speed -Low Range; -Long endlag3 Peach 2 2 1 2 3 Flying Peach Bomber Rise into the air and deliver a hip bash. Harder to land, but it's more powerful. +Damage; +Added knockback -Weird trejectory3 Peach 2 3 1 2 1 Peach Parasol Jump high into the air and open your parasol. Keep it open to slowly float down.3 Peach 1 2 1 1 Up 2 Parasol High Jump Jump high into the air quickly, but you can't open your parasol. +Vertical recovery -No Horizontal Recovery; -No Damage3 Peach 1 3 1 1 3 Light Parasol The jump isn't very high, but opening the parasol lifts you a little bit higher. +Recovery(technically) -No start Damage; -Less parasol Damage3 Peach 2 3 3 1 1 Vegetable Pluck a veggie if on the ground. The veggie's power depends on its mood.3 Peach 2 3 3 2 Down 2 Light Veggie Pluck a slow-flying veggie from the ground. Can only be used so many times in a row. +Floaty; +Range -Low Damage; -No Bombs or Mr.Saturns3 Peach 8 8 8 8 3 Heavy Veggie Pluck a heavy veggie that doesn't go far but can launch opponents. +Damage; +Added knockback -Slow startup; -Low Range; -No Bombs or Mr.Saturns4 Bowser 1 1 1 1 1 Fire Breath Breathe fire. Power decreases if used too much. You can control the angle a little bit.4 Bowser 1 2 1 1 Neutral 2 Fire Shot Spit out a fireball. Power won't change even if used in rapid succession. +Range -Long endlag4 Bowser 1 3 1 1 3 Fire Roar More powerful than Fire Breath, but it runs out quickly and takes longer to recharge. +Damage; +Range -Fizzles Fast; -Long recharge4 Bowser 3 2 1 1 1 Flying Slam Grab opponents, jump into the air, and slam them to the ground.4 Bowser 3 3 1 1 Side 2 Dash Slam Dash and grab an opponent. The jump isn't high, but there's more sideways movement. +Range -Height; -Less Damage4 Bowser 1 2 1 2 3 Dash Slash Charge and slash opponents with your claws. Low damage, but high launch power. +Very good range; +Attack instead of grab -No command Grab4 Bowser 1 2 1 3 1 Whirling Fortress Duck inside your shell and spin. You can move sideways while spinning.4 Bowser 1 3 1 2 Up 2 Flying Fortress Spins high into the air but doesn't deal damage. +Vertical recovery -Horizontal movement; -Poor damage4 Bowser 1 3 1 3 3 Sliding Fortress Spin while sliding quickly to send opponents flying. Less vertical range. +Horizontal movement -No multi-hit4 Bowser 2 2 1 1 1 Bowser Bomb Butt-stomp your enemies. On the ground, you can lift opponents with your horns.4 Bowser 2 3 1 1 Down 2 Turbulent Bomb Jump up diagonally, and push opponents with a gust of wind when you land. +Windbox -Intermediate lag; -Low knockback; -Poor shield damage4 Bowser 8 8 8 8 3 Slip Bomb Drop down and shake the ground, causing nearby opponents to fall over. +Trips; +Wide splash damage; +Startup speed in air -No upwards Damage5 Yoshi 1 1 1 1 1 Egg Lay Grab opponents with your tongue, swallow them, and trap them in eggs.5 Yoshi 3 1 1 1 Neutral 2 Lick Jump forward and attack with your tongue. Surprisingly effective. +Damage -No eggs5 Yoshi 2 1 1 1 3 Egg Launch Turn foes into eggs and launch them. This egg is easier to break out of. +Gimp; +Hilarious -Easy to break out of5 Yoshi 1 2 1 1 1 Egg Roll Turn into an egg and roll into enemies. You can jump once while in the egg.5 Yoshi 1 3 1 1 Side 2 Heavy Egg Roll Slow, but deals a lot of damage when you roll into opponents. +Damage; +Super armor -Lousy Speed5 Yoshi 3 2 1 1 3 Light Egg Roll A bouncing version of Egg Roll. Doesn't last very long. +Speed -Can't control5 Yoshi 3 3 1 1 1 Egg Throw Lob an egg. You can set the angle of the throw with directional inputs.5 Yoshi 2 2 1 1 Up 2 High Jump Jump really high. In midair, you can use the move more than once. +Yoshi gets a recovery move! -Yoshi loses Egg Throw...

    Specials Special Moves

  • Portrait # Character Size (Miis) In-Game Description Known Pros Known Cons5 Yoshi 2 3 1 1 3 Timed Egg Throw Lob an egg that goes right through opponents as it flies and then explodes. +Explosion damage -No Damage on Impact; -Longer startup5 Yoshi 2 1 1 3 1 Yoshi Bomb Jump up quickly and slam to the ground, shooting stars out left and right.5 Yoshi 3 1 1 2 Down 2 Star Bomb Deals less damage with the bombing motion, but the stars are powerful and fly far. +Horizontal projectiles -Kill move; -Impact Damage5 Yoshi 8 8 8 8 3 Crushing Bomb A full-power slam attack. So powerful, in fact, that the stars forget to fly out. +Impact damage; +Added knockback -No safeguard; -Very Slow6 Rosalina & Luma 1 1 1 1 1 Luma Shot Fling Luma forward. Press the button again to call Luma back. This attack can be charged.6 Rosalina & Luma 2 3 1 1 Neutral 2 Luma Warp Warp Luma forward. What this move lacks in attacking power it makes up for in sheer speed. +Warp; +Low endlag -Low Damage (Luma reappearance); -Dabuz6 Rosalina & Luma 2 3 1 3 3 Power Luma Shot Send Luma spinning forward like a drill. Luma travels slowly but has serious power. +Damage; +Kill move -Very Slow; -Very Poor Range6 Rosalina & Luma 2 3 2 1 1 Star Bits Command Luma to fire three Star Bits forward. Works at any range.6 Rosalina & Luma 2 3 2 3 Side 2 Floaty Star Bit Luma fires one slower Star Bit that doesn't go far but is good at getting in the way. +Lingers; +Won't clank with other projectiles -Slow6 Rosalina & Luma 2 1 1 1 3 Shooting Star Bit Luma fires a single, high-powered Star Bit in a straight line. Travels far. +Speed; +Range -Singular; -Reflection leaves Luma Very vulnerable6 Rosalina & Luma 2 1 2 1 1 Launch Star Fly into the air at an angle. You can adjust the angle a bit by pressing left and right.6 Rosalina & Luma 2 2 1 1 Up 2 Launch Star Plus Sends you skyward quicker, but you can't control the angle of ascent. +Speed -Control; -Predictable6 Rosalina & Luma 2 2 2 1 3 Launch Star Attack You travel a shorter distance than normal, but hitting opponents will launch them. +Damage -Poor Recovery; -Kinda sucks6 Rosalina & Luma 1 3 1 1 1 Gravitational Pull Draw items and projectiles safely toward you. While being drawn in, they can damage foes.6 Rosalina & Luma 2 3 3 1 Down 2 Catch & Release Pull foes in and damage them. Has no effect on items or projectiles. +Gravity; +Damage -No item or projectile Control; -Long startup6 Rosalina & Luma 8 8 8 8 3 Guardian Luma Causes Luma to grow bigger and protect you from attacks. Also does a bit of damage. +Protection; +Damage -Does Not pull in regular projectiles7 Bowser Jr. 1 1 1 1 1 Clown Cannon Fire a slow, heavy cannonball. Charge it to boost the cannonball's speed and power.7 Bowser Jr. 1 1 1 3 Neutral 2 Piercing Cannon Fire a smaller, less-powerful cannonball that can bash through multiple fighters. +Fast; +Pierces -Less Damage; -Less knockback; -Move Downward in the air7 Bowser Jr. 1 1 2 1 3 Air Cannon Blast opponents with wind. In the air, you can also use it to move backward quickly. +Wind; +Move upward in the air -No Damage; -Recoil; -Range7 Bowser Jr. 1 1 2 3 1 Clown Kart Dash Transform the Junior Clown Car into a kart that speeds forward. Change direction to spin.7 Bowser Jr. 1 2 1 1 Side 2 Koopa Drift When spinning, the kart careens forward, hitting opponents multiple times. +Multihit; +Recovery -Less knockback7 Bowser Jr. 1 2 1 3 3 Grounding Dash A Clown Kart Dash that buries foes. Doesn't go far, and ends in an auto spin. +Buries; +Super armor -Range7 Bowser Jr. 1 3 1 3 1 Abandon Ship Eject from the Junior Clown Car just before it explodes. You can attack while you fall.7 Bowser Jr. 3 1 1 1 Up 2 Meteor Ejection Jump out of the Junior Clown Car, and send it crashing to the ground. +Fast, falling projectile; +Super armor; +Meteor -Height7 Bowser Jr. 3 1 1 3 3 Koopa Meteor Launch high into the air before the Junior Clown Car explodes, firing you downward. +Height; +Impact damage -Plummet Downward7 Bowser Jr. 3 2 1 3 1 Mechakoopa Deploy a Mechakoopa that will explode if thrown, attacked, or just left alone.7 Bowser Jr. 1 1 1 2 Down 2 Impatient Mechakoopa Launch a Mechakoopa a fair distance. It explodes shortly after landing. +Fast; +Long range -No pickup; -Weird angle7 Bowser Jr. 8 8 8 8 3 Big Mechakoopa A large, powerful Mechakoopa. Walks past enemies, so throw it to make it go boom! +Damage; +Explosion range -Slow walk; -Pierces; -Short timer8 Wario 1 1 1 1 1 Chomp A big, toothy bite that can be used to eat enemies, projectiles, and items.8 Wario 1 2 1 1 Neutral 2 Inhaling Chomp Pull enemies in, and then bite down. Slightly less powerful than normal. +Suction -Less Damage; -Long endlag on whiff8 Wario 1 2 1 2 3 Garlic Breath Wario's breath is rancid enough to cause enemies to fall over and pass out. Ugh. +STUNS at touch-range -Very Slow; -No chomp; -Knockback at mid-Range8 Wario 1 2 1 3 1 Wario Bike Ride around on a bike and crash into enemies. Takes some time to recharge.8 Wario 1 1 1 2 Side 2 Speeding Bike The bike is faster and lighter, but it does less damage and falls apart easier. +Very fast -Less Damage; -Cannot change direction -1/4 Bike HP8 Wario 1 1 1 3 3 Burying Bike The bike is slower and heavier. Run over enemies to bury them. +Buries; +Fast wheelie; +Fast dismount; +2x Bike HP -Slow; -Very heavy8 Wario 1 3 1 3 1 Corkscrew Jump while spinning, hitting opponents multiple times.8 Wario 2 2 1 1 Up 2 Widescrew Less damage and range than Corkscrew, but you can change the angle. +Horizontal movement -Less Height; -Slow8 Wario 2 1 1 1 3 Corkscrew Leap Takes longer to charge and doesn't deal damage, but goes much higher. +Height -No Damage8 Wario 1 2 2 1 1 Wario Waft Release noxious gas from your rear end. It, uh... "charges" automatically.8 Wario 1 1 2 2 Down 2 Rose-Scented Waft Release noxious gas that makes flowers grow on opponents' heads. +Flowers; +Pink; +Large range -Less damage; -Poor knockback8 Wario 8 8 8 8 3 Quick Waft The noxious gas charges more quickly, but it's less offensive. +Very fast charge (~30 seconds) -Less damage; -Less knockback9 Donkey Kong 1 1 1 1 1 Giant Punch A mighty punch. Press the button once to wind up and then again to unleash it.9 Donkey Kong 3 2 3 3 Neutral 2 Lightning Punch Charges up much faster, but isn't quite as mighty. Deals electrical damage. +Fast charge -Poor damage; -Less knockback9 Donkey Kong 3 2 3 1 3 Storm Punch A punch that's not very strong, but it pushes opponents away with a gust of wind. +Wind; +Fast charge -Poor damage9 Donkey Kong 3 2 3 2 1 Headbutt Headbutt opponents in front of you, and bury them if they're on the ground.9 Donkey Kong 1 2 3 3 Side 2 Jumping Headbutt Jump up before headbutting. Buries opponents for a shorter time. +Suprise; +Snaps to ledge -Bury length9 Donkey Kong 1 2 3 1 3 Stubborn Headbutt A slow but powerful headbutt. Being attacked won't interrupt this move. +Superarmor; +Damage; +Shield damage -Speed9 Donkey Kong 1 2 3 2 1 Spinning Kong A whirlwind of punches. You can move left and right while spinning.9 Donkey Kong 2 2 3 3 Up 2 Chopper Kong Spins high into the air like a helicopter. Doesn't deal any damage to opponents. +Recovery -No Damage9 Donkey Kong 2 2 3 1 3 Kong Cyclone Suck opponents in as you spin, and then launch them with a single punch. +Suction; +Wind; +Immediate damage; +Added knockback -Few hits; -Poor Recovery; -Can be grabbed between hits9 Donkey Kong 2 2 3 2 1 Hand Slap Slap the ground to cause shock waves that send opponents into the air.9 Donkey Kong 1 3 3 3 Down 2 Focused Slap Smaller shock waves, but opponents will be stunned and sent flying. +Added knockback -Range9 Donkey Kong 8 8 8 8 3 Hot Slap Creates flame pillars that can hit airborne fighters. +Multihit; +Fire; +Vertical range -Long endlag

