INNOVATION AT WORK
May 24, 2015
INNOVATIONAT WORK
VisionDUX Soft Pvt. Ltd. has been founded to design, integrate and deliver an innovativemix of productivity and performance based products and solutions, for enterprisesworking with floating point computations or rich media technologies, and in theprocess establish itself as a leader in the High Productivity Computing, Digital MediaSolutions & Workflow integration market.
MissionDUX Soft’s mission is to become the leading solutions provider that demystifies,implements and optimizes High Productivity Computing & Workflow solutions, whiledelivering exceptional cost savings, performance and process optimization to compute-hungry IT-enabled companies and those working with Digital Manufacturing &Production.
• First company in the world to provide domain specific IT Solution to the Digital Entertainment Industry
• Complete, end-to-end solutions for studios from Management and IT Solution to actual implementation
• State-of-the-art remote rendering facility using High Performance Grid Computing
• Core team with an exceptional domain knowledge
A FEW HIGHLIGHTS OF OUR ACHIEVEMENTS
First company in India to use HPC based Remote Render Farmhttp://www.renderarm.com
Won P C Quest
DUX + Tata CRL to give world’s largest & fastest Remote Render solution
End-to-end animation pipeline design, management & optimization
THE MISSING PIECE OF THE RENDERING
PUZZLE
SPARX™ Render Farm Management Module is aninnovative and easy to use, web-based applicationwhich allows users to log-in to the render farmremotely, submit render jobs, monitor job progress,and control billing.
SPARX™ supports compute nodes.
SPARX™ supports leading industry software’s such asMaya, 3DS Max etc. and can be configured to workwith any command line rendering engine.
SPARX™ implementation gives a direct performanceimprovement of over 30%.
With SPARX™, existing Windows, MAC or Linux Workstations canbe used as Render Nodes when idle, which can be a huge costsaving option for Studios
SPARX™, because of its intuitive interface, requires almost notraining. The users* can get productive right from the firstminute.
* Respective Industry Compute Wranglers
SPARX™ `Power On – On Demand` feature helps save substantial cost in power and coolingby shutting down idle nodes and powering them up only when required
SPARX™ does not define any low level connectivity for storage or networking. It can bedeployed on the customers existing infrastructure with minimal or no change.
With 40% growth every year, the Indian Animation, VFX & Gaming Studios are facing an increase in the number & complexity of jobs
Most studios utilize less than 40% of their internal render capacity due to cyclical working hours
Industry Facts
Gap between first render, error fixing, and final error free render becomes better manageable
Internal Render Farms are costs based depreciatingassets & have huge initialand setup costs
It is hard to keep up with the latest advancements in technologies, especially with the huge costs associated with change
During peak hours and closer to project deadlines studios need a lot of extra capacity, not available internally
Pay-per-use or contract based outsourced rendering provides scalability and tremendous overall cost advantage
Industry Facts
as a Service
at
www.renderarm.com
Technology Overview
Open source
High performance Cluster computing
Remote Compute
Scalable Storage Architecture
Static And Dynamic Rendering
Heterogeneous Environment
™
Working on Multiple Technologies
Scalable to 1000+ nodesDeployment – Studios & Remote Render FacilityInnovative and Simple User Interface – Mobile, Low Bandwidth WebScene File AnalysisBuild on Open Source for better savingOn Demand Remote Render FarmReaching to the clouds with cross platform virtualizationUltra-fast Broadband connectivity and local loop availabilityHigh Capacity RAID based storageECO Friendly technology which helped us reduce Carbon Footprint.Built for Green IT Revolution
Highlights
Cost Benefits
Render Retakes
Multiple Projects Execution - Small Studios
Peak Projects Execution
File Analysis before Render
Optimized Files
Pipeline Optimization
Network Performance
Production Cost Benefit
Animation Retake Calculations
* Manpower, Electricity, Cooling, Softwares cost involved with 8 Hrs/day
131,040 (16.46%)TOTAL Cost Saving
32%665,280161,280504,00032%After
58%796,320292,320504,00086%Before
% of Additional OPEX
Total OPEX (HR+IT)
Additional OPEX due to Rework (HR+IT)
Normal OPEX (HR+IT)
% of Rework
USD 780Average Expense per Machine
300No. of Machines
USD 900Avg. Salary per Month
300No. of Animators
Scenario
* All figures in in USD
Infrastructure Cost Benefit
Scenario -Studio With 300 Seats - 8 hours Working environment
If studio Network Speed takes 4 minutes to transfer ONE GB data
3
Time Diff in Min.
*On an average every artist Read and Write 10 GB of data (Render farms and Renders Included)
(Equal to .75 man month/day)
1500.5Hours/Day
900030Minutes/Day
Overall StudioPer Person
Time Loss Due to Data Transfer
202,500675Per Year
16,87556.26Per Month
6502.16Per Day
Overall Studio (USD)Per Person (USD)
OPEX Loss Due to Data Transfer
USD 900Average salary / month
300Studio strength
10Transfers/Day in GB
Conditions considered for Calculation
1Average
0.5Good
0.25Best
Network Speed Standard Calculation in Mins
www.duxsoft.com [email protected]