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Entertainment, smart toys & the internet of things. Alexandra Deschamps-Sonsino @iotwatch
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Entertainment, smart toys & the internet of things.

Aug 11, 2014

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Internet

Talk given in Helsinki at CartoonDigital Seminar on May 6th 2014.
http://www.cartoon-media.eu/cartoon-masters/cartoon-digital/programme-7.htm?tab=1
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Page 1: Entertainment, smart toys & the internet of things.

Entertainment, smart toys & the internet of things.

Alexandra Deschamps-Sonsino @iotwatch

Page 2: Entertainment, smart toys & the internet of things.

CEO of Tinker London 2007-2010

Good Night Lamp 2012-

designswarm 2011-

Page 3: Entertainment, smart toys & the internet of things.

What is #iot?

When we embed connectivity in everyday objects

When those objects are designed with an understanding of the affordances of the web.

Page 4: Entertainment, smart toys & the internet of things.

Hardware (open/closed)

Connectivity

(wifi, zigbee/radio, GSM)

Battery life

Standards

Privacy

Security

What things?

Page 5: Entertainment, smart toys & the internet of things.

What things?

Smart Cities

Smart Homes

Wearables

Other

Page 6: Entertainment, smart toys & the internet of things.

Flying Saucers in 1957

Page 7: Entertainment, smart toys & the internet of things.
Page 8: Entertainment, smart toys & the internet of things.

Frigidaire’s future kitchen in 1956

Page 9: Entertainment, smart toys & the internet of things.

Honeywell’s Kitchen Computer in 1969

Page 10: Entertainment, smart toys & the internet of things.

fuckyeahinternetfridge.tumblr.com/

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Dick Tracy’s watch in1946

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#iot is everywhere!

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Evolving industry Human-Computer Interaction Ubiquitous computing / ubicomp blogjects Smarter Planet (IBM) Internet of Everything (Cisco) Industrial Internet (GE) Internet of things Wearables Connected products …..

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Extending your screen-based content in the real world.

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Tracking activity early on

Page 18: Entertainment, smart toys & the internet of things.

Using toys to play on screens

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Rewarding you for on screen play

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Extending play online

Page 21: Entertainment, smart toys & the internet of things.

Control the screen-based interaction easily Push updates easily Dependant on mobile connectivity Dependant on screen-based ux

Pros

Cons

Page 22: Entertainment, smart toys & the internet of things.

Extending your cloud-based content in the real world.

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Tracking physical activity

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Playing remotely

Page 26: Entertainment, smart toys & the internet of things.

Good Night Lamp

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Playing with other senses

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Content on demand & timed

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Works as a product even when the data doesn’t work. Dependant on the structure of your data & APIs

Pros

Cons

Page 30: Entertainment, smart toys & the internet of things.

Smart vs connected.

designswarm.com/blog

Page 31: Entertainment, smart toys & the internet of things.

How to do this?

Assume a minimum investment of £5K to develop a crowdfunding worth prototype. Assume a minimum of £200K for industrialisation. Assume 3 years to really test the market. Decide what defines the success of a product. PR or sales.

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The good news

Incubators & accelerators are growing in this space. (Nike & TechStars, BoltBoston, Highway1, Haxlr8r) Send a team to one of them. It’ll be cheaper than running it yourself. Crowdfunding is a good way to test the water with a big brand.

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It’s early days.

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Careful about the data though!

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Education tools are increasing expectations

Page 36: Entertainment, smart toys & the internet of things.

Kiitos. Thank you. Merci. Grazie.

@iotwatch @GNLteam @ConnectedIOT

Alexandra Deschamps-Sonsino [email protected]