    10 Diddy Kong 1 1 1 1 1 Peanut Popgun Diddy's trusty peanut shooter. Don't charge it for too long, or it'll blow up in your face!10 Diddy Kong 1 1 2 1 Neutral 2 Exploding Popgun Charges quickly and explodes, damaging nearby enemies. Doesn't actually fire any peanuts. +Diddy explodes; +Charge speed -No peanuts; -Poor damage; -Poor knockback10 Diddy Kong 1 1 2 3 3 Jumbo Peanuts Shoot giant peanuts that don't travel as far but pack a real punch. +Damage -Slow10 Diddy Kong 1 1 1 3 1 Monkey Flip Leap forward to grab whomever you contact, or press the button again to kick.

    Specials Special Moves

  • Portrait # Character Size (Miis) In-Game Description Known Pros Known Cons10 Diddy Kong 1 1 3 1 Side 2 Back Flip A backward leap that switches to a flying forward kick if you press the button again. +Kick damage (17% close range!) -Cannot Grab10 Diddy Kong 1 1 3 3 3 Flying Monkey Flip A higher jump with a weaker kick, but the grab attack is stronger. +Grab damage -Kick Damage; -Weird trejectory10 Diddy Kong 1 2 1 1 1 Rocketbarrel Boost Rocket through the air and tacle opponents. Can be charged for extra distance.10 Diddy Kong 3 1 1 1 Up 2 Rocketbarrel Attack Hits harder than the Rocketbarrel Boost, but doesn't fly quite as well. +Damage; +Added knockback -Bad Recovery10 Diddy Kong 1 2 1 3 3 Rocketbarrel Kaboom Charges faster and steers better, but you'll explode if you hit terrain. +Diddy explodes; +Recovery control -Explosions are bad[citation needed]; -Recovery distance10 Diddy Kong 1 1 1 2 1 Banana Peel Throw a banana peel behind you to trip foes. Only one peel can exist at a time.10 Diddy Kong 3 1 2 1 Down 2 Shocking Banana Peel A banana peel that paralyzes foes. More effective if stepped on. +Stuns -No trip; -Stun duration too Short to be useful10 Diddy Kong 8 8 8 8 3 Battering Banana Peel Throw a banana peel straight up. The peel launches foes straight up as well. +Poor man's Hoo-Hah -No trip11 Mr. Game&Watch 1 1 1 1 1 Chef Fling inedible food from a frying pan. Hold down the button to fling five foods in a row.11 Mr. Game&Watch 3 3 3 1 Neutral 2 XXL Chef Flings massive food (still inedible). Lower range and slower, but more powerful. +Damage; +Size -Very Slow11 Mr. Game&Watch 3 3 2 1 3 Short-Order Chef Quickly flings mini bits of food from a frying pan. Lower attack power but longer range. +Speed; +Consistent low trajectory -Weak; -Low hitstun rate11 Mr. Game&Watch 3 3 1 1 1 Judge Swing your hammer. The power changes depending on the number displayed.11 Mr. Game&Watch 1 3 3 1 Side 2 Extreme Judge Only "1" or "9" will appear, but the latter isn't quite as devastating as usual. '+[9]'s appear 25% of the time; +[1]'s deal less recoil and more knockback -[1]'s appear 75% of the time; -[9] has less effect11 Mr. Game&Watch 1 3 2 1 3 Chain Judge The number shown on the card equals the number of continuous hits dealt. +All numbers are useful -[9]'s seem to occur less often; -[9] has less effect11 Mr. Game&Watch 1 3 1 1 1 Fire Launch into the air and open a parachute, allowing you to glide down.11 Mr. Game&Watch 3 3 2 3 Up 2 Heavy Trampoline Lower vertical distance, but you do more damage on the way up. +Damage -Poor Recovery11 Mr. Game&Watch 3 1 3 1 3 Trampoline Launch Launches you and any foes next to you into the air. No parachute included. +Recovery -No parachute included11 Mr. Game&Watch 2 3 3 1 1 Oil Panic Collect energy-based projectiles in a bucket. Once it's full, do the move again to throw oil.11 Mr. Game&Watch 2 3 1 1 Down 2 Efficient Panic The bucket fills more quickly, but it deals less damage. +Fast charge -Less knockback; -Low Damage, Very Low cap11 Mr. Game&Watch 8 8 8 8 3 Panic Overload The bucket has a smaller absorption area, but the attack area is larger. +Range12 Little Mac 1 1 1 1 1 Straight Lunge Blast forward with a powerful punch. Press once to charge and again to strike.12 Little Mac 2 1 1 1 Neutral 2 Flaming Straight Lunge Blast forward with a flaming punch that hits multiple times before launching opponents. +Multihit; +Charge speed; +More super armor -Poor Damage; -Whiffs at point-blank12 Little Mac 2 1 1 3 3 Stunning Straight Lunge Blast through opponents at high speed. Will stun and launch at full charge. +Speed; +Range; +Added knockback -Less Damage; -No Super armor12 Little Mac 2 1 1 2 1 Jolt Haymaker Leap forward, dodging low attacks, and deliver a punch. Press again to punch early.12 Little Mac 2 2 1 1 Side 2 Grounding Blow Jump high into the air to whack opponents downward and bury them. +Buries; +Meteor; +Recovery -Weird trejectory; -Poor Range; -No projectile immunity12 Little Mac 2 2 1 3 3 Guard Breaker A slower but more powerful Jolt Haymaker that can't be blocked by shields. +Damage; +Unblockable; +Super armor -Slow; -Less Range; -Cannot control punch12 Little Mac 2 2 1 2 1 Rising Uppercut Punch upward while twisting into the air. Hits opponents multiple times.12 Little Mac 2 3 1 1 Up 2 Tornado Uppercut A twisting uppercut that reaches greater heights. Knocks foes away, only hitting them once. +Very slight boost to recovery -Poor damage12 Little Mac 2 3 1 3 3 Rising Smash Pop up foes, and then leap up to deliver an extra-powerful punch. Doesn't go very high. +Damage; +Kill move -Poor Recovery; -Very Slow12 Little Mac 2 3 1 2 1 Slip Counter Wait for your opponent to attack, and then counter with an uppercut.12 Little Mac 2 1 2 1 Down 2 Compact Counter A weaker counterattack that doesn't knock foes very far, allowing for easy follow-up combos. +Follow-ups -Poor damage12 Little Mac 8 8 8 8 3 Dash Counter The counter window is shorter, but you dash forward to strike, making it useful at range. +Range -Counter window13 Link 1 1 1 1 1 Hero's Bow Fires an arrow. The longer you hold the button, the stronger the shot.13 Link 1 2 1 1 Neutral 2 Power Bow Shorter-range arrows, but if you draw the bow fully, they'll deal a hefty blow. +Damage; +Added knockback -Long recharge; -Drops like a rock unless fully charged13 Link 1 2 1 3 3 Quickfire Bow Rapid-fire arrows that can pass through enemies to hit others. +Speed; +Pierces -Poor damage; -Low Range13 Link 2 2 1 1 1 Gale Boomerang Deals damage on its way out, and can pull opponents toward you on its way back.13 Link 2 2 1 3 Side 2 Boomerang A normal boomerang with good attack power, but it won't pull opponents. +Damage -No Wind13 Link 1 3 1 1 3 Ripping Boomerang A short-range boomerang that passes through opponents, dealing multiple hits. +Piercing -Range; -Slow start; -Limited angling13 Link 1 3 1 3 1 Spin Attack Strike opponents while spinning. Acts as a jump if used in midair.13 Link 2 3 1 1 Up 2 Shocking Spin Strong and electrical, but sideways motion is reduced, and it leaves you vulnerable. +Damage -Poor Recovery; -Long endlag13 Link 2 3 1 3 3 Whirling Leap Sends you soaring high into the air but doesn't deal any damage to opponents. +Recovery -No Damage; -Cannot sweetspot ledge while active13 Link 1 2 3 1 1 Bomb Pull out a throwable bomb that explodes on impact or when the fuse runs out.13 Link 3 2 1 1 Down 2 Giant Bomb Pull out a huge bomb that makes a huge boom. (Where the heck does Link keep these things?!) +Damage -Does Not explode on Impact13 Link 8 8 8 8 3 Meteor Bomb Pull out a short-fused bomb that has a meteor effect on airborne foes. +Meteor -Short fuse; -Bad for resetting Recovery14 Zelda 1 1 1 1 1 Nayru's Love Envelop yourself in a crystal that deals damage and reflects projectiles.14 Zelda 1 2 1 3 Neutral 2 Nayru's Rejection Similar to Nayru's Love, but instead of hitting opponents, it spins them around. +Spin -Less Damage14 Zelda 1 3 1 3 3 Nayru's Passion Spin to pull opponents in and then deal fire damage. Won't reflect projectiles. +Vacuum; +Damage -Doesn't reflect14 Zelda 1 2 1 2 1 Din's Fire Fire magic that explodes after a time or when the button is released.14 Zelda 1 3 1 2 Side 2 Din's Flare Travels farther, but can't be aimed up or down. Damage is the same at all distances. +Consistant damage; +Range -Cannot Aim14 Zelda 1 2 2 3 3 Din's Blaze A steady fireball that floats in the air and explodes after a bit. +Damage; +Aiming -Delay before Explosion14 Zelda 1 3 2 3 1 Farore's Wind Teleport in any direction. Deals damage when disappearing and reappearing.14 Zelda 3 2 1 2 Up 2 Farore's Squall Teleporting doesn't deal damage, but a gust of wind will push foes away. +Wind -No Damage; -No killmove14 Zelda 3 3 1 2 3 Farore's Windfall Will only teleport upward, but foes hit when reappearing are meteor smashed. +Meteor -Cannot Aim; -No killmove; -Cannot sweetspot ledge while active14 Zelda 2 2 1 3 1 Phantom Slash Summon a Phantom that slashes foes in front of you. Can be charged.14 Zelda 2 3 1 2 Down 2 Phantom Breaker The Phantom travels a set distance and wears down enemy shields rapidly. +Shield pressure; +Breaks shield at full charge -Less Damage14 Zelda 8 8 8 8 3 Phantom Strike The summoned Phantom strikes harder than normal but will not move forward much. +Damage; +Hits point-blank; +Charges faster -Range

