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INNOVATION AT WORK
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Page 1: Dux Soft Presentation

INNOVATIONAT WORK

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VisionDUX Soft Pvt. Ltd. has been founded to design, integrate and deliver an innovativemix of productivity and performance based products and solutions, for enterprisesworking with floating point computations or rich media technologies, and in theprocess establish itself as a leader in the High Productivity Computing, Digital MediaSolutions & Workflow integration market.

MissionDUX Soft’s mission is to become the leading solutions provider that demystifies,implements and optimizes High Productivity Computing & Workflow solutions, whiledelivering exceptional cost savings, performance and process optimization to compute-hungry IT-enabled companies and those working with Digital Manufacturing &Production.

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• First company in the world to provide domain specific IT Solution to the Digital Entertainment Industry

• Complete, end-to-end solutions for studios from Management and IT Solution to actual implementation

• State-of-the-art remote rendering facility using High Performance Grid Computing

• Core team with an exceptional domain knowledge

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A FEW HIGHLIGHTS OF OUR ACHIEVEMENTS

First company in India to use HPC based Remote Render Farmhttp://www.renderarm.com

Won P C Quest

DUX + Tata CRL to give world’s largest & fastest Remote Render solution

End-to-end animation pipeline design, management & optimization

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THE MISSING PIECE OF THE RENDERING

PUZZLE

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SPARX™ Render Farm Management Module is aninnovative and easy to use, web-based applicationwhich allows users to log-in to the render farmremotely, submit render jobs, monitor job progress,and control billing.

SPARX™ supports compute nodes.

SPARX™ supports leading industry software’s such asMaya, 3DS Max etc. and can be configured to workwith any command line rendering engine.

SPARX™ implementation gives a direct performanceimprovement of over 30%.

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With SPARX™, existing Windows, MAC or Linux Workstations canbe used as Render Nodes when idle, which can be a huge costsaving option for Studios

SPARX™, because of its intuitive interface, requires almost notraining. The users* can get productive right from the firstminute.

* Respective Industry Compute Wranglers

SPARX™ `Power On – On Demand` feature helps save substantial cost in power and coolingby shutting down idle nodes and powering them up only when required

SPARX™ does not define any low level connectivity for storage or networking. It can bedeployed on the customers existing infrastructure with minimal or no change.

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With 40% growth every year, the Indian Animation, VFX & Gaming Studios are facing an increase in the number & complexity of jobs

Most studios utilize less than 40% of their internal render capacity due to cyclical working hours

Industry Facts

Gap between first render, error fixing, and final error free render becomes better manageable

Internal Render Farms are costs based depreciatingassets & have huge initialand setup costs

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It is hard to keep up with the latest advancements in technologies, especially with the huge costs associated with change

During peak hours and closer to project deadlines studios need a lot of extra capacity, not available internally

Pay-per-use or contract based outsourced rendering provides scalability and tremendous overall cost advantage

Industry Facts

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as a Service

at

www.renderarm.com

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Technology Overview

Open source

High performance Cluster computing

Remote Compute

Scalable Storage Architecture

Static And Dynamic Rendering

Heterogeneous Environment

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Working on Multiple Technologies

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Scalable to 1000+ nodesDeployment – Studios & Remote Render FacilityInnovative and Simple User Interface – Mobile, Low Bandwidth WebScene File AnalysisBuild on Open Source for better savingOn Demand Remote Render FarmReaching to the clouds with cross platform virtualizationUltra-fast Broadband connectivity and local loop availabilityHigh Capacity RAID based storageECO Friendly technology which helped us reduce Carbon Footprint.Built for Green IT Revolution

Highlights

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Cost Benefits

Render Retakes

Multiple Projects Execution - Small Studios

Peak Projects Execution

File Analysis before Render

Optimized Files

Pipeline Optimization

Network Performance

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Production Cost Benefit

Animation Retake Calculations

* Manpower, Electricity, Cooling, Softwares cost involved with 8 Hrs/day

131,040 (16.46%)TOTAL Cost Saving

32%665,280161,280504,00032%After

58%796,320292,320504,00086%Before

% of Additional OPEX

Total OPEX (HR+IT)

Additional OPEX due to Rework (HR+IT)

Normal OPEX (HR+IT)

% of Rework

USD 780Average Expense per Machine

300No. of Machines

USD 900Avg. Salary per Month

300No. of Animators

Scenario

* All figures in in USD

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Infrastructure Cost Benefit

Scenario -Studio With 300 Seats - 8 hours Working environment

If studio Network Speed takes 4 minutes to transfer ONE GB data

3

Time Diff in Min.

*On an average every artist Read and Write 10 GB of data (Render farms and Renders Included)

(Equal to .75 man month/day)

1500.5Hours/Day

900030Minutes/Day

Overall StudioPer Person

Time Loss Due to Data Transfer

202,500675Per Year

16,87556.26Per Month

6502.16Per Day

Overall Studio (USD)Per Person (USD)

OPEX Loss Due to Data Transfer

USD 900Average salary / month

300Studio strength

10Transfers/Day in GB

Conditions considered for Calculation

1Average

0.5Good

0.25Best

Network Speed Standard Calculation in Mins

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www.duxsoft.com [email protected]