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Twitter:@kkapp By Karl M. Kapp Bloomsburg University Gamification of Learning &Instruction July 28, 2014 www.karlkapp.com www.linkedin.com/in/karlkapp/ Engaging Learners Through Game-Thinking
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Engaging Learners through Game-Thinking

Aug 11, 2014

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Design

Karl Kapp

Gamification should be thought of as a design sensibility and not merely a digital tool. It is a thought process and a methodology to think about engaging and motivating learners. While a result of gamification is often fun, the ultimate outcome behind developing a gamified approach is increased engagement and motivation.

In this webinar, explore several methods for applying game-thinking to your own online and classroom learning designs.
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Page 1: Engaging Learners through Game-Thinking

Twitter:@kkapp

By Karl M. Kapp Bloomsburg University Gamification of Learning &Instruction July 28, 2014 www.karlkapp.com www.linkedin.com/in/karlkapp/

Engaging Learners Through

Game-Thinking

Page 2: Engaging Learners through Game-Thinking

Covert Design Takeaway Challenge

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Notes Slides

Additional Ideas www.karlkapp.com/kapp-notes

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Engaging Learners Through

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was standing on the street corner, minding my own business…

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When out of nowhere, trouble pulled up in the form of a convertible….

hen trouble showed up in the form of a convertible…

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Hi’ya boss. I see you found me on my

lunch hour.

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I need your help and I need it fast.

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Do you like my new convertible?

Ahh, yeah but what’s your problem?

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She wanted to increase learner engagement and have more interactive learning within the company…

We need more engagement.

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On my lunch hour?

We need more interactivity.

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Form a cross-functional team and figure out how to get more learner engagement by EOD.

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EOD-End of Decade?

UGH-End of Day, really?

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Here’s where you come in. Help me figure out the clues …and fast.

Open a separate window with a web browser and

go to:

www.polleverywhere.com/karlkapp

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When a question is active, click on the

answer you believe is correct.

New questions will appear when the slides change. Stay on:

www.polleverywhere.com/karlkapp

You may need to refresh your

browser when a new question appears.

You’ll be told when it’s time to vote.

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Observe the process:

-What design techniques are used?

-What elements add to the experience?

-What instructional design principles are being followed or broken?

How To Participate via Observation

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Ok, first assignment/question….

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Choose your disguise…

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Good job, no one will

recognize you.

First stop is my co-worker, Clyde’s

office.

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…Clyde’s office…look for clues

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Game Thinking

A)

Teaching knowledge, skills & abilities using a self-contained game.

B)

Focusing on actions leading to a meaningful outcome while navigating risk in a challenging environment.

C)

Application of different types of game-elements to propel a learner through content.

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I found three things written on one of Clyde’s notebooks.

Could be a lead…or

…it could be this session’s learning objectives

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Let’s get going.

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Now we need to find Ivan…the Informant... I knew one of his old haunts.

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Look I am going to ask you some questions, the right answer gives you

a clue to game-thinking.

He was about as friendly as a fly at a fly strip convention. Hello, Clueless…

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What do you and your lackies here have to say about this?

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Action draws in the learner and encourages further engagement.

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Too often instructional design is about the content and not about the actions that

need to occur.

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Make the learner do something

Answer a question

Identify a procedure.

Make a decision.

Solve a mystery.

Confront a challenge.

Pick a team.

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Thanks, Ivan.

Get out of here….

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Take these matches with you

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I arrived at the place on the matchbook, as shady as a clump of oaks caught in an eclipse…

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Seems like a clue…should

Learning be easy so we don’t discourage the learners? or Challenging where some learners will struggle?

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Look! Things that are too easy or too difficult will not pique a learner’s interest because they lead to

boredom or frustration.

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Let me show you Clyde’s folder on this subject.

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Do you know what elements contribute to

flow?

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Achievable Task

Clear Goals

Control Over Actions (Autonomy)

Concentration

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You can also add elements such as … Novelty

Inconsistency

Complexity

Surprise Incomplete information

Unpredictable Future

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Law & Order

Create Open Loops

Think of my favorite show!

No, not Dragnet.

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Let’s brief the boss on what we know so far…

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So what have we learned?

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So far, so good. Follow the next clue on the matchbook I found in my desk drawer….

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I was starting to think it was a dead end when she emerged from the shadows.

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Well, here is the next clue, do we :

Put the learner at risk. or Let the learner safely explore the environment.

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No risk, or danger equal no skin in the game.

Get the learner emotionally involved by putting him or her at “mock” risk.

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Losing

Not Solving the Problem

Social Credibility

Recognition

Then they mysterious stranger started talking about what learners can “risk”…

Starting Over

Multiple Lives

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In games, failing is allowed, it’s acceptable, and it’s part of the

process.

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Also, failure or earned success can lead to emotion which can contribute

to learner recall of content.

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Time for a recap with the boss…she looked a little frantic…she wanted to know one more thing.

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I want to know one more thing.

What game elements can engage learners?

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What game elements did we encounter today?

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Great stuff, you detectives really seemed to have cracked the case as to how game-thinking

can lead to engaging learning.

And before the End of

Day.

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Back to Clyde’s office, which note is right?

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Game Thinking

A)

Teaching knowledge, skills & abilities using a self-contained game.

C)

Focusing on actions leading to a meaningful outcome while navigating risk in a challenging environment.

B)

Application of different types of game-elements to propel a learner through content with no changes to the content.

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Mystery solved, just in time for the weekend. I was anxious to get some rest…

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But…to my surprise as the Boss was driving away, she threw yet another matchbook….

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Unfortunately, we’ll have to leave that mystery for another webinar….

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The End

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Design Takeaway Challenge.

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1) Story/Genre2) Polling/Audience Input3) Points/Winners/Teams4) Mystery/Curiosity5) Pre/Post Test

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Bring this engaging learning presentation to your organization and have Karl Kapp

present to your team or conduct a workshop or consult on a project.

Contact Karl Kapp at [email protected] or on his web

site www.karlkapp.com.

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Learn more…books available at: http://tinyurl.com/ASTDgambook and

http://tinyurl.com/ASTDfieldbk Or

Amazon.com

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Credits:

Detective, People Artwork Courtesy:Vanessa Bailey

Flow Diagram by Kristin Bittner

Cityscapes are Clip Art

Audience Response by Poll Everywhere