    Specials Special Moves

    -Poor Range, vulnerable; -Less Damage & Knockback; -Long endlag

  • Portrait # Character Size (Miis) In-Game Description Known Pros Known Cons15 Sheik 1 1 1 1 1 Needle Storm Throw needles forward if on the ground or diagonally down if in the air. Can be charged.15 Sheik 2 2 1 1 Neutral 2 Penetrating Needles Throw needles that go through enemies. You can throw only up to three at a time. +Shield pressure; +Pierces -Only three15 Sheik 2 1 1 1 3 Paralyzing Needle Throw needles that deal slightly less damage but paralyze opponents. Charges more slowly. +Paralysis15 Sheik 1 2 1 1 1 Burst Grenade Throw a stealthy grenade that pulls opponents in before exploding.15 Sheik 2 3 1 1 Side 2 Gravity Grenade Has a smaller explosion radius, but foes hit by the burst will be knocked toward you. +Combo setups -Small Explosion15 Sheik 1 3 1 1 3 Skimming Grenade Throw a small, bouncing grenade. The longer it takes to explode, the less damage it deals. +Range -Stale Damage15 Sheik 1 2 1 3 1 Vanish Throw a bomb to the ground and warp in any direction. Deals some damage.15 Sheik 3 2 1 3 Up 2 Gale An ultra-swift teleport. No attacking ability at all, but makes up for it in sheer speed. +Speed -No Damage15 Sheik 2 2 1 2 3 Abyss A stealthy leap that has a meteor effect on any opponents in its path. +Meteor -Telegraphed; -Low Range; -Slow15 Sheik 2 3 1 2 1 Bouncing Fish Flip through the air and strike foes with your heel. If you land the kick, you bounce back.15 Sheik 2 2 3 1 Down 2 Jellyfish Flip higher and slam downward with your heel. Land the kick to bounce straight up. +Combos into itself easily -Very Slow15 Sheik 8 8 8 8 3 Pisces Flip lower and press the button again to kick. Land the kick to bounce forward. +Speed; +Kill power -No Follow-up16 Ganondorf 1 1 1 1 1 Warlock Punch Channel dark energy into a devastating punch. Difficult to interrupt.16 Ganondorf 2 1 2 1 Neutral 2 Warlock Blade Draw a sword and thrust it forward. The blade's tip deals the most damage. +Range; +Tipper; +Shield breaks -Poor damage; -Less knockback16 Ganondorf 2 1 2 2 3 Warlock Thrust A faster, explosive Warlock Punch. Make sure your fist hits home for max damage. +Speed; +Explosion -Poor damage; -Less knockback16 Ganondorf 2 3 2 1 1 Flame Choke Rush forward to grab an enemy. Grabbed enemies will be thrown straight down.16 Ganondorf 2 3 2 2 Side 2 Flame Wave Dash forward to grab enemies and blast them into the air into other enemies. +Damage; +Kill move -Difficult to Follow-up; -Slow start-up; -Less distance16 Ganondorf 2 1 3 2 3 Flame Chain Dash forward and strike enemies repeatedly rather than grab them. +Breaks projectiles; +Distance -No command-Grab16 Ganondorf 2 3 3 2 1 Dark Dive Jump up and grab enemies, and then shock and launch them.16 Ganondorf 2 2 2 2 Up 2 Dark Fists Punch opponents into the air, and then hit them in midair to send them higher. +Kill move; +Slightly more horizontal distance -Slow16 Ganondorf 3 1 2 2 3 Dark Vault Jump extra high, but you can only grab at the beginning or end of the attack. +Recovery -Difficult to attack with; -Poor Damage16 Ganondorf 3 1 2 1 1 Wizard's Foot A magic kick that flies straight when on the ground and diagonally down when airborne.16 Ganondorf 3 1 1 2 Down 2 Wizard's Dropkick Jump low into the air before doing the flying kick. +Approach; +Recovery -Less Damage; -Longer startup16 Ganondorf 8 8 8 8 3 Wizard's Assault A faster flying kick that goes through foes. In the air, the kick goes straight down. +Range; +Speed -Long startup; -Less Damage17 Toon Link 1 1 1 1 1 Hero's Bow Fire an arrow with your bow. Charge it up for more power and range.17 Toon Link 2 1 1 1 Neutral 2 Fire Arrow Sets fire to the ground where the arrow lands, but the range is reduced. +Damage; +Zoning -Arrow falls like a rock17 Toon Link 2 1 2 1 3 Piercing Arrow Fire a piercing arrow at high speed. Does less damage than normal arrows. +Speed; +Piercing -Poor damage; -Range17 Toon Link 2 1 3 1 1 Boomerang Deals damage on its way out and on its way back. Can be thrown diagonally.17 Toon Link 2 1 1 3 Side 2 Floating Boomerang Throw a boomerang that's slow to return. It'll vanish if it hits anything on its way back. +Homing (towards Toon Link); +Disappears on return hit -Poor damage; -Very Slow return Speed17 Toon Link 2 1 3 3 3 High-Speed Boomerang Throw a high-speed boomerang that passes through fighters. Deals less damage than normal. +Speed; +Pierces -Poor damage; -Slow startup; -No homing (towards Toon Link)17 Toon Link 2 1 1 2 1 Spin Attack Spin with your sword. Can hit opponents more than once and can be charged.17 Toon Link 2 2 1 1 Up 2 Sliding Spin Attack Slide forward while spinning. If used in the air, you'll move more sideways than up. +Horizontal recovery; +Ground movement -No Vertical Recovery17 Toon Link 2 2 1 3 3 Flying Spin Attack A spin attack that ends in an upward slash, sending both you and the slashee into the air. +Vertical recovery; +Vertical killmove; +Super armor -Less Horizontal Recovery17 Toon Link 3 1 3 1 1 Bomb Pull out a throwable bomb. It'll explode after a while or when it hits something.17 Toon Link 1 1 1 3 Down 2 Time Bomb The bomb explodes only when its fuse runs out. Does less damage but launches foes. +High set knockback -Poor damage; -Poor explosion radius; -No knockback scaling17 Toon Link 8 8 8 8 3 Short-Fuse Bomb A powerful bomb with a very short fuse. The explosion sends fighters flying upward. +Damage; +Vertical knockback; +Explosion radius -Very Short fuse; -More likely to Kill yourself18 Samus 1 1 1 1 1 Charge Shot An energy blast that shoots straight. Can be charged and stored for later.18 Samus 1 2 1 1 Neutral 2 Dense Charge Shot A Charge Shot with even more power, but at the expense of range and speed. +Damage; +Added knockback -Charges slowly18 Samus 1 2 2 1 3 Melee Charge Shot A point-blank Charge Shot that isn't a projectile. Charging expands its range. +Lower launch angle; +Charges faster -Short Range18 Samus 1 2 3 1 1 Missile Launch a homing missile. Perform like a smash attack to launch a Super Missile.18 Samus 1 2 1 2 Side 2 Relentless Missile Launch a slower, more persistent missile. Also, the Super Missiles decelerate after a bit. +Lasts longer; +Better Homing -Super missile Speed decays over time18 Samus 1 2 2 2 3 Turbo Missile Launch a missile that takes a second to get going. Its direction can be adjusted. +Speed -Homing Missiles Only Aim at the start18 Samus 1 2 3 2 1 Screw Attack Spin into the air. Any opponents caught by the move get hit several times.18 Samus 2 2 1 1 Up 2 Screw Rush Spin forward through the air, launching opponents sideways. +Damage; +Large Out-of-shield range -Poor Recovery; -Slow18 Samus 2 2 3 1 3 Apex Screw Attack Hits at the start and peak of the jump. The force at the peak can launch foes. +Kill move at end -Less overall Damage; -Slow18 Samus 3 2 1 1 1 Bomb Drop a bomb in Morph Ball form. You'll fly upward if you're hit by the explosion.18 Samus 1 2 1 3 Down 2 Slip Bomb Drop a bomb that can knock foes over but does less damage. +Trips; +Spikes -Less Damage; -Hard to hit due to Short fuse18 Samus 8 8 8 8 3 Mega Bomb Drop a stronger bomb with a longer fuse. Only one can exist at a time. +Damage; +Explosion radius -Only one; -Long fuse19 Zero Suit Samus 1 1 1 1 1 Paralyzer Fire an energy blast that stuns enemies. Can be charged.19 Zero Suit Samus 1 3 1 1 Neutral 2 Blast Shot Shoot farther and faster than normal, but it's slightly less powerful and won't stun. +Speed; +Range -Less Damage; -No stun19 Zero Suit Samus 1 3 1 2 3 Electromagnetic Net The energy blast expands after being fired, but it has reduced range. +Multihit, followed by stun -Less Range19 Zero Suit Samus 1 1 1 2 1 Plasma Whip Attack foes with an energy whip. Can also be used to grab on to edges.19 Zero Suit Samus 2 3 1 1 Side 2 Plasma Dash A dashing strike with your gun. Doesn't use the whip, so it can't grab on to edges. +Multihit -No whip19 Zero Suit Samus 2 1 1 1 3 Whip Lash Knock foes toward you with the very end of the whip. The rest of the whip does nothing. +Follow-ups -No push-back; -Deadzone near ZSS19 Zero Suit Samus 2 3 1 2 1 Boost Kick Rise into the air, striking multiple times, and then finish with a spinning kick.19 Zero Suit Samus 2 1 1 2 Up 2 Impact Kick Kick opponents into the air, and then finish with a powerful spinning kick. +Vertical recovery; +Damage -Slow startup; -Horizontal Knockback

