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Soft, not slow. Defining a design process for the internet of things Alexandra Deschamps-Sonsino @iotwatch [email protected]
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Design & the internet of things

Aug 11, 2014

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Presentation given at WoodsBagot on August 16th 2013.
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Page 1: Design & the internet of things

Soft,  not  slow.    Defining a design process for

the internet of things

Alexandra Deschamps-Sonsino @iotwatch

[email protected]

Page 2: Design & the internet of things

Tinker London 2007-2010

Homesense project Autumn 2011

First UK distributor of the Arduino R&D projects for BT, BBC, Nokia, BFI, Arup…

Bottom-up smart homes Now part of MoMa’s permanent collection

IDII 2004-2006

Page 3: Design & the internet of things

Good Night Lamp March 2012

Page 4: Design & the internet of things

#iot    The internet of things can be loosely

defined as:

1. what happens when we embed connectivity in everyday objects.

2. what happens when those objects are designed with an understanding

of the affordances of the web.

Page 5: Design & the internet of things

the  shape  of  the  conversation  

Hardware (open/closed)

Connectivity

(wifi, zigbee/radio, GSM)

Battery life

Standards

Privacy

Security

What things?

Page 6: Design & the internet of things

What things?

Smart cities

Smart cars

Home automation

Products  as  part  of  an  ecology.  

Page 7: Design & the internet of things

3  approaches.  

1. Design to extend. 2. Design to comfort. 3. Design to disrupt.

Page 8: Design & the internet of things

Your product extends the capabilities of an existing device. It’s tethered to a screen. If connectivity is lost, the object becomes unusable because its control interface is inaccessible. Non-objects, more like accessories.

Design  to  extend.  

Page 9: Design & the internet of things

Nike +

Page 10: Design & the internet of things

Green Goose

Page 11: Design & the internet of things

CubeSensors

Page 12: Design & the internet of things

Olly & Molly

Page 13: Design & the internet of things

Piggy-back on an existing product and augment it with connectivity. Technology is invisible so everything looks normal. This is Big Brother territory. You may be redefining a user’s assumptions about a product.

Design  to  comfort  (or  trouble).  

Page 14: Design & the internet of things

Ambiant Umbrella

Page 15: Design & the internet of things

Calypso Key

Page 16: Design & the internet of things

Develop a design language that is unique to users’ interaction with a new technology. Developing a new visual language consumers. Develop a new space in retail.

Design  to  disrupt.  

Page 17: Design & the internet of things

Google Glass

Page 18: Design & the internet of things

Nabaztag

Page 19: Design & the internet of things

Fitbit

Page 20: Design & the internet of things

Good Night Lamp

Page 21: Design & the internet of things

BleepBleeps

Page 22: Design & the internet of things

Little Printer

Page 23: Design & the internet of things

Uncanny  valley  of  products.  

gadget object

iot

Page 24: Design & the internet of things

An #iot pop-up shop August 2013-Christmas In collaboration with

Page 25: Design & the internet of things

Cyprus  

Mallorca  

China  

Cyprus  

Page 26: Design & the internet of things

Cyprus  

Page 27: Design & the internet of things

Thanks.    @iotwatch

@GNLteam @CFretail

Alexandra Deschamps-Sonsino [email protected]