    Specials Special Moves

    -Less Damage; -Charges slowly; -Long startup; -Cannot store charge

  • Portrait # Character Size (Miis) In-Game Description Known Pros Known Cons19 Zero Suit Samus 1 2 1 1 3 Lateral Kick Lift opponents into the air at an angle, and then dash forward with a spinning kick. +Horizontal recovery -Difficult to use on-stage19 Zero Suit Samus 1 3 3 2 1 Flip Jump Flip through the air. If you land on opponents, they'll be buried in the ground.19 Zero Suit Samus 1 1 3 2 Down 2 Shooting Star Flip Kick The flip itself doesn't attack, but press the button again to do a descending kick. +Higher jump -Slow before Kick; -No Meteor until Kick19 Zero Suit Samus 8 8 8 8 3 Low Flip A flip that doesn't go very high but quickly covers a lot of ground. +Faster horizontal jump -Low Damage20 Pit 1 1 1 1 1 Palutena Bow Fire a guidable arrow. While charging, you can aim the bow straight up.20 Pit 3 1 1 1 Neutral 2 Piercing Bow Fire a stronger arrow that can pierce through foes. Charging takes longer. Can't be guided. +Damage; +Pierces -Slow; -Cannot Aim20 Pit 3 1 1 2 3 Guiding Bow Fire an arrow that can be guided much more easily but has less power. +Aim -Poor damage; -Speed20 Pit 1 1 1 3 1 Upperdash Arm Dash forward and uppercut opponents. Can deflect projectiles.20 Pit 2 1 1 3 Side 2 Interception Arm Acts as a counter, allowing you to uppercut enemies if they try to hit you. No dash. +Super armor; +Damage -No Dash; -Requires close proximity to activate20 Pit 3 1 1 3 3 Quickdash Arm A faster, longer dash that continues after the uppercut, making it hard to control. +Speed -Slow startup; -Weak20 Pit 2 1 1 1 1 Power of Flight Fly high through the air. The flight angle can be changed while charging.20 Pit 2 1 1 2 Up 2 Striking Flight The angle of flight can't be controlled as much, but you deal damage at takeoff. +Damage -Cannot Aim20 Pit 1 1 1 2 3 Breezy Flight Doesn't fly as far, but creates a whirlwind around Pit that can push enemies away. +Wind -Less Recovery20 Pit 3 3 1 1 1 Guardian Orbitars Shields your front and back and reflects projectiles, but you're vulnerable from above.20 Pit 3 1 2 1 Down 2 Impact Orbitars The Orbitars damage foes and knock them back. Won't shield you or reflect projectiles. +Damage -No Reflection20 Pit 8 8 8 8 3 Amplifying Orbitars Boosts the power of projectiles it reflects, but the Orbitars can be broken more easily. +Stronger reflect -No push-back; -Breaks from physical attack21 Palutena 1 1 1 1 1 Autoreticle Fire energy blasts from your staff directly at an opponent in front of you.21 Palutena 2 3 2 2 Neutral 2 Explosive Flame Create a blast in front of you that can hit opponents multiple times. +Multihit; +Last hit unblockable -Set distance21 Palutena 2 3 1 2 3 Heavenly Light Surround yourself in rays of light that damage opponents. +Surround -No hitstun21 Palutena 1 3 2 2 1 Reflect Barrier Cast a reflective wall that moves forward for a short distance. Can be used to push rivals.21 Palutena 1 3 1 2 Side 2 Angelic Missile Hurtle forth and collide with enemies to send them flying. +Added knockback -Slow21 Palutena 2 1 2 2 3 Super Speed Dash headfirst into opponents. You can even jump and attack while dashing. +Super speedy; +Follow-ups -5 second cooldown21 Palutena 1 1 2 2 1 Warp Teleport in any direction. You can't attack or be attacked while warping.21 Palutena 2 3 3 2 Up 2 Jump Glide Jump into the air and glide around. Move faster by pressing left or right. +Recovery; +Speed -Vulnerability21 Palutena 1 3 3 2 3 Rocket Jump Create an explosion at your feet that blasts you into the air. Also damages opponents. +Damage; +Kill move -Only go straight up21 Palutena 2 3 1 3 1 Counter Prepare for an opponent's attack, and strike back when struck.21 Palutena 2 3 2 3 Down 2 Lightweight Makes you lighter and significantly faster, but you'll also be easier to launch as a result. +Doubled speed and jump height -Very light during duration; -Very slow for 5 secs after expiry21 Palutena 8 8 8 8 3 Celestial Firework Shoot a firework into the air. The firework explodes when hit or after a short time. +Multihit; +Vertical projectile; +Invincibility -Not Lightweight22 Marth 1 1 1 1 1 Shield Breaker Thrust your sword forward. Can be charged. Great for breaking shields.22 Marth 3 1 1 3 Neutral 2 Storm Thrust Thrust your sword forward, creating a gust of wind that knocks opponents back. +Wind22 Marth 3 1 2 3 3 Dashing Assault Thrust while dashing forward. Deals slightly less damage than normal. +Dash forward -Less Shield Damage22 Marth 1 1 2 3 1 Dancing Blade Press repeatedly to unleash a sword combo. Press up or down to change the attacks.22 Marth 3 1 3 3 Side 2 Effortless Blade You can't change the combo type, but you can wait longer between attacks. Lower damage. +Can mash button and get hits out fast -Low Damage; -No mix-ups22 Marth 1 1 3 3 3 Heavy Blade Each strike is stronger but launches foes, making it hard to pull off a combo. +Damage; +Added knockback -No Follow-up22 Marth 3 1 2 1 1 Dolphin Slash Strike upward with your sword as you rise into the air. Deals most damage at the start.22 Marth 1 1 2 1 Up 2 Crescent Slash Rise in an arc while attacking. Deals most damage at the midpoint. Doesn't go as high. +Follow-ups -Poor Recovery; -Angle prevents it from sliding up ledges22 Marth 3 1 1 1 3 Dolphin Jump Jump really high, but you won't deal any damage. +Recovery -No Damage22 Marth 1 1 3 1 1 Counter Prepare for an attack and strike back if hit. The power depends on your enemy's attack.22 Marth 3 1 3 1 Down 2 Easy Counter Your counter stance lasts longer, but the attack power is lower. +Ease of use -Low Damage22 Marth 8 8 8 8 3 Iai Counter A successful counter knocks opponents behind you. Faster but does less damage. +Speed; +Trejectory; +Damage -Smaller Counter window23 Ike 1 1 1 1 1 Eruption Plunge your sword into the ground, triggering a fiery burst. Hurts you when fully charged.23 Ike 2 2 2 2 Neutral 2 Tempest Plunging the sword into the ground creates a wind gust that pushes opponents away. +Wind; +No self-harm at full charge -Blast Deals Less Damage23 Ike 2 1 2 2 3 Furious Eruption The eruption covers a wide area the more you charge it, but it also harms you. +Range -Self-harm; -Additional Self-harm at full charge23 Ike 2 2 1 2 1 Quick Draw Lunge forward and slash at any foe in your path. Can be charged.23 Ike 2 2 3 2 Side 2 Close Combat A faster forward lunch that ends with a body blow that launches foes. +Speed; +Added knockback; +Passes through foes -Less Damage23 Ike 3 2 2 2 3 Unyielding Blade Grants super armor during the charge and lunge, but the lunge is slower and shorter. +Super armor -Slow; -Less Range23 Ike 3 1 2 2 1 Aether Throw your sword up, jump to grab it, and then swing it on the way down.23 Ike 3 2 1 2 Up 2 Aether Drive Throw your sword diagonally up, jump to grab it, and then swing it on the way down. +Diagonal -Recovery Deadzone23 Ike 3 2 3 2 3 Aether Wave Creates a shock wave when hitting the ground, but it's less powerful than normal. +Speed; +Splash damage; +Landing super armor -Does Not draw foes into the Spin23 Ike 2 1 1 1 1 Counter Block and counter an attack. The strength of your strike depends on your foe's attack.23 Ike 3 1 1 1 Down 2 Paralyzing Counter A counter that paralyzes enemies instead of dealing damage. +Paralysis -No Damage23 Ike 8 8 8 8 3 Smash Counter Deliver a slower, more powerful attack when countering. +Damage; +Added knockback -Slow24 Robin 1 1 1 1 1 Thunder Lightning magic that can be charged to cast Elthunder, Arcthunder, and Thoron.24 Robin 2 1 1 1 Neutral 2 Thunder+ Cast stronger lightning magic. Can't be used as many times in a row as Thunder. +Damage -Fewer uses; -Charges slowly; -Slower attack24 Robin 3 1 1 1 3 Speed Thunder Charges and travels faster than Thunder, but it isn't quite as strong. +Speed; +Charges faster -Lower Damage; -Cannot extend Thoron; -Thoron only hits once24 Robin 2 3 1 1 1 Arcfire Cast a spell to throw a ball of fire. When it hits, it triggers a pillar of flames.

    Specials Special Moves

    -Only Damages at point-blank; -Poor Damage; -Poor Shield Damage

  • Portrait # Character Size (Miis) In-Game Description Known Pros Known Cons24 Robin 3 3 1 1 Side 2 Arcfire+ Cast a spell that causes a large explosion when it lands. Slower to cast than Arcfire. +Damage; +Explosion -Slow; -Doesn't stay24 Robin 1 3 1 1 3 Fire Wall Cast a giant flame pillar in front of you that can be used to guard against attacks. +Zoning; +Doesn't fizzle below Robin -Drops almost straight down24 Robin 2 1 3 2 1 Elwind Cast wind magic downward, dealing damage and boosting you into the air twice.24 Robin 3 1 3 2 Up 2 Soaring Elwind The second Elwind will send you higher than the first. +Vertical recovery -Horizontal Recovery; -Slow second shot24 Robin 1 1 3 2 3 Gliding Elwind The first shot sends you up at a forward angle, and then the second fires straight down. +Horizontal recovery -Vertical Recovery24 Robin 3 1 1 3 1 Nosferatu A dark curse that steals the life force of enemies.24 Robin 3 1 3 1 Down 2 Distant Nosferatu Can ensnare opponents farther away, but it's less powerful than normal. +Range -Less Damage; -Healing Does Not scale24 Robin 8 8 8 8 3 Goetia Pulls opponents in before trapping them. No healing effect, but it deals more damage. +Vacuum; +Damage -No Healing25 Duck Hunt 1 1 1 1 1 Trick Shot Kick an explosive can. Press the button to shoot it, bouncing it and boosting its power.25 Duck Hunt 3 1 2 1 Neutral 2 High-Explosive Shot Kick a can into the air more quickly. Explodes as soon as you shoot it. +Speed -No utility25 Duck Hunt 3 1 2 3 3 Zigzag Shot Kick a can that moves back and forth as you shoot it. The shots knock foes into the air. +Combos into itself -No explode on Impact25 Duck Hunt 3 1 2 2 1 Clay Shooting Toss a clay pigeon. Press the button again to fire a volley of three shots at its position.25 Duck Hunt 1 1 2 1 Side 2 Rising Clay Toss a clay pigeon that can't be shot. The farther it goes, the more it hurts. +Range; +Pierces; +Progressive damage -No shots; -Arcs Upward25 Duck Hunt 1 1 2 3 3 Clay Break Toss a clay pigeon that's harder to shoot, but the shots deal more damage. +Speed; +Damage -No Impact; -No Multihit25 Duck Hunt 3 1 3 2 1 Duck Jump Use the duck's wings to fly. You can control which direction you fly in.25 Duck Hunt 1 1 3 2 Up 2 Duck Jump Snag The duck flies and the dog bites nearby fighters. You can't fly for long, though. +Damage; +Control -Less Recovery25 Duck Hunt 3 1 1 1 3 Super Duck Jump Fly high into the air, causing a gust of wind that pushes opponents aside. +Wind; +Recovery -Vulnerability25 Duck Hunt 3 2 2 1 1 Wild Gunman Call one of five gunmen who each shoot at different speeds. They can be defeated.25 Duck Hunt 3 3 2 3 Down 2 Quick Draw Aces Call one of five gunmen. They fire more quickly, but their shots don't travel very far. +Speed -Range25 Duck Hunt 8 8 8 8 3 Mega Gunman Call a bigger but slower gunman with high defense to aid you. +Shield projectiles, damage, etc. -Takes an eternity to shoot26 Kirby 1 1 1 1 1 Inhale Inhale opponents. You can then copy one of their abilities or spit them out as a star.26 Kirby 3 2 3 1 Neutral 2 Ice Breath Breathe cold air to freeze nearby opponents. +Freezes -No copy ability; -No Kirbycide26 Kirby 3 2 3 2 3 Jumping Inhale Leap forward and inhale an opponent. The star you can spit out won't do damage, though. +Recovery; +Forward leap -Less Damage; -Leaps over some characters26 Kirby 3 2 3 3 1 Hammer Flip A powerful hammer attack that can launch foes. Dangerous when fully charged.26 Kirby 1 2 3 1 Side 2 Hammer Bash A hammer swing that sends victims flying skyward. Powerful, but can't be charged. +Immediate damage; +Vertical knockback -No charge26 Kirby 1 1 3 1 3 Giant Hammer Swing an enormous hammer. It's slow but deals a lot of damage. +Super armor; +Autokill -Very Slow26 Kirby 3 1 3 3 1 Final Cutter Jump high into the air, striking on the way up and down. Creates a shock wave when landing.26 Kirby 3 1 3 1 Up 2 Wave Cutter Jump high into the air, and then slam down to the ground, sending rocks flying. +Splash range; +Splash damage -No Damage on blade itself26 Kirby 2 2 3 1 3 Upper Cutter Strike powerfully as you rise through the air. You can't attack on the way down. +Added knockback; +Horizontal recovery; +Kill move -Vulnerability26 Kirby 3 2 2 1 1 Stone Turn into a heavy object and plummet. You'll take no damage while transformed.26 Kirby 3 3 3 1 Down 2 Grounding Stone Takes longer to transform, but you can bury opponents. +Bury -Long startup26 Kirby 8 8 8 8 3 Meteor Stone Has a meteor effect on foes you hit while falling, but it takes longer to transform back. +Meteor -Long endlag27 King Dedede 1 1 1 1 1 Inhale Inhale opponents and spit them out as stars.27 King Dedede 3 1 1 2 Neutral 2 Dedede Storm A cyclone from King Dedede's mouth that pulls foes in, hits repeatedly, and launches upward. +Multihit; +Knock upward -Long startup; -Blockable27 King Dedede 3 1 2 2 3 Taste Test Inhale opponents quickly, and spit them out as stars instantly. +Fast -Cannot turn around27 King Dedede 3 3 1 2 1 Gordo Throw Throw a Gordo. If opponents attack it with the right timing, they can hit it back.27 King Dedede 3 3 2 2 Side 2 Topspin Gordo Throw a Gordo that moves slowly at first, then kicks into high gear after it bounces. +Very fast after bounce -Easy to hit while Slow27 King Dedede 1 1 2 2 3 Bouncing Gordo Throw a Gordo that bounces back and forth. Lasts awhile, but each hit doesn't hurt much. +Zoning -Poor damage27 King Dedede 1 3 1 2 1 Super Dedede Jump A big jump, and then a downward crash. Press up to cancel it.27 King Dedede 1 3 2 2 Up 2 Rising Dedede A big jump that attacks on the way up instead of the way down. +Upward attack -No Bury or Downward Damage27 King Dedede 2 1 1 2 3 Quick Dedede Jump A jump and crash that's extra fast but doesn't go as high or hit as hard. +Speed -Less Damage; -Poor Recovery27 King Dedede 2 1 2 2 1 Jet Hammer You can charge it while walking around, but if you charge for too long, you'll take damage.27 King Dedede 2 3 1 2 Down 2 Armored Jet Hammer Charging gives you super armor, but charging fully hurts you more. Also deals less damage. +Super armor -Less Damage; -More recoil27 King Dedede 8 8 8 8 3 Dash Jet Hammer Pushes you backward while charging, and sends you dashing forward when you attack. +Dash -Difficult to Aim28 Meta Knight 1 1 1 1 1 Mach Tornado Twirl and hit enemies multiple times. Press repeatedly to increase spin.28 Meta Knight 1 2 1 1 Neutral 2 Entangling Tornado Pull enemies in, and then hit them straight up into the air. +Knock straight up -Can't follow-up very well28 Meta Knight 1 3 1 1 3 Dreadful Tornado A more powerful Mach Tornado, but the amount of spins can't be increased. +Faster damage; +Kill move -No Recovery28 Meta Knight 2 2 1 1 1 Drill Rush Spin into opponents with your sword. You can change the angle a bit.28 Meta Knight 2 1 1 1 Side 2 High-Speed Drill Faster than Drill Rush, but the angle can't be changed. +Speed -No aiming28 Meta Knight 2 3 1 1 3 Shieldbreaker Drill A Drill Rush designed to break shields. Attack power and distance are reduced. +Shield breaking -Less Damage; -Less distance28 Meta Knight 1 2 1 2 1 Shuttle Loop Fly into the air and strike, and then strike again after looping.28 Meta Knight 1 3 1 2 Up 2 Blade Coaster Fly forward instead of up. Enemies hit will be launched at a lower angle. +Less vulnerable after attacking -Low angle; -Poor Recovery28 Meta Knight 1 1 2 1 3 Lazy Shuttle Loop Do a slow loop, and then strike hard while rising quickly. +Added knockback; +Recovery -No first hit; -Very Slow28 Meta Knight 1 1 1 2 1 Dimensional Cape Vanish, teleport in any direction, and then attack while reappearing.28 Meta Knight 3 1 1 1 Down 2 Shield Piercer The attack penetrates shields, but the power and distance are lower. +Ignore shields -Less Damage; -Less distance28 Meta Knight 8 8 8 8 3 Stealth Smasher Longer travel distance, but you're left vulnerable for longer. +Longer distance -Telegraphed; -Long endlag

    Specials Special Moves

  • Portrait # Character Size (Miis) In-Game Description Known Pros Known Cons29 Fox 1 1 1 1 1 Blaster Rapid-fire lasers that deal damage but don't knock opponents back.29 Fox 2 1 3 2 Neutral 2 Impact Blaster Slower lasers that deal damage and knock opponents back. +Damage; +Added knockback -Long endlag29 Fox 2 3 3 2 3 Charge Blaster Charge up to fire a single, powerful laser. It's slow but deals a lot of damage. +Damage; +Added knockback -Long startup29 Fox 3 1 3 2 1 Fox Illusion Dash through opponents at great speed to knock them into the air.29 Fox 2 1 2 2 Side 2 Fox Burst The dash itself deals no damage, but an explosion occurs where you stop. +Damage; +Explosion -Slow startup; -Long endlag29 Fox 2 3 2 2 3 Wolf Flash Dash into the air at an angle. When it hits, it sends opponents crashing downward. +Spike -Slow startup29 Fox 3 3 2 2 1 Fire Fox Engulf yourself in flames and rocket skyward. You can change the direction while charging.29 Fox 1 1 3 1 Up 2 Flying Fox Sends you high into the air at high speed, but deals no damage. +Recovery; +Speed -No Damage29 Fox 1 3 3 1 3 Twisting Fox Spin to pull opponents in; then rise into the air, hitting multiple times on the way. +Multihit; +Kill move -Slow startup; - Slow movement29 Fox 2 1 3 1 1 Reflector A shield that reflects projectiles, upping their speed and power.29 Fox 3 1 3 1 Down 2 Big Reflector A larger reflective shield that doesn't power up reflected projectiles. +Speed; +Coverage; +Wind -No Amp29 Fox 8 8 8 8 3 Amplifying Reflector Sends projectiles back with twice the speed and power, but it takes longer to activate. +Amp -Slow start30 Falco 1 1 1 1 1 Blaster A blaster shot that can't be fired very rapidly but makes enemies flinch.30 Falco 1 1 2 3 Neutral 2 Explosive Blaster Fires a shot that slows down as it travels and explodes just before it stops. +Damage; +Follow-ups -Slow start; -Poor Range30 Falco 1 1 2 1 3 Burst Blaster Fires faster shots, but the power and range are decreased. +Speed -Low Damage; -Poor Range30 Falco 1 1 3 3 1 Falco Phantasm Dash forward with incredible speed, knocking opponents into the air.30 Falco 1 1 3 1 Side 2 Falco Phase You can't be hit while dashing, but the move doesn't hit opponents, either. +Invulnerable -No Damage30 Falco 3 1 2 3 3 Falco Charge A shorter dash that hits much harder at the beginning of the move. +Damage -Very Poor Range; -Slow startup30 Falco 3 1 2 1 1 Fire Bird Wrap yourself in flame, and dash through the air in the direction of your choosing.30 Falco 3 1 3 3 Up 2 Fast Fire Bird Same as Fire Bird, but you can dash instantly. You don't go as far, though. +Wiked fast -Poor Recovery30 Falco 3 1 3 1 3 Distant Fire Bird Takes longer to charge but flies farther and hits enemies harder. +Damage; +Range -Slow startup30 Falco 2 1 2 3 1 Reflector Kick out an energy shield that reflects projectiles and deals damage.30 Falco 2 1 3 3 Down 2 Accele-Reflector Only reflects when moving forward, but sends them back stronger than normal. +Amp -Less Damage; -No Knockback30 Falco 8 8 8 8 3 Reflector Void Destroys shots rather than reflecting them. The reflector itself does more damage. +Damage; +Added knockback -Voids energy projectiles31 Pikachu 1 1 1 1 1 Thunder Jolt Send a ball of electricity bouncing along the stage.31 Pikachu 1 3 1 1 Neutral 2 Thunder Wave The ball of electricity paralyzes foes but does less damage. +Paralysis -Poor Damage; -Poor Range31 Pikachu 2 3 1 1 3 Thunder Shock Shoot a ball of electricity horizontally. Triggers a small blast as it disappears. +Damage -Poor Range; -No floor-crawling31 Pikachu 2 3 1 2 1 Skull Bash A flying headbutt that can be charged up.31 Pikachu 1 3 1 2 Side 2 Shocking Skull Bash A flying headbutt that deals multiple hits. The last hit has added launch power. +Multihit; +Drags foes -Long endlag31 Pikachu 1 3 1 3 3 Heavy Skull Bash Dives sideways. Deals more damage if it hits near the start of the attack. +Speed; +Damage at start; +Kill move at start31 Pikachu 1 3 3 1 1 Quick Attack A fast attack in any direction. Change direction midmove to move a second time.31 Pikachu 2 3 1 3 Up 2 Meteor Quick Attack A Quick Attack with a meteor effect. Potent at the start and when changing direction. +Meteor -Slow31 Pikachu 2 3 3 1 3 Quick Feet Doesn't move twice, but moves much farther than Pikachu's other up specials. +Recovery; +Added knockback -Cannot change direction31 Pikachu 3 3 1 1 1 Thunder A lightning strike that deals more damage to opponents if the bolt hits you.31 Pikachu 1 3 2 1 Down 2 Thunder Burst An electrical burst around you that sends opponents flying. +Faster; +Multihit; +Damage -No thunder bolt; -No mid-air brake31 Pikachu 8 8 8 8 3 Distant Thunder The thundercloud will appear higher up. Deals more damage near the cloud. +Strong damage and knockback near cloud -Very Slow32 Charizard 1 1 1 1 1 Flamethrower Breathe fire on your opponents. Can be aimed slightly. The longer you use it, the weaker it gets.32 Charizard 1 3 1 1 Neutral 2 Fire Fang A short-range fire-breathing attack. Hits quickly and continuously to rack up damage. +Multihit; +Damage -Very little Range32 Charizard 1 3 1 3 3 Fireball Cannon Fires distinct balls of fire that travel far but do less damage than Flamethrower. +Range -Low Damage; -Must always shoot three32 Charizard 1 3 3 1 1 Flare Blitz Hurtle sideways in an explosive assault. Damages both you and your foes.32 Charizard 1 3 3 3 Side 2 Blast Burn Slower but more explosive than Flare Blitz. Deals more damage to both you and your foes. +Damage; +Added knockback -Slow; -Very little Range; -Additional Self-harm32 Charizard 1 1 1 3 3 Dragon Rush Less powerful than Flare Blitz, but you don't take damage while using it. +Multihit; +Drags foes; +No recoil -Less Damage32 Charizard 1 2 1 1 1 Fly Spiral into the sky. Can hit opponents multiple times while soaring upward.32 Charizard 1 2 1 3 Up 2 Rising Cyclone The movement distance is reduced, but it sucks in enemies and launches them. +Vacuum; +Added knockback -Poor Recovery; -Very Slow32 Charizard 3 3 1 1 3 Fly High Your flight distance is increased, but you don't deal any damage. +Recovery -No Damage32 Charizard 2 3 1 1 1 Rock Smash Headbutt a rock to send fragments flying. Both the headbutt and the fragments can hurt rivals.32 Charizard 1 3 2 1 Down 2 Sinking Skull Pound opponents into the ground, where they'll be stuck for a while. +Bury -No rock fragments; -No Super armor32 Charizard 8 8 8 8 3 Rock Hurl Similar to Rock Smash. The rock shards fly higher, but they cause less damage. +Vertical coverage; +Frame 1 super armor(!) -Less fragment Damage33 Lucario 1 1 1 1 1 Aura Sphere Charge a ball of energy that can damage foes even while powering up. Press again to launch it.33 Lucario 2 1 1 1 Neutral 2 Snaring Aura Sphere Charge a slow-moving energy ball that draws opponents in and damages them. +Vacuum; +Edgeguarding -Long endlag33 Lucario 3 1 1 1 3 Piercing Aura Sphere Charge a faster, weaker energy ball that passes through foes. +Charge speed; +Projectile speed; +Pierces -Poor Damage33 Lucario 1 1 1 2 1 Force Palm A punch that unleashes concentrated energy. Will grab enemies if they're close enough.33 Lucario 2 1 1 2 Side 2 Advancing Force Palm Dash forward while using Force Palm. If it doesn't connect, you're left open to attacks. +Suprise -Very low 'actual' range33 Lucario 3 1 1 2 3 Long-Distance Force Pal A Force Palm attack with more range but less damage. +Range -Less Damage; -Damage stagnates with Range33 Lucario 1 2 1 1 1 Extreme Speed A dash through the air that ends in an attack. You can swerve midflight with directional input.33 Lucario 2 2 1 1 Up 2 Ride the Wind Fly through the air longer but slower than Extreme Speed. Doesn't do damage. +Excellent recovery -No Damage

    Specials Special Moves

    -Less Range; -Damage and knockback stagnate rapidly with distance

  • Portrait # Character Size (Miis) In-Game Description Known Pros Known Cons33 Lucario 1 1 2 1 3 Extreme Speed Attack Leaves you vulnerable at the start, but sends opponents flying at any point during the dash. +Damage; +Much shorter endlag -Less Range; -Slightly longer startup33 Lucario 3 1 2 1 1 Double Team Prepare for an incoming attack, and counterattack with a sliding kick if struck.33 Lucario 1 3 1 1 Down 2 Glancing Counter Dodge to avoid taking damage, and then immediately strike with a strong punch. +Not-a-counterattack; +Avoid all damage -Vulnerability after dodge33 Lucario 8 8 8 8 3 Stunning Double Team A counter move that can paralyze your opponent if timed correctly. +Paralysis; +Easy follow-up at higher percents -Difficult to Follow-up at Low percents34 Jigglypuff 1 1 1 1 1 Rollout A rolling attack that can be charged to achieve incredible speeds.34 Jigglypuff 1 1 2 1 Neutral 2 Relentless Rollout An unstoppable rolling attack that keeps going even after bumping into enemies. +Pierces(!); +Multihit; +Faster charge -Poor damage34 Jigglypuff 1 1 2 2 3 Raging Rollout A rolling attack that can't be turned around. When fully charged, it has serious power. +Damage; +Added knockback; +Shorter roll time -Charges slowly; -Cannot turn34 Jigglypuff 1 3 2 1 1 Pound Step forward and slap your opponents so hard they fly straight into the air.34 Jigglypuff 1 3 2 2 Side 2 Sideways Pound Slap opponents, and launch them sideways. +Good off-stage pressure -Slightly longer startup; -Less Damage; -No forward boost34 Jigglypuff 2 1 2 1 3 Pound Blitz A lunging strike that sends you sliding across the ground. Can hit multiple times. +Multihit; +Perfect trjectory for Leaping Rest -Slow; -Vulnerable34 Jigglypuff 2 1 2 2 1 Sing A soothing song that causes extreme drowsiness in nearby opponents.34 Jigglypuff 2 3 2 1 Up 2 Hyper Voice A funky tune that sends opponents reeling backward if they get too close. +Is not Sing; +Knock away foe -No Sleep34 Jigglypuff 2 3 2 2 3 Spinphony A thrilling melody that somehow spins enemies around where they stand. +Is not Sing; +Foes always face away -No Sleep; -Very Long startup; -Very Long move time34 Jigglypuff 3 1 2 1 1 Rest A well-earned nap. Use it while touching a foe to unleash its hidden power.34 Jigglypuff 1 2 2 1 Down 2 Leaping Rest A well-earned nap...with added altitude. No one will disturb you all the way up there. +Follows up very well with other moves; +Active for duration of the leap -Less Damage and Knockback; -Long endlag34 Jigglypuff 8 8 8 8 3 Wakie Wakie A short yet peaceful nap. Oh, and you explode when you wake up. Not so peaceful, I guess. +Insanely large hitbox; +Windbox -Self-harm; -Less Damage35 Greninja 1 1 1 1 1 Water Shuriken Fire a shuriken of water straight ahead. Charge it up to make the shuriken grow!35 Greninja 1 1 1 2 Neutral 2 Stagnant Shuriken Fires a water shuriken that hovers in place wherever it is created. +Zoning -No More Range35 Greninja 3 1 1 2 3 Shifting Shuriken Fire two different types of shurikens depending on whether you tap the button or hold it. +More flexible; +Tap knocks into air; +Hold knocks towards you -Poor Damage; -Cannot charge for Damage35 Greninja 3 1 1 1 1 Shadow Sneak Send a shadow along the ground. Release the button to warp to that point and strike!35 Greninja 1 3 1 2 Side 2 Shadow Strike A slower, more powerful form of Shadow Sneak that delivers a truly decisive blow. +Damage -Slow35 Greninja 1 3 1 1 3 Shadow Dash Instantly warp a set distance. Less flexible than the standard Shadow Sneak, but more speedy. +Speed -Set distance; -Poor Damage35 Greninja 3 3 1 2 1 Hydro Pump Fire a powerful water jet, propelling you in whichever direction you have pressed.35 Greninja 3 3 1 1 Up 2 High-Capacity Pump Fire two jets for a bigger boost. Slower than Hydro Pump, but easier to control. +Recovery; +Ease of use -Slow; -Weaker pushback on streams35 Greninja 3 1 1 3 3 Single-Shot Pump Rocket skyward with a single short blast. Travels high, but you can't change direction. +Insane recovery in any one direction -Only Vertical; -No More gimping; -Shorter total Recovery distance35 Greninja 2 1 1 2 1 Substitute Evade an incoming enemy attack by summoning a substitute, and then counterattack.35 Greninja 2 1 1 1 Down 2 Exploding Attack Vanish momentarily, and then reappear with a powerful explosion. Not a counterattack. +Not-a-counterattack; +Avoid all damage -Long endlag35 Greninja 8 8 8 8 3 Substitute Ambush Evade an enemy attack with a substitute, and then launch a slow but extra-powerful counter. +Damage; +Added knockback; +Shield damage -Slow36 R.O.B. 1 1 1 1 1 Robo Beam Fire a laser beam, but only when the LED on your head is flashing. It can bounce off the floor.36 R.O.B. 1 2 3 1 Neutral 2 Wide-Angle Beam A Robo Beam that can be fired at a wider range of angles but doesn't do quite as much damage. +Angle -Less Damage36 R.O.B. 1 2 3 3 3 Infinite Robo Beam Never runs out of charge, but isn't as strong as the standard Robo Beam. +Spam -Less Damage on partial charge; -Less Range; -No pierce36 R.O.B. 1 3 3 1 1 Arm Rotor Hop forward with an arm-spinning attack. Can also be used to reflect projectiles.36 R.O.B. 1 3 3 3 Side 2 Reflector Arm A longer arm spin that makes it easier to reflect projectiles. No forward movement. +Ease of use -Cannot move; -Does not combo into itself36 R.O.B. 1 3 3 2 3 Backward Arm Rotor Spin opponents around while knocking them away. Its slow start leaves you open to attacks. +Foes always face away -Only Does a single roation Punch36 R.O.B. 2 2 3 3 1 Robo Burner Use your thrusters to fly or hover in the air. You can also attack while airborne.36 R.O.B. 1 1 3 1 Up 2 Robo Rocket Quickly sends you high into the air. Unable to hover like Robo Burner. +Recovery; +Instant recharge on landing -Only Recover straight up; -Doesn't recharge when hit36 R.O.B. 1 1 3 3 3 High-Speed Burner You can fly around faster, but it burns through your fuel more quickly. +Faster thrust -Less fuel36 R.O.B. 1 2 2 1 1 Gyro Fire a spinning top. You can have only one on the stage at a time. This attack can be charged.36 R.O.B. 1 2 2 3 Down 2 Fire Gyro Fire a flaming top. Deals more damage, but doesn't travel as far. +Damage -Distance; -Slow36 R.O.B. 8 8 8 8 3 Slip Gyro Fire a slippery top that slides across the ground instead of bouncing. +Slip -Poor Damage; -Low trejectory37 Ness 1 1 1 1 1 PK Flash An electrical blast that explodes after a while or when you release the button.37 Ness 1 1 1 2 Neutral 2 Rising PK Flash A PK Flash that just keeps rising. Lower on power and sideways motion. +Very fast vertical attack -Very Difficult to actually use it37 Ness 1 1 2 1 3 PK Freeze Like PK Flash, but freezes opponents when it hits. +Freezes -No More Kill move37 Ness 1 1 2 2 1 PK Fire A lightning bolt that erupts into a flame pillar when it hits an opponent.37 Ness 1 3 1 1 Side 2 PK Bonfire The lightning bolt doesn't travel as far, but the flame pillars stick around longer. +Lingers; +TONS of damage -Poor Range; -Easy to escape37 Ness 1 3 1 2 3 PK Fire Burst A lightning bolt that releases a single flame when it hits. Knocks opponents farther. +Shoots straight in the air -Can't really follow-up37 Ness 1 3 2 1 1 PK Thunder Fire a steerable ball of lightning. Hit yourself with it to go flying.37 Ness 1 3 2 2 Up 2 Lasting PK Thunder Doesn't disappear when it hits an opponent, but deals less damage. +Multihit; +Combos into itself -No More Kill move; -Poor juggling37 Ness 1 2 1 2 3 Rolling PK Thunder A more powerful PK Thunder, but the lightning ball moves more slowly. +Hits like a freight train -Really, really Slow37 Ness 2 1 1 1 1 PSI Magnet Absorb projectiles to heal damage. Blows opponents away at the end of the move.37 Ness 1 1 1 3 Down 2 PSI Vacuum Pull in opponents, and then deal damage at the end of the move. Does not pull in projectiles. +Vacuum; +Does damage -No More Healing37 Ness 8 8 8 8 3 Forward PSI Magnet The field appears in front of you. It can launch foes when vanishing, as well as absorb projectiles. +Launchs foes; +Frontal range -Vulnerable from behind; -Less Healing38 Captain Falcon 1 1 1 1 1 Falcon Punch Charge up for a moment, then strike. The direction can be changed while charging.38 Captain Falcon 2 1 1 1 Neutral 2 Falcon Dash Punch Dash forward and punch. Slightly weaker, and you're vulnerable just before striking. +Dash forward -Less Power38 Captain Falcon 2 1 1 2 3 Mighty Falcon Punch A bigger, more powerful Falcon Punch, but the buildup leaves you more open than ever. +Giant sized Falcon Punch -Very Slow; -Less Knockback38 Captain Falcon 2 1 1 3 1 Raptor Boost Dash forward, and uppercut when you reach an opponent.

    Specials Special Moves

  • Portrait # Character Size (Miis) In-Game Description Known Pros Known Cons38 Captain Falcon 2 1 2 1 Side 2 Heavy Raptor Boost A dashing punch that's slow but is difficult to interrupt. +Damage; +Super armor(???) -Slow; -Less Range38 Captain Falcon 2 1 2 2 3 Wind-Up Raptor Boost Step back before dashing forward. Charges up faster than the other moves. +Speed -Slow startup; -Slightly Less Range38 Captain Falcon 2 1 2 3 1 Falcon Dive Jump up and grab foes. If you connect, you'll explode off of them.38 Captain Falcon 2 2 2 1 Up 2 Falcon Strike Jump higher than with the Falcon Dive, but you won't grab opponents. +Recovery -No Grab38 Captain Falcon 2 2 1 1 3 Explosive Falcon Dive Doesn't jump as high as the Falcon Dive, but it's more explosive. +Damage; +Added knockback -Poor Recovery38 Captain Falcon 2 1 3 3 1 Falcon Kick On the ground, does a flying sideways kick. In the air, kicks diagonally downward.38 Captain Falcon 3 1 1 1 Down 2 Falcon Kick Fury A Falcon Kick that hits multiple times and can launch opponents at the end. +Multihit; +Added knockback -Less Range; -Very long landing lag38 Captain Falcon 8 8 8 8 3 Lightning Falcon Kick A quick, electrical flying kick that goes straight through enemies. +Pierces; +Stuns on air-to-ground hit -Slow startup; -Long endlag39 Villager 1 1 1 1 1 Pocket Pocket an item or projectile to use later. Press the button again to take it back out.39 Villager 1 1 2 2 Neutral 2 Garden You can only pocket items in front of you, but it can hit foes and place flowers on their heads. +Deals damage; +Flowers -Poor Range; -No projectile Amp39 Villager 1 3 2 2 3 Pocket Plus Stash items and projectiles more easily, but they become slightly less effective. +Range -Less projectile Amp; -Long endlag39 Villager 2 3 2 2 1 Lloid Rocket Fire Lloid forward like a rocket. Hold the button to ride on top of Lloid.39 Villager 1 1 2 1 Side 2 Liftoff Lloid Fire Lloid forward, but he'll soon shoot up into the air, letting you ride to great heights! +Recovery -No More wall move39 Villager 1 3 2 1 3 Pushy Lloid Lloid will hit opponents multiple times, pushing them before exploding. +Multihit; +Doesn't break as easily -Poor Range39 Villager 1 3 1 2 1 Balloon Trip Don a balloon hat and fly around. You have a lot of control, but the balloons can be popped.39 Villager 3 3 2 2 Up 2 Extreme Balloon Trip Fly using special balloons that don't rise as fast but cause an explosion when they burst. +Explosive balloons -Slower balloon-state movement39 Villager 1 3 3 2 3 Balloon High Jump Rise to an incredible height. Any foes you hit will take damage. +Damage -Vertical Only39 Villager 2 1 2 2 1 Timber Plant a seed, water it, and chop the tree down. Each step has a different effect on foes.39 Villager 2 1 2 1 Down 2 Timber Counter A fresh sprout trips opponents, and the fully grown tree fights back if attacked! +Trips; +Counters -Low tree HP and Damage; -Axe has No Kill Power39 Villager 8 8 8 8 3 Super Timber Slower but stronger. Use lots of water to grow a huge tree. The axe has high launching power. +Damage; +Added knockback -Very Slow to grow or cut tree40 Olimar 1 1 1 1 1 Pikmin Pluck Pluck a maximum of three Pikmin in this order: red, yellow, blue, white, purple.40 Olimar 1 1 1 2 Neutral 2 Hardy Pikmin Pluck Pluck Pikmin that have more durability. It takes longer to pluck them, though. +Pikmin durability -Slow pluck; -Less throw distance; -Less grab range40 Olimar 1 3 1 1 3 Explosive Pluck Trigger an explosive effect when you pluck a Pikmin, but Pikmin are less resilient. +Explosive kill move -Less Pikmin durability; -Slow pluck; -Less grab range40 Olimar 1 3 1 2 1 Pikmin Throw Throw your Pikmin. Most colors will stick to opponents, but purple Pikmin will slam them.40 Olimar 1 2 1 2 Side 2 Sticky Pikmin Throw Throw Pikmin that are harder to shake off, but their attacks do less damage. +Harder to remove -Less Damage; -Less throw distance40 Olimar 2 1 1 2 3 Tackle Pikmin Throw All Pikmin will behave like purple Pikmin; they'll slam into opponents instead of sticking. +Immediate damage -No stick; -Less overall damage40 Olimar 2 2 1 2 1 Winged Pikmin Summon Winged Pikmin to fly you around. Less effective if you have more Pikmin.40 Olimar 2 2 1 1 Up 2 Winged Pikmin Jump Winged Pikmin pull you straight up very quickly, pushing any opponents aside. +Faster recovery; +Wind -Only Vertical; -Less Recovery40 Olimar 2 3 1 2 3 Mighty Winged Pikmin You can fly just as far with Pikmin in tow as without, but you can't fly as far to begin with. +Recover all Pikmin -Slower start; -Less Recovery40 Olimar 2 1 3 1 1 Pikmin Order Blow your whistle to recall your Pikmin and change their order.40 Olimar 3 3 1 2 Down 2 Order Tackle Recalled Pikmin will deal damage when returning, but you're left vulnerable. +Deal damage -Long endlag40 Olimar 8 8 8 8 3 Dizzy Whistle Spin nearby opponents around as you recall your Pikmin, but you're left open to attack. +Foes face away -Slow startup41 Wii Fit Trainer 1 1 1 1 1 Sun Salutation Charge a ball of energy. Press again to launch it. Heals you slightly when fully charged.41 Wii Fit Trainer 2 3 2 1 Neutral 2 Enriched Sun Salutation Charge a ball of energy that condenses while charging. Press again to launch it. Won't heal. +Damage; +Larger uncharged projectile -No Healing; -Condenses with charge, making hitbox Smaller41 Wii Fit Trainer 1 3 2 1 3 Sweeping Sun Salutation The energy ball travels slowly but hits foes multiple times, pushing them away. +Multihit; +Sweep -Slow41 Wii Fit Trainer 3 3 2 1 1 Header Head a soccer ball at opponents. Press the button again to head the ball early.41 Wii Fit Trainer 3 2 2 1 Side 2 Huge Header Head a larger ball that's slightly slower and less powerful but easier to hit with. +Size; +Lingers -Slow; -Poor Damage41 Wii Fit Trainer 2 2 2 1 3 Weighted Header Head a heavy ball that's more powerful but quick to drop to the ground. +Damage -Poor Range41 Wii Fit Trainer 3 3 2 3 1 Super Hoop Gyrate into the air, striking opponents. Press rapidly to go higher.41 Wii Fit Trainer 1 3 2 3 Up 2 Jumbo Hoop Gyrate into the air with larger hoops that deal damage over a wider area. Can't go as high. +Range; +Sweep -Poor Recovery41 Wii Fit Trainer 1 1 2 1 3 Hoop Hurricane Pull in opponents while rising, and then knock them upward with the hoops. +Vacuum; +Multihit; +Vertical recovery (button mash) -No Horizontal Recovery41 Wii Fit Trainer 2 3 2 2 1 Deep Breathing Press the button at the right time to heal and boost your launching power.41 Wii Fit Trainer 2 3 1 1 Down 2 Volatile Breathing A forbidden breathing method that causes an explosion. Doesn't heal or power you up. +Explodes; +Super armor during start-up -No heal/launch Power41 Wii Fit Trainer 8 8 8 8 3 Steady Breathing If successful, you're briefly impossible to launch. Takes a while to use again, though. +Unlaunchable -Very slow consecutive use (30 - 60 secs)42 Shulk 1 1 1 1 1 Monado Arts Activate one of five different Arts, each of which provides a different advantage.42 Shulk 1 1 1 3 Neutral 2 Decisive Monado Arts Activate stronger Arts that last longer. However, they can't be canceled once used. +Power; +Length -Cannot cancel42 Shulk 2 1 1 3 3 Hyper Monado Arts Your arts are much stronger, but the drawbacks are too. Doesn't last as long. +Highly exaggerated -Drawbacks exaggerated too; -Very Short42 Shulk 3 1 1 3 1 Back Slash Leap forward to deliver a powerful slash. Attack from behind for massive damage!42 Shulk 1 1 2 3 Side 2 Back Slash Leap Leap high into the air, and deliver a powerful descending slice. +Leap; +Speed -Poor Range42 Shulk 3 1 2 3 3 Back Slash Charge Leap forward, shrugging off foes' attacks, to deliver a powerful slash. +Distance; +Super armor -Less Damage42 Shulk 3 2 1 3 1 Air Slash Lift enemies into the air with a rising slash. Can be followed up with a midair strike.42 Shulk 1 1 2 2 Up 2 Advancing Air Slash Slash upward and launch foes diagonally. Press again to deliver a second strike. +Range; +Combos into itself -Second strike descends42 Shulk 3 1 2 2 3 Mighty Air Slash A more focused version of the standard Air Slash. Sacrifices range for sheer brute force. +Damage; +Vertical recovery -Poor Range; -Bad Horizontal Recovery42 Shulk 1 2 1 3 1 Vision Evade an incoming enemy attack, and deliver a swift counterattack.42 Shulk 2 1 2 3 Down 2 Dash Vision Counter enemies incoming attacks while moving swiftly past them. +Dashes; +Faster -Poor damage42 Shulk 8 8 8 8 3 Power Vision An extra-powerful counter that's much less effective when used repeatedly. +Damage; +Added knockback -Slow; -No time-stop; -Stagnates Very quickly

    Specials Special Moves

  • Portrait # Character Size (Miis) In-Game Description Known Pros Known Cons43 Dr. Mario 1 1 1 1 1 Megavitamins Throw a vitamin capsule that bounces off the ground.43 Dr. Mario 2 3 1 2 Neutral 2 Fast Capsule Throw a capsule that flies swift and true. Not strong, but easy to use repeatedly. '+Fast -Weak43 Dr. Mario 2 3 3 2 3 Mega Capsule Throws a large, slow-moving capsule. Short ranged, but hits multiple times. '+Damage; +Multihit -Slow start; -Long endlag43 Dr. Mario 2 2 1 2 1 Super Sheet A sheet that reflects projectiles. Has a short reach but a wide vertical range.43 Dr. Mario 2 2 3 2 Side 2 Shocking Sheet Launch foes with an electrically charged sheet. Can't reflect projectiles, though. '+Fast; +Kill move -Long endlag43 Dr. Mario 2 2 1 1 3 Breezy Sheet Use your sheet to whip up a gale that damages foes while pushing them back. +Windbox; +Recovery -Slow startup; -Low damage43 Dr. Mario 1 3 1 1 1 Super Jump Punch This rising punch may have no coins involved, but it's extra powerful at the start of the jump.43 Dr. Mario 1 3 3 2 Up 2 Super Jump A slow jump that travels higher. No attack power, but you can move horizontally. +Recovery -No Damage43 Dr. Mario 1 2 1 2 3 Ol' One-Two A burning uppercut. Not much height, but causes a powerful explosion at its peak. +Kill move -Poor Recovery43 Dr. Mario 1 2 1 1 1 Dr. Tornado Spins repeatedly. You can move sideways while spinning; press the button repeatedly to rise.43 Dr. Mario 2 3 2 2 Down 2 Soaring Tornado A rapid spin that creates wind and launches foes. Rises high but can't move very far horizontally. +Vertical recovery -Horizontal movement43 Dr. Mario 8 8 8 8 3 Clothesline Tornado A spin that launches opponents you collide with. Slow, but has high launching power. +Damage -No Recovery; -Slow44 Dark Pit 1 1 1 1 1 Silver Bow Fire an arrow of darkness. Stronger than Pit's arrows, but they don't curve as much.44 Dark Pit 3 1 1 1 Neutral 2 Piercing Bow Fire a giant arrow that travels through foes. A powerful shot, but leaves you quite open. +Damage; +Pierces -Slow; -Cannot Aim44 Dark Pit 3 1 1 2 3 Guiding Bow Fire a mystical arrow that can be easily controlled but is slower and less powerful. +Aim -Poor damage; -Speed44 Dark Pit 1 1 1 3 1 Electroshock Arm A steadfast forward charge with a weapon that launches foes diagonally upward.44 Dark Pit 2 1 1 3 Side 2 Electrocut Arm Ready your weapon, and then strike if an enemy comes into range. You won't flinch while readied. +Super armor; +Damage -No Dash; -Requires close proximity to activate44 Dark Pit 3 1 1 3 3 Quickshock Arm Charge forward with such speed, you won't stop even after delivering an uppercut. +Speed -Slow startup44 Dark Pit 2 1 1 1 1 Power of Flight Soar on shining black wings in any upward direction of your choosing.44 Dark Pit 2 1 1 2 Up 2 Striking Flight A takeoff that launches opponents. More restricted in direction than Power of Flight. +Damage -Poor Aim; -Less Recovery44 Dark Pit 1 1 1 2 3 Breezy Flight A speedy ascent that causes a gale, pushing back opponents in the vicinity. +Wind -Less Recovery44 Dark Pit 3 3 1 1 1 Guardian Orbitars Summon shields that block attacks and reflect projectiles, but only from the sides.44 Dark Pit 3 1 2 1 Down 2 Impact Orbitars Summon shields that launch enemies but don't reflect projectiles or block attacks. +Damage -No Reflection44 Dark Pit 8 8 8 8 3 Amplifying Orbitars Summon shields that are easily broken but boost the power of reflected projectiles. +Stronger reflect -No push-back; -Breaks from physical attack45 Lucina 1 1 1 1 1 Shield Breaker Thrust the sword forward to pierce through shields. Can be charged.45 Lucina 3 1 1 3 Neutral 2 Storm Thrust Thrust the sword forward. The tip creates a gust of wind that pushes opponents back. +Wind45 Lucina 3 1 2 3 3 Dashing Assault Thrust while dashing forward. Deals slightly less damage than normal. +Dash forward -Less Shield Damage45 Lucina 1 1 2 3 1 Dancing Blade Attack up to four times. Press up or down to change the combo type.45 Lucina 3 1 3 3 Side 2 Effortless Blade You can't change the combo type, but you can wait longer between attacks. Lower damage. +Can mash button and get hits out fast -Low Damage; -No mix-ups45 Lucina 1 1 3 3 3 Heavy Blade Each strike is stronger but launches foes, making it hard to pull off a combo. +Damage; +Added knockback -No Follow-up45 Lucina 3 1 2 1 1 Dolphin Slash Strike upward with your sword as you rise into the air. Deals most damage at the start.45 Lucina 1 1 2 1 Up 2 Crescent Slash Rise in an arc while attacking. Deals most damage at the midpoint. Doesn't go as high. +Follow-ups -Poor Recovery45 Lucina 3 1 1 1 3 Dolphin Jump Jump really high, but you won't deal any damage. +Recovery -No Damage45 Lucina 1 1 3 1 1 Counter Prepare for an attack and strike back if hit. The power depends on your enemy's attack.45 Lucina 3 1 3 1 Down 2 Easy Counter Your counter stance lasts longer, but the attack power is lower. +Ease of use -Low Damage45 Lucina 8 8 8 8 3 Iai Counter A successful counter knocks opponents behind you. Faster but does less dmaage. +Speed; +Trejectory; +Damage -Smaller Counter window46 Pac-Man 1 1 1 1 1 Bonus Fruit Summon a variety of fruit to throw at your foes. Some of it seems a little less edible, though...46 Pac-Man 1 1 3 2 Neutral 2 Freaky Fruit Summon fruit that moves in strange and unpredictable ways, or even travels farther. +Exaggerated movements and speeds -Some are quite Difficult to use46 Pac-Man 1 1 3 1 3 Lazy Fruit Summon a slow-moving fruit that tends to stick around for quite some time. +Long-lasting; +Easier pickup -Very Slow; -Poor Range46 Pac-Man 1 1 2 2 1 Power Pellet Summon a row of Pac-Dots ending in a Power Pellet, and send PAC-MAN on a retro dash.46 Pac-Man 1 1 2 1 Side 2 Distant Power Pellet Summon Pac-Dots that move faster and farther, but your own movement is slower. +Distance; +Startup speed -Slow movement46 Pac-Man 2 1 3 2 3 Enticing Power Pellet Summon a row of Pac-Dots that pull your opponents toward them. +Damage; +Vacuum -Slow46 Pac-Man 2 1 3 1 1 Pac-Jump Bounce high into the air with a trampoline that sticks around for a little while.46 Pac-Man 2 1 2 2 Up 2 Power Pac-Jump Summon a trampoline that bounces you higher than usual but doesn't stick around. +Immediate recovery; +Multihit -Less overall Recovery; -No red trampoline46 Pac-Man 3 1 3 1 3 Meteor Trampoline Bounces you less high. When it's red, it has a meteor effect and can bury whoever jumps on it. +Meteor; +Buries -Very Poor Recovery; -Requires setup46 Pac-Man 3 1 3 2 1 Fire Hydrant Summon a fire hydrant that shoots powerful jets of water that push nearby fighters.46 Pac-Man 3 1 2 1 Down 2 On-Fire Hydrant Summon a fire hydrant that unleashes fire instead of water. Careful--it'll hurt you too! +Damages -Awful pun; -Can hurt yourself46 Pac-Man 8 8 8 8 3 Dire Hydrant Summon a fire hydrant that will explode after a while or when it hits the ground. +Explodes as soon as it lands -No Follow-up; -Less Damage47 Mega Man 1 1 1 1 1 Metal Blade Metal Man's spinning saw. It goes through foes. The direction it travels can be chosen.47 Mega Man 1 3 1 3 Neutral 2 Hyper Bomb Bomb Man's weapon. Throw bombs in an arc that explode on contact with an opponent. +Immediate damage; +Foes dumbfounded -Difficult to use47 Mega Man 1 3 1 2 3 Shadow Blade Shadow Man's spinning blade. It flies a set distance and returns to you. +Follow-up at all distances -Poor Range47 Mega Man 1 3 1 1 1 Crash Bomber Crash Man's weapon. Fire a bomb that will attach to any opponent in its path and explode.47 Mega Man 1 3 2 3 Side 2 Ice Slasher Ice Man's weapon. Fire an ice projectile that will freeze enemies upon contact. +Freezes -Slow startup; -Slow projectile47 Mega Man 1 3 2 2 3 Danger Wrap Burst Man's weapon. Fire an explosive projectile that arcs steeply upward. +Kill move; +Vertical projectile -Hard to land the hit47 Mega Man 1 1 1 2 1 Rush Coil Summon your faithful dog, Rush, to propel you to new heights.47 Mega Man 1 1 2 2 Up 2 Tornado Hold Tengu Man's weapon. A tornado-blowing fan sends you hurtling skyward to damage enemies. +Damages; +Multihit; +Follow-ups -Poor Horizontal Recovery

    Specials Special Moves

    -Only Damages at point-blank; -Poor Damage; -Poor Shield Damage

  • Portrait # Character Size (Miis) In-Game Description Known Pros Known Cons47 Mega Man 3 3 2 3 3 Beat Summon the bird-type robot Beat to carry you through the air. +Recovery; +Gradual speed increase -Cannot act while in use47 Mega Man 3 3 1 3 1 Leaf Shield Wood Man's rotating shield. It hurts foes who get close. Press again to fire the leaves.47 Mega Man 1 3 3 3 Down 2 Skull Barrier Skull Man's weapon. A rotating barrier of skulls that reflects enemy projectiles. +Reflects -Doesn't last very long; -No Damage unless thrown47 Mega Man 8 8 8 8 3 Plant Barrier Plant Man's weapon. The deadly petals provide great protection but don't travel far when fired. +More immediate damage; +Consistent -Less overall Damage; -Can't throw far48 Sonic 1 1 1 1 1 Homing Attack Jump into the air, and then home in on the closest fighter (if there's one in range).48 Sonic 1 2 1 3 Neutral 2 Stomp Jump into the air before slamming straight down with a meteor smash. +Meteor -Only travel straight Downward48 Sonic 1 2 1 1 3 Surprise Attack A faster Homing Attack with less range and power than normal. +Gotta go fast -Less Damage; -Poor Range48 Sonic 1 3 1 3 1 Spin Dash Roll forward at high speed. You can charge it, change the direction, and link to other attacks.48 Sonic 1 3 1 1 Side 2 Hammer Spin Dash Starts with a huge hop that buries any foes it hits. Slightly weaker than Spin Dash. +Bury; +Vertical movement -Less Damage; -Charging has little to No effect48 Sonic 1 1 1 3 3 Burning Spin Dash A more powerful Spin Dash with no hop at the start. Jumps during the dash are lower. +Damage -No hop; -Low jumps48 Sonic 1 3 2 1 1 Spring Jump Spawns a spring. When used on the ground, it sticks around and can be used by anyone.48 Sonic 2 2 1 3 Up 2 Double Spring Doesn't spring as high, but the move can be used twice in a row without landing. +Multiple projectile drops; +Horizontal recovery -Poor Vertical Recovery; -Cannot chase vertically Very well48 Sonic 3 2 1 3 3 Springing Headbutt Spring straight up and deliver a headbutt. The spring doesn't stick around, though. +Deal damage -Less Recovery; -Damage stagnates48 Sonic 1 2 2 3 1 Spin Charge A forward dash that can be powered up by rapidly pressing the special-move button.48 Sonic 1 3 3 1 Down 2 Auto-Spin Charge A Spin Charge that can be powered up simply by holding the button. +Can be lazy? -Slighly slower if you're good at button mashing48 Sonic 8 8 8 8 3 Gravitational Charge Foes in front are pulled in while foes behind are pushed. Takes more button presses to power up. +Wind; +Vacuum -Takes More button taps to charge48 Mii Brawler 50/50 1 1 1 148 Mii Brawler 0/0 2 1 2 248 Mii Brawler 0/0 1 1 2 248 Mii Brawler 0/0 2 1 3 248 Mii Brawler 0/0 1 1 3 2 1 Shot Put This iron ball makes an impact, but it doesn't go very far. +Projectile -Slow start and end; -Projectile drops like a rock48 Mii Brawler 0/0 2 2 2 2 Neutral 2 Ultimate Uppercut A devastating uppercut charged up with all your might. +Charges up to a kill move -Requires picky positioning to hit; -Long endlag48 Mii Brawler 0/0 1 2 2 2 3 Exploding Side Kick A kick so explosive, it'll set the world on fire (or at least your leg). +Kill move -Slow startup; -Poor Range48 Mii Brawler 0/0 2 2 3 2 1 Onslaught Rush forward to deliver a flurry of kicks and then finish with an uppercut.48 Mii Brawler 0/0 1 2 3 2 Side 2 Burning Dropkick A fiery dropkick with decent range. Charge it to really turn up the heat! +Horizontal recovery -Long endlag on whiff or hit.48 Mii Brawler 50/50 2 1 2 2 3 Headache Maker Pummel your foes with a swing of your arms as you descend from a jump. +Suprise mix-up -SD48 Mii Brawler 50/50 1 1 2 2 1 Soaring Axe Kick Hit 'em on the way up while flipping, and hit 'em on the way down with an axe kick. +Vertical recovery -Drop back down48 Mii Brawler 50/50 2 1 3 2 Up 2 Helicopter Kick A series of spin kicks delivered while soaring diagonally into the air. +Horizontal recovery; +Multihit; +Kill move -Poor Vertical Recovery

    Mii Brawler 50/50 1 1 3 2 3 Piston Punch A storm of rising punches, carrying both you and your foes into the air for a high-flying combo. +Damage; +Kill move -Poor RecoveryMii Brawler 1 Head-On Assault Crash headfirst into the ground, burying any foes standing nearby. +Bury -Long endlagMii Brawler Down 2 Feint Jump An invincible leap out of danger that you can combo into a mighty kick. +ZSS kick-flip and follow-up; +Recovery -No ZSS automatic spikeMii Brawler 3 Foot Flurry A flurry of kicks. On the ground you'll charge forward, but in the air you'll stay in place. +Decent aerial shield pressure -Long duration makes it punishableMii BrawlerMii BrawlerMii BrawlerMii Brawler 8 8 8 8

    48 Mii Swordfighter 50/50 1 1 1 148 Mii Swordfighter 25/0 2 1 3 148 Mii Swordfighter 25/0 2 1 1 148 Mii Swordfighter 25/0 2 1 3 2

    Mii Swordfighter 25/0 2 1 1 2 1 Gale Strike A blade technique that sends a tornado hurtling forth. +Whirlwind pops foes into the air; +Whirlwind destroys thrown projectiles -Long startup; -Less-than-ideal endlagMii Swordfighter 25/0 2 1 3 3 Neutral 2 Shuriken of Light A small throwing weapon made of light that flies straight forward. +Extra damage with distance; +Inturrupts foe; +Easy B-reversal -Awful Damage at close Range; -No hitstun at close RangeMii Swordfighter 25/0 2 1 1 3 3 Blurring Blade A flurry of sword slashes. Charge it longer for extra power. +Chargable; +Kill move on last hit; +Recovery at full charge -Foe can SHIELD between the 2nd-to and last hitMii Swordfighter 25/0 2 2 3 1 1 Airborne Assault Flip forward to strike foes and then rebound off of them. +Very strong knockback; +Kill move at full charge; +Excellent mid-high recoverie -SD Very easily due to momentumMii Swordfighter 25/0 2 2 1 1 Side 2 Slash Launcher Rush through opponents in your path, and launch them upward. +Ike dash attack pops foe up; +Easy to ledge-snap -Punishable in all the ways Ike's isMii Swordfighter 25/0 2 2 3 2 3 Chakram A throwing weapon that you can guide with directional inputs. +Slow throw can trip, can follow-up; +Fast throw has good distance -Not a Horizontal Recovery; -Beaten by non-projectile hitboxesMii Swordfighter 25/0 2 2 1 2 1 Stone Scabbard A high jump followed by a firm downward strike with your sword. +Vertical recovery; +Good out-of-shield; +Invincible at start -Drop back down; -Poor Horizontal movement; -Need to face ledgeMii Swordfighter 25/0 2 2 3 3 Up 2 Skyward Slash Dash A flurry of slashes that sends you in the direction of your choice. +Recovery in any direction; +Good attack in any direction -Slow startupMii Swordfighter 25/0 2 2 1 3 3 Hero's Spin A spinning sword attack that sends you upward if used in the air. +Very strong recovery; +Kill move -Vulnerable from aboveMii Swordfighter 25/0 1 3 3 2 1 Blade Counter Counter an attack. The strength of your strike depends on the foe's attack. +CounterMii Swordfighter 25/0 1 3 1 2 Down 2 Reversal Slash Creates a rainbow that reflects projectiles. Can also flip foes around if it hits them. +Mario cape -Poor RangeMii Swordfighter 25/0 1 1 3 2 3 Power Thrust A high-speed strike that goes forward on the ground and diagonally down in the air. +Falcon kick -Makes an obnoxious 'ding' soundMii Swordfighter 25/0 1 1 1 2Mii Swordfighter 25/0 1 2 3 2Mii Swordfighter 25/0 1 2 1 2Mii Swordfighter 8 8 8 8

    Specials Special Moves

  • Portrait # Character Size (Miis) In-Game Description Known Pros Known ConsMii Gunner 50/50 1 1 1 1Mii Gunner 25/0 3 1 2 2Mii Gunner 25/0 3 1 2 1Mii Gunner 25/0 3 1 2 3Mii Gunner 25/0 3 1 1 2 1 Charge Blast A straight plasma shot. Charge it for extra firepower. +Samus charge shotMii Gunner 25/0 3 1 1 1 Neutral 2 Laser Blaze